User:76561198383650553/Weapons: Difference between revisions
From He is Coming Official Wiki
Created page with "The player can only have one weapon. Choosing another weapon will destroy the existing one. === Woodland === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect |- | File:Ironstone Greatsword.png Ironstone Greatsword || File:Rarity common.png Common || File:Icon attack.png 4<br>File:Icon speed.png -2 || - |- | File:Razorthorn Spear.png Razorthorn Spear || File:Rarity common.png Common || File:Icon attack.png 1 || On Hit:..." |
|||
| Line 26: | Line 26: | ||
| [[File:Hidden Dagger.png]] [[Hidden Dagger]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Gets stronger for every new hidden dagger you find | | [[File:Hidden Dagger.png]] [[Hidden Dagger]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Gets stronger for every new hidden dagger you find | ||
|- | |- | ||
| [[File:Brittlebark Bow.png]] [[Brittlebark Bow]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || After 3 strikes: Lose 2 attack | | [[File:Brittlebark Bow.png]] [[Brittlebark Bow]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || After 3 strikes: Lose 2 attack<br>Set Bonus: Strike count no longer triggers penalty when equipped with [[Brittlebark Armor]] and [[Brittlebark Buckler]] | ||
|- | |- | ||
| [[File:Elderwood Staff.png]] [[Elderwood Staff]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || - | | [[File:Elderwood Staff.png]] [[Elderwood Staff]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || - | ||
| Line 44: | Line 44: | ||
| [[File:Icicle Spear.png]] [[Icicle Spear]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Exposed: Give the enemy 2 freeze for each equipped water item | | [[File:Icicle Spear.png]] [[Icicle Spear]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Exposed: Give the enemy 2 freeze for each equipped water item | ||
|- | |- | ||
| [[File:Bloodmoon Dagger.png]] [[Bloodmoon Dagger]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Wounded: Gain 5 attack and take 2 damage | | [[File:Bloodmoon Dagger.png]] [[Bloodmoon Dagger]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Wounded: Gain 5 attack and take 2 damage<br>Set Bonus: Wounded: Restore health equal to damage dealt by strikes on your next turn | ||
|- | |- | ||
| [[File:Bloodmoon Sickle.png]] [[Bloodmoon Sickle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 5 || On Hit: Take 1 damage | | [[File:Bloodmoon Sickle.png]] [[Bloodmoon Sickle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 5 || On Hit: Take 1 damage | ||
Latest revision as of 12:51, 8 August 2025
The player can only have one weapon. Choosing another weapon will destroy the existing one.
Woodland
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| - | |||
| On Hit: Gain 2 thorns | |||
| - | |||
| - | |||
| Gain 2 attack for each empty equipment slot | |||
| On Hit: Deal 1 damage | |||
| On Hit: Restore 1 health | |||
| - | |||
| Gets stronger for every new hidden dagger you find | |||
| After 3 strikes: Lose 2 attack Set Bonus: Strike count no longer triggers penalty when equipped with Brittlebark Armor and Brittlebark Buckler | |||
| - | |||
| - | |||
| This weapon gains 2 attack for each stack of thorn you have | |||
| Gain 2 attack for each equipped jewelry item | |||
| On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | |||
| Whenever you restore 3 or more health, gain 1 attack | |||
| Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | |||
| Exposed: Give the enemy 2 freeze for each equipped water item | |||
| Wounded: Gain 5 attack and take 2 damage Set Bonus: Wounded: Restore health equal to damage dealt by strikes on your next turn | |||
| On Hit: Take 1 damage | |||
| First turn: Give the enemy freeze equal to your attack on hit | |||
| Whenever you gain an additional strike, gain twice as many | |||
| Battle Start: If you have more speed than the enemy, gain 2 additional strikes | |||
| While the enemy has armor double your attack | |||
| Gains On Hit effects from emerald, ruby, sapphire, and citrine items | |||
| On Hit: Convert 1 armor to 2 attack | |||
| Your base armor is doubled | |||
| On Hit: Gain 2 armor | |||
| Battle start: Gain 3 freeze | |||
| Attack is always equal to gold. You cannot have more than 10 gold | |||
| The next weapon you equip gains 2 attack | |||
| Strike twice | |||
| Every other turn, gain 1 attack and restore 1 health | |||
| On Hit: If the enemy doesn't have any armor, restore health equal to your attack | |||
| On Hit: Gain 1 gold | |||
| Exposed & Wounded: Lose 2 attack | |||
| Attack is always equal to missing health | |||
| Attack always is equal to base armor | |||
| Attack always is equal to speed |
Swampland
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Staff | Wounded: Gain 3 regeneration | ||
| Champion's Blade | - | ||
| Fungal Rapier | Battle Start: Gain 1 poison | ||
| Knight's Blade | Upgrades after you defeat the next boss | ||
| Silverscale Dagger | Battle Start: Give the enemy 1 riptide | ||
| Squire's Blade | Upgrades after you defeat the next boss | ||
| Forge Hammer | On Hit: Give the enemy 2 armor | ||
| Grilling Skewer | Battle Start: Gain 1 additional strike | ||
| Ironstone Spear | While you have armor, temporarily gain 2 attack | ||
| Marble Sword | Exposed: Gain 3 attack | ||
| Stormcloud Spear | Every 5 strikes, stun the enemy for 2 turns | ||
| Gale Staff | On Hit: Lose 1 speed | ||
| Pacifist Staff | On Hit: Gain 1 armor and restore 1 health | ||
| Slime Sword | Battle Start: Give yourself and the enemy 3 acid | ||
| Basilisk Fang | On Hit: Decrease your poison by 2 and give it to the enemy | ||
| Liferoot Hammer | Regeneration that triggers overheal increases max health | ||
| Bubblegloop Staff | Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison | ||
| Lightning Whip | Turn Start: If the enemy is stunned, gain 1 additional strike | ||
| Rusty Sword | On hit: If the enemy has no armor, deal additional damage equal to enemy acid | ||
| Wave Breaker | Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | ||
| Arcane Wand | Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | ||
| Granite Axe | On Hit: Lose 2 health and gain 4 armor | ||
| Lightning Rod | Turn Start: If you're stunned, gain 1 attack | ||
| Sanguine Scepter | Healing is doubled | ||
| Ring Blades | Battle Start: Steal 1 attack from the enemy | ||
| Chainmail Sword | Exposed: Gain armor equal to base armor | ||
| Serpent Dagger | Every 3 strikes, give the enemy 4 poison | ||
| Silverscale Trident | On Hit: Give the enemy 1 riptide | ||
| Melting Iceblade | On Hit: Lose 1 attack | ||
| King's Blade | Exposed and Wounded items triggers at battle start instead | ||
| Moonlight Cleaver | While you are below 50% health, you cannot gain status effects | ||
| Leather Whip | Battle Start: Gain 5 max health | ||
| Bloodlord's Axe | Battle Start: The enemy loses 5 health and you restore 5 health | ||
| Purelake Staff | Battle Start: Gain 2 purity. On Hit: Remove 1 purity | ||
| Riverflow Rapier | The first time you gain a new status effect, gain 1 additional strike as well | ||
| Thunderbound Sabre | Battle start: Stun yourself for 2 turns | ||
| Ancient Warhammer | On Hit: Remove all of the enemy's armor | ||
| Dashmaster's Dagger | Battle Start: Gain additional strikes equal to speed | ||
| Lakebed Sword | Gain double health and attack from purity | ||
| Cleaver of Wrath | Your max health is always 1 | ||
| Scepter of Greed | You cannot gain gold | ||
| Sword of Pride | Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |


