Countdown: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Trigger tag page: Countdown --> ''Trigger when a countdown effect reaches zero.'' * Arcane Shield: Triggers when any countdown effect triggers and grants armor. * Arcane Cloak: Triggers after countdown effects resolve and then resets them. Countdown is part of the Trigger tags. = Items that trigger Countdown = == Tomes (all have Countdown) == {| class="wikitable sortable" ! Item ! Rarity ! Stats ! Effect ! Regions |- {{:Granite To..." |
Largestill (talk | contribs) →Items that trigger Countdown: Adding Death tome to Coutdown Trigger |
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[[Category:Tag]] [[Category:Trigger_Tag]] | |||
<!-- Trigger tag page: Countdown --> | <!-- Trigger tag page: Countdown --> | ||
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= Items that trigger Countdown = | = Items that trigger Countdown = | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Item | ! Item | ||
| Line 17: | Line 17: | ||
! Stats | ! Stats | ||
! Effect | ! Effect | ||
! | ! Region | ||
|- | |- | ||
{{:Granite Tome | regionalRow}} | {{:Granite Tome | regionalRow}} | ||
| Line 42: | Line 42: | ||
|- | |- | ||
{{:Sheet Music | regionalRow}} | {{:Sheet Music | regionalRow}} | ||
|- | |||
{{:Death Tome | regionalRow}} | |||
|} | |} | ||
| Line 50: | Line 52: | ||
! Stats | ! Stats | ||
! Effect | ! Effect | ||
! | ! Region | ||
|- | |- | ||
{{:Arcane Shield | regionalRow}} | {{:Arcane Shield | regionalRow}} | ||
|- | |||
{{:Arcane Bell | regionalRow}} | |||
|- | |- | ||
{{:Arcane Cloak | regionalRow}} | {{:Arcane Cloak | regionalRow}} | ||
|} | |} | ||
Latest revision as of 16:26, 6 April 2026
Trigger when a countdown effect reaches zero.
- Arcane Shield: Triggers when any countdown effect triggers and grants armor.
- Arcane Cloak: Triggers after countdown effects resolve and then resets them.
Countdown is part of the Trigger tags.
Items that trigger Countdown
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Countdown 4: Gain 6 armor — at Gold: |
Swampland | |
| Rare |
Countdown 4: Gain 4 attack | Swampland | ||
| Common |
- | Countdown 4: Gain 3 regeneration — at Gold: |
Swampland | |
| Common |
- | Countdown 3: Give the enemy 2 riptide — at Gold: |
Swampland | |
| Common |
- | Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns | Swampland | |
| Rare |
- | Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead | Swampland | |
| Rare |
- | Countdown 4: Deal 4 damage and reset countdown | Swampland | |
| Rare |
- | Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown | Swampland | |
| Rare |
- | Countdown 6: Restore health to full | Swampland | |
| Heroic |
- | Countdown 10: Retrigger all your other tomes | Swampland | |
| Heroic |
- | Countdown 8: Gain 4 attack, 4 armor and 4 speed | Swampland | |
| Heroic |
- | Countdown 6: Trigger Symphony 3 times | Swampland | |
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland |
Other items triggered by Countdown
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Whenever a countdown effect triggers, gain 3 armor | Swampland | |
| Rare |
- | Battle Start: Decrease all countdowns by 2. Symphony | Swampland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland |


