Swampland itemsets: Difference between revisions
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Benjiminio (talk | contribs) m attempt to add viable anchor for itemset (Marble Anvil) |
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| [[File:Weaver Medallion.png]] Weaver Medallion || [[File:Weaver Armor.png|20px]] [[Weaver Armor]]<br>[[File:Weaver Shield.png|20px]] [[Weaver Shield]] || Gain 5 health [[File:Icon_health.png|20px]] | | [[File:Weaver Medallion.png]] Weaver Medallion || [[File:Weaver Armor.png|20px]] [[Weaver Armor]]<br>[[File:Weaver Shield.png|20px]] [[Weaver Shield]] || Gain 5 health [[File:Icon_health.png|20px]] | ||
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| [[File:Agaric Armor.png|16px]] Agaric Armor || [[File:Fungal Rapier.png|20px]] [[Fungal Rapier]]<br>[[File:Mushroom Buckler.png|20px]] [[Mushroom Buckler]] || Turn Start: Gain 1 poison. You cannot have more than 1 poison | |||
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Revision as of 18:19, 6 March 2026
Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Swampland or Kingmaker runs that use Swampland bundles.
| Itemset | Items | Effect |
|---|---|---|
| Currently disabled Whenever you gain a status effect, give it to the enemy as well | ||
| Any 3 rings | Ring items trigger twice | |
| Battle Start: Your opponent is stunned | ||
| Whenever you restore 5 or more health in a single instance, gain 2 attack | ||
| Gain 6 speed | ||
| The first time the enemy gains poison | ||
| On Hit: Reduce all countdowns by 1. | ||
| Negates negative base stats | ||
| Turn Start: Steal 2 armor | ||
| First Turn: Gain 3 armor | ||
| Battle Start: Give the enemy 20 armor | ||
| Battle Start: Trigger Exposed | ||
| Exposed: Trigger Symphony 3 times | ||
| Battle Start: Gain 2 armor | ||
| As long as you've below 50% health | ||
| Currently removed Turn Start: If you are stunned | ||
| Gain 5 health | ||
| Turn Start: Gain 1 poison. You cannot have more than 1 poison |


