Cauldron: Difference between revisions
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{{:Bee Stinger|regionalRow}} | {{:Bee Stinger|regionalRow}} | ||
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{{:Bitter Melon|regionalRow}} | {{:Bitter Melon|regionalRow}} | ||
|- | |- | ||
{{:Blackbriar Bow|regionalRow}} | {{:Blackbriar Bow|regionalRow}} | ||
|- | |- | ||
{{:Blood Orange|regionalRow}} | {{:Blood Orange|regionalRow}} | ||
|- | |- | ||
{{:Blood Sausage|regionalRow}} | {{:Blood Sausage|regionalRow}} | ||
|- | |- | ||
{{:Bloody Steak|regionalRow}} | {{:Bloody Steak|regionalRow}} | ||
|- | |- | ||
{{:Boiled Ham|regionalRow}} | {{:Boiled Ham|regionalRow}} | ||
|- | |- | ||
{{:Broken Winebottle|regionalRow}} | {{:Broken Winebottle|regionalRow}} | ||
|- | |- | ||
{{:Candied Nuts|regionalRow}} | {{:Candied Nuts|regionalRow}} | ||
|- | |- | ||
{{:Cherrytree Branch|regionalRow}} | {{:Cherrytree Branch|regionalRow}} | ||
|- | |- | ||
{{:Cherry Cocktail|regionalRow}} | {{:Cherry Cocktail|regionalRow}} | ||
|- | |- | ||
{{:Cherry Steak|regionalRow}} | {{:Cherry Steak|regionalRow}} | ||
|- | |- | ||
{{:Combustible Lemon|regionalRow}} | {{:Combustible Lemon|regionalRow}} | ||
|- | |- | ||
{{:Crimson Fish|regionalRow}} | {{:Crimson Fish|regionalRow}} | ||
|- | |- | ||
{{:Deathcap Bow|regionalRow}} | {{:Deathcap Bow|regionalRow}} | ||
|- | |- | ||
{{:Explosive Fish|regionalRow}} | {{:Explosive Fish|regionalRow}} | ||
|- | |- | ||
{{:Explosive Roast|regionalRow}} | {{:Explosive Roast|regionalRow}} | ||
|- | |- | ||
{{:Ham Bat|regionalRow}} | {{:Ham Bat|regionalRow}} | ||
|- | |- | ||
{{:Honey Caviar|regionalRow}} | {{:Honey Caviar|regionalRow}} | ||
|- | |- | ||
{{:Honey Ham|regionalRow}} | {{:Honey Ham|regionalRow}} | ||
|- | |- | ||
{{:Honey Mead|regionalRow}} | {{:Honey Mead|regionalRow}} | ||
|- | |- | ||
{{:Honeydew Melon|regionalRow}} | {{:Honeydew Melon|regionalRow}} | ||
|- | |- | ||
{{:Honey-glazed Shroom|regionalRow}} | {{:Honey-glazed Shroom|regionalRow}} | ||
|- | |- | ||
{{:Lemon Roast|regionalRow}} | {{:Lemon Roast|regionalRow}} | ||
|- | |- | ||
{{:Lemon Shark|regionalRow}} | {{:Lemon Shark|regionalRow}} | ||
|- | |- | ||
{{:Lemon Syrup|regionalRow}} | {{:Lemon Syrup|regionalRow}} | ||
|- | |- | ||
{{:Lemontree Branch|regionalRow}} | {{:Lemontree Branch|regionalRow}} | ||
|- | |- | ||
{{:Limestone Fruit|regionalRow}} | {{:Limestone Fruit|regionalRow}} | ||
|- | |- | ||
{{:Marble Mushroom|regionalRow}} | {{:Marble Mushroom|regionalRow}} | ||
|- | |- | ||
{{:Marbled Stonefish|regionalRow}} | {{:Marbled Stonefish|regionalRow}} | ||
|- | |- | ||
{{:Melon Bomb|regionalRow}} | {{:Melon Bomb|regionalRow}} | ||
|- | |- | ||
{{:Melon Lemonade|regionalRow}} | {{:Melon Lemonade|regionalRow}} | ||
|- | |- | ||
{{:Melon Sangria|regionalRow}} | {{:Melon Sangria|regionalRow}} | ||
|- | |- | ||
{{:Melon Seeds|regionalRow}} | {{:Melon Seeds|regionalRow}} | ||
|- | |- | ||
{{:Melonvine Whip|regionalRow}} | {{:Melonvine Whip|regionalRow}} | ||
|- | |- | ||
{{:Mineral Water|regionalRow}} | {{:Mineral Water|regionalRow}} | ||
|- | |- | ||
{{:Moldy Meat|regionalRow}} | {{:Moldy Meat|regionalRow}} | ||
|- | |- | ||
{{:Mushroom Soup|regionalRow}} | {{:Mushroom Soup|regionalRow}} | ||
|- | |- | ||
{{:Petrified Chestnut|regionalRow}} | {{:Petrified Chestnut|regionalRow}} | ||
|- | |- | ||
{{:Poisonous Durian|regionalRow}} | {{:Poisonous Durian|regionalRow}} | ||
|- | |- | ||
{{:Poisonous Lemon|regionalRow}} | {{:Poisonous Lemon|regionalRow}} | ||
|- | |- | ||
{{:Poisonous Pufferfish|regionalRow}} | {{:Poisonous Pufferfish|regionalRow}} | ||
|- | |- | ||
{{:Roasted Chestnut|regionalRow}} | {{:Roasted Chestnut|regionalRow}} | ||
|- | |- | ||
{{:Rock Candy|regionalRow}} | {{:Rock Candy|regionalRow}} | ||
|- | |- | ||
{{:Rock Roast|regionalRow}} | {{:Rock Roast|regionalRow}} | ||
|- | |- | ||
{{:Rocksalt Sword|regionalRow}} | {{:Rocksalt Sword|regionalRow}} | ||
|- | |- | ||
{{:Shark Roast|regionalRow}} | {{:Shark Roast|regionalRow}} | ||
|- | |- | ||
{{:Silverscale Melon|regionalRow}} | {{:Silverscale Melon|regionalRow}} | ||
|- | |- | ||
{{:Silverscale Swordfish|regionalRow}} | {{:Silverscale Swordfish|regionalRow}} | ||
|- | |- | ||
{{:Spiked Wine|regionalRow}} | {{:Spiked Wine|regionalRow}} | ||
|- | |- | ||
{{:Spiny Fish|regionalRow}} | {{:Spiny Fish|regionalRow}} | ||
|- | |- | ||
{{:Spiny Kiwifruit|regionalRow}} | {{:Spiny Kiwifruit|regionalRow}} | ||
|- | |- | ||
{{:Sugar Bomb|regionalRow}} | {{:Sugar Bomb|regionalRow}} | ||
|- | |- | ||
{{:Trail Mix|regionalRow}} | {{:Trail Mix|regionalRow}} | ||
|- | |- | ||
{{:Twin Mushroom|regionalRow}} | {{:Twin Mushroom|regionalRow}} | ||
|- | |- | ||
{{:Bloodwine Gourd|regionalRow}} | {{:Bloodwine Gourd|regionalRow}} | ||
|- | |- | ||
{{:Buoyant Pumpkin|regionalRow}} | {{:Buoyant Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Explosive Pumpkin|regionalRow}} | {{:Explosive Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Petrified Pumpkin|regionalRow}} | {{:Petrified Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Pickled Pumpkin|regionalRow}} | {{:Pickled Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Poisonous Pumpkin|regionalRow}} | {{:Poisonous Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Prickly Pumpkin|regionalRow}} | {{:Prickly Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Pumpkin Lance|regionalRow}} | {{:Pumpkin Lance|regionalRow}} | ||
|- | |- | ||
{{:Pumpkin Pie|regionalRow}} | {{:Pumpkin Pie|regionalRow}} | ||
|- | |- | ||
{{:Roasted Pumpkin|regionalRow}} | {{:Roasted Pumpkin|regionalRow}} | ||
|- | |- | ||
{{:Swan Gourd|regionalRow}} | {{:Swan Gourd|regionalRow}} | ||
|} | |} | ||
Latest revision as of 20:54, 23 October 2026
At a Cauldron
you can combine two Food items into one new item, with stronger and sometimes completely new effects. The order you put them in doesn't matter.
Full Listing
Cauldron Recipes
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Your thorns deal double damage | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle Start: Gain 1 acid. At the start of your third turn, deal damage equal to your acid | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage | |||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start: Gain 2 additional strikes | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| - | Double your max health | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Turn Start: Give the enemy 2 poison | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Double your speed | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Turn Start: Gain 2 poison and 3 armor | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 3 thorns | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Gain 5 thorns | ||||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| - | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| Exposed: Give the enemy 2 riptide | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison | ||||
| - | Wounded: Steal 50% of the enemy's current health | |||
| - | Exposed: Steal 2 attack from the enemy and give them 2 riptide | |||
| - | Battle Start: Deal 1 damage 2 times and steal that much attack | |||
| - | Battle Start: If your health is full, steal all of the enemy's armor | |||
| Battle Start: Steal 2 attack from the enemy and gain 2 acid | ||||
| Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy | ||||
| - | Battle Start: Gain 5 thorns. Whenever the enemy loses armor to thorns, gain that much armor | |||
| Every 3 strikes, steal 1 attack from the enemy | ||||
| - | Battle Start: Steal all attack from the enemy | |||
| Battle Start: Steal 2 attack from the enemy | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and steal 1 attack from the enemy |
By Ingredient
Click Show next to an ingredient to see every recipe that uses it.
Cherry Bomb
| Outcome Item | Cherry Bomb | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| Battle Start: Gain 1 acid. At the start of your third turn, deal damage equal to your acid | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage | |||
| Battle Start: Deal 1 damage 3 times | ||||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison |
Clearspring Watermelon
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| - | Battle Start: Give all your status effects to the enemy | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 3 thorns |
Grilling Skewer
| Outcome Item | Skewer | Source Item 2 | Stats | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Battle Start: Gain 2 additional strikes | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| On Hit: If your health is full, gain 3 armor | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit |
Honeycomb
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| - | Turn Start: Deal 1 damage 3 times | |||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| Turn Start: Give the enemy 2 poison | ||||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Double your max health | |||
| - | Your thorns deal double damage | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start: Double your speed | ||||
| - | Exposed: Give the enemy 10 riptide |
Poisonous Mushroom
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | ||||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison | ||||
| Turn Start: Gain 2 poison and 3 armor | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike |
Redwood Roast
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | ||||
| Battle Start: Gain 5 thorns | ||||
| Battle Start: Gain 2 additional strikes | ||||
| Wounded: Restore 1 health 5 times | ||||
| Exposed: Give the enemy 2 riptide | ||||
| - | Double your max health | |||
| - | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 |
Silverscale Fish
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage | |||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Exposed: Give the enemy 2 riptide | ||||
| - | Exposed: Give the enemy 10 riptide |
Sour Lemon
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Double your speed | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Battle Start: Gain 1 acid. At the start of your third turn, deal damage equal to your acid | ||||
| Battle Start: Gain 2 acid and gain thorns equal to acid |
Spiny Chestnut
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times | |||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 3 thorns | |||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| - | Your thorns deal double damage | |||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 5 thorns | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns |
Stone Steak
| Outcome Item | Stone Steak | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Turn Start: Gain 2 poison and 3 armor | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | ||||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| On Hit: If your health is full, gain 3 armor | ||||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor |
Vampiric Wine
| Outcome Item | Vampiric Wine | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| - | Wounded: Restore 10 health and gain 10 armor | |||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Wounded: Restore 1 health 5 times | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health | |||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health |
Halloween recipes
During the Halloween event the Seasonal Pumpkin can be combined with the other base foods. These recipes are included in the full listing above.


