Poison: Difference between revisions

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Created page with "''If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.'' == Mechanics == * At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks. * Remove 1 Poison stack at the start of your turn. * Poison is part of the Status effect tags. = Items = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Fungal Rapier | regionalRow..."
 
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{{:Serpent Dagger | regionalRow}}
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{{:Venomous Fang | regionalRow}}
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{{:Basilisk Scale | regionalRow}}
{{:Basilisk Scale | regionalRow}}
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{{:Noxious Gas | regionalRow}}
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== Cauldron outcomes ==
<span style="font-size:140%; font-weight:bold;">
[[Cauldron]] [[File:Cauldron.png|24px]]
</span>
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Item
! Item
! Rarity
! Ingredient 1
! Ingredient 2
! Stats
! Stats
! Effect
! Effect
! Region
|-
|-
{{:Bitter Melon | regionalRow}}
{{:Bee Stinger | regionalRow}}
|-
{{:Bitter Melon | regionalRowMirrored}}
|-
|-
{{:Deathcap Bow | regionalRow}}
{{:Deathcap Bow | regionalRowMirrored}}
|-
|-
{{:Honey-glazed Shroom | regionalRow}}
{{:Honey-glazed Shroom | regionalRowMirrored}}
|-
|-
{{:Marble Mushroom | regionalRow}}
{{:Marble Mushroom | regionalRowMirrored}}
|-
|-
{{:Moldy Meat | regionalRow}}
{{:Moldy Meat | regionalRow}}
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{{:Poisonous Lemon | regionalRow}}
{{:Poisonous Lemon | regionalRow}}
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{{:Poisonous Pufferfish | regionalRow}}
{{:Poisonous Pufferfish | regionalRowMirrored}}
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|-
{{:Toxic Cherry | regionalRow}}
{{:Toxic Cherry | regionalRow}}
|}
|}
[[Category:Tag]] [[Category:Status_Effect]]

Latest revision as of 18:40, 21 January 2026

If you have no armor, take damage equal to poison at turn start. Remove 1 stack at turn start.

Mechanics

  • At the start of your turn, if you have 0 armor, you take damage equal to your current Poison stacks.
  • Remove 1 Poison stack at the start of your turn.
  • Poison is part of the Status effect tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland

Standard items

Item Rarity Stats Effect Region
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Bitter Melon Poisonous Mushroom Clearspring Watermelon 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Deathcap Bow Poisonous Mushroom Grilling Skewer 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Honey-glazed Shroom Poisonous Mushroom Honeycomb 4 Turn Start: Give the enemy 2 poison
Marble Mushroom Poisonous Mushroom Stone Steak  4 Turn Start: Gain 1 poison and 3 armor
Moldy Meat Poisonous Mushroom Redwood Roast  5  -5 -
Mushroom Soup Poisonous Mushroom Vampiric Wine 2 Turn Start: Gain 2 poison and restore 5 health
Poisonous Durian Poisonous Mushroom Spiny Chestnut 2 Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Poisonous Pufferfish Poisonous Mushroom Silverscale Fish 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Twin Mushroom Poisonous Mushroom Cherry Bomb 2 Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison