Swampland items: Difference between revisions
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| [[File:Wet Egg.png]] [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck) | | [[File:Wet Egg.png]] [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck) | ||
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| [[File:Spiritual Balance.png]] [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | | [[File:Spiritual Balance.png]] [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | ||
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| [[File:Twisted Root.png]] [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | | [[File:Twisted Root.png]] [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | ||
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| [[File:Arcane Gauntlet.png]] [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | | [[File:Arcane Gauntlet.png]] [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | ||
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| [[File:Friendship Bracelet.png]] [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | | [[File:Friendship Bracelet.png]] [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | ||
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| [[File:Clearspring Cloak.png]] [[Clearspring Cloak]] || [[File:Rarity heroic.png]] Heroic || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | |||
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| [[File:Marble Mirror.png]] [[Marble Mirror]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor | |||
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| [[File:Thunder Cloud.png]] [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | | [[File:Thunder Cloud.png]] [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | ||
Revision as of 14:48, 9 August 2025
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Wounded: Gain 3 regeneration | |||
| Battle Start: Gain 1 poison | |||
| Upgrades after you defeat the next boss | |||
| Battle Start: Give the enemy 1 riptide | |||
| Upgrades after you defeat the next boss | |||
| On Hit: Give the enemy 2 armor | |||
| Battle Start: Gain 1 additional strike | |||
| While you have armor, temporarily gain 2 attack | |||
| Exposed: Gain 3 attack | |||
| Every 5 strikes, stun the enemy for 2 turns | |||
| On Hit: Lose 1 speed | |||
| On Hit: Gain 1 armor and restore 1 health | |||
| Battle Start: Give yourself and the enemy 3 acid | |||
| On Hit: Decrease your poison by 2 and give it to the enemy | |||
| Regeneration that triggers overheal increases max health | |||
| Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | |||
| Turn Start: If the enemy is stunned, gain 1 additional strike | |||
| On hit: If the enemy has no armor, deal additional damage equal to enemy acid | |||
| Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | |||
| Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | |||
| On Hit: Lose 2 health and gain 4 armor | |||
| Turn Start: If you're stunned, gain 1 attack | |||
| Healing is doubled | |||
| Battle Start: Steal 1 attack from the enemy | |||
| Exposed: Gain armor equal to base armor | |||
| Every 3 strikes, give the enemy 4 poison | |||
| On Hit: Give the enemy 1 riptide | |||
| On Hit: Lose 1 attack | |||
| Exposed and Wounded items triggers at battle start instead | |||
| While you are below 50% health, you cannot gain status effects | |||
| Battle Start: Gain 5 max health | |||
| Battle Start: The enemy loses 5 health and you restore 5 health | |||
| Battle Start: Gain 2 purity. On Hit: Remove 1 purity | |||
| The first time you gain a new status effect, gain 1 additional strike as well | |||
| Battle start: Stun yourself for 2 turns | |||
| On Hit: Remove all of the enemy's armor | |||
| Battle Start: Gain additional strikes equal to speed | |||
| Gain double health and attack from purity | |||
| Your max health is always 1 | |||
| You cannot gain gold | |||
| Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Battle start: Gain 1 regeneration | |||
| - | |||
| Hatches after you defeat the next boss (Into the Sanguine Imp) | |||
| Upgrades after you defeat the next boss | |||
| Exposed: Give the enemy 3 poison. Symphony | |||
| Exposed: Give the enemy 1 riptide | |||
| Upgrades after you defeat the next boss | |||
| Hatches after you defeat the next boss (Into the Liferoot Beast) | |||
| First Turn: Give the enemy 2 poison on hit | |||
| - | |||
| Battle Start: If you have 0 base armor, gain 4 armor | |||
| Battle Start: Decrease all countdowns by 1. Symphony | |||
| Hatches after you defeat the next boss (Into the Stoneborn Turtle) | |||
| If you have 0 base armor, double this items max health | |||
| Battle Start: Restore health equal to speed | |||
| Battle Start: Give the enemy 1 acid | |||
| Battle Start: Decrease a random status effect by 1 and give it to the enemy | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | |||
| Wounded: Gain 10 armor and stun yourself for 2 turns | |||
| Battle Start: Gain 1 acid | |||
| Every 3 strikes: Gain 1 attack | |||
| Battle Start: Gain 1 Purity | |||
| Wounded: Gain 2 gold. Symphony | |||
| Battle Start: Gain 1 acid | |||
| Hatches after you defeat the next boss (Into the Clearsping Duck) | |||
| Battle Start: If your speed is equal to your attack, gain 3 attack | |||
| Battle Start: Gain 5 armor and 5 poison | |||
| Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | |||
| First Turn: Your On Hit effects trigger twice | |||
| While you have regeneration, temporarily gain 3 attack | |||
| Whenever you lose speed, give the enemy 1 riptide | |||
| Riptide can trigger twice per turn | |||
| The first time riptide triggers, give the enemy 5 poison | |||
| Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | |||
| First turn: Spend 2 speed to temporarily gain 4 attack | |||
| Turn Start: If you're below 50% health, gain 1 regeneration | |||
| If you have poison, enemy strikes deal 1 less damage | |||
| The first time the enemy gains poison, stun them for 1 turn | |||
| Turn Start: Gain 1 poison | |||
| Whenever riptide triggers, gain 2 armor | |||
| Battle Start: If you have more speed than the enemy, give them 2 riptide | |||
| Exposed: Gain 1 regeneration for each equipped wood item | |||
| Battle Start: Halve all countdowns | |||
| If you have exactly 1 tome equipped, it triggers thrice | |||
| Whenever a countdown effect triggers, gain 3 armor | |||
| Battle Start: Convert 50% of the enemy's health into armor | |||
| Turn Start: If you have armor, restore 2 health | |||
| Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | |||
| Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | |||
| Battle Start: Give the enemy 5 armor | |||
| Turn End: Gain 2 armor and give the enemy 2 armor | |||
| Exposed: Stun the enemy for 1 turn | |||
| Whenever the enemy loses armor to acid, gain that armor | |||
| Battle Start: If you have more speed than armor, stun the enemy for 2 turns | |||
| Battle Start: Stun the enemy and yourself for 2 turns | |||
| Exposed: Gain 2 purity. Repeat this for each equipped water item | |||
| The first time you gain armor, double it | |||
| Whenever you gain a status effect, gain 1 additional stack | |||
| Exposed: Gain 4 armor. Symphony | |||
| Turn Start: If you're stunned, give the enemy 1 riptide | |||
| Exposed: Lose 3 health and gain 8 armor | |||
| Exposed: Remove 1 purity to gain 5 armor | |||
| Battle start: Remove all your armor and gain 3 purity | |||
| Battle Start: Gain 1 riptide | |||
| Wounded: Remove all your purity | |||
| When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid Removed from the game in patch 0.8.15 | |||
| Battle Start: Convert 1 acid into 2 attack | |||
| Wounded: Remove all your acid and restore 2 health for each acid removed | |||
| Wounded: Gain armor equal to lost health and gain 5 acid | |||
| Battle Start: Stun yourself for 1 turn | |||
| Whenever you skip your strike, restore 3 health | |||
| The first time the enemy gains poison, give them 3 additional poison | |||
| Battle Start: The enemy loses 1 attack | |||
| Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | |||
| Battle Start: Gain armor equal to your opponent’s armor | |||
| Wounded: Stun the enemy for 3 turns | |||
| Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | |||
| Turn Start: If the enemy doesn't have any armor, deal 2 damage | |||
| Turn Start: If you don't have any regeneration, gain 3 regeneration | |||
| Wounded: Gain 3 regeneration. Symphony | |||
| Turn Start: Both you and the enemy gain 1 poison | |||
| Battle Start: Give the enemy poison equal to your attack | |||
| Turn Start: Deal 1 damage and restore 1 health | |||
| Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | |||
| Give the enemy 1 riptide every other turn | |||
| Enemy strikes ignore armor | |||
| Battle Start: Give the enemy 1 stun for each equipped stone item | |||
| Battle Start: If you have 0 base armor, gain armor equal to current health | |||
| Battle Start: Give the enemy acid equal to your speed | |||
| Turn start: Restore 1 health. If your health is full, gain 2 armor instead | |||
| Wounded: Stun the enemy for 1 turn. Symphony | |||
| Wounded: Re-trigger the last triggered wounded item | |||
| Wounded: Re-trigger a random battle start item | |||
| If you have exactly 1 item with exposed, it triggers thrice | |||
| Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | |||
| Battle Start: Gain 5 max health and restore 5 health | |||
| Turn Start: Gain 1 armor and decrease a random status effect by 1 | |||
| Gain 1 purity every other turn | |||
| Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | |||
| Double attack while your health is full | |||
| Reset countdowns after they trigger | |||
| Symphony triggers all your other instruments | |||
| Acid removes health as well | |||
| Whenever you lose armor, give the enemy 2 poison | |||
| Whenever riptide triggers, stun the enemy for 1 turn | |||
| Your health is hidden | |||
| You lose more time per step | |||
| Monsters always hunt you | |||
| Battle Start: Double the enemy's attack |
Tomes
Tome items can be obtained from Ancient Tomes.
| Item | Rarity | Effect |
|---|---|---|
| Countdown 4: Gain 6 armor | ||
| Countdown 4: Gain 3 attack | ||
| Countdown 4: Gain 3 regeneration | ||
| Countdown 3: Give the enemy 2 riptide | ||
| Countdown 4: Stun the enemy for 1 turn | ||
| Countdown 6: Restore health to full | ||
| Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead | ||
| Countdown 4: Deal 4 damage and reset countdown | ||
| Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | ||
| Replace this item with a random cauldron item after you defeat the next boss | ||
| Countdown 10: Retrigger all your other tomes | ||
| Countdown 8: Gain 4 attack, 4 armor and 4 speed | ||
| Countdown 6: Trigger Symphony 3 times |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Effect |
|---|---|---|
| Battle Start: Gain max health equal to your speed and then restore health equal to your speed | ||
| Every 3 strikes: Gain 1 attack, 1 armor and 1 speed | ||
| Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns | ||
| Battle Start: Stun yourself for 2 turns | ||
| The first time the enemy gains poison, stun them for 3 turns | ||
| Battle start: Lose 5 armor and gain 5 purity | ||
| Wounded: Gain armor equal to max health and gain 5 acid | ||
| The first time the enemy gains poison, give them 9 additional poison |


