Swampland items: Difference between revisions
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! Effect | ! Effect | ||
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| [[Liferoot Gauntlet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration | | [[File:Liferoot Gauntlet.png]] [[Liferoot Gauntlet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || Battle start: Gain 1 regeneration | ||
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| [[Champion's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || - | | [[File:Champion's Armor.png]] [[Champion's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 6 || - | ||
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| [[Deviled Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Sanguine Imp) | | [[File:Deviled Egg.png]] [[Deviled Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Sanguine Imp) | ||
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| [[Knight's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss | | [[File:Knight's Armor.png]] [[Knight's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 4 || Upgrades after you defeat the next boss | ||
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| [[Serpent Lyre]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony | | [[File:Serpent Lyre.png]] [[Serpent Lyre]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 3 poison. Symphony | ||
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| [[Silverscale Fish]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide | | [[File:Silverscale Fish.png]] [[Silverscale Fish]] || [[File:Rarity common.png]] Common || || Exposed: Give the enemy 1 riptide | ||
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| [[Squire's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss | | [[File:Squire's Armor.png]] [[Squire's Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Upgrades after you defeat the next boss | ||
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| [[Treebark Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Liferoot Beast) | | [[File:Treebark Egg.png]] [[Treebark Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Liferoot Beast) | ||
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| [[Venomous Fang]] || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit | | [[File:Venomous Fang.png]] [[Venomous Fang]] || [[File:Rarity common.png]] Common || || First Turn: Give the enemy 2 poison on hit | ||
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| [[Holy Shield]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || - | | [[File:Holy Shield.png]] [[Holy Shield]] || [[File:Rarity common.png]] Common || [[File:Icon attack.png]] -1<br>[[File:Icon armor.png]] 6<br>[[File:Icon speed.png]] -1 || - | ||
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| [[Weaver Shield]] || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor | | [[File:Weaver Shield.png]] [[Weaver Shield]] || [[File:Rarity common.png]] Common || || Battle Start: If you have 0 base armor, gain 4 armor | ||
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| [[Arcane Bell]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony | | [[File:Arcane Bell.png]] [[Arcane Bell]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease all countdowns by 1. Symphony | ||
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| [[Granite Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Stoneborn Turtle) | | [[File:Granite Egg.png]] [[Granite Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Stoneborn Turtle) | ||
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| [[Leather Belt]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health | | [[File:Leather Belt.png]] [[Leather Belt]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3 || If you have 0 base armor, double this items max health | ||
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| [[Lightspeed Potion]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed | | [[File:Lightspeed Potion.png]] [[Lightspeed Potion]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Battle Start: Restore health equal to speed | ||
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| [[Rusty Ring]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid | | [[File:Rusty Ring.png]] [[Rusty Ring]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 acid | ||
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| [[Clearspring Feather]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy | | [[File:Clearspring Feather.png]] [[Clearspring Feather]] || [[File:Rarity common.png]] Common || || Battle Start: Decrease a random status effect by 1 and give it to the enemy | ||
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| [[Clearspring Watermelon]] || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | | [[File:Clearspring Watermelon.png]] [[Clearspring Watermelon]] || [[File:Rarity common.png]] Common || || Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | ||
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| [[Petrifying Flask]] || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns | | [[File:Petrifying Flask.png]] [[Petrifying Flask]] || [[File:Rarity common.png]] Common || || Wounded: Gain 10 armor and stun yourself for 2 turns | ||
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| [[Slime Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid | | [[File:Slime Armor.png]] [[Slime Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 5 || Battle Start: Gain 1 acid | ||
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| [[Muscle Potion]] || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack | | [[File:Muscle Potion.png]] [[Muscle Potion]] || [[File:Rarity common.png]] Common || || Every 3 strikes: Gain 1 attack | ||
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| [[Purelake Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity | | [[File:Purelake Helmet.png]] [[Purelake Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 Purity | ||
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| [[Royal Horn]] || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony | | [[File:Royal Horn.png]] [[Royal Horn]] || [[File:Rarity common.png]] Common || || Wounded: Gain 2 gold. Symphony | ||
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| [[Sour Lemon]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid | | [[File:Sour Lemon.png]] [[Sour Lemon]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 3 || Battle Start: Gain 1 acid | ||
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| [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck) | | [[File:Wet Egg.png]] [[Wet Egg]] || [[File:Rarity common.png]] Common || || Hatches after you defeat the next boss (Into the Clearsping Duck) | ||
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| [[Marble Mirror]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor | | [[File:Marble Mirror.png]] [[Marble Mirror]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -2 || Battle Start: Gain armor equal to your opponent’s armor | ||
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| [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | | [[File:Spiritual Balance.png]] [[Spiritual Balance]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your speed is equal to your attack, gain 3 attack | ||
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| [[Basilisk Scale]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison | | [[File:Basilisk Scale.png]] [[Basilisk Scale]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 5 armor and 5 poison | ||
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| [[Crimson Fang]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | | [[File:Crimson Fang.png]] [[Crimson Fang]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | ||
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| [[Hero's Crossguard]] || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice | | [[File:Hero's Crossguard.png]] [[Hero's Crossguard]] || [[File:Rarity rare.png]] Rare || || First Turn: Your On Hit effects trigger twice | ||
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| [[Muscle Growth]] || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack | | [[File:Muscle Growth.png]] [[Muscle Growth]] || [[File:Rarity rare.png]] Rare || || While you have regeneration, temporarily gain 3 attack | ||
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| [[Silver Anchor]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide | | [[File:Silver Anchor.png]] [[Silver Anchor]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || Whenever you lose speed, give the enemy 1 riptide | ||
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| [[Stillwater Pearl]] || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn | | [[File:Stillwater Pearl.png]] [[Stillwater Pearl]] || [[File:Rarity rare.png]] Rare || || Riptide can trigger twice per turn | ||
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| [[Toxic Algae]] || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison | | [[File:Toxic Algae.png]] [[Toxic Algae]] || [[File:Rarity rare.png]] Rare || || The first time riptide triggers, give the enemy 5 poison | ||
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| [[Toxic Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | | [[File:Toxic Rose.png]] [[Toxic Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | ||
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| [[Soap Stone]] || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack | | [[File:Soap Stone.png]] [[Soap Stone]] || [[File:Rarity rare.png]] Rare || || First turn: Spend 2 speed to temporarily gain 4 attack | ||
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| [[Moonlight Crest]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration | | [[File:Moonlight Crest.png]] [[Moonlight Crest]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're below 50% health, gain 1 regeneration | ||
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| [[Mushroom Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage | | [[File:Mushroom Buckler.png]] [[Mushroom Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 3 || If you have poison, enemy strikes deal 1 less damage | ||
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| [[Nerve Poison]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn | | [[File:Nerve Poison.png]] [[Nerve Poison]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, stun them for 1 turn | ||
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| [[Poisonous Mushroom]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison | | [[File:Poisonous Mushroom.png]] [[Poisonous Mushroom]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 2 || Turn Start: Gain 1 poison | ||
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| [[Silverscale Armor]] || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor | | [[File:Silverscale Armor.png]] [[Silverscale Armor]] || [[File:Rarity rare.png]] Rare || || Whenever riptide triggers, gain 2 armor | ||
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| [[Silverscale Greaves]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide | | [[File:Silverscale Greaves.png]] [[Silverscale Greaves]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, give them 2 riptide | ||
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| [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | | [[File:Twisted Root.png]] [[Twisted Root]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 1 regeneration for each equipped wood item | ||
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| [[Clearspring Cloak]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | | [[File:Clearspring Cloak.png]] [[Clearspring Cloak]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | ||
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| [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | | [[File:Arcane Gauntlet.png]] [[Arcane Gauntlet]] || [[File:Rarity rare.png]] Rare || || Battle Start: Halve all countdowns | ||
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| [[Arcane Lens]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice | | [[File:Arcane Lens.png]] [[Arcane Lens]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 tome equipped, it triggers thrice | ||
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| [[Arcane Shield]] || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor | | [[File:Arcane Shield.png]] [[Arcane Shield]] || [[File:Rarity rare.png]] Rare || || Whenever a countdown effect triggers, gain 3 armor | ||
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| [[Corroded Bone]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor | | [[File:Corroded Bone.png]] [[Corroded Bone]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 50% of the enemy's health into armor | ||
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| [[Chainmail Cloak]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health | | [[File:Chainmail Cloak.png]] [[Chainmail Cloak]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, restore 2 health | ||
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| [[Clearspring Opal]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | | [[File:Clearspring Opal.png]] [[Clearspring Opal]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | ||
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| [[Clearspring Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | | [[File:Clearspring Rose.png]] [[Clearspring Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | ||
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| [[Forge Gauntlet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor | | [[File:Forge Gauntlet.png]] [[Forge Gauntlet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1 || Battle Start: Give the enemy 5 armor | ||
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| [[Granite Fungi]] || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor | | [[File:Granite Fungi.png]] [[Granite Fungi]] || [[File:Rarity rare.png]] Rare || || Turn End: Gain 2 armor and give the enemy 2 armor | ||
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| [[Impressive Physique]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn | | [[File:Impressive Physique.png]] [[Impressive Physique]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] 2 || Exposed: Stun the enemy for 1 turn | ||
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| [[Rusted Plate]] || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor | | [[File:Rusted Plate.png]] [[Rusted Plate]] || [[File:Rarity rare.png]] Rare || || Whenever the enemy loses armor to acid, gain that armor | ||
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| [[Stormcloud Armor]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns | | [[File:Stormcloud Armor.png]] [[Stormcloud Armor]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than armor, stun the enemy for 2 turns | ||
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| [[Stormcloud Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns | | [[File:Stormcloud Curse.png]] [[Stormcloud Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Stun the enemy and yourself for 2 turns | ||
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| [[Leather Waterskin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item | | [[File:Leather Waterskin.png]] [[Leather Waterskin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 2 purity. Repeat this for each equipped water item | ||
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| [[Plated Shield]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it | | [[File:Plated Shield.png]] [[Plated Shield]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || The first time you gain armor, double it | ||
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| [[Riverflow Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack | | [[File:Riverflow Talisman.png]] [[Riverflow Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain a status effect, gain 1 additional stack | ||
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| [[Riverflow Violin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony | | [[File:Riverflow Violin.png]] [[Riverflow Violin]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 4 armor. Symphony | ||
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| [[Spiral Shell]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide | | [[File:Spiral Shell.png]] [[Spiral Shell]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you're stunned, give the enemy 1 riptide | ||
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| [[Marshlight Lantern]] || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor | | [[File:Marshlight Lantern.png]] [[Marshlight Lantern]] || [[File:Rarity rare.png]] Rare || || Exposed: Lose 3 health and gain 8 armor | ||
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| [[Purelake Armor]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor | | [[File:Purelake Armor.png]] [[Purelake Armor]] || [[File:Rarity rare.png]] Rare || || Exposed: Remove 1 purity to gain 5 armor | ||
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| [[Purelake Potion]] || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity | | [[File:Purelake Potion.png]] [[Purelake Potion]] || [[File:Rarity rare.png]] Rare || || Battle start: Remove all your armor and gain 3 purity | ||
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| [[Saltcrusted Crown]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide | | [[File:Saltcrusted Crown.png]] [[Saltcrusted Crown]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 8 || Battle Start: Gain 1 riptide | ||
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| [[Sinful Mirror]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity | | [[File:Sinful Mirror.png]] [[Sinful Mirror]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your purity | ||
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| [[Slime Bomb]] || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | | [[File:Slime Bomb.png]] [[Slime Bomb]] || [[File:Rarity rare.png]] Rare || || When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | ||
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| [[Slime Booster]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack | | [[File:Slime Booster.png]] [[Slime Booster]] || [[File:Rarity rare.png]] Rare || || Battle Start: Convert 1 acid into 2 attack | ||
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| [[Slime Heart]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed | | [[File:Slime Heart.png]] [[Slime Heart]] || [[File:Rarity rare.png]] Rare || || Wounded: Remove all your acid and restore 2 health for each acid removed | ||
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| [[Slime Potion]] || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid | | [[File:Slime Potion.png]] [[Slime Potion]] || [[File:Rarity rare.png]] Rare || || Wounded: Gain armor equal to lost health and gain 5 acid | ||
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| [[Lightning Bottle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn | | [[File:Lightning Bottle.png]] [[Lightning Bottle]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] 1<br>[[File:Icon speed.png]] 2 || Battle Start: Stun yourself for 1 turn | ||
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| [[Vampiric Stasis]] || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health | | [[File:Vampiric Stasis.png]] [[Vampiric Stasis]] || [[File:Rarity rare.png]] Rare || || Whenever you skip your strike, restore 3 health | ||
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| [[Viper Extract]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 3 additional poison | | [[File:Viper Extract.png]] [[Viper Extract]] || [[File:Rarity rare.png]] Rare || || The first time the enemy gains poison, give them 3 additional poison | ||
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| [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | | [[File:Friendship Bracelet.png]] [[Friendship Bracelet]] || [[File:Rarity rare.png]] Rare || [[File:Icon attack.png]] -1 || Battle Start: The enemy loses 1 attack | ||
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| [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | | [[File:Thunder Cloud.png]] [[Thunder Cloud]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Wounded: Stun the enemy for 3 turns | ||
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| [[Life Zap]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | | [[File:Life Zap.png]] [[Life Zap]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | ||
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| [[Explosive Arrow]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage | | [[File:Explosive Arrow.png]] [[Explosive Arrow]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If the enemy doesn't have any armor, deal 2 damage | ||
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| [[Liferoot Beast]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration | | [[File:Liferoot Beast.png]] [[Liferoot Beast]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you don't have any regeneration, gain 3 regeneration | ||
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| [[Liferoot Lute]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony | | [[File:Liferoot Lute.png]] [[Liferoot Lute]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 3 regeneration. Symphony | ||
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| [[Noxious Gas]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison | | [[File:Noxious Gas.png]] [[Noxious Gas]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 6 || Turn Start: Both you and the enemy gain 1 poison | ||
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| [[Serpent Mask]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack | | [[File:Serpent Mask.png]] [[Serpent Mask]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Give the enemy poison equal to your attack | ||
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| [[Sanguine Imp]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health | | [[File:Sanguine Imp.png]] [[Sanguine Imp]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Deal 1 damage and restore 1 health | ||
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| [[Sanguine Morphosis]] || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | | [[File:Sanguine Morphosis.png]] [[Sanguine Morphosis]] || [[File:Rarity heroic.png]] Heroic || || Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | ||
|- | |- | ||
| [[Silverscale Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn | | [[File:Silverscale Gauntlet.png]] [[Silverscale Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Give the enemy 1 riptide every other turn | ||
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| [[Mist Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor | | [[File:Mist Armor.png]] [[Mist Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 10<br>[[File:Icon speed.png]] 2 || Enemy strikes ignore armor | ||
|- | |- | ||
| [[Petrified Statue]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item | | [[File:Petrified Statue.png]] [[Petrified Statue]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Battle Start: Give the enemy 1 stun for each equipped stone item | ||
|- | |- | ||
| [[Weaver Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health | | [[File:Weaver Armor.png]] [[Weaver Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -2 || Battle Start: If you have 0 base armor, gain armor equal to current health | ||
|- | |- | ||
| [[Acidic Witherleaf]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed | | [[File:Acidic Witherleaf.png]] [[Acidic Witherleaf]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: Give the enemy acid equal to your speed | ||
|- | |- | ||
| [[Stoneborn Turtle]] || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead | | [[File:Stoneborn Turtle.png]] [[Stoneborn Turtle]] || [[File:Rarity heroic.png]] Heroic || || Turn start: Restore 1 health. If your health is full, gain 2 armor instead | ||
|- | |- | ||
| [[Stormcloud Drum]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony | | [[File:Stormcloud Drum.png]] [[Stormcloud Drum]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Stun the enemy for 1 turn. Symphony | ||
|- | |- | ||
| [[Blood Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item | | [[File:Blood Rune.png]] [[Blood Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger the last triggered wounded item | ||
|- | |- | ||
| [[Echo Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item | | [[File:Echo Rune.png]] [[Echo Rune]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Re-trigger a random battle start item | ||
|- | |- | ||
| [[Iron Rune]] || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice | | [[File:Iron Rune.png]] [[Iron Rune]] || [[File:Rarity heroic.png]] Heroic || || If you have exactly 1 item with exposed, it triggers thrice | ||
|- | |- | ||
| [[Acid Mutation]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | | [[File:Acid Mutation.png]] [[Acid Mutation]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | ||
|- | |- | ||
| [[Bloodstone Ring]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health | | [[File:Bloodstone Ring.png]] [[Bloodstone Ring]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain 5 max health and restore 5 health | ||
|- | |- | ||
| [[Clearspring Duck]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1 | | [[File:Clearspring Duck.png]] [[Clearspring Duck]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 1 armor and decrease a random status effect by 1 | ||
|- | |- | ||
| [[Purelake Chalice]] || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn | | [[File:Purelake Chalice.png]] [[Purelake Chalice]] || [[File:Rarity heroic.png]] Heroic || || Gain 1 purity every other turn | ||
|- | |- | ||
| [[Sunlight Crest]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | | [[File:Sunlight Crest.png]] [[Sunlight Crest]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | ||
|- | |- | ||
| [[Prime Form]] || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full | | [[File:Prime Form.png]] [[Prime Form]] || [[File:Rarity mythic.png]] Mythic || || Double attack while your health is full | ||
|- | |- | ||
| [[Arcane Cloak]] || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger | | [[File:Arcane Cloak.png]] [[Arcane Cloak]] || [[File:Rarity mythic.png]] Mythic || || Reset countdowns after they trigger | ||
|- | |- | ||
| [[Grand Crescendo]] || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments | | [[File:Grand Crescendo.png]] [[Grand Crescendo]] || [[File:Rarity mythic.png]] Mythic || || Symphony triggers all your other instruments | ||
|- | |- | ||
| [[Primordial Soup]] || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well | | [[File:Primordial Soup.png]] [[Primordial Soup]] || [[File:Rarity mythic.png]] Mythic || || Acid removes health as well | ||
|- | |- | ||
| [[Serpent Scalemail]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison | | [[File:Serpent Scalemail.png]] [[Serpent Scalemail]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 4 || Whenever you lose armor, give the enemy 2 poison | ||
|- | |- | ||
| [[Stormtide Anchor]] || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn | | [[File:Stormtide Anchor.png]] [[Stormtide Anchor]] || [[File:Rarity mythic.png]] Mythic || || Whenever riptide triggers, stun the enemy for 1 turn | ||
|- | |- | ||
| [[Belt of Gluttony]] || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden | | [[File:Belt of Gluttony.png]] [[Belt of Gluttony]] || [[File:Icon curse.png]] Cursed || [[File:Icon health.png]] 15 || Your health is hidden | ||
|- | |- | ||
| [[Boots of Sloth]] || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step | | [[File:Boots of Sloth.png]] [[Boots of Sloth]] || [[File:Icon curse.png]] Cursed || [[File:Icon speed.png]] 6 || You lose more time per step | ||
|- | |- | ||
| [[Chest of Lust]] || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you | | [[File:Chest of Lust.png]] [[Chest of Lust]] || [[File:Icon curse.png]] Cursed || [[File:Icon armor.png]] 8 || Monsters always hunt you | ||
|- | |- | ||
| [[Helmet of Envy]] || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack | | [[File:Helmet of Envy.png]] [[Helmet of Envy]] || [[File:Icon curse.png]] Cursed || [[File:Icon attack.png]] 3 || Battle Start: Double the enemy's attack | ||
|} | |} | ||
Revision as of 21:41, 8 August 2025
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Wounded: Gain 3 regeneration | |||
| Battle Start: Gain 1 poison | |||
| Upgrades after you defeat the next boss | |||
| Battle Start: Give the enemy 1 riptide | |||
| Upgrades after you defeat the next boss | |||
| On Hit: Give the enemy 2 armor | |||
| Battle Start: Gain 1 additional strike | |||
| While you have armor, temporarily gain 2 attack | |||
| Exposed: Gain 3 attack | |||
| Every 5 strikes, stun the enemy for 2 turns | |||
| On Hit: Lose 1 speed | |||
| On Hit: Gain 1 armor and restore 1 health | |||
| Battle Start: Give yourself and the enemy 3 acid | |||
| On Hit: Decrease your poison by 2 and give it to the enemy | |||
| Regeneration that triggers overheal increases max health | |||
| Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | |||
| Turn Start: If the enemy is stunned, gain 1 additional strike | |||
| On hit: If the enemy has no armor, deal additional damage equal to enemy acid | |||
| Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | |||
| Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | |||
| On Hit: Lose 2 health and gain 4 armor | |||
| Turn Start: If you're stunned, gain 1 attack | |||
| Healing is doubled | |||
| Battle Start: Steal 1 attack from the enemy | |||
| Exposed: Gain armor equal to base armor | |||
| Every 3 strikes, give the enemy 4 poison | |||
| On Hit: Give the enemy 1 riptide | |||
| On Hit: Lose 1 attack | |||
| Exposed and Wounded items triggers at battle start instead | |||
| While you are below 50% health, you cannot gain status effects | |||
| Battle Start: Gain 5 max health | |||
| Battle Start: The enemy loses 5 health and you restore 5 health | |||
| Battle Start: Gain 2 purity. On Hit: Remove 1 purity | |||
| The first time you gain a new status effect, gain 1 additional strike as well | |||
| Battle start: Stun yourself for 2 turns | |||
| On Hit: Remove all of the enemy's armor | |||
| Battle Start: Gain additional strikes equal to speed | |||
| Gain double health and attack from purity | |||
| Your max health is always 1 | |||
| You cannot gain gold | |||
| Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Battle start: Gain 1 regeneration | |||
| - | |||
| Hatches after you defeat the next boss (Into the Sanguine Imp) | |||
| Upgrades after you defeat the next boss | |||
| Exposed: Give the enemy 3 poison. Symphony | |||
| Exposed: Give the enemy 1 riptide | |||
| Upgrades after you defeat the next boss | |||
| Hatches after you defeat the next boss (Into the Liferoot Beast) | |||
| First Turn: Give the enemy 2 poison on hit | |||
| - | |||
| Battle Start: If you have 0 base armor, gain 4 armor | |||
| Battle Start: Decrease all countdowns by 1. Symphony | |||
| Hatches after you defeat the next boss (Into the Stoneborn Turtle) | |||
| If you have 0 base armor, double this items max health | |||
| Battle Start: Restore health equal to speed | |||
| Battle Start: Give the enemy 1 acid | |||
| Battle Start: Decrease a random status effect by 1 and give it to the enemy | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | |||
| Wounded: Gain 10 armor and stun yourself for 2 turns | |||
| Battle Start: Gain 1 acid | |||
| Every 3 strikes: Gain 1 attack | |||
| Battle Start: Gain 1 Purity | |||
| Wounded: Gain 2 gold. Symphony | |||
| Battle Start: Gain 1 acid | |||
| Hatches after you defeat the next boss (Into the Clearsping Duck) | |||
| Battle Start: Gain armor equal to your opponent’s armor | |||
| Battle Start: If your speed is equal to your attack, gain 3 attack | |||
| Battle Start: Gain 5 armor and 5 poison | |||
| Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | |||
| First Turn: Your On Hit effects trigger twice | |||
| While you have regeneration, temporarily gain 3 attack | |||
| Whenever you lose speed, give the enemy 1 riptide | |||
| Riptide can trigger twice per turn | |||
| The first time riptide triggers, give the enemy 5 poison | |||
| Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | |||
| First turn: Spend 2 speed to temporarily gain 4 attack | |||
| Turn Start: If you're below 50% health, gain 1 regeneration | |||
| If you have poison, enemy strikes deal 1 less damage | |||
| The first time the enemy gains poison, stun them for 1 turn | |||
| Turn Start: Gain 1 poison | |||
| Whenever riptide triggers, gain 2 armor | |||
| Battle Start: If you have more speed than the enemy, give them 2 riptide | |||
| Exposed: Gain 1 regeneration for each equipped wood item | |||
| Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | |||
| Battle Start: Halve all countdowns | |||
| If you have exactly 1 tome equipped, it triggers thrice | |||
| Whenever a countdown effect triggers, gain 3 armor | |||
| Battle Start: Convert 50% of the enemy's health into armor | |||
| Turn Start: If you have armor, restore 2 health | |||
| Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | |||
| Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | |||
| Battle Start: Give the enemy 5 armor | |||
| Turn End: Gain 2 armor and give the enemy 2 armor | |||
| Exposed: Stun the enemy for 1 turn | |||
| Whenever the enemy loses armor to acid, gain that armor | |||
| Battle Start: If you have more speed than armor, stun the enemy for 2 turns | |||
| Battle Start: Stun the enemy and yourself for 2 turns | |||
| Exposed: Gain 2 purity. Repeat this for each equipped water item | |||
| The first time you gain armor, double it | |||
| Whenever you gain a status effect, gain 1 additional stack | |||
| Exposed: Gain 4 armor. Symphony | |||
| Turn Start: If you're stunned, give the enemy 1 riptide | |||
| Exposed: Lose 3 health and gain 8 armor | |||
| Exposed: Remove 1 purity to gain 5 armor | |||
| Battle start: Remove all your armor and gain 3 purity | |||
| Battle Start: Gain 1 riptide | |||
| Wounded: Remove all your purity | |||
| When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | |||
| Battle Start: Convert 1 acid into 2 attack | |||
| Wounded: Remove all your acid and restore 2 health for each acid removed | |||
| Wounded: Gain armor equal to lost health and gain 5 acid | |||
| Battle Start: Stun yourself for 1 turn | |||
| Whenever you skip your strike, restore 3 health | |||
| The first time the enemy gains poison, give them 3 additional poison | |||
| Battle Start: The enemy loses 1 attack | |||
| Wounded: Stun the enemy for 3 turns | |||
| Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | |||
| Turn Start: If the enemy doesn't have any armor, deal 2 damage | |||
| Turn Start: If you don't have any regeneration, gain 3 regeneration | |||
| Wounded: Gain 3 regeneration. Symphony | |||
| Turn Start: Both you and the enemy gain 1 poison | |||
| Battle Start: Give the enemy poison equal to your attack | |||
| Turn Start: Deal 1 damage and restore 1 health | |||
| Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | |||
| Give the enemy 1 riptide every other turn | |||
| Enemy strikes ignore armor | |||
| Battle Start: Give the enemy 1 stun for each equipped stone item | |||
| Battle Start: If you have 0 base armor, gain armor equal to current health | |||
| Battle Start: Give the enemy acid equal to your speed | |||
| Turn start: Restore 1 health. If your health is full, gain 2 armor instead | |||
| Wounded: Stun the enemy for 1 turn. Symphony | |||
| Wounded: Re-trigger the last triggered wounded item | |||
| Wounded: Re-trigger a random battle start item | |||
| If you have exactly 1 item with exposed, it triggers thrice | |||
| Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | |||
| Battle Start: Gain 5 max health and restore 5 health | |||
| Turn Start: Gain 1 armor and decrease a random status effect by 1 | |||
| Gain 1 purity every other turn | |||
| Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | |||
| Double attack while your health is full | |||
| Reset countdowns after they trigger | |||
| Symphony triggers all your other instruments | |||
| Acid removes health as well | |||
| Whenever you lose armor, give the enemy 2 poison | |||
| Whenever riptide triggers, stun the enemy for 1 turn | |||
| Your health is hidden | |||
| You lose more time per step | |||
| Monsters always hunt you | |||
| Battle Start: Double the enemy's attack |
Tomes
Tome items can be obtained from Ancient Tomes.
| Item | Rarity | Effect |
|---|---|---|
| Granite Tome | Countdown 4: Gain 6 armor | |
| Holy Tome | Countdown 4: Gain 3 attack | |
| Liferoot Tome | Countdown 4: Gain 3 regeneration | |
| Silverscale Tome | Countdown 3: Give the enemy 2 riptide | |
| Stormcloud Tome | Countdown 4: Stun the enemy for 1 turn | |
| Sanguine Tome | Countdown 6: Restore health to full | |
| Caustic Tome | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead | |
| Flameburst Tome | Countdown 4: Deal 4 damage and reset countdown | |
| Purelake Tome | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | |
| Cookbook | Replace this item with a random cauldron item after you defeat the next boss | |
| Grand Tome | Countdown 10: Retrigger all your other tomes | |
| Tome of the Hero | Countdown 8: Gain 4 attack, 4 armor and 4 speed | |
| Sheet Music | Countdown 6: Trigger Symphony 3 times |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Effect |
|---|---|---|
| Lightspeed Elixir | Battle Start: Gain max health equal to your speed and then restore health equal to your speed | |
| Muscle Elixir | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed | |
| Petrifying Elixir | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns | |
| Lightning Elixir | Battle Start: Stun yourself for 2 turns | |
| Nerve Elixir | The first time the enemy gains poison, stun them for 3 turns | |
| Purelake Elixir | Battle start: Lose 5 armor and gain 5 purity | |
| Slime Elixir | Wounded: Gain armor equal to max health and gain 5 acid | |
| Viper Elixir | The first time the enemy gains poison, give them 9 additional poison |


