Swampland items: Difference between revisions
From He is Coming Official Wiki
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! Effect | ! Effect | ||
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| Liferoot Gauntlet || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration | | [[Liferoot Gauntlet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration | ||
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| Champion's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || - | | [[Champion's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || - | ||
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| Deviled Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | | [[Deviled Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | ||
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| Knight's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss | | [[Knight's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss | ||
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| Serpent Lyre || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony | | [[Serpent Lyre]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony | ||
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| Silverscale Fish || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide | | [[Silverscale Fish]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide | ||
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| Squire's Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss | | [[Squire's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss | ||
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| Treebark Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | | [[Treebark Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | ||
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| Venomous Fang || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit | | [[Venomous Fang]] || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit | ||
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| Holy Shield || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || - | | [[Holy Shield]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || - | ||
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| Weaver Shield || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor | | [[Weaver Shield]] || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor | ||
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| Arcane Bell || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony | | [[Arcane Bell]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony | ||
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| Granite Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | | [[Granite Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | ||
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| Leather Belt || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health | | [[Leather Belt]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health | ||
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| Lightspeed Potion || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed | | [[Lightspeed Potion]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed | ||
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| Rusty Ring || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid | | [[Rusty Ring]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid | ||
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| Clearspring Feather || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy | | [[Clearspring Feather]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy | ||
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| Clearspring Watermelon || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | | [[Clearspring Watermelon]] || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | ||
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| Petrifying Flask || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns | | [[Petrifying Flask]] || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns | ||
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| Slime Armor || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid | | [[Slime Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid | ||
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| Muscle Potion || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack | | [[Muscle Potion]] || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack | ||
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| Purelake Helmet || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity | | [[Purelake Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity | ||
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| Royal Horn || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony | | [[Royal Horn]] || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony | ||
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| Sour Lemon || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid | | [[Sour Lemon]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid | ||
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| Wet Egg || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | | [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss | ||
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| Marble Mirror || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor | | [[Marble Mirror]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor | ||
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| Spiritual Balance || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | | [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | ||
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| Basilisk Scale || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison | | [[Basilisk Scale]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison | ||
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| Crimson Fang || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | | [[Crimson Fang]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | ||
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| Hero's Crossguard || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice | | [[Hero's Crossguard]] || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice | ||
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| Muscle Growth || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack | | [[Muscle Growth]] || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack | ||
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| Silver Anchor || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide | | [[Silver Anchor]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide | ||
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| Stillwater Pearl || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn | | [[Stillwater Pearl]] || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn | ||
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| Toxic Algae || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison | | [[Toxic Algae]] || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison | ||
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| Toxic Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | | [[Toxic Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | ||
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| Soap Stone || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack | | [[Soap Stone]] || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack | ||
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| Moonlight Crest || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration | | [[Moonlight Crest]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration | ||
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| Mushroom Buckler || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage | | [[Mushroom Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage | ||
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| Nerve Poison || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn | | [[Nerve Poison]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn | ||
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| Poisonous Mushroom || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison | | [[Poisonous Mushroom]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison | ||
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| Silverscale Armor || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor | | [[Silverscale Armor]] || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor | ||
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| Silverscale Greaves || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide | | [[Silverscale Greaves]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide | ||
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| Twisted Root || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | | [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | ||
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| Clearspring Cloak || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | | [[Clearspring Cloak]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | ||
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| Arcane Gauntlet || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | | [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | ||
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| Arcane Lens || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice | | [[Arcane Lens]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice | ||
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| Arcane Shield || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor | | [[Arcane Shield]] || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor | ||
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| Corroded Bone || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor | | [[Corroded Bone]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor | ||
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| Chainmail Cloak || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health | | [[Chainmail Cloak]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health | ||
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| Clearspring Opal || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | | [[Clearspring Opal]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | ||
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| Clearspring Rose || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | | [[Clearspring Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | ||
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| Forge Gauntlet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor | | [[Forge Gauntlet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor | ||
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| Granite Fungi || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor | | [[Granite Fungi]] || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor | ||
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| Impressive Physique || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn | | [[Impressive Physique]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn | ||
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| Rusted Plate || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor | | [[Rusted Plate]] || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor | ||
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| Stormcloud Armor || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns | | [[Stormcloud Armor]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns | ||
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| Stormcloud Curse || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns | | [[Stormcloud Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns | ||
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| Leather Waterskin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item | | [[Leather Waterskin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item | ||
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| Plated Shield || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it | | [[Plated Shield]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it | ||
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| Riverflow Talisman || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack | | [[Riverflow Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack | ||
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| Riverflow Violin || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony | | [[Riverflow Violin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony | ||
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| Spiral Shell || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide | | [[Spiral Shell]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide | ||
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| Marshlight Lantern || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor | | [[Marshlight Lantern]] || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor | ||
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| Purelake Armor || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor | | [[Purelake Armor]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor | ||
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| Purelake Potion || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity | | [[Purelake Potion]] || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity | ||
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| Saltcrusted Crown || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide | | [[Saltcrusted Crown]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide | ||
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| Sinful Mirror || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity | | [[Sinful Mirror]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity | ||
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| Slime Bomb || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | | [[Slime Bomb]] || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | ||
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| Slime Booster || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack | | [[Slime Booster]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack | ||
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| Slime Heart || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed | | [[Slime Heart]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed | ||
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| Slime Potion || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid | | [[Slime Potion]] || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid | ||
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| Lightning Bottle || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn | | [[Lightning Bottle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn | ||
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| Vampiric Stasis || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health | | [[Vampiric Stasis]] || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health | ||
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| Friendship Bracelet || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | | [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | ||
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| Thunder Cloud || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | | [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | ||
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| Life Zap || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | | [[Life Zap]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | ||
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| Explosive Arrow || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage | | [[Explosive Arrow]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage | ||
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| Liferoot Beast || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration | | [[Liferoot Beast]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration | ||
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| Liferoot Lute || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony | | [[Liferoot Lute]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony | ||
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| Noxious Gas || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison | | [[Noxious Gas]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison | ||
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| Serpent Mask || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack | | [[Serpent Mask]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack | ||
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| Sanguine Imp || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health | | [[Sanguine Imp]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health | ||
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| Sanguine Morphosis || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | | [[Sanguine Morphosis]] || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | ||
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| Silverscale Gauntlet || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn | | [[Silverscale Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn | ||
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| Mist Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor | | [[Mist Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor | ||
|- | |- | ||
| Petrified Statue || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item | | [[Petrified Statue]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item | ||
|- | |- | ||
| Weaver Armor || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health | | [[Weaver Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health | ||
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| Acidic Witherleaf || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed | | [[Acidic Witherleaf]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed | ||
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| Stoneborn Turtle || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead | | [[Stoneborn Turtle]] || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead | ||
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| Stormcloud Drum || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony | | [[Stormcloud Drum]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony | ||
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| Blood Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item | | [[Blood Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item | ||
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| Echo Rune || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item | | [[Echo Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item | ||
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| Iron Rune || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice | | [[Iron Rune]] || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice | ||
|- | |- | ||
| Acid Mutation || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | | [[Acid Mutation]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | ||
|- | |- | ||
| Bloodstone Ring || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health | | [[Bloodstone Ring]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health | ||
|- | |- | ||
| Clearspring Duck || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1 | | [[Clearspring Duck]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1 | ||
|- | |- | ||
| Purelake Chalice || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn | | [[Purelake Chalice]] || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn | ||
|- | |- | ||
| Sunlight Crest || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | | [[Sunlight Crest]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | ||
|- | |- | ||
| Prime Form || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full | | [[Prime Form]] || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full | ||
|- | |- | ||
| Arcane Cloak || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger | | [[Arcane Cloak]] || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger | ||
|- | |- | ||
| Grand Crescendo || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments | | [[Grand Crescendo]] || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments | ||
|- | |- | ||
| Primordial Soup || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well | | [[Primordial Soup]] || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well | ||
|- | |- | ||
| Serpent Scalemail || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison | | [[Serpent Scalemail]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison | ||
|- | |- | ||
| Stormtide Anchor || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn | | [[Stormtide Anchor]] || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn | ||
|- | |- | ||
| Belt of Gluttony || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden | | [[Belt of Gluttony]] || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden | ||
|- | |- | ||
| Boots of Sloth || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step | | [[Boots of Sloth]] || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step | ||
|- | |- | ||
| Chest of Lust || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you | | [[Chest of Lust]] || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you | ||
|- | |- | ||
| Helmet of Envy || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack | | [[Helmet of Envy]] || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack | ||
|} | |} | ||
Revision as of 06:57, 2 August 2025
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison takes damage equal to the amount of poison at turn start if no armor and and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide takes 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Staff | Wounded: Gain 3 regeneration | ||
| Champion's Blade | - | ||
| Fungal Rapier | Battle Start: Gain 1 poison | ||
| Knight's Blade | Upgrades after you defeat the next boss | ||
| Silverscale Dagger | Battle Start: Give the enemy 1 riptide | ||
| Squire's Blade | Upgrades after you defeat the next boss | ||
| Forge Hammer | On Hit: Give the enemy 2 armor | ||
| Grilling Skewer | Battle Start: Gain 1 additional strike | ||
| Ironstone Spear | While you have armor, temporarily gain 2 attack | ||
| Marble Sword | Exposed: Gain 3 attack | ||
| Stormcloud Spear | Every 5 strikes, stun the enemy for 2 turns | ||
| Gale Staff | On Hit: Lose 1 speed | ||
| Pacifist Staff | On Hit: Gain 1 armor and restore 1 health | ||
| Slime Sword | Battle Start: Give yourself and the enemy 3 acid | ||
| Basilisk Fang | On Hit: Decrease your poison by 2 and give it to the enemy | ||
| Liferoot Hammer | Regeneration that triggers overheal increases max health | ||
| Bubblegloop Staff | Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison | ||
| Lightning Whip | Turn Start: If the enemy is stunned, gain 1 additional strike | ||
| Rusty Sword | On hit: If the enemy has no armor, deal additional damage equal to enemy acid | ||
| Wave Breaker | Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | ||
| Arcane Wand | Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | ||
| Granite Axe | On Hit: Lose 2 health and gain 4 armor | ||
| Lightning Rod | Turn Start: If you're stunned, gain 1 attack | ||
| Sanguine Scepter | Healing is doubled | ||
| Ring Blades | Battle Start: Steal 1 attack from the enemy | ||
| Chainmail Sword | Exposed: Gain armor equal to base armor | ||
| Serpent Dagger | Every 3 strikes, give the enemy 4 poison | ||
| Silverscale Trident | On Hit: Give the enemy 1 riptide | ||
| Melting Iceblade | On Hit: Lose 1 attack | ||
| King's Blade | Exposed and Wounded items triggers at battle start instead | ||
| Moonlight Cleaver | While you are below 50% health, you cannot gain status effects | ||
| Leather Whip | Battle Start: Gain 5 max health | ||
| Bloodlord's Axe | Battle Start: The enemy loses 5 health and you restore 5 health | ||
| Purelake Staff | Battle Start: Gain 2 purity. On Hit: Remove 1 purity | ||
| Riverflow Rapier | The first time you gain a new status effect, gain 1 additional strike as well | ||
| Thunderbound Sabre | Battle start: Stun yourself for 2 turns | ||
| Ancient Warhammer | On Hit: Remove all of the enemy's armor | ||
| Dashmaster's Dagger | Battle Start: Gain additional strikes equal to speed | ||
| Lakebed Sword | Gain double health and attack from purity | ||
| Cleaver of Wrath | Your max health is always 1 | ||
| Scepter of Greed | You cannot gain gold | ||
| Sword of Pride | Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Gauntlet | Battle start: Gain 1 regeneration | ||
| Champion's Armor | - | ||
| Deviled Egg | Hatches after you defeat the next boss | ||
| Knight's Armor | Upgrades after you defeat the next boss | ||
| Serpent Lyre | Exposed: Give the enemy 3 poison. Symphony | ||
| Silverscale Fish | Exposed: Give the enemy 1 riptide | ||
| Squire's Armor | Upgrades after you defeat the next boss | ||
| Treebark Egg | Hatches after you defeat the next boss | ||
| Venomous Fang | First Turn: Give the enemy 2 poison on hit | ||
| Holy Shield | - | ||
| Weaver Shield | Battle Start: If you have 0 base armor, gain 4 armor | ||
| Arcane Bell | Battle Start: Decrease all countdowns by 1. Symphony | ||
| Granite Egg | Hatches after you defeat the next boss | ||
| Leather Belt | If you have 0 base armor, double this items max health | ||
| Lightspeed Potion | Battle Start: Restore health equal to speed | ||
| Rusty Ring | Battle Start: Give the enemy 1 acid | ||
| Clearspring Feather | Battle Start: Decrease a random status effect by 1 and give it to the enemy | ||
| Clearspring Watermelon | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | ||
| Petrifying Flask | Wounded: Gain 10 armor and stun yourself for 2 turns | ||
| Slime Armor | Battle Start: Gain 1 acid | ||
| Muscle Potion | Every 3 strikes: Gain 1 attack | ||
| Purelake Helmet | Battle Start: Gain 1 Purity | ||
| Royal Horn | Wounded: Gain 2 gold. Symphony | ||
| Sour Lemon | Battle Start: Gain 1 acid | ||
| Wet Egg | Hatches after you defeat the next boss | ||
| Marble Mirror | Battle Start: Gain armor equal to your opponent’s armor | ||
| Spiritual Balance | Battle Start: If your speed is equal to your attack, gain 3 attack | ||
| Basilisk Scale | Battle Start: Gain 5 armor and 5 poison | ||
| Crimson Fang | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | ||
| Hero's Crossguard | First Turn: Your On Hit effects trigger twice | ||
| Muscle Growth | While you have regeneration, temporarily gain 3 attack | ||
| Silver Anchor | Whenever you lose speed, give the enemy 1 riptide | ||
| Stillwater Pearl | Riptide can trigger twice per turn | ||
| Toxic Algae | The first time riptide triggers, give the enemy 5 poison | ||
| Toxic Rose | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | ||
| Soap Stone | First turn: Spend 2 speed to temporarily gain 4 attack | ||
| Moonlight Crest | Turn Start: If you're below 50% health, gain 1 regeneration | ||
| Mushroom Buckler | If you have poison, enemy strikes deal 1 less damage | ||
| Nerve Poison | The first time the enemy gains poison, stun them for 1 turn | ||
| Poisonous Mushroom | Turn Start: Gain 1 poison | ||
| Silverscale Armor | Whenever riptide triggers, gain 2 armor | ||
| Silverscale Greaves | Battle Start: If you have more speed than the enemy, give them 2 riptide | ||
| Twisted Root | Exposed: Gain 1 regeneration for each equipped wood item | ||
| Clearspring Cloak | Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | ||
| Arcane Gauntlet | Battle Start: Halve all countdowns | ||
| Arcane Lens | If you have exactly 1 tome equipped, it triggers thrice | ||
| Arcane Shield | Whenever a countdown effect triggers, gain 3 armor | ||
| Corroded Bone | Battle Start: Convert 50% of the enemy's health into armor | ||
| Chainmail Cloak | Turn Start: If you have armor, restore 2 health | ||
| Clearspring Opal | Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | ||
| Clearspring Rose | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | ||
| Forge Gauntlet | Battle Start: Give the enemy 5 armor | ||
| Granite Fungi | Turn End: Gain 2 armor and give the enemy 2 armor | ||
| Impressive Physique | Exposed: Stun the enemy for 1 turn | ||
| Rusted Plate | Whenever the enemy loses armor to acid, gain that armor | ||
| Stormcloud Armor | Battle Start: If you have more speed than armor, stun the enemy for 2 turns | ||
| Stormcloud Curse | Battle Start: Stun the enemy and yourself for 2 turns | ||
| Leather Waterskin | Exposed: Gain 2 purity. Repeat this for each equipped water item | ||
| Plated Shield | The first time you gain armor, double it | ||
| Riverflow Talisman | Whenever you gain a status effect, gain 1 additional stack | ||
| Riverflow Violin | Exposed: Gain 4 armor. Symphony | ||
| Spiral Shell | Turn Start: If you're stunned, give the enemy 1 riptide | ||
| Marshlight Lantern | Exposed: Lose 3 health and gain 8 armor | ||
| Purelake Armor | Exposed: Remove 1 purity to gain 5 armor | ||
| Purelake Potion | Battle start: Remove all your armor and gain 3 purity | ||
| Saltcrusted Crown | Battle Start: Gain 1 riptide | ||
| Sinful Mirror | Wounded: Remove all your purity | ||
| Slime Bomb | When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | ||
| Slime Booster | Battle Start: Convert 1 acid into 2 attack | ||
| Slime Heart | Wounded: Remove all your acid and restore 2 health for each acid removed | ||
| Slime Potion | Wounded: Gain armor equal to lost health and gain 5 acid | ||
| Lightning Bottle | Battle Start: Stun yourself for 1 turn | ||
| Vampiric Stasis | Whenever you skip your strike, restore 3 health | ||
| Friendship Bracelet | Battle Start: The enemy loses 1 attack | ||
| Thunder Cloud | Wounded: Stun the enemy for 3 turns | ||
| Life Zap | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | ||
| Explosive Arrow | Turn Start: If the enemy doesn't have any armor, deal 2 damage | ||
| Liferoot Beast | Turn Start: If you don't have any regeneration, gain 3 regeneration | ||
| Liferoot Lute | Wounded: Gain 3 regeneration. Symphony | ||
| Noxious Gas | Turn Start: Both you and the enemy gain 1 poison | ||
| Serpent Mask | Battle Start: Give the enemy poison equal to your attack | ||
| Sanguine Imp | Turn Start: Deal 1 damage and restore 1 health | ||
| Sanguine Morphosis | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | ||
| Silverscale Gauntlet | Give the enemy 1 riptide every other turn | ||
| Mist Armor | Enemy strikes ignore armor | ||
| Petrified Statue | Battle Start: Give the enemy 1 stun for each equipped stone item | ||
| Weaver Armor | Battle Start: If you have 0 base armor, gain armor equal to current health | ||
| Acidic Witherleaf | Battle Start: Give the enemy acid equal to your speed | ||
| Stoneborn Turtle | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | ||
| Stormcloud Drum | Wounded: Stun the enemy for 1 turn. Symphony | ||
| Blood Rune | Wounded: Re-trigger the last triggered wounded item | ||
| Echo Rune | Wounded: Re-trigger a random battle start item | ||
| Iron Rune | If you have exactly 1 item with exposed, it triggers thrice | ||
| Acid Mutation | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | ||
| Bloodstone Ring | Battle Start: Gain 5 max health and restore 5 health | ||
| Clearspring Duck | Turn Start: Gain 1 armor and decrease a random status effect by 1 | ||
| Purelake Chalice | Gain 1 purity every other turn | ||
| Sunlight Crest | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | ||
| Prime Form | Double attack while your health is full | ||
| Arcane Cloak | Reset countdowns after they trigger | ||
| Grand Crescendo | Symphony triggers all your other instruments | ||
| Primordial Soup | Acid removes health as well | ||
| Serpent Scalemail | Whenever you lose armor, give the enemy 2 poison | ||
| Stormtide Anchor | Whenever riptide triggers, stun the enemy for 1 turn | ||
| Belt of Gluttony | Your health is hidden | ||
| Boots of Sloth | You lose more time per step | ||
| Chest of Lust | Monsters always hunt you | ||
| Helmet of Envy | Battle Start: Double the enemy's attack |
Tomes
Tome items can be obtained from Ancient Tomes.
Elixirs
Elixir items can be obtained from Potion Maker.


