Cauldron: Difference between revisions
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Revision as of 20:53, 11 September 2026
Food items can be combined at a Cauldron
, turning them into a single new item with improved, and sometimes completely new, effects. The order in which items are inserted into the Cauldron is irrelevant.
Full Listing
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Wounded: Restore 1 health 5 times | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Your thorns deal double damage | |||
| - | Your thorns deal double damage | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start: Gain 2 additional strikes | ||||
| Battle Start: Gain 2 additional strikes | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| - | Exposed: Give the enemy 10 riptide | |||
| - | Double your max health | |||
| - | Double your max health | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Turn Start: Give the enemy 2 poison | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Double your speed | ||||
| Battle Start: Double your speed | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | ||||
| - | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 5 thorns | ||||
| Battle Start: Gain 5 thorns | ||||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | ||||
| - | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison | ||||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison |
By Ingredient
Use the "expand" link on the right to show recipes for a given source item (ingredient).
Cherry Bomb
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison |
Clearspring Watermelon
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| - | Battle Start: Give all your status effects to the enemy | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns |
Grilling Skewer
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Battle Start: Gain 2 additional strikes | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit |
Honeycomb
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| Turn Start: Give the enemy 2 poison | ||||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Double your max health | |||
| - | Your thorns deal double damage | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start: Double your speed | ||||
| - | Exposed: Give the enemy 10 riptide |
Poisonous Mushroom
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | ||||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike |
Redwood Roast
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | ||||
| Battle Start: Gain 5 thorns | ||||
| Battle Start: Gain 2 additional strikes | ||||
| Wounded: Restore 1 health 5 times | ||||
| Exposed: Give the enemy 2 riptide | ||||
| - | Double your max health | |||
| - | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 |
Silverscale Fish
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Exposed: Give the enemy 2 riptide | ||||
| - | Exposed: Give the enemy 10 riptide |
Sour Lemon
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Double your speed | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| Battle Start: Gain 2 acid and gain thorns equal to acid |
Spiny Chestnut
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns | |||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| - | Your thorns deal double damage | |||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 5 thorns | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns |
Stone Steak
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Turn Start: Gain 1 poison and 3 armor | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | ||||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| On Hit: If your health is full, gain 3 armor | ||||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor |
Vampiric Wine
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Wounded: Restore 1 health 5 times | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health |


