Poison: Difference between revisions
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{{:Serpent Dagger | regionalRow}} | {{:Serpent Dagger | regionalRow}} | ||
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== Standard items == | == Standard items == | ||
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{{:Basilisk Scale | regionalRow}} | {{:Basilisk Scale | regionalRow}} | ||
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{{:Venomous Fang | regionalRow}} | |||
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{{:Noxious Gas | regionalRow}} | {{:Noxious Gas | regionalRow}} | ||
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Revision as of 21:22, 17 August 2025
If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.
Mechanics
- At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks.
- Remove 1 Poison stack at the start of your turn.
- Poison is part of the Status effect tags.
Items
Weapons
Standard items
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland |
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Gain 5 armor and 5 poison | Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland |
Noxious Gas
Heroic
6
Turn Start: Both you and the enemy gain 1 poison
Swampland
Serpent Mask
Heroic
1
Battle Start: Give the enemy poison equal to your attack
Swampland
Serpent Lyre
Rare
-
Exposed: Give the enemy 4 poison. Symphony
Swampland
Poisonous Mushroom
Rare
2
Turn Start: Gain 1 poison
Swampland
Viper Extract
Rare
-
The first time the enemy gains poison, give them 3 additional poison
Swampland
Nerve Poison
Rare
-
The first time the enemy gains poison, stun them for 1 turn
Swampland
Toxic Rose
Rare
-
Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose
Swampland
Toxic Algae
Rare
-
The first time riptide triggers, give the enemy 5 poison
Swampland
Caustic Tome
Rare
-
Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead
Swampland
Viper Elixir
Rare
-
The first time the enemy gains poison, give them 9 additional poison
Swampland
Nerve Elixir
Rare
-
The first time the enemy gains poison, stun them for 3 turns
Swampland
Mushroom Buckler
Rare
3
If you have poison, enemy strikes deal 1 less damage
Swampland
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison |


