User:76561198383650553/Weapons

From He is Coming Official Wiki

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Woodland

Weapon Rarity Stats Effect
Ironstone Greatsword Common 4
-2
-
Razorthorn Spear Common 1 On Hit: Gain 2 thorns
Redwood Rod Common 2
4
-
Spearshield Lance Common 1
6
-
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot
Boom Stick Common 2 On Hit: Deal 1 damage
Heart Drinker Common 1 On Hit: Restore 1 health
Sword of the Hero Common 3 -
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack
Set Bonus: Strike count no longer triggers penalty when equipped with Brittlebark Armor and Brittlebark Buckler
Elderwood Staff Common 1
1
1
-
Featherweight Blade Common 2
2
-
Blackbriar Blade Rare 1 This weapon gains 2 attack for each stack of thorn you have
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage
Set Bonus: Wounded: Restore health equal to damage dealt by strikes on your next turn
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 2 additional strikes
Battle Axe Rare 2 While the enemy has armor double your attack
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 2 attack
Granite Lance Heroic 2
2
Your base armor is doubled
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor
Frozen Iceblade Heroic 7 Battle start: Gain 3 freeze
Royal Scepter Heroic Attack is always equal to gold. You cannot have more than 10 gold
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack
Twin Blade Heroic 1 Strike twice
Quickgrowth Spear Heroic 2 Every other turn, gain 1 attack and restore 1 health
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack
Royal Crownblade Heroic 4 On Hit: Gain 1 gold
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack
Bearclaw Blade Mythic 5 Attack is always equal to missing health
Mountain Cleaver Mythic 2 Attack always is equal to base armor
Tempest Blade Mythic 2 Attack always is equal to speed

Swampland

Weapon Rarity Stats Effect
Liferoot Staff Common 2 Wounded: Gain 3 regeneration
Champion's Blade Common 6 -
Fungal Rapier Common 3 Battle Start: Gain 1 poison
Knight's Blade Common 4 Upgrades after you defeat the next boss
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide
Squire's Blade Common 2 Upgrades after you defeat the next boss
Forge Hammer Common 4 On Hit: Give the enemy 2 armor
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack
Marble Sword Common 1
2
Exposed: Gain 3 attack
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns
Gale Staff Common 2
6
On Hit: Lose 1 speed
Pacifist Staff Common On Hit: Gain 1 armor and restore 1 health
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy
Liferoot Hammer Rare 3 Regeneration that triggers overheal increases max health
Bubblegloop Staff Rare Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike
Rusty Sword Rare 2 On hit: If the enemy has no armor, deal additional damage equal to enemy acid
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have
Arcane Wand Rare Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor
Lightning Rod Rare 2 Turn Start: If you're stunned, gain 1 attack
Sanguine Scepter Rare 1 Healing is doubled
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor
Serpent Dagger Heroic 2 Every 3 strikes, give the enemy 4 poison
Silverscale Trident Heroic On Hit: Give the enemy 1 riptide
Melting Iceblade Heroic 7 On Hit: Lose 1 attack
King's Blade Heroic 2 Exposed and Wounded items triggers at battle start instead
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects
Leather Whip Heroic 4
5
Battle Start: Gain 5 max health
Bloodlord's Axe Heroic 4 Battle Start: The enemy loses 5 health and you restore 5 health
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed
Lakebed Sword Mythic 5 Gain double health and attack from purity
Cleaver of Wrath Cursed 10 Your max health is always 1
Scepter of Greed Cursed 6 You cannot gain gold
Sword of Pride Cursed 3
3
3
Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage