Woodland items: Difference between revisions

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Tag: Manual revert
The long-slaved-after introduction of transcluded item stats via "regionalRow"!
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! Effect
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| [[File:Ironstone Greatsword.png]] [[Ironstone Greatsword]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4<br>[[File:Icon speed.png]] -2 || -
{{:Ironstone Greatsword | regionalRow}}
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| [[File:Razorthorn Spear.png]] [[Razorthorn Spear]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Gain 2 thorns
{{:Razorthorn Spear | regionalRow}}
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| [[File:Redwood Rod.png]] [[Redwood Rod]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon health.png]] 4 || -
{{:Redwood Rod | regionalRow}}
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| [[File:Spearshield Lance.png]] [[Spearshield Lance]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 6 || -
{{:Spearshield Lance | regionalRow}}
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| [[File:Woodcutter's Axe.png]] [[Woodcutter's Axe]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || Gain 2 attack for each empty equipment slot
{{:Woodcutter's Axe | regionalRow}}
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| [[File:Boom Stick.png]] [[Boom Stick]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || On Hit: Deal 1 damage
{{:Boom Stick | regionalRow}}
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| [[File:Heart Drinker.png]] [[Heart Drinker]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1 || On Hit: Restore 1 health
{{:Heart Drinker | regionalRow}}
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| [[File:Sword of the Hero.png]] [[Sword of the Hero]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 3 || -
{{:Sword of the Hero | regionalRow}}
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| [[File:Hidden Dagger.png]] [[Hidden Dagger]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2 || Gets stronger for every new hidden dagger you find
{{:Hidden Dagger | regionalRow}}
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| [[File:Brittlebark Bow.png]] [[Brittlebark Bow]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 4 || After 3 strikes: Lose 2 attack
{{:Brittlebark Bow | regionalRow}}
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| [[File:Elderwood Staff.png]] [[Elderwood Staff]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Elderwood Staff | regionalRow}}
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| [[File:Featherweight Blade.png]] [[Featherweight Blade]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] 2<br>[[File:Icon speed.png]] 2 || -
{{:Featherweight Blade | regionalRow}}
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| [[File:Blackbriar Blade.png]] [[Blackbriar Blade]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || This weapon gains 2 attack for each stack of thorn you have
{{:Blackbriar Blade | regionalRow}}
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| [[File:Bejeweled Blade.png]] [[Bejeweled Blade]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Gain 2 attack for each equipped jewelry item
{{:Bejeweled Blade | regionalRow}}
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| [[File:Ironstone Bow.png]] [[Ironstone Bow]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 6<br>[[File:Icon speed.png]] 1 || On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn
{{:Ironstone Bow | regionalRow}}
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| [[File:Lifeblood Spear.png]] [[Lifeblood Spear]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Whenever you restore 3 or more health, gain 1 attack
{{:Lifeblood Spear | regionalRow}}
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| [[File:Explosive Sword.png]] [[Explosive Sword]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike
{{:Explosive Sword | regionalRow}}
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| [[File:Icicle Spear.png]] [[Icicle Spear]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 3 || Exposed: Give the enemy 2 freeze for each equipped water item
{{:Icicle Spear | regionalRow}}
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| [[File:Bloodmoon Dagger.png]] [[Bloodmoon Dagger]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Wounded: Gain 5 attack and take 2 damage
{{:Bloodmoon Dagger | regionalRow}}
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| [[File:Bloodmoon Sickle.png]] [[Bloodmoon Sickle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 5 || On Hit: Take 1 damage
{{:Bloodmoon Sickle | regionalRow}}
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| [[File:Frostbite Dagger.png]] [[Frostbite Dagger]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || First turn: Give the enemy freeze equal to your attack on hit
{{:Frostbite Dagger | regionalRow}}
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| [[File:Swiftstrike Bow.png]] [[Swiftstrike Bow]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Whenever you gain an additional strike, gain twice as many
{{:Swiftstrike Bow | regionalRow}}
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| [[File:Swiftstrike Rapier.png]] [[Swiftstrike Rapier]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Battle Start: If you have more speed than the enemy, gain 2 additional strikes
{{:Swiftstrike Rapier | regionalRow}}
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| [[File:Battle Axe.png]] [[Battle Axe]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || While the enemy has armor double your attack
{{:Battle Axe | regionalRow}}
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| [[File:Gemstone Scepter.png]] [[Gemstone Scepter]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Gains On Hit effects from emerald, ruby, sapphire, and citrine items
{{:Gemstone Scepter | regionalRow}}
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| [[File:Granite Hammer.png]] [[Granite Hammer]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Convert 1 armor to 2 attack
{{:Granite Hammer | regionalRow}}
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| [[File:Granite Lance.png]] [[Granite Lance]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2<br>[[File:Icon armor.png]] 2 || Your base armor is doubled
{{:Granite Lance | regionalRow}}
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| [[File:Stoneslab Sword.png]] [[Stoneslab Sword]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || On Hit: Gain 2 armor
{{:Stoneslab Sword | regionalRow}}
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| [[File:Frozen Iceblade.png]] [[Frozen Iceblade]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Battle start: Gain 3 freeze
{{:Frozen Iceblade | regionalRow}}
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| [[File:Royal Scepter.png]] [[Royal Scepter]] || [[File:Rarity heroic.png]] Heroic || || Attack is always equal to gold. You cannot have more than 10 gold
{{:Royal Scepter | regionalRow}}
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| [[File:Grindstone Club.png]] [[Grindstone Club]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || The next weapon you equip gains 2 attack
{{:Grindstone Club | regionalRow}}
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| [[File:Twin Blade.png]] [[Twin Blade]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || Strike twice
{{:Twin Blade | regionalRow}}
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| [[File:Quickgrowth Spear.png]] [[Quickgrowth Spear]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 2 || Every other turn, gain 1 attack and restore 1 health
{{:Quickgrowth Spear | regionalRow}}
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| [[File:Lifesteal Scythe.png]] [[Lifesteal Scythe]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1 || On Hit: If the enemy doesn't have any armor, restore health equal to your attack
{{:Lifesteal Scythe | regionalRow}}
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| [[File:Royal Crownblade.png]] [[Royal Crownblade]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 4 || On Hit: Gain 1 gold
{{:Royal Crownblade | regionalRow}}
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| [[File:Brittlebark Club.png]] [[Brittlebark Club]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 7 || Exposed & Wounded: Lose 2 attack
{{:Brittlebark Club | regionalRow}}
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| [[File:Bearclaw Blade.png]] [[Bearclaw Blade]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon health.png]] 5 || Attack is always equal to missing health
{{:Bearclaw Blade | regionalRow}}
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| [[File:Mountain Cleaver.png]] [[Mountain Cleaver]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 2 || Attack always is equal to base armor
{{:Mountain Cleaver | regionalRow}}
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| [[File:Tempest Blade.png]] [[Tempest Blade]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon speed.png]] 2 || Attack always is equal to speed
{{:Tempest Blade | regionalRow}}
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Revision as of 19:22, 9 August 2025

Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.

Woodland items may inflict the following status effects on either enemies or the player:

  • Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
  • Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect
Ironstone Greatsword Common 4
-2
- Woodland
Razorthorn Spear Common 1 On Hit: Gain 2 thorns Woodland
Redwood Rod Common 2
4
- Woodland
Spearshield Lance Common 1
6
- Woodland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Boom Stick Common 1 On Hit: Deal 2 damage Woodland
Heart Drinker Common 1 On Hit: Restore 1 health Woodland
Sword of the Hero Common 3 - Woodland
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Elderwood Staff Common 1
1
1
- Woodland
Featherweight Blade Common 2
2
- Woodland
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack Woodland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage Woodland
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items Woodland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Twin Blade Heroic 1 Strike twice Woodland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack Woodland
Royal Crownblade Heroic 4 On Hit: Gain 1 gold Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect
Horned Helmet Common 2 Battle Start: Gain 1 thorns
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise
Iceblock Shield Common 8 Battle Start: Gain 2 freeze
Redwood Cloak Common 2 Battle Start: If your health is not full, restore 2 health
Redwood Helmet Common 1
1
Exposed: Restore 3 health
Lifeblood Helmet Common First Turn: Restore health equal to damage dealt by strikes
Double-plated Armor Common 2
-2
Exposed: Gain 3 armor
Swiftstrike Belt Common Battle Start: Take 3 damage and gain 1 additional strike
Frostbite Gauntlet Common Battle Start: Give the enemy 1 freeze
Frostbite Trap Common Wounded: Give the enemy 3 freeze
Saffron Feather Common 1 Turn Start: Convert 1 speed to restore 2 health
Leather Glove Common 3
1
-
Leather Vest Common 2
1
-
Loose Change Common Gain 3 gold at the start of every day
Boots of the Hero Common 2 -
Shield of the Hero Common 3 -
Cracked Whetstone Common First Turn: Temporarily gain 2 attack
Lifeblood Burst Rare Whenever you restore 3 or more health, deal 3 damage
Blackbriar Gauntlet Rare Gain 2 thorns for each armor removed by the enemy's first strike
Blackbriar Rose Rare Whenever you restore health, gain 2 thorns. You can only equip 1 rose
Bramble Belt Rare Battle Start: Gain 1 thorns and give the enemy 1 additional strike
Bramble Buckler Rare 2 Turn Start: Convert 1 armor to 2 thorns
Bramble Talisman Rare Whenever you gain thorns, gain 1 armor
Bramble Vest Rare 3 The first time you lose thorns, restore health equal to thorns lost
Ice Spikes Rare Turn Start: If you have freeze, gain 5 thorns
Ice Tomb Rare Turn Start: If you have no armor, gain 3 armor and 1 freeze
Leather Boots Rare Battle Start: If you have more speed than the enemy, gain 2 attack
Cracked Bouldershield Rare Exposed: Gain 7 armor
Fortified Gauntlet Rare Turn Start: If you have armor, gain 1 additional armor
Frostbite Curse Rare Battle Start: Give yourself and the enemy 5 freeze each
Ore Heart Rare Battle Start: Gain 3 armor for each equipped stone item
Pinecone Breastplate Rare Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle
Thorn Ring Rare Battle Start: Take 5 damage and gain 10 thorns
Bomb Bag Rare Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb
Blacksmith Bond Rare Exposed can trigger 1 additional time
Blastcap Armor Rare 8 Exposed: Take 5 damage
Energy Drain Rare Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy
Removed in version 0.8.15
Firecracker Belt Rare Exposed: Deal 1 damage 4 times
Granite Crown Rare Battle Start: Gain max health equal to your base armor
Iron Rose Rare Whenever you restore health, gain 1 armor. You can only equip 1 rose
Kindling Bomb Rare Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3
Powder Keg Rare Battle Start: If you only have 1 bomb item equipped, it triggers 3 times
Double-plated Vest Rare The second time you take damage each turn, gain 2 armor
Explosive Powder Rare The damage of all bomb items increases by 1
Explosive Surprise Rare Exposed: Deal 6 damage
Heart-shaped Acorn Rare Battle Start: If you have 0 base armor, restore health to full
Heart-shaped Potion Rare When you are reduced to exactly 1 health for the first time, restore health to full
Iron Shrapnel Rare Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt
Oak Heart Rare Gain 3 max health for each equipped wood item
Blood Chain Rare The first time the enemy becomes wounded, trigger all of your wounded items
Ironstone Sandals Rare -1 While you have armor, temporarily gain 3 attack
Royal Helmet Rare 1 Exposed: If you have more than 20 gold, gain 10 armor
Sanguine Rose Rare Whenever you restore health, restore 1 additional health. You can only equip 1 rose
Featherweight Wings Rare Battle Start: If you have less speed than the enemy, gain attack equal to your speed
Vampire's Tooth Rare If you have exactly 1 sanguine item, double its healing
Brittlebark Buckler Rare 10 Lose all your armor after your enemy's first strike
Featherweight Armor Rare Whenever you gain speed, also gain an equal amount of armor
Featherweight Greaves Rare Turn Start: If you have 0 speed, gain 1 speed
Featherweight Helmet Rare Battle start: Spend 2 armor to gain 3 speed and 1 attack
Frostbite Armor Rare 2 The enemy's first strike deals double damage, afterwards they gain 4 freeze
Plated Greaves Rare Exposed: Convert 3 speed to 9 armor
Double Explosion Rare The second time you deal non-weapon damage each turn, deal 3 damage
Frostbite Greaves Rare Whenever you lose speed, give the enemy 1 freeze
Blackbriar Armor Heroic -1 Whenever you take damage, gain 2 thorns
Cactus Cap Heroic If the enemy has no armor, thorns deal double damage
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor
Shield Talisman Heroic Whenever you gain armor, gain 1 additional armor
Moonlight Shield Heroic Turn Start: If you're below 50% health, gain 2 armor
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack
Brittlebark Armor Heroic 12 Whenever you take damage, take 1 additional damage
Druid's Cloak Heroic Whenever you lose health, gain that much armor. You cannot restore health
Studded Gauntlet Heroic On Hit: Deal 1 damage
Sword Talisman Heroic Whenever you deal non-weapon damage to the enemy, deal 1 additional damage
Time Bomb Heroic Exposed: Deal 1 damage. Turn start: This item gains 2 damage
Assault Greaves Heroic Whenever you take damage, deal 1 damage
Ironskin Potion Heroic Battle Start: Gain armor equal to lost health
Crimson Cloak Heroic Whenever you take damage, restore 1 health
Iron Transfusion Heroic Turn Start: Gain 2 armor and lose 1 health
Lifeblood Armor Heroic Battle Start: Convert 50% of your current health to that amount of armor
Royal Shield Heroic Turn Start: Convert 1 gold to 3 armor
Swiftstrike Cloak Heroic 1 Battle Start: If you have more speed than the enemy, gain 1 additional strike
Swiftstrike Gauntlet Heroic Wounded: Gain 2 additional strikes
Chainmail Armor Heroic Wounded: Regain your base armor
Elderwood Necklace Heroic 1
1
1
-
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead
Cold Resistance Mythic Freeze doubles your attack instead of halving it
Granite Thorns Mythic You don't lose any thorns on the enemy's first 3 strikes
Razor Scales Mythic Whenever you lose armor, deal that much damage
Chainlink Medallion Mythic Your On Hit effects trigger twice
Twinfuse Knot Mythic Your bomb items trigger twice

Jewelry

Jewelry items can be obtained from Jewelry Boxes.

Item Rarity Effect
Citrine Earring Common Gain 1 speed every other turn
Emerald Earring Common Restore 1 health every other turn
Ruby Earring Common Deal 1 damage every other turn
Sapphire Earring Common Gain 1 armor every other turn
Emerald Crown Common Gain 8 health and lose 1 attack
Ruby Crown Common Gain 1 attack and lose 1 speed
Sapphire Crown Common Gain 5 armor and lose 2 health
Emerald Ring Common Battle Start: Restore 3 health
Ruby Ring Common Battle Start: Gain 2 attack and take 3 damage
Sapphire Ring Common Battle Start: Steal 2 armor from the enemy
Citrine Ring Rare Battle Start: Spend 5 speed to permanently gain 1 additional strike
Gold Ring Rare Battle Start: Gain 1 gold
Citrine Gemstone Heroic Your base speed stat is inverted
Emerald Gemstone Heroic Overhealing is dealt as damage
Removed in version 0.8.15
Ruby Gemstone Heroic If your attack is exactly 1, deal 4 damage on hit
Sapphire Gemstone Heroic Whenever you lose armor, restore that much health

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Effect Cooked with honeycomb effect
Cherry Bomb Common Battle Start: Deal 1 damage 2 times Turn Start: Deal 1 damage 3 times
Redwood Roast Common Gain 5 health Double your max health
Spiny Chestnut Common Battle Start: Gain 3 thorns Battle Start: Gain 3 thorns and thorns do double damage
Vampiric Wine Common Wounded: Restore 4 health Wounded: Restore 30 health
Stone Steak Rare Battle Start: If your health is full, gain 5 armor Battle Start: Gain 15 armor, if health is full gain another 15 armor