Swampland items: Difference between revisions
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m Reverted edits by 76561198383650553 (talk) to last revision by Lucas11224488 Tag: Rollback |
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* [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed | * [[File:Icon purity.png]] Purity gives 1 attack per stack and restores 3 health when removed | ||
== Weapons == | |||
The player can only have one weapon. Choosing another weapon will destroy the existing one. | The player can only have one weapon. Choosing another weapon will destroy the existing one. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Weapon | ! Weapon | ||
Revision as of 12:22, 8 August 2025
Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.
Swampland items may inflict the following status effects on either enemies or the player:
Acid removes armor equal to acid at the start of the turn
Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
Stun skips the attack and removes 1 stun at the end of the turn
Purity gives 1 attack per stack and restores 3 health when removed
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Staff | Wounded: Gain 3 regeneration | ||
| Champion's Blade | - | ||
| Fungal Rapier | Battle Start: Gain 1 poison | ||
| Knight's Blade | Upgrades after you defeat the next boss | ||
| Silverscale Dagger | Battle Start: Give the enemy 1 riptide | ||
| Squire's Blade | Upgrades after you defeat the next boss | ||
| Forge Hammer | On Hit: Give the enemy 2 armor | ||
| Grilling Skewer | Battle Start: Gain 1 additional strike | ||
| Ironstone Spear | While you have armor, temporarily gain 2 attack | ||
| Marble Sword | Exposed: Gain 3 attack | ||
| Stormcloud Spear | Every 5 strikes, stun the enemy for 2 turns | ||
| Gale Staff | On Hit: Lose 1 speed | ||
| Pacifist Staff | On Hit: Gain 1 armor and restore 1 health | ||
| Slime Sword | Battle Start: Give yourself and the enemy 3 acid | ||
| Basilisk Fang | On Hit: Decrease your poison by 2 and give it to the enemy | ||
| Liferoot Hammer | Regeneration that triggers overheal increases max health | ||
| Bubblegloop Staff | Can't strike. Turn Start: Spend 1 speed to give the enemy 1 acid and 2 poison | ||
| Lightning Whip | Turn Start: If the enemy is stunned, gain 1 additional strike | ||
| Rusty Sword | On hit: If the enemy has no armor, deal additional damage equal to enemy acid | ||
| Wave Breaker | Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | ||
| Arcane Wand | Can't attack. Turn Start: Deal 2 damage. Increase the damage by 1 for each tome equipped | ||
| Granite Axe | On Hit: Lose 2 health and gain 4 armor | ||
| Lightning Rod | Turn Start: If you're stunned, gain 1 attack | ||
| Sanguine Scepter | Healing is doubled | ||
| Ring Blades | Battle Start: Steal 1 attack from the enemy | ||
| Chainmail Sword | Exposed: Gain armor equal to base armor | ||
| Serpent Dagger | Every 3 strikes, give the enemy 4 poison | ||
| Silverscale Trident | On Hit: Give the enemy 1 riptide | ||
| Melting Iceblade | On Hit: Lose 1 attack | ||
| King's Blade | Exposed and Wounded items triggers at battle start instead | ||
| Moonlight Cleaver | While you are below 50% health, you cannot gain status effects | ||
| Leather Whip | Battle Start: Gain 5 max health | ||
| Bloodlord's Axe | Battle Start: The enemy loses 5 health and you restore 5 health | ||
| Purelake Staff | Battle Start: Gain 2 purity. On Hit: Remove 1 purity | ||
| Riverflow Rapier | The first time you gain a new status effect, gain 1 additional strike as well | ||
| Thunderbound Sabre | Battle start: Stun yourself for 2 turns | ||
| Ancient Warhammer | On Hit: Remove all of the enemy's armor | ||
| Dashmaster's Dagger | Battle Start: Gain additional strikes equal to speed | ||
| Lakebed Sword | Gain double health and attack from purity | ||
| Cleaver of Wrath | Your max health is always 1 | ||
| Scepter of Greed | You cannot gain gold | ||
| Sword of Pride | Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect |
|---|---|---|---|
| Liferoot Gauntlet | Battle start: Gain 1 regeneration | ||
| Champion's Armor | - | ||
| Deviled Egg | Hatches after you defeat the next boss (Into the Sanguine Imp) | ||
| Knight's Armor | Upgrades after you defeat the next boss | ||
| Serpent Lyre | Exposed: Give the enemy 3 poison. Symphony | ||
| Silverscale Fish | Exposed: Give the enemy 1 riptide | ||
| Squire's Armor | Upgrades after you defeat the next boss | ||
| Treebark Egg | Hatches after you defeat the next boss (Into the Liferoot Beast) | ||
| Venomous Fang | First Turn: Give the enemy 2 poison on hit | ||
| Holy Shield | - | ||
| Weaver Shield | Battle Start: If you have 0 base armor, gain 4 armor | ||
| Arcane Bell | Battle Start: Decrease all countdowns by 1. Symphony | ||
| Granite Egg | Hatches after you defeat the next boss (Into the Stoneborn Turtle) | ||
| Leather Belt | If you have 0 base armor, double this items max health | ||
| Lightspeed Potion | Battle Start: Restore health equal to speed | ||
| Rusty Ring | Battle Start: Give the enemy 1 acid | ||
| Clearspring Feather | Battle Start: Decrease a random status effect by 1 and give it to the enemy | ||
| Clearspring Watermelon | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 | ||
| Petrifying Flask | Wounded: Gain 10 armor and stun yourself for 2 turns | ||
| Slime Armor | Battle Start: Gain 1 acid | ||
| Muscle Potion | Every 3 strikes: Gain 1 attack | ||
| Purelake Helmet | Battle Start: Gain 1 Purity | ||
| Royal Horn | Wounded: Gain 2 gold. Symphony | ||
| Sour Lemon | Battle Start: Gain 1 acid | ||
| Wet Egg | Hatches after you defeat the next boss (Into the Clearsping Duck) | ||
| Marble Mirror | Battle Start: Gain armor equal to your opponent’s armor | ||
| Spiritual Balance | Battle Start: If your speed is equal to your attack, gain 3 attack | ||
| Basilisk Scale | Battle Start: Gain 5 armor and 5 poison | ||
| Crimson Fang | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | ||
| Hero's Crossguard | First Turn: Your On Hit effects trigger twice | ||
| Muscle Growth | While you have regeneration, temporarily gain 3 attack | ||
| Silver Anchor | Whenever you lose speed, give the enemy 1 riptide | ||
| Stillwater Pearl | Riptide can trigger twice per turn | ||
| Toxic Algae | The first time riptide triggers, give the enemy 5 poison | ||
| Toxic Rose | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | ||
| Soap Stone | First turn: Spend 2 speed to temporarily gain 4 attack | ||
| Moonlight Crest | Turn Start: If you're below 50% health, gain 1 regeneration | ||
| Mushroom Buckler | If you have poison, enemy strikes deal 1 less damage | ||
| Nerve Poison | The first time the enemy gains poison, stun them for 1 turn | ||
| Poisonous Mushroom | Turn Start: Gain 1 poison | ||
| Silverscale Armor | Whenever riptide triggers, gain 2 armor | ||
| Silverscale Greaves | Battle Start: If you have more speed than the enemy, give them 2 riptide | ||
| Twisted Root | Exposed: Gain 1 regeneration for each equipped wood item | ||
| Clearspring Cloak | Exposed: Remove all your status effects and gain 1 armor equal to stacks removed | ||
| Arcane Gauntlet | Battle Start: Halve all countdowns | ||
| Arcane Lens | If you have exactly 1 tome equipped, it triggers thrice | ||
| Arcane Shield | Whenever a countdown effect triggers, gain 3 armor | ||
| Corroded Bone | Battle Start: Convert 50% of the enemy's health into armor | ||
| Chainmail Cloak | Turn Start: If you have armor, restore 2 health | ||
| Clearspring Opal | Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | ||
| Clearspring Rose | Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose | ||
| Forge Gauntlet | Battle Start: Give the enemy 5 armor | ||
| Granite Fungi | Turn End: Gain 2 armor and give the enemy 2 armor | ||
| Impressive Physique | Exposed: Stun the enemy for 1 turn | ||
| Rusted Plate | Whenever the enemy loses armor to acid, gain that armor | ||
| Stormcloud Armor | Battle Start: If you have more speed than armor, stun the enemy for 2 turns | ||
| Stormcloud Curse | Battle Start: Stun the enemy and yourself for 2 turns | ||
| Leather Waterskin | Exposed: Gain 2 purity. Repeat this for each equipped water item | ||
| Plated Shield | The first time you gain armor, double it | ||
| Riverflow Talisman | Whenever you gain a status effect, gain 1 additional stack | ||
| Riverflow Violin | Exposed: Gain 4 armor. Symphony | ||
| Spiral Shell | Turn Start: If you're stunned, give the enemy 1 riptide | ||
| Marshlight Lantern | Exposed: Lose 3 health and gain 8 armor | ||
| Purelake Armor | Exposed: Remove 1 purity to gain 5 armor | ||
| Purelake Potion | Battle start: Remove all your armor and gain 3 purity | ||
| Saltcrusted Crown | Battle Start: Gain 1 riptide | ||
| Sinful Mirror | Wounded: Remove all your purity | ||
| Slime Bomb | When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed | ||
| Slime Booster | Battle Start: Convert 1 acid into 2 attack | ||
| Slime Heart | Wounded: Remove all your acid and restore 2 health for each acid removed | ||
| Slime Potion | Wounded: Gain armor equal to lost health and gain 5 acid | ||
| Lightning Bottle | Battle Start: Stun yourself for 1 turn | ||
| Vampiric Stasis | Whenever you skip your strike, restore 3 health | ||
| Viper Extract | The first time the enemy gains poison, give them 3 additional poison | ||
| Friendship Bracelet | Battle Start: The enemy loses 1 attack | ||
| Thunder Cloud | Wounded: Stun the enemy for 3 turns | ||
| Life Zap | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | ||
| Explosive Arrow | Turn Start: If the enemy doesn't have any armor, deal 2 damage | ||
| Liferoot Beast | Turn Start: If you don't have any regeneration, gain 3 regeneration | ||
| Liferoot Lute | Wounded: Gain 3 regeneration. Symphony | ||
| Noxious Gas | Turn Start: Both you and the enemy gain 1 poison | ||
| Serpent Mask | Battle Start: Give the enemy poison equal to your attack | ||
| Sanguine Imp | Turn Start: Deal 1 damage and restore 1 health | ||
| Sanguine Morphosis | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | ||
| Silverscale Gauntlet | Give the enemy 1 riptide every other turn | ||
| Mist Armor | Enemy strikes ignore armor | ||
| Petrified Statue | Battle Start: Give the enemy 1 stun for each equipped stone item | ||
| Weaver Armor | Battle Start: If you have 0 base armor, gain armor equal to current health | ||
| Acidic Witherleaf | Battle Start: Give the enemy acid equal to your speed | ||
| Stoneborn Turtle | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | ||
| Stormcloud Drum | Wounded: Stun the enemy for 1 turn. Symphony | ||
| Blood Rune | Wounded: Re-trigger the last triggered wounded item | ||
| Echo Rune | Wounded: Re-trigger a random battle start item | ||
| Iron Rune | If you have exactly 1 item with exposed, it triggers thrice | ||
| Acid Mutation | Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid | ||
| Bloodstone Ring | Battle Start: Gain 5 max health and restore 5 health | ||
| Clearspring Duck | Turn Start: Gain 1 armor and decrease a random status effect by 1 | ||
| Purelake Chalice | Gain 1 purity every other turn | ||
| Sunlight Crest | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | ||
| Prime Form | Double attack while your health is full | ||
| Arcane Cloak | Reset countdowns after they trigger | ||
| Grand Crescendo | Symphony triggers all your other instruments | ||
| Primordial Soup | Acid removes health as well | ||
| Serpent Scalemail | Whenever you lose armor, give the enemy 2 poison | ||
| Stormtide Anchor | Whenever riptide triggers, stun the enemy for 1 turn | ||
| Belt of Gluttony | Your health is hidden | ||
| Boots of Sloth | You lose more time per step | ||
| Chest of Lust | Monsters always hunt you | ||
| Helmet of Envy | Battle Start: Double the enemy's attack |
Tomes
Tome items can be obtained from Ancient Tomes.
| Item | Rarity | Effect |
|---|---|---|
| Granite Tome | Countdown 4: Gain 6 armor | |
| Holy Tome | Countdown 4: Gain 3 attack | |
| Liferoot Tome | Countdown 4: Gain 3 regeneration | |
| Silverscale Tome | Countdown 3: Give the enemy 2 riptide | |
| Stormcloud Tome | Countdown 4: Stun the enemy for 1 turn | |
| Sanguine Tome | Countdown 6: Restore health to full | |
| Caustic Tome | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 3 poison instead | |
| Flameburst Tome | Countdown 4: Deal 4 damage and reset countdown | |
| Purelake Tome | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | |
| Cookbook | Replace this item with a random cauldron item after you defeat the next boss | |
| Grand Tome | Countdown 10: Retrigger all your other tomes | |
| Tome of the Hero | Countdown 8: Gain 4 attack, 4 armor and 4 speed | |
| Sheet Music | Countdown 6: Trigger Symphony 3 times |
Elixirs
Elixir items can be obtained from Potion Maker.
| Item | Rarity | Effect |
|---|---|---|
| Lightspeed Elixir | Battle Start: Gain max health equal to your speed and then restore health equal to your speed | |
| Muscle Elixir | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed | |
| Petrifying Elixir | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns | |
| Lightning Elixir | Battle Start: Stun yourself for 2 turns | |
| Nerve Elixir | The first time the enemy gains poison, stun them for 3 turns | |
| Purelake Elixir | Battle start: Lose 5 armor and gain 5 purity | |
| Slime Elixir | Wounded: Gain armor equal to max health and gain 5 acid | |
| Viper Elixir | The first time the enemy gains poison, give them 9 additional poison |


