Thorns: Difference between revisions
From He is Coming Official Wiki
HolyMormor (talk | contribs) mNo edit summary |
No edit summary |
||
| (21 intermediate revisions by 4 users not shown) | |||
| Line 3: | Line 3: | ||
== Mechanics == | == Mechanics == | ||
* When the player is struck, damage is dealt equal to the current number of Thorns stacks. | * When the player is struck, damage is dealt equal to the current number of Thorns stacks. | ||
* Thorns are only removed at the end of the | * Thorns are only removed at the end of the turn if they have been triggered. | ||
* If the enemy is stunned or otherwise skips their strike, Thorns remain into the next round. | * If the enemy is stunned or otherwise skips their strike, Thorns remain into the next round. | ||
Thorns is part of the [[Tags#Status effect tags|Status effect tags]]. | Thorns is part of the [[Tags#Status effect tags|Status effect tags]]. | ||
= Items = | |||
=== Weapons === | |||
{| class="wikitable sortable" | |||
! Weapon | |||
! Rarity | |||
! Stats | |||
! Effect | |||
! Region | |||
|- | |||
{{:Blackbriar Blade | regionalRow}} | |||
|- | |||
{{:Razorthorn Spear | regionalRow}} | |||
|} | |||
=== Standard items === | |||
{| class="wikitable sortable" | |||
! Item | |||
! Rarity | |||
! Stats | |||
! Effect | |||
! Regions | |||
|- | |||
{{:Horned Helmet | regionalRow}} | |||
|- | |||
{{:Spiny Chestnut | regionalRow}} | |||
|- | |||
{{:Blackbriar Gauntlet | regionalRow}} | |||
|- | |||
{{:Blackbriar Rose | regionalRow}} | |||
|- | |||
{{:Bramble Belt | regionalRow}} | |||
|- | |||
{{:Bramble Buckler | regionalRow}} | |||
|- | |||
{{:Bramble Talisman | regionalRow}} | |||
|- | |||
{{:Bramble Vest | regionalRow}} | |||
|- | |||
{{:Ice Spikes | regionalRow}} | |||
|- | |||
{{:Pinecone Breastplate | regionalRow}} | |||
|- | |||
{{:Thorn Ring | regionalRow}} | |||
|- | |||
{{:Blackbriar Armor | regionalRow}} | |||
|- | |||
{{:Cactus Cap | regionalRow}} | |||
|- | |||
{{:Razor Breastplate | regionalRow}} | |||
|- | |||
{{:Granite Thorns | regionalRow}} | |||
|} | |||
<span style="font-size:140%; font-weight:bold;"> | |||
[[Cauldron]] [[File:Cauldron.png|24px]] | |||
</span> | |||
{| class="wikitable sortable" | |||
! Item | |||
! Ingredient 1 | |||
! Ingredient 2 | |||
! Stats | |||
! Effect | |||
|- | |||
{{:Blackbriar Bow | regionalRowMirrored}} | |||
|- | |||
{{:Candied Nuts | regionalRowMirrored}} | |||
|- | |||
{{:Melon Seeds | regionalRow}} | |||
|- | |||
{{:Petrified Chestnut | regionalRow}} | |||
|- | |||
{{:Poisonous Durian | regionalRowMirrored}} | |||
|- | |||
{{:Roasted Chestnut | regionalRowMirrored}} | |||
|- | |||
{{:Spiked Wine | regionalRow}} | |||
|- | |||
{{:Spiny Kiwifruit | regionalRow}} | |||
|- | |||
{{:Spiny Snapper | regionalRowMirrored}} | |||
|- | |||
{{:Trail Mix | regionalRow}} | |||
|} | |||
[[Category:Tag]] [[Category:Status_Effect]] | |||
Latest revision as of 16:24, 21 January 2026
Deal damage equal to your thorns when struck. Then remove those thorns at turn end.
Mechanics
- When the player is struck, damage is dealt equal to the current number of Thorns stacks.
- Thorns are only removed at the end of the turn if they have been triggered.
- If the enemy is stunned or otherwise skips their strike, Thorns remain into the next round.
Thorns is part of the Status effect tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Common |
On Hit: Gain 2 thorns | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
Battle Start: Gain 1 stack of thorns — at Gold: |
Woodland | ||
| Common |
- | Battle Start: Gain 3 thorns — at Gold: |
Woodland | |
| Rare |
- | Gain 2 thorns for each armor removed by the enemy's first strike | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
- | Whenever you gain thorns, gain 1 armor | Woodland | |
| Rare |
The first time you lose thorns, restore health equal to thorns lost | Woodland | ||
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Heroic |
Whenever you lose armor, gain 2 thorns | Woodland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
Wounded: Gain thorns equal to enemy attack | Woodland | ||
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| - | Your thorns deal double damage | |||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 3 and gain 1 thorns | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns | ||||
| Battle Start: Gain 5 thorns | ||||
| - | Wounded: Restore 5 health and gain 5 thorns | |||
| Battle Start: Gain 2 acid and gain thorns equal to acid | ||||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, gain 3 thorns | |||
| - | Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times |


