Poison: Difference between revisions
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{{:Bee Stinger | regionalRow}} | {{:Bee Stinger | regionalRow}} | ||
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{{:Bitter Melon | | {{:Bitter Melon | regionalRowMirrored}} | ||
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{{:Deathcap Bow | | {{:Deathcap Bow | regionalRowMirrored}} | ||
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{{:Honey-glazed Shroom | | {{:Honey-glazed Shroom | regionalRowMirrored}} | ||
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{{:Marble Mushroom | | {{:Marble Mushroom | regionalRowMirrored}} | ||
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{{:Moldy Meat | regionalRow}} | {{:Moldy Meat | regionalRow}} | ||
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{{:Poisonous Lemon | regionalRow}} | {{:Poisonous Lemon | regionalRow}} | ||
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{{:Poisonous Pufferfish | | {{:Poisonous Pufferfish | regionalRowMirrored}} | ||
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{{:Toxic Cherry | regionalRow}} | {{:Toxic Cherry | regionalRow}} | ||
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[[Category:Tag]] [[Category:Status_Effect]] | |||
Latest revision as of 18:40, 21 January 2026
If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.
Mechanics
- At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks.
- Remove 1 Poison stack at the start of your turn.
- Poison is part of the Status effect tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Gain 5 armor and 5 poison | Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland | |
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland | |
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Rare |
- | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland | |
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| Turn Start: Give the enemy 2 poison | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | ||||
| Turn Start: Gain 2 poison and restore 5 health | ||||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison |


