Swampland items: Difference between revisions

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! Effect
! Effect
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| [[Liferoot Gauntlet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration
| [[File:Liferoot Gauntlet.png]] [[Liferoot Gauntlet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration
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| [[Champion's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -
| [[File:Champion's Armor.png]] [[Champion's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || -
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| [[Deviled Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Sanguine Imp)
| [[File:Deviled Egg.png]] [[Deviled Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Sanguine Imp)
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| [[Knight's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss
| [[File:Knight's Armor.png]] [[Knight's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss
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| [[Serpent Lyre]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony
| [[File:Serpent Lyre.png]] [[Serpent Lyre]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony
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| [[Silverscale Fish]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide
| [[File:Silverscale Fish.png]] [[Silverscale Fish]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide
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| [[Squire's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss
| [[File:Squire's Armor.png]] [[Squire's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss
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| [[Treebark Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Liferoot Beast)
| [[File:Treebark Egg.png]] [[Treebark Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Liferoot Beast)
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| [[Venomous Fang]] || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit
| [[File:Venomous Fang.png]] [[Venomous Fang]] || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit
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| [[Holy Shield]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || -
| [[File:Holy Shield.png]] [[Holy Shield]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || -
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| [[Weaver Shield]] || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor
| [[File:Weaver Shield.png]] [[Weaver Shield]] || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor
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| [[Arcane Bell]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony
| [[File:Arcane Bell.png]] [[Arcane Bell]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony
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| [[Granite Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Stoneborn Turtle)
| [[File:Granite Egg.png]] [[Granite Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Stoneborn Turtle)
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| [[Leather Belt]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health
| [[File:Leather Belt.png]] [[Leather Belt]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health
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| [[Lightspeed Potion]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed
| [[File:Lightspeed Potion.png]] [[Lightspeed Potion]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed
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| [[Rusty Ring]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid
| [[File:Rusty Ring.png]] [[Rusty Ring]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid
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| [[Clearspring Feather]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy
| [[File:Clearspring Feather.png]] [[Clearspring Feather]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy      
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| [[Clearspring Watermelon]] || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1
| [[File:Clearspring Watermelon.png]] [[Clearspring Watermelon]] || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1      
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| [[Petrifying Flask]] || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns
| [[File:Petrifying Flask.png]] [[Petrifying Flask]] || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns
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| [[Slime Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid
| [[File:Slime Armor.png]] [[Slime Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid
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| [[Muscle Potion]] || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack
| [[File:Muscle Potion.png]] [[Muscle Potion]] || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack
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| [[Purelake Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity
| [[File:Purelake Helmet.png]] [[Purelake Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity
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| [[Royal Horn]] || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony
| [[File:Royal Horn.png]] [[Royal Horn]] || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony
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| [[Sour Lemon]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid
| [[File:Sour Lemon.png]] [[Sour Lemon]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid
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| [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck)
| [[File:Wet Egg.png]] [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck)
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| [[Marble Mirror]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor
| [[File:Marble Mirror.png]] [[Marble Mirror]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor
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| [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack
| [[File:Spiritual Balance.png]] [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack
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| [[Basilisk Scale]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison
| [[File:Basilisk Scale.png]] [[Basilisk Scale]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison
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| [[Crimson Fang]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes
| [[File:Crimson Fang.png]] [[Crimson Fang]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes
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| [[Hero's Crossguard]] || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice
| [[File:Hero's Crossguard.png]] [[Hero's Crossguard]] || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice
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| [[Muscle Growth]] || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack
| [[File:Muscle Growth.png]] [[Muscle Growth]] || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack
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| [[Silver Anchor]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide
| [[File:Silver Anchor.png]] [[Silver Anchor]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide
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| [[Stillwater Pearl]] || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn
| [[File:Stillwater Pearl.png]] [[Stillwater Pearl]] || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn
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| [[Toxic Algae]] || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison
| [[File:Toxic Algae.png]] [[Toxic Algae]] || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison
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| [[Toxic Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
| [[File:Toxic Rose.png]] [[Toxic Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
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| [[Soap Stone]] || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack
| [[File:Soap Stone.png]] [[Soap Stone]] || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack
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| [[Moonlight Crest]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration
| [[File:Moonlight Crest.png]] [[Moonlight Crest]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration
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| [[Mushroom Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage
| [[File:Mushroom Buckler.png]] [[Mushroom Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage
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| [[Nerve Poison]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn
| [[File:Nerve Poison.png]] [[Nerve Poison]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn
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| [[Poisonous Mushroom]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison
| [[File:Poisonous Mushroom.png]] [[Poisonous Mushroom]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison
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| [[Silverscale Armor]] || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor
| [[File:Silverscale Armor.png]] [[Silverscale Armor]] || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor
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| [[Silverscale Greaves]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide
| [[File:Silverscale Greaves.png]] [[Silverscale Greaves]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide
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| [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item
| [[File:Twisted Root.png]] [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item
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| [[Clearspring Cloak]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed
| [[File:Clearspring Cloak.png]] [[Clearspring Cloak]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed
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| [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns
| [[File:Arcane Gauntlet.png]] [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns
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| [[Arcane Lens]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice
| [[File:Arcane Lens.png]] [[Arcane Lens]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice
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| [[Arcane Shield]] || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor
| [[File:Arcane Shield.png]] [[Arcane Shield]] || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor
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| [[Corroded Bone]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor
| [[File:Corroded Bone.png]] [[Corroded Bone]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor
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| [[Chainmail Cloak]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health
| [[File:Chainmail Cloak.png]] [[Chainmail Cloak]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health
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| [[Clearspring Opal]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1
| [[File:Clearspring Opal.png]] [[Clearspring Opal]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1
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| [[Clearspring Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose
| [[File:Clearspring Rose.png]] [[Clearspring Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose  
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| [[Forge Gauntlet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor
| [[File:Forge Gauntlet.png]] [[Forge Gauntlet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor
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| [[Granite Fungi]] || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor
| [[File:Granite Fungi.png]] [[Granite Fungi]] || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor
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| [[Impressive Physique]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn
| [[File:Impressive Physique.png]] [[Impressive Physique]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn
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| [[Rusted Plate]] || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor
| [[File:Rusted Plate.png]] [[Rusted Plate]] || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor
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| [[Stormcloud Armor]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns
| [[File:Stormcloud Armor.png]] [[Stormcloud Armor]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns
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| [[Stormcloud Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns
| [[File:Stormcloud Curse.png]] [[Stormcloud Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns
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| [[Leather Waterskin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item
| [[File:Leather Waterskin.png]] [[Leather Waterskin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item
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| [[Plated Shield]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it
| [[File:Plated Shield.png]] [[Plated Shield]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it
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| [[Riverflow Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack
| [[File:Riverflow Talisman.png]] [[Riverflow Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack
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| [[Riverflow Violin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony
| [[File:Riverflow Violin.png]] [[Riverflow Violin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony
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| [[Spiral Shell]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide
| [[File:Spiral Shell.png]] [[Spiral Shell]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide
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| [[Marshlight Lantern]] || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor
| [[File:Marshlight Lantern.png]] [[Marshlight Lantern]] || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor
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| [[Purelake Armor]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor
| [[File:Purelake Armor.png]] [[Purelake Armor]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor
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| [[Purelake Potion]] || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity
| [[File:Purelake Potion.png]] [[Purelake Potion]] || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity
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| [[Saltcrusted Crown]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide
| [[File:Saltcrusted Crown.png]] [[Saltcrusted Crown]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide
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| [[Sinful Mirror]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity
| [[File:Sinful Mirror.png]] [[Sinful Mirror]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity
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| [[Slime Bomb]] || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed
| [[File:Slime Bomb.png]] [[Slime Bomb]] || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed
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| [[Slime Booster]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack
| [[File:Slime Booster.png]] [[Slime Booster]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack
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| [[Slime Heart]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed
| [[File:Slime Heart.png]] [[Slime Heart]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed
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| [[Slime Potion]] || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid
| [[File:Slime Potion.png]] [[Slime Potion]] || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid
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| [[Lightning Bottle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn
| [[File:Lightning Bottle.png]] [[Lightning Bottle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn
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| [[Vampiric Stasis]] || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health
| [[File:Vampiric Stasis.png]] [[Vampiric Stasis]] || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health
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| [[Viper Extract]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 3 additional poison
| [[File:Viper Extract.png]] [[Viper Extract]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 3 additional poison
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| [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack
| [[File:Friendship Bracelet.png]] [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack
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| [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns
| [[File:Thunder Cloud.png]] [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns
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| [[Life Zap]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns
| [[File:Life Zap.png]] [[Life Zap]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns
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| [[Explosive Arrow]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage
| [[File:Explosive Arrow.png]] [[Explosive Arrow]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage
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| [[Liferoot Beast]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration
| [[File:Liferoot Beast.png]] [[Liferoot Beast]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration
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| [[Liferoot Lute]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony
| [[File:Liferoot Lute.png]] [[Liferoot Lute]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony
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| [[Noxious Gas]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison
| [[File:Noxious Gas.png]] [[Noxious Gas]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison
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| [[Serpent Mask]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack
| [[File:Serpent Mask.png]] [[Serpent Mask]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack
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| [[Sanguine Imp]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health
| [[File:Sanguine Imp.png]] [[Sanguine Imp]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health
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| [[Sanguine Morphosis]] || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration
| [[File:Sanguine Morphosis.png]] [[Sanguine Morphosis]] || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration
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| [[Silverscale Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn
| [[File:Silverscale Gauntlet.png]] [[Silverscale Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn
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| [[Mist Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor
| [[File:Mist Armor.png]] [[Mist Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor
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| [[Petrified Statue]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item
| [[File:Petrified Statue.png]] [[Petrified Statue]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item
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| [[Weaver Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health
| [[File:Weaver Armor.png]] [[Weaver Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health
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| [[Acidic Witherleaf]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed
| [[File:Acidic Witherleaf.png]] [[Acidic Witherleaf]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed      
|-
|-
| [[Stoneborn Turtle]] || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead
| [[File:Stoneborn Turtle.png]] [[Stoneborn Turtle]] || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead
|-
|-
| [[Stormcloud Drum]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony
| [[File:Stormcloud Drum.png]] [[Stormcloud Drum]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony
|-
|-
| [[Blood Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item
| [[File:Blood Rune.png]] [[Blood Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item
|-
|-
| [[Echo Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item
| [[File:Echo Rune.png]] [[Echo Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item
|-
|-
| [[Iron Rune]] || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice
| [[File:Iron Rune.png]] [[Iron Rune]] || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice
|-
|-
| [[Acid Mutation]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid
| [[File:Acid Mutation.png]] [[Acid Mutation]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid
|-
|-
| [[Bloodstone Ring]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health
| [[File:Bloodstone Ring.png]] [[Bloodstone Ring]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health
|-
|-
| [[Clearspring Duck]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1
| [[File:Clearspring Duck.png]] [[Clearspring Duck]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1
|-
|-
| [[Purelake Chalice]] || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn
| [[File:Purelake Chalice.png]] [[Purelake Chalice]] || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn
|-
|-
| [[Sunlight Crest]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack
| [[File:Sunlight Crest.png]] [[Sunlight Crest]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack
|-
|-
| [[Prime Form]] || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full
| [[File:Prime Form.png]] [[Prime Form]] || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full
|-
|-
| [[Arcane Cloak]] || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger
| [[File:Arcane Cloak.png]] [[Arcane Cloak]] || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger
|-
|-
| [[Grand Crescendo]] || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments
| [[File:Grand Crescendo.png]] [[Grand Crescendo]] || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments
|-
|-
| [[Primordial Soup]] || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well
| [[File:Primordial Soup.png]] [[Primordial Soup]] || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well
|-
|-
| [[Serpent Scalemail]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison
| [[File:Serpent Scalemail.png]] [[Serpent Scalemail]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison
|-
|-
| [[Stormtide Anchor]] || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn
| [[File:Stormtide Anchor.png]] [[Stormtide Anchor]] || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn
|-
|-
| [[Belt of Gluttony]] || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden
| [[File:Belt of Gluttony.png]] [[Belt of Gluttony]] || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden
|-
|-
| [[Boots of Sloth]] || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step
| [[File:Boots of Sloth.png]] [[Boots of Sloth]] || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step
|-
|-
| [[Chest of Lust]] || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you
| [[File:Chest of Lust.png]] [[Chest of Lust]] || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you
|-
|-
| [[Helmet of Envy]] || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack
| [[File:Helmet of Envy.png]] [[Helmet of Envy]] || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack
|}
|}



Revision as of 21:41, 8 August 2025

Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.

Swampland items may inflict the following status effects on either enemies or the player:

  • Acid removes armor equal to acid at the start of the turn
  • Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
  • Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
  • Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
  • Stun skips the attack and removes 1 stun at the end of the turn
  • Purity gives 1 attack per stack and restores 3 health when removed

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect
Liferoot Staff Common 2 Wounded: Gain 3 regeneration
Fungal Rapier Common 3 Battle Start: Gain 1 poison
Knight's Blade Common 4 Upgrades after you defeat the next boss
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide
Squire's Blade Common 2 Upgrades after you defeat the next boss
Forge Hammer Common 4 On Hit: Give the enemy 2 armor
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack
Marble Sword Common 1
2
Exposed: Gain 3 attack
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns
Gale Staff Common 2
6
On Hit: Lose 1 speed
Pacifist Staff Common On Hit: Gain 1 armor and restore 1 health
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy
Liferoot Hammer Rare 3 Regeneration that triggers overheal increases max health
Bubblegloop Staff Rare Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike
Rusty Sword Rare 2 On hit: If the enemy has no armor, deal additional damage equal to enemy acid
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have
Arcane Wand Rare Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor
Lightning Rod Rare 2 Turn Start: If you're stunned, gain 1 attack
Sanguine Scepter Rare 1 Healing is doubled
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor
Serpent Dagger Heroic 2 Every 3 strikes, give the enemy 4 poison
Silverscale Trident Heroic On Hit: Give the enemy 1 riptide
Melting Iceblade Heroic 7 On Hit: Lose 1 attack
King's Blade Heroic 2 Exposed and Wounded items triggers at battle start instead
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects
Leather Whip Heroic 4
5
Battle Start: Gain 5 max health
Bloodlord's Axe Heroic 4 Battle Start: The enemy loses 5 health and you restore 5 health
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed
Lakebed Sword Mythic 5 Gain double health and attack from purity
Cleaver of Wrath Cursed 10 Your max health is always 1
Scepter of Greed Cursed 6 You cannot gain gold
Sword of Pride Cursed 3
3
3
Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect
Liferoot Gauntlet Common 3 Battle start: Gain 1 regeneration
Champion's Armor Common 6 -
Deviled Egg Common Hatches after you defeat the next boss (Into the Sanguine Imp)
Knight's Armor Common 4 Upgrades after you defeat the next boss
Serpent Lyre Common Exposed: Give the enemy 3 poison. Symphony
Silverscale Fish Common Exposed: Give the enemy 1 riptide
Squire's Armor Common 2 Upgrades after you defeat the next boss
Treebark Egg Common Hatches after you defeat the next boss (Into the Liferoot Beast)
Venomous Fang Common First Turn: Give the enemy 2 poison on hit
Holy Shield Common -1
6
-1
-
Weaver Shield Common Battle Start: If you have 0 base armor, gain 4 armor
Arcane Bell Common Battle Start: Decrease all countdowns by 1. Symphony
Granite Egg Common Hatches after you defeat the next boss (Into the Stoneborn Turtle)
Leather Belt Common 3 If you have 0 base armor, double this items max health
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed
Rusty Ring Common Battle Start: Give the enemy 1 acid
Clearspring Feather Common Battle Start: Decrease a random status effect by 1 and give it to the enemy
Clearspring Watermelon Common Battle Start, Exposed & Wounded: Decrease a random status effect by 1
Petrifying Flask Common Wounded: Gain 10 armor and stun yourself for 2 turns
Slime Armor Common 5 Battle Start: Gain 1 acid
Muscle Potion Common Every 3 strikes: Gain 1 attack
Purelake Helmet Common 2 Battle Start: Gain 1 Purity
Royal Horn Common Wounded: Gain 2 gold. Symphony
Sour Lemon Common 3 Battle Start: Gain 1 acid
Wet Egg Common Hatches after you defeat the next boss (Into the Clearsping Duck)
Marble Mirror Rare -2 Battle Start: Gain armor equal to your opponent’s armor
Spiritual Balance Rare Battle Start: If your speed is equal to your attack, gain 3 attack
Basilisk Scale Rare Battle Start: Gain 5 armor and 5 poison
Crimson Fang Rare Battle Start: If your health is full, lose 5 health and gain 2 additional strikes
Hero's Crossguard Rare First Turn: Your On Hit effects trigger twice
Muscle Growth Rare While you have regeneration, temporarily gain 3 attack
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide
Stillwater Pearl Rare Riptide can trigger twice per turn
Toxic Algae Rare The first time riptide triggers, give the enemy 5 poison
Toxic Rose Rare Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
Soap Stone Rare First turn: Spend 2 speed to temporarily gain 4 attack
Moonlight Crest Rare Turn Start: If you're below 50% health, gain 1 regeneration
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage
Nerve Poison Rare The first time the enemy gains poison, stun them for 1 turn
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison
Silverscale Armor Rare Whenever riptide triggers, gain 2 armor
Silverscale Greaves Rare Battle Start: If you have more speed than the enemy, give them 2 riptide
Twisted Root Rare Exposed: Gain 1 regeneration for each equipped wood item
Clearspring Cloak Rare Exposed: Remove all your status effects and gain 1 armor equal to stacks removed
Arcane Gauntlet Rare Battle Start: Halve all countdowns
Arcane Lens Rare If you have exactly 1 tome equipped, it triggers thrice
Arcane Shield Rare Whenever a countdown effect triggers, gain 3 armor
Corroded Bone Rare Battle Start: Convert 50% of the enemy's health into armor
Chainmail Cloak Rare Turn Start: If you have armor, restore 2 health
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1
Clearspring Rose Rare Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor
Granite Fungi Rare Turn End: Gain 2 armor and give the enemy 2 armor
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn
Rusted Plate Rare Whenever the enemy loses armor to acid, gain that armor
Stormcloud Armor Rare Battle Start: If you have more speed than armor, stun the enemy for 2 turns
Stormcloud Curse Rare Battle Start: Stun the enemy and yourself for 2 turns
Leather Waterskin Rare Exposed: Gain 2 purity. Repeat this for each equipped water item
Plated Shield Rare -1 The first time you gain armor, double it
Riverflow Talisman Rare Whenever you gain a status effect, gain 1 additional stack
Riverflow Violin Rare Exposed: Gain 4 armor. Symphony
Spiral Shell Rare Turn Start: If you're stunned, give the enemy 1 riptide
Marshlight Lantern Rare Exposed: Lose 3 health and gain 8 armor
Purelake Armor Rare Exposed: Remove 1 purity to gain 5 armor
Purelake Potion Rare Battle start: Remove all your armor and gain 3 purity
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide
Sinful Mirror Rare Wounded: Remove all your purity
Slime Bomb Rare When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed
Slime Booster Rare Battle Start: Convert 1 acid into 2 attack
Slime Heart Rare Wounded: Remove all your acid and restore 2 health for each acid removed
Slime Potion Rare Wounded: Gain armor equal to lost health and gain 5 acid
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn
Vampiric Stasis Rare Whenever you skip your strike, restore 3 health
Viper Extract Rare The first time the enemy gains poison, give them 3 additional poison
Friendship Bracelet Rare -1 Battle Start: The enemy loses 1 attack
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns
Life Zap Heroic Battle Start: Lose all your health except 1 and stun the enemy for 2 turns
Explosive Arrow Heroic Turn Start: If the enemy doesn't have any armor, deal 2 damage
Liferoot Beast Heroic Turn Start: If you don't have any regeneration, gain 3 regeneration
Liferoot Lute Heroic Wounded: Gain 3 regeneration. Symphony
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison
Serpent Mask Heroic Battle Start: Give the enemy poison equal to your attack
Sanguine Imp Heroic Turn Start: Deal 1 damage and restore 1 health
Sanguine Morphosis Heroic Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration
Silverscale Gauntlet Heroic Give the enemy 1 riptide every other turn
Mist Armor Heroic 10
2
Enemy strikes ignore armor
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health
Acidic Witherleaf Heroic 1 Battle Start: Give the enemy acid equal to your speed
Stoneborn Turtle Heroic Turn start: Restore 1 health. If your health is full, gain 2 armor instead
Stormcloud Drum Heroic Wounded: Stun the enemy for 1 turn. Symphony
Blood Rune Heroic Wounded: Re-trigger the last triggered wounded item
Echo Rune Heroic Wounded: Re-trigger a random battle start item
Iron Rune Heroic If you have exactly 1 item with exposed, it triggers thrice
Acid Mutation Heroic Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid
Bloodstone Ring Heroic Battle Start: Gain 5 max health and restore 5 health
Clearspring Duck Heroic Turn Start: Gain 1 armor and decrease a random status effect by 1
Purelake Chalice Heroic Gain 1 purity every other turn
Sunlight Crest Heroic Turn Start: If you're above 50% health, lose 3 health and gain 1 attack
Prime Form Mythic Double attack while your health is full
Arcane Cloak Mythic Reset countdowns after they trigger
Grand Crescendo Mythic Symphony triggers all your other instruments
Primordial Soup Mythic Acid removes health as well
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison
Stormtide Anchor Mythic Whenever riptide triggers, stun the enemy for 1 turn
Belt of Gluttony Cursed 15 Your health is hidden
Boots of Sloth Cursed 6 You lose more time per step
Chest of Lust Cursed 8 Monsters always hunt you
Helmet of Envy Cursed 3 Battle Start: Double the enemy's attack

Tomes

Tome items can be obtained from Ancient Tomes.

Item Rarity Effect
Granite Tome Common Countdown 4: Gain 6 armor
Holy Tome Common Countdown 4: Gain 3 attack
Liferoot Tome Common Countdown 4: Gain 3 regeneration
Silverscale Tome Common Countdown 3: Give the enemy 2 riptide
Stormcloud Tome Common Countdown 4: Stun the enemy for 1 turn
Sanguine Tome Rare Countdown 6: Restore health to full
Caustic Tome Rare Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead
Flameburst Tome Rare Countdown 4: Deal 4 damage and reset countdown
Purelake Tome Rare Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown
Cookbook Rare Replace this item with a random cauldron item after you defeat the next boss
Grand Tome Heroic Countdown 10: Retrigger all your other tomes
Tome of the Hero Heroic Countdown 8: Gain 4 attack, 4 armor and 4 speed
Sheet Music Heroic Countdown 6: Trigger Symphony 3 times

Elixirs

Elixir items can be obtained from Potion Maker.

Item Rarity Effect
Lightspeed Elixir Common Battle Start: Gain max health equal to your speed and then restore health equal to your speed
Muscle Elixir Common Every 3 strikes: Gain 1 attack, 1 armor and 1 speed
Petrifying Elixir Common Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns
Lightning Elixir Rare Battle Start: Stun yourself for 2 turns
Nerve Elixir Rare The first time the enemy gains poison, stun them for 3 turns
Purelake Elixir Rare Battle start: Lose 5 armor and gain 5 purity
Slime Elixir Rare Wounded: Gain armor equal to max health and gain 5 acid
Viper Elixir Rare The first time the enemy gains poison, give them 9 additional poison