Patches
This page lists every update to He is Coming since the first demo, newest first. Click a patch in the table to jump to its full notes.
Overview
| Date | Patch | Version | Highlights |
|---|---|---|---|
| 10/21/2026 | Bugfix 0.9.45 | 0.9.45 | Fatigue rework, bug fixes |
| 10/16/2026 | Patch #16 | The Halloween event returns, 22 new items and weapons, renamed difficulties | |
| 08/22/2026 | Darkland beta test | ||
| 08/05/2026 | Bugfix 0.9.23 | 0.9.23 | Doomsayer fix, Gauntlet boss loadouts, Soaked Blade and Arcane Quill nerfs |
| 07/11/2026 | Patch #15 | Gauntlet mode, weapon mastery, 10 new items and weapons | |
| 06/17/2026 | Bugfix 0.8.85 | 0.8.85 | Cherry Steak rework |
| 06/12/2026 | Bugfix 0.8.84 | 0.8.84 | Combustible Lemon nerf |
| 06/11/2026 | Patch #14 | Cauldron item rework, 7 new items, 2 new weapons, map zoom | |
| 05/21/2026 | Bugfix 0.8.81 | 0.8.81 | Traditional Chinese can be selected again |
| 05/01/2026 | Bugfix 0.8.80 | 0.8.80 | Duplicate Diamond items fix |
| 03/30/2026 | Patch #13 | Tome rework, Arcanomancer event, mouse only and keyboard only controls | |
| 03/13/2026 | Bugfix 0.8.73 | 0.8.73 | More fixes for Patch #12 |
| 03/06/2026 | Bugfix 0.8.72 | 0.8.72 | Fixes for weapon mods, Lost Child items and the Wishing Well |
| 03/04/2026 | Patch #12 | Woodland update, backpack slot, weapon modifications, Lost Child, Golden Pig, Shepherd and Doomsayer | |
| 01/08/2026 | New Year update: Darkland in the works, a Woodland update is next | ||
| 11/25/2025 | Bugfix: friend battle, eggs, achievement | Friend battle lobby, eggs and Masterchef achievement fixes | |
| 11/24/2025 | Patch #11 | Friend battles (real-time 1v1) | |
| 11/12/2025 | Patch #10 | End of the Halloween event | |
| 10/29/2025 | Bugfix: items, champion challenge | Item fixes; champion challenge crowns | |
| 10/28/2025 | Patch #9 | Halloween event, Hall of Fame, all Rare and Heroic items unique | |
| 10/23/2025 | Price set to $19.99 (final price) | ||
| 10/02/2025 | Bugfix: font size, weapon hover | Difficulty font and weapon hover fixes | |
| 10/01/2025 | Patch #8 | Normal, Hard and Very Hard difficulties; balance changes | |
| 09/15/2025 | Roadmap for the rest of Early Access | ||
| 09/12/2025 | Bugfix: item rarities | Fix for upgrading Rare items to Golden | |
| 09/10/2025 | Bugfix: additional strikes | Additional strikes and Rusty Plate fixes | |
| 09/09/2025 | Patch #7 | Mid-run saving, Kingmaker item balance | |
| 08/17/2025 | Patch #6 | Kingmaker item balance, RNG challenges reworked | |
| 08/06/2025 | Patch #5 | Item banishes, drop rate tuning, battle step mode | |
| 07/31/2025 | Hotfix: Kingmaker balance | Explosive Fish and Energy Drain changes, anti-cheat | |
| 07/21/2025 | Patch #4 | First run buff, replay fixes | |
| 07/21/2025 | Patch #3 | Graveyard spawning, item tags; Patch #2 re-added | |
| 07/19/2025 | Hotfix: challenge screen freeze | Patch #2 rolled back while a freeze was fixed | |
| 07/19/2025 | Patch #2 | First run adjustments (Leshen), item and replay fixes | |
| 07/19/2025 | Patch #1 | Early fixes, balance tweaks, localization pass | |
| 07/17/2025 | Early Access release | ||
| 06/09/2025 | Early Access release date announced: July 17th, 2025 | ||
| 05/31/2025 | Kingmaker beta test (until June 8th, 2025) | ||
| 05/28/2025 | Separate demo page on Steam | ||
| 05/10/2025 | Second Swampland beta test (until May 19th, 2025) | ||
| 02/21/2025 | Steam Next Fest demo with Kingmaker; the Woodland Abomination can now be defeated (no more high score) | ||
| 02/11/2025 | Hooded Horse announced as the publisher | ||
| 01/27/2025 | Kingmaker beta test (until February 2nd, 2025) | ||
| 01/18/2025 | Swampland beta test (until January 24th, 2025) | ||
| 01/13/2025 | Demo Patch #8 | Balance patch; Beggars CAN be choosers fixed | |
| 12/20/2024 | Demo Patch #7 | Mini bosses, Mythic items, Wishing Well, Fairy Queen, Powder | |
| 10/27/2024 | Demo Patch #6 | Settings menu revamp, bug fixes | |
| 09/27/2024 | Demo Patch #5 | Waypoints, overworld biomes, item compendium | |
| 09/04/2024 | Demo Patch #4 | Initiative keyword, new speed items, better event spawns | |
| 08/11/2024 | Demo Patch #3 | Fortune Teller and Cauldron events, Diamond rarity | |
| 06/25/2024 | Demo Patch #2 | 0.2.29 | Itemset recipes, bigger world, boss balance |
| 06/10/2024 | Demo Patch #1 | 0.2.26 | Mouse controls, reroll mechanic, faster battles |
| 05/26/2024 | Patch 0.2.20 | 0.2.20 | Cloud saves, 5 new itemsets, 6 new items |
| 05/20/2024 | Patch 0.2.9 | 0.2.9 | New event: Patchwork Artist; Hero's set nerfed |
| 05/15/2024 | Patch 0.2.8 | 0.2.8 | Initiative keyword removed; crowns trigger on attack, armor and speed |
Early Access
Bugfix 0.9.45
Released 10/21/2026
This is a bugfix update, it fixed:
- Cauldron achievement not being awarded
- Explosive talisman not triggering as a defender in kingmaker
- Pumpkin pie steal interaction with attack multipliers
- Earring box not working with all earrings
- Small kazoo sometimes not working correctly
- Removed sanguine gemstone itemset
- Arcane cloak triggered in the backpack
- Fixed some problems with tutorial buttons
- Friend battle desync if you fought pumpking jack
- Raised the caps for fatigue to trigger. Especially the fatigue that could trigger because of too many item triggers. The game now speeds up first instead of triggering fatigue that early.
- Reworked fatigue. It now works like a sudden death where no other items triggers
Patch #16
Released 10/16/2026
This patch celebrates the spooky season by bringing back the miniboss, enemies, items and a halloween themed skin from last year.
There's also new items and QoL changes. Progress on the 1.0 content is just about done but we will port it to a few other platforms as well so there'll be some delay before it's out. I think we have time for one more patch before then, if there's anything specific you'd like to see, let us know 🙂
- 15 new items (Small Kazoo, Petrified Root, Oily Cloak, Granite Gemstone, Lightspeed Hourglass, Frost Booster, Blackbriar Strike, Miniature Armor, Woodcutter's Boots, Thieves' Tome, Mandrake Root, Plague Mask, Berserker's Mark, Ironstone Shackles, Double-plated Shield)
- 3 new itemsets (Golden Jigsaw, Ironbark Crest, Woodcutter's Regret) and 1 new weapon mod (Frozen Spork)
- 4 new weapons (Thorn Dagger, Glacial Spoon, Butcher's Cleaver, Stoneshield Greatsword)
- After the first itemset is found, hints to new itemsets will show up on item hover
- Banishes are added to the Gauntlet. In the Gauntlet, 1 banish re-rolls the whole bag instead of just 1 item
- In the Gauntlet, after defeating the Shadow Knight once and having encountered him a second time, his build is visible on all stages of the Gauntlet so you can know what he has and plan around it
- Removed the option to "fight boss early" in the gauntlet
- Difficulties have been renamed Easy -> Normal -> Hard with the first two, Easy and Normal being available by default. This is a cosmetic change only, what they do while playing is unchanged (Easy difficulty has the same modifiers as the previously named Normal difficulty etc)
- When playing with keyboard, keys 1-5 can be used as shortcuts to control battle speed
- Added an exit button to end a replay immediately
- Reduced world generation time
- Banishing multiple items from the same chest is faster
- Uploaded champions are now saved locally. Loading your saved champions (after the first time) on the new patch should be significantly faster
- Raccoons prioritize stealing food items 😄
- Keywords on enemies are written from their perspective and keyword explainers are visible when hovering enemies in mapmode
- Bosses' very hard item is viewable in the compendium
Items changes
For item changes we reworked some weak/lesser used items. We nerfed Explosive Fish to 1 trigger, it was not the strongest build in the game but it was up there and very easy to make by just picking common foods. We also wanted to nerf the book build, it looks like we hit it twice by nerfing arcane bell and removing music tome but we also added small kazoo, which has a similar effect to music tome. We hope this change still keeps tomes playable and hopefully in a few different ways, arcane bell + arcane cloak gave such a huge reduction previously that there was no reason to pick the other arcane items and most book builds looked the same.
- Gilded Edge: On Hit: If you have less than 15 gold, gain 1 gold -> Battle Start: Gain 1 gold
- Ice Bucket: Battle Start: Restore 5 health and gain 1 freeze -> 1 base attack + Battle Start: Gain 1 freeze
Arcane Bell: Battle Start: Decrease all countdowns by 2. Symphony -> Battle Start: Decrease a random countdown by 2. Symphony
Time Bomb: Exposed: Deal 1 damage. Turn start: This item gains 2 damage -> Exposed: Deal 3 damage for each turn taken this battle
Frostbite Shard: If the enemy has freeze, temporarily gain 3 attack -> Turn Start: If the enemy has freeze, gain 1 attack
- Ice Tomb: Turn Start: If you have no armor, gain 3 armor and 1 freeze -> Turn Start: Gain 3 armor and 1 freeze
Bramble Vest: The first time each turn you gain thorns, restore that much health -> 6 max health + The first time you gain thorns, restore that much health
Soap Stone: First Turn: Spend 1 speed to temporarily gain 4 attack -> First Turn: Your strikes deal 4 additional damage On Hit
Frostbite Armor: The enemy's first strike deals double damage, afterwards they gain 5 freeze -> Battle Start: Give the enemy 1 additional strike and 3 freeze
- Saltcrusted Crown: 8 max health -> 10 max health
- Explosive Fish: Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times -> Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage
- Iron Chain: Exposed & Wounded: Gain 1 attack -> Exposed & Wounded: Gain 3 attack
Lifesteal Scythe: On Hit: If the enemy doesn't have any armor, restore health equal to your attack -> On Hit: If you deal damage to the enemy's health, restore that much health
Lifeblood Spear: Whenever your restore 3 or more health, gain 1 attack -> The first time you restore 10 or more health, gain 6 attack
- Sword of Pride: 5 attack, 5 armor, 5 speed -> 6 attack, 6 armor, 6 speed
- Removed the 4 Gemstones (Ruby & Citrine Gemstone's effects were passed on to Granite Gemstone & Lightspeed Hourglass respectively)
- Removed Music Tome
- Removed itemset Ironstone gem
- Spiritual Balance moved to the next area
- Light-weight tunic moved to the next area
- Sword talisman triggering on self damage -> Fixed
- Purelake Chalice: Name change -> Purelake Earrings
- Silverscale Gauntlet: Name change -> Fishhook Earrings
- Cleansing Edge: Name change -> Clearspring Edge
- Hero's Crossguard: Name change -> Silver Arrow
- Sword Talisman: Name change -> Explosive Talisman
- Soap Stone: Name change -> Shark tooth
- Ice Bucket: Name change -> Frozen Snowflake
Bugfix 0.9.23
Released 08/05/2026
This is a bugfix mainly to address an issue with the Doomsayer event in Kingmaker that has caused the Champion pool to become very big and matches for live champions to come very slowly. I added some other minor fixes as well.
- Doomsayer rolls into a new live champion instead of a generated one
- Close inventory and mapmode with "B" on controls
- Visual bug when using the golem before Ironstone Jailer
- Starcry blade & Soaked blade keeps their oils & edges after upgrade
- Arcane Quill nerfed -> 1 additional strike per trigger
- Soaked Blade nerfed -> 1 base attack
- Instant Friend not upgrading eggs in inventory
- Completing a weapon mastery shows with a gold border (in the compendium only for now)
- Secret items are shown in the compendium "Event" filter after they've been obtained once (starting from this patch)
- Changed some boss loadouts in the gauntlet to make them more even power level
Patch #15
Released 07/11/2026
Gauntlet
The Gauntlet is a fast-paced game mode designed to test your adaptability. You'll choose between a handful of predetermined paths, forcing you to make the most of limited options.
Battle your way through 6 new bosses, each with several possible item loadouts that change from run to run. Every item you've unlocked from previous areas is available from the start, you'll also encounter brand-new events that are exclusive to the Gauntlet.
The Gauntlet is now available as a standalone experience after defeating the Swampland Hydra. It will be fully integrated into the main story with the 1.0 release, currently planned for later this year.
Weapon Mastery
With weapon mastery you can track your progress with different weapons. The three masteries on display are awarded for completing Very Hard difficulty, becoming a champion in Kingmaker and completing the Gauntlet with the weapon.
- 5 new items (Light-weight Tunic, Tiny Mushroom, Swiftstrike Bolas, Beetle Mask, Spiked Earring)
- 5 new weapons (Purelake Axe, Dry Blade, Soaked Blade, Unnamed Sword, Starcry Sword)
- Doomsayer event can now reroll champions as well
- Mapmode can be opened from within chests
Items changes
- Vampire Crest: Woodland Yellow -> Swampland Blue
- Spore Greatsword: Swampland Yellow -> Swampland Blue
- Stormcloud spear: Swampland Blue -> Swampland Yellow
- Mist Armor: Heroic -> Rare
Pinecone Breastplate: Battle Start: If your health is full, gain 1 thorn at Turn Start for the rest of battle -> Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle
Bugfix 0.8.85
Released 06/17/2026
- Cherry steak vs Cherry steak created matches that lasted forever so we've reworked it's ability
- Adjusted effect: Battle Start: If your health is full, deal 1 damage 5 times. Otherwise gain 10 armor instead
Bugfix 0.8.84
Released 06/12/2026
- Combustible Lemon was stronger that we anticipated, it has been nerfed 🙂
- Adjusted effect: Battle start: Gain 1 acid. At the start of your third turn, deal damage equal to your acid
Patch #14
Released 06/11/2026
This patch introduces some new items and reworks many cauldron items that we thought were lackluster. In doing this we've removed the hardboiled egg and it's combinations, we thought it was a bit convoluted to get and the combinations except for Crème Brûlée were not that good or interesting. We still have some room left in the compendium to add a few items per bundle, if you have some interesting ideas for an item you'd like to see, let us know!
We're still working towards the Darkland beta but we're are not there just yet.
- There will be a new PvE mode coming in July, look out for it 🙂
- PS. Yes this patch will come to GOG as well, sorry for skipping the last patch
- 7 new items, 2 new weapons, 1 new itemset
- Added map zoom to all control schemes
- Hardboiled egg removed
- Renamed Icicle Spear to Frostbite Dagger and removed the original Frostbite Dagger
- Removed Slime Heart
- Fixed Golem Scepter upgrading the wrong item
- Fixed Scrying pool out of options
- Grindstone Club boon now stays on cauldron weapons and weapon modifications
- Reworked challenge "Don't judge a book by its rarity
- Fixed some issues with event hover in mouse only mode
- Fixed an issue in kingmaker where the pool of champions would be empty and display "No Internet
Items changes
- Deepsea Wine: Give 1 riptide -> 2 riptide
- Petrified Chestnut: Gain 6 thorns and 6 armor -> 10 thorns and 10 armor
- Roasted Chestnut: Gain 4 thorns -> 5 thorns
- Rock Candy: Gain 15 armor, 30 if full health -> 20 armor, 50 if full health
- Lightning Whip: Gain 1 additional strike -> 2 additional strikes
- Bloody Steak: Restore 10 health and gain 5 armor -> 10 health and 10 armor
- Explosive Arrow: Deal 2 damage -> 3 damage
- Brittlebark Buckler: 12 base armor -> 15 base armor
- Soap Stone: Spend 2 speed -> 1 speed
- Mushroom Soup: Gain 1 poison and restore 2 health -> 2 poison and 5 health
- Fortified Gauntlet: Gain 1 armor -> 2 armor
- Mineral Water: Gain 3 armor for each effect -> 5 armor
- Trail Mix: Same effect, reworded to - Battle Start: Deal 1 damage 3 times and gain 1 thorn 3 times
Silverscale Melon: Now only gives riptide if effect is cleared - Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide
Poisonous Durian: New effect - Battle Start: Gain 2 poison. Whenever you take damage from poison, gain 3 thorns
- Blood Orange: New effect - Battle start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
- Honey Mead: New secondary effect - Wounded: Restore health to full and restore 1 health at turn start for the rest of battle
- Marble Mushroom: New effect - Turn Start: Gain 1 poison and 3 armor
- Rock Roast: Removed effect - 5 health 5 base armor instead
- Combustible Lemon: New effect - Battle start: Gain 1 acid. Deal damage equal to your acid 2 times
Limestone Fruit: New effect - Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Cherrytree Branch: New effect - Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this triggers by 1 each turn
Granite Cherry: New effect - Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, gain 1 armor
Toxic Cherry: New effect - Battle Start: Deal 1 damage 2 times. Whenever a bomb deals non-weapon damage, give the enemy 1 poison
- Rocksalt Sword: New effect - On Hit: If your health is full, gain 3 armor
- Renamed Granite Cherry -> Cherry Steak
- Renamed Deepsea Wine -> Crimson Fish
- Renamed Spiny Snapper -> Spiny Fish
- Renamed Cherry Blade -> Cherrytree Branch
- Renamed Toxic Cherry -> Twin Mushroom
Bugfix 0.8.81
Released 05/21/2026
- Fixed a bug where Traditional Chinese was not selectable
Bugfix 0.8.80
Released 05/01/2026
- Fixed a bug with duplicate diamond items
Patch #13
Released 03/30/2026
Controls options
It is now possible to play He is Coming with new controls, "Mouse only", "Keyboard only" as well as "Mouse + Keyboard" which has been the default and only option until now. Feedback on these controls is greatly appreciated, let us know what you like and dislike about it and we'll adjust it to be more intuitive if needed.
Tome rework
We've seen feedback that tomes feels weak and bad to use. Our vision for them was to be an effect that triggers later in the game but has potential to swing the match, not an ongoing value engine like the plethora of "Turn Start" items already in the game. So we've increased the countdowns and made the effects more powerful. With this change we also shifted all tomes to rare rarity and made a new rare event where you can choose 1 of the 3 arcane items to enhance your tomes.
Not many balance changes apart from the tomes this time around, for next time we'll take a look at underperforming items and see which ones need a little boost.
- Tomes reworked
- Cookbook removed
- Tome of the Hero removed
- Arcane shield removed
- Glasses of the hero removed
- Arcanomancer event added
- New item - Serpent Tome
- New item - Death tome
- Arcane bell - Common -> Rare
- Arcane bell - Decrease countdown by 1 -> 2
- Serpent Lyre - Common -> Rare
- Serpent Lyre - 2 poison -> 4 poison
- Arcane Cloak - Mythic -> Heroic
- Cactus cap - Heroic -> Rare
- Citrine Gemstone - 0 base speed -> -5 base speed
- Perfect iceblade - No ability -> You cannot gain freeze
- Arcane Wand - Deal 2 + 1 per tome -> Deal 1 + 2 per tome
- Vampiric Stasis fixed to work with multiple stun
- Lightning rod fixed to work with multiple stun
- Fixed duplicate sets from item swapping
- Fixed duplicate ring effects from golem scepter
- Turtle not immediately losing his armor
- Melon sangria not triggering for some statuses
- Blood Rune, Echo Rune, Iron Rune now only trigger inventory items, not sets
- Weapon modifications can no longer be rerolled with the fairy
- Missing rare events added to scrying pool
- Fixed Banished weapons appearing again
- Fixed double ui when pressing escape on an event
Bugfix 0.8.73
Released 03/13/2026
More bugfixes from the latest patch, thanks for reporting.
- Galestrike rapier lost 3 speed instead of 1
- Ironstone bow set attack to 0
- Missing sound effect picking up items into backpack
- Kingmaker replay could differ
- Equipping a weapon mod could re-equip the wrong edge
- Broken winebottle did not trigger
- Prompt to equip Liferoot staff did not show up
- Wishing well boon "Double up" did not work
- Challenge "Big spender" did not count money spent on re-rolls
- Gold/Diamond items in backpack was downgraded upon save reload
- Liferoot dagger gave 2 atk instead of 5
Bugfix 0.8.72
Released 03/06/2026
Bugfixes for the following things
- Rerolling weapons with fairy did not offer weapon mod
- Bloodmoon strike set did not trigger with Liferoot dagger
- Ferryman did not excludes rare islands after you visited them
- Well well well challenge now trigger by just visiting the Wishing Well
- Mythic items from Lost Child did not display their descriptions
- Hidden dagger not working correctly
- Changing edge with the Double up boon did not work
- Using the cauldron with a weapon mod equipped did not work
Patch #12
Released 03/04/2026
This patch has been a long time coming, we just could not stop adding stuff to it. The wait until the next patch, which will focus on adding mouse only & keyboard only controls, will not be as long.
Woodland update
We've given woodland a visual update, making all biomes more distinguishable as well as assigning a featured event to the 3 regular biomes where Merchants only spawn in the Rocky Plains, golems only spawn in Flower Fields and cauldrons only spawn in Pine Barrens. All rare events also got their own biomes making them stand out more.
Backpack
Players have been asking for a backpack since forever but we've been hesitant, making tough decisions with your limited inventory space is a core mechanic of the game which we like. We don't want players hoarding every item but we also understand it can feel bad to constantly throw away items.
This patch adds 1 non-combat backpack slot (2 if you upgrade it with the Shepherd event!). This still keeps most of the hard prioritization intact while adding an avenue for future planning. The slot can be used to store a rare item from a merchant you intend to use later, temporarily swap out an item countered by the next boss or simply store components for golem or cauldron.
Weapon Modifications
A new weapon type that is acquired like an itemset. Each modification has two different weapons as their components and are unlocked by equipping the weapons one after the other, in any order. So to get Weapon Mod C you could equip:
- Weapon A -> Weapon B = Weapon Mod C
- Weapon B -> Weapon A = Weapon Mod C
- 3 new weapons - Iron Flail, Conductor's Baton, Golem Scepter
- 2 new items - Oakheart Shield, Caustic Rose
- 1 new itemset - Agaric Armor
- Added 8 weapon modifications (Boom Spear, Brittlebark Blade, Perfect Iceblade, Spear of the hero, Pacifist Trident, Liferoot Dagger, Stonesnake Sword, Bloodlord's Whip, Galestrike Rapier)
- 4 removed items - Clearspring rose, Blackbriar armor, Featherweight greaves, Granite crown
Events
- New woodland event: Lost Child - Help her to get a mythic item
- New swampland event: Golden Pig - Catch him to get a gold boon
- New woodland & swampland event: Beekeeper - Sells honey items
- New woodland & swampland event: Hammer Smith - Sells more banishes
- Reworked woodland & swampland event: Wishing well - Now it grants upgrades to other events for the rest of the run
- New event for all areas: Shepherd - Upgrades your backpack
- New kingmaker event: Doomsayer - Lets you reroll a non-champion opponent
Misc
- Increased the odds of finding rare events in the crystal ball
- Previously 1 woodland miniboss was present during each run, now all 3 are spawned in
- Items can be freely moved to any itemslot (including empty ones)
- Removed broken bridges
- Muscle potion moved to Swampland Red kingmaker bundle
- Sangune morphosis + Vampires tooth triggers correctly
- Clearspring spirit very hard item changed from sinful mirror to clearspring opal
- Woodland Abomination 0 base attack -> 2 base attack
- Changed Blackrock Battlefields target event from Weapon Pile to Forge in Kingmaker
- Scrying pools gives 2 options instead of 1
- Cursor snaps to events in map mode
- Map mode control is a toggle instead of hold
- Waypoint display biome names
- Weapon piles now only gives rare or heroic weapons
- Potions and their elixir upgrades are considered the same item. Meaning duplicates of non-common versions cannot drop and both versions works for fullfilling set bonuses
- Stuns gotten in between strikes now apply directly instead of buffering until next turn
- Added anvils & racoons to junksmith biome in kingmaker
Using an anvil after adding a second edge with junksmith only replaces the previous anvil edge, the junksmith edge stays intact
Swapped the rewards in the bosslist for beating a boss on hard & very hard. Hard now gives the lore and very hard gives amount of wins. Both now require 1 victory against that boss on that difficulty to unlock
- Removed brittlebark bow from brittle bark blessing set
Items changes
- Blackbriar Blade - Base attack 2 -> Base attack 1
- Lemontree Branch - Base speed 4 -> Base speed 3
- Blackbriar Bow - Base attack 4 -> Base attack 3
- Swiftstrike Cloak - Base speed 0 -> Base speed 2
- Boom Stick - Base attack 2 -> Base attack 1
- Boom Stick - On Hit: Deal 1 damage -> On Hit: Deal 2 damage
Broken Winebottle - Wounded: On your next turn, keep striking the enemy until they're wounded -> Wounded: Restore 4 health and gain 4 additional strikes
Leather Waterskin - Exposed: Gain 2 purity for each equipped water item -> Exposed: Gain 1 purity for each equipped water item
- Frying Pan - Exposed: Gain 2 additional strikes -> Exposed: Gain 3 additional strikes
- Featherweight Helmet - 0 base speed 0 base attack -> 3 base speed 1 base attack
- Featherweight Helmet - Battle start: Spend 2 armor to gain 3 speed and 1 attack -> Battle start: Lose 3 armor
- Featherweight Helmet - Featherweight Helmet -> Featherweight Greaves
- Featherweight Armor - Turn Start: If you have more speed than the enemy, spend 1 speed to temporarily gain 3 attack until the end of the turn -> - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor
- Blood rune - Added sanguine tag
- Sinful mirror - Added water tag
Bugfix: friend battle, eggs, achievement
Released 11/25/2025
- Fixed more than 2 people joining the same lobby
- Fixed eggs showing up as empty in swampland
- Fixed Masterchef achievements still not triggering
- Fixed typing game name on steam deck
- Fixed old items showing up in friend battle bundle screen
Patch #11
Released 11/24/2025
This update brings a different kind of confrontation to Kingmaker, the sort you can’t prepare for by theory alone.
Until now, every fight lived in its own little bottle: builds saved, uploaded, preserved, and faced long after the person behind them had stepped away from the screen. It worked, in the way museum pieces work, but it also left a quiet gap. You never felt the pressure of someone making decisions at the same time you were making yours.
Real-time 1v1 battles step into that gap. Two players, one seed, and a set of choices that begin together but drift apart as soon as the run starts to breathe. You move through five stages, each one its own small test, until one of you reaches three wins.
What you get is simple: Just the steady back-and-forth of two people trying to outthink each other with whatever their run happens to give them.
Now let's get into the details.
New Feature: Real-Time 1v1 Battles
This update introduces a major new way to play: real-time 1v1 battles. Until now, all encounters in the PvP mode, Kingmaker, have been asynchronous, where players faced uploaded builds rather than each other directly.
With this update, you can now challenge a friend and try to outsmart each other in real-time. Challenge your friend to a friendly or unfriendly duel to see who comes out on top.
Both players start from the same seed, but the path you take and the choices you make will decide the outcome. Battle your friends in 5 stages, where the first player to win 3 battles takes home the victory.
If you have any feedback on the mode or features you'd like to see added to it, please let us know!
- Added Friend Battle gamemode
- Re-added eggs to Kingmaker
- Leshen & Abominations have items on very hard difficulty
- Fixed MasterChef steam achievement not triggering
- Horses now trigger waypoints
- Junksmith no longer allows duplicate of the same edge
Campfires in fog of war now light up in a smaller radius around tiles explored by the player rather than lighting up all over the whole map
Item changes
- Added item - Hard-boiled egg
- Serpent Dagger: New effect -> On hit: Give the enemy 2 poison
Melon Wine: New effect -> Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Purelake Armor: Exposed: Remove 1 purity to gain 8 armor -> Exposed: Remove 1 purity to gain 5 armor and 2 purity
Melonvine Whip: On Hit: Decrease 1 random status effect -> Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Frostbite Greaves: Battle Start: Give the enemy freeze equal to your speed -> Battle Start: Give the enemy freeze equal to half your speed
- Frostbite Greaves: 1 base speed -> 2 base armor
- Acidic Witherleaf: Battle Start: Give the enemy acid equal to your speed -> Battle Start: Give the enemy acid equal to half your speed
- Acidic Witherleaf: 0 base speed -> 2 base armor
- Horned Melon: Battle Start, Exposed & Wounded: Decrease 2 random status effects by 1 and gain that much thorns -> Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thorns
- Marble Mushroom: Battle start: Gain 3 poison -> Battle start: Gain 6 armor and 3 poison
- Marble Mushroom: 6 base armor -> 0 base armor
- Rocksalt Sword: Turn Start: If your health is full, gain 1 additional strike -> Turn Start: If your health is full, gain 1 additional strike and 2 armor
- Rocksalt Sword: 2 base armor -> 0 base armor
- Rock Roast: New effect -> Battle Start: If your health is full, gain 5 armor and 5 max health
- Rock Roast: 6 max health 6 base armor -> 6 max health 0 base armor
- Horned Melon: Name change -> Melon Seeds
- Melon Wine: Name change -> Melon Sangria
- Mushroom soup: Added sanguine tag
- Blood rune: Fixed a bug where it would not trigger for champions
Patch #10
Released 11/12/2025
This patch means the end of the halloween event (bye bye Explosive Pumpkin), thank you to everyone who participated!
Not many other changes this time around. We're working on a big patch that will also be out this November that adds a new gamemode among other things, look out for it!
Changes
- Halloween event removed
- Bugfix player getting stuck in graveyard
- Bugfix chosing end run -> new run after a kingmaker run not working properly
Bugfix: items, champion challenge
Released 10/29/2025
Changed 0 / 1 crown for accepting / declining champion challenge to 1 / 2 crowns.
Patch #9
Released 10/28/2025
This patch celebrates the spooky season with a new miniboss, enemies, items and a limited time only skin. The halloween event will be live for around 2 weeks!
This patch also contains some other major changes we've wanted to do for a while.
Unique keyword
We've decided to make all rare/heroic items (blue/purple rarity dot) into unique by default, meaning if you already own a copy of an item, you can not find a duplicate of that item. We've overtime had to make more and more rare/heroics into unique for balance, this change makes it easier to keep track of which items you can get duplicates of and which you can't. With all items above common being unique, no exceptions, we've also removed the tag visually. We've taken the chance to buff many of the underperforming rare/heroics that were previously not unqiue and we've reworded the few common items that were unique so that they can be upgraded into gold/diamond by the golem. However we're not doing this solely for balance, we think this will improve build diversity and make players consider to use items they've not used before. Previously, if you had an armor build with 40 base armor and the "Chainmail Armor" item that regains all your base armor as your best item, the next best in slot item you'd look for is of course another "Chainmail Armor", no other item can compete with that. This meant that the next best item for most builds would always be another copy of their current best item.
Of course it's fun to win, and the point of the game is to find synergies that make you feel powerful and stomp the competition, we don't want to get away from that or water down the experience, but we think the play pattern of looking for what other items can fit your build instead of rerolling merchants and hoping for good RNG for a duplicate will be more enjoyable in the long run.
Trigger twice
Items that said "Bomb items trigger trice" or "Ring items trigger twice" etc was not able to multiply together how players expected them to. We've changed that so that all such items say "Your bomb items trigger 1 additional time" etc to make them more easily understandable and now they all add their additional triggers independently, making them stack together.
Hall of Fame
When a champion collects 10 wins they will be retired and enter the "Hall of Fame".
Getting a champion into the hall of fame will grant you an additional reward, they will be saved under their own tab in your list of champions and they will also be show to other players in a global hall of fame list. The reason we're doing this, other than giving kingmaker players a goal to aim towards, is for balance purposes.
There was previously no cap to how many wins a build could get which meant that some builds got the perfect setup and got 50+ or even 100+ wins, greatly accelerating the speed of which meta on new patches got stale. The 100 people that lost against a supercharged version of build X would feel that the meta was full of build X even though it was in some cases just a few instances of that build that got a huge amounts of wins and overstayed their welcome in the pool. This change will self-regulate to take overperformers out of the pool and speed up the rotation of builds going in and out, which we hope increases diversity of opponents you'll face.
Without the cap players were also more incentivized to go for the same highroll build again and again, since uploading even one of those champions would yield many more crowns than trying to be flexible and get up more but weaker champions. That is fine if that's how some players find their fun, but it's not a playstyle we want to reward mechanically.
- Added halloween event
- All rare/heroic items are now unique by default
- Added the Hall of Fame
- Moved the eggs to their own event (disabled in Kingmaker until next patch)
- Changed Junksmith from copying an item to allow 2 edges on a weapon
- Removed Beekeeper event from kingmaker
- Choosing to fight a champion gives no crowns by default, you only earn crowns for wins your champion gathers
- Added new biomes for rare events in kingmaker
- Fixed swampland starting on last chosen difficulty instead of normal
Items changes
- Featherweight Greaves - Changed effect: Whenever you lose speed, restore that much health
- Briar Greaves - Changed effect -> Whenever you lose armor, gain 1 thorn
- Iron Shrapnel - Buffed -> Battle start: Deal 4 damage to the enemy, if they don't have armor, tripple the damage dealt
- Vampire's Tooth - Changed effect -> If you have exactly 1 sanguine item, it triggers 1 additional time
- Fungal Cloak - Heroic -> Rare
- Mushroom Soup - Changed effect - > Turn Start: Gain 1 poison and restore 2 health
- Melon Bomb - Changed effect -> Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1
- Liferoot Hammer - Changed effect -> Turn Start: If you have regeneration, gain 1 additional strike
- Marbled Stonefish - Changed effect -> Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has
- Honey Mead - Buffed -> Wounded: Restore health to full
- Mineral Water - Changed effect -> Battle Start: Decrease all your status effects by 1 and gain 3 armor for each removed status effect
- Boiled Ham - Changed effect -> Battle Start, Exposed & Wounded: Decrease a random status effect by 2
- Frostbite Greaves - Changed effect -> Battle Start: Give the enemy freeze equal to your speed
- Frostbite Greaves - Rare -> Heroic
- Frostbite Claw - Buffed -> If the enemy has freeze, temporarily gain 3 attack
- Iceblock Shield - Common -> Rare
- Swiftstrike Cloak - Buffed -> Battle Start: Gain 1 additional strike
- Chainmail Armor - Buffed -> Removed -1 base attack
- Royal Helmet - Buffed -> Exposed: If you have more than 20 gold, gain 20 armor
- Royal Helmet - Nerfed -> Removed 1 base armor
- Frostbite Armor - Buffed -> The enemy's first strike deals double damage, afterwards give the enemy 5 freeze
- Frostbite Armor - Nerfed -> Removed 2 base armor
- Bramble Vest - Changed effect -> The first time each turn you gain thorns, restore that much health
- Cracked Bouldershield - Buffed -> Exposed: Gain 10 armor
- Explosive Surprise - Buffed -> Exposed: Deal 8 damage
- Firecracker Belt - Buffed -> Exposed: Deal 1 damage 5 times
- Double Explosion - Changed effect -> The first time the enemy takes damage from a bomb, double it
- Basilisk Scale - Buffed -> Battle Start: Gain 6 armor and 6 poison
- Royal Horn - Changed effect -> Battle Start: Gain 1 gold. Symphony
- Royal Horn - Common -> Rare
- Serpent Lyre - Nerfed -> Exposed: Give the enemy 2 poison. Symphony
- Serpent lyre - Removed unique
- Arcane bell - Removed unique
- Explosive Arrow - Nerfed - > Turn Start: If the enemy doesn't have any armor, deal 2 damage
- Explosive Arrow - Heroic -> Rare
- Marshlight Lantern - Buffed -> Exposed: Lose 5 health and gain 15 armor
- Purelake Armor - Buffed -> Exposed: Remove 1 purity to gain 8 armor
- Forge Gauntlet - Buffed - > 2 base attack
- Forge Gauntlet - Nerfed -> Battle Start: Give the enemy 6 armor
- Arcane Shield - Nerfed -> Whenever a countdown effect triggers, gain 2 armor
- Purelake Tome - Buffed -> Countdown 2: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown
- Silverscale Greaves - Buffed -> Battle Start: If you have more speed than the enemy, give them 3 riptide
- Silverscale Greaves - Nerfed -> Removed 1 base speed
- Friendship Bracelet - Buffed -> Battle Start: The enemy loses 2 attack
- Friendship Bracelet - Nerfed -> -2 base attack
Featherweight Armor - Changed effect -> Turn Start: If you have more speed than the enemy, spend 1 speed to temporarily gain 3 attack until the end of the turn
- Acid Mutation - Nerfed -> While you have acid, temporarily gain attack equal to acid
- Echo Rune - Rewording: Wounded: Trigger a random battle start item
- Blacksmith Bond - Rewording: You can activate Exposed 1 additional time per battle
- Kindling Bomb - Rewording: Battle Start: Deal 1 damage to the enemy and increase the damage of your next bomb that triggers by 3
- Twinfuse Knot - Rewording: Your bomb items trigger 1 additional time
- Chainlink Medallion - Rewording: Your On Hit effects trigger 1 additional time
- Hero's Crossguard - Rewording: First Turn: Your On Hit effects trigger 1 additional time
- Stillwater Pearl - Rewording: Riptide can activate 1 additional time per turn
- Iron Rune - Rewording: If you have exactly 1 item with exposed, it triggers 1 additional time
- Arcane Lens - Rewording: If you have exactly 1 tome equipped, it triggers 1 additional time
- Powder Keg - Rewording: If you have exactly 1 bomb item, it triggers 1 additional time
- Grand Tome - Rewording: Countdown 10: Trigger all your other tomes
- Highborn - Rewording: Your Ring items trigger 1 additional time
- Twin Blade - Rewording: Turn Start: Gain 1 additional strike
- Citrine Ring - Rewording: Battle Start: Spend 5 speed to gain 1 additional strike at turn start for the rest of the battle
- Swiftstrike Stag - Rewording: Turn Start: Swiftstrike Stag gains 2 additional strikes
- Bloodlord's Axe - Rewording: Battle Start: Steal 5 health from the enemy
- Lightspeed Potion - Rewording: Battle Start: Restore 1 health for each speed you have
- Lightspeed Potion - Removed unique
- Lightspeed Elixir - Rewording: Battle Start: Gain 1 max health for each speed that you have then restore that much health
- Lightspeed Elixir - Removed unique
- Lifeblood Helmet - Rewording: First Turn: Restore 1 health for each damage dealt by your strikes
- Lifeblood Helmet - Removed unique
- Silver Anchor - Name change: Silverscale Anchor
- Frostbite Claw - Name change -> Frostbite Shard
- Lifeblood Burst - Name change - > Lifeblood Bomb
- Hydra's Eyeball - New item
- Leshen's Shovel - New item
- Bomb Bag - Removed item
- Ironstone Bracelet - Removed item
- Plated Greaves - Removed item
- Druids Cloak - Removed item
- Flameburst tome - Added bomb tag
Bugfix: font size, weapon hover
Released 10/02/2025
- Fonts for difficulty displayed incorrectly
- Hover box for weapon in game over screen displayed incorrectly
- Sword of pride did not have updated stats
Patch #8
Released 10/01/2025
We've heard a lot of feedback on the game being too difficult and punishing at times, this patch adds more ways to choose the right challenge for you, we hope there's something for everyone.
Normal difficulty: Start with 20 health, each day have more steps, increased chance to find gold & diamond items.
- Hard difficulty: Start with 10 health, no added bonuses.
- Very hard difficulty: Start with 10 health, bosses are more powerful, nights are longer.
- Added two new difficulty modes in singleplayer
- Fired up buff removed
- Added achievements for hard & very hard difficulty
- Gold & Diamond chest have been removed from kingmaker. This is to balance variance between players and runs and lower the highroll ceiling required to compete with champions
- Banishing a weapon rerolls into a new weapon
- Fixed a bug where fighting the boss with 0 steps left would skip 1 extra day
- Fixed a bug where hidden dagger amounts would not save during exit
- Fixed a bug where kingmaker matches would not end
- You can no longer face your own champion
Items changes
- Candied Nuts: [Battle Start: Gain 3 thorns. Thorns deal double damage] -> [Thorns deal double damage]
- Crimson Cloak: [Whenever you take damage, restore 1 health] -> [Whenever you lose health, restore 1 health]
- Assault Greaves: [Whenever you take damage, deal 1 damage] -> [Whenever you lose armor, deal 1 damage]
Brittlebark Armor: [Whenever you take damage, take 1 additional damage] -> [Whenever you lose health, take 1 additional damage]
- Blackbriar Armor: [Whenever you take damage, gain 2 thorns] -> [Whenever you lose armor, gain 2 thorns]
- Featherweight Edge: [On Hit: Convert 1 speed to 1 attack] -> [On Hit: Convert 2 speed to 1 attack]
Lifeblood Burst: [Whenever you restore 3 or more health, deal 3 damage] -> [Whenever you restore 5 or more health, deal 5 damage]
- Primordial Soup: [Acid removes health as well] -> [If the enemy has no armor, acid removes health instead]
Saffron Feather: [Turn Start: Spend 1 speed to restore 2 health] -> [Turn Start: If your health is not full, spend 1 speed to restore 2 health]
Spiny Kiwifruit: [Battle Start: Gain 3 acid and gain thorns equal to acid] -> [Battle Start: Gain 2 acid and gain thorns equal to acid]
Arcane Gauntlet: [Battle Start: Halve all countdowns] -> [Battle Start: Halve all countdowns for the rest of the battle]
- Glasses of the Hero: [On Hit: Reduce countdowns by 1] -> [On Hit: Reduce all countdowns by 1]
- Iron Chain: [5 armor] -> [Exposed & Wounded: Gain 1 attack]
- Holy Tome: [Countdown 6: Gain 3 attack] -> [Countdown 4: Gain 4 attack]
Sword of Pride: [Battle Start: If the enemy has more attack, armor or speed than you, take 3 damage ] -> [You cannot gain attack, armor or speed in battle]
- Holy Tome: Common -> Rare
- Sword of Pride: 3 attack 3 armor 3 speed -> 5 attack 5 armor 5 speed
- Chainmail Armor: 0 base attack -> -1 base attack
- Limestone Fruit: 3 base speed -> 4 base speed
- Helmet of Envy: 3 base attack -> 5 base attack
- Featherweight Wings: 0 base speed -> 2 base speed
- Blastcap Armor: 8 base armor -> 10 base armor
- Brittlebark Buckler: 10 base armor -> 12 base armor
- Bloodstone Ring: Added unique tag
- Rock Candy: Removed stone tag
- Clearspring Cloak name changed to Fungal Cloak
- Arcane Bell now only decreases countdown by 1 while Arcane Gauntlet halves all countdowns permanently
- Bugfix - Frostbite claw only lost 1 attack instead of 3
- Bugfix - Double explosion not triggering correctly
Bugfix: item rarities
Released 09/12/2025
- Fixed a bug involving upgrading rare items to golden
Bugfix: additional strikes
Released 09/10/2025
Hi, follow up on yesterday's patch with a quick bugfix for:
- Additional strikes giving too many
- Rusty Plate not triggering correctly
Patch #7
Released 09/09/2025
This patch adds mid-run saving and kingmaker balance.
- A roadmap will be released shortly with details on what we're working on next 🙂
- Mid-run saving has been added
- Additional strikes consume one stun each
- Exterminator challenge not completing fixed
- Acid does not trigger take damage effects
- Thorn does not inflict damage after the owner dies
- Final Strike Challenge:
Deal 30 damage-> Deal 20 damage - Marble mirror bundle moved: Yellow -> Red
- Clearspring opal bundle moved: Blue -> Yellow
- Marble sword bundle moved: Yellow -> Red
- Trash heap events on Misplaced Mire island now give 1 random rare item
Items changes
- New item: Frostbite Claws
- New itemset: Bloodstone Pendant
- Bramble Talisman: Removed
- Vampire Cloak: Removed
- Blackbriar Armor: [Whenever you take damage, gain 2 thorns] -> [Whenever you take damage, gain 1 thorns]
- Granite Hammer: [On Hit: Convert 1 armor to 2 attack] -> [On Hit: Convert 1 armor to 1 attack]
Caustic Tome: [Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead] -> [Countdown 4: Give the enemy 4 acid. If they don't have any armor, give them 6 poison instead]
Clearspring Cloak: [Exposed: Remove all your status effects and gain 1 armor equal to stacks removed] -> [Exposed: Remove all your poison and gain 2 armor equal to stacks removed]
Explosive Fish: [Battle Start: Give the enemy 2 riptide] -> [Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times]
Sanguine Rose: [Whenever you restore health, restore 1 additional health. You can only equip 1 rose] -> [Whenever you restore health, increase health restored by 1. You can only equip 1 rose]
Lightning Rod
- Whenever you skip your strike when stunned, gain 3 attack ->
- Whenever you skip your strike when stunned, gain 2 attack
- King's Blade: Base attack 2 -> Base attack 3
- Acidic Witherleaf: Base Speed 1 -> Base Speed 0
- Serpent Mask: Base Attack 0 -> Base Attack 1
- Saffron Feather: Common -> Rare
- Rusted Plate: Added unique tag
- Frostbite Greaves: Added water tag
- Marbled sword moved bundle swampland yellow to swampland red
Patch #6
Released 08/17/2025
This patch focuses on item balance, with Kingmaker in mind.
Since the last update, a few builds have proven far too strong and unfun to play against, looking at you Sanguine morphosis with Crystal mirror, so we’ve addressed those. Liferoot Hammer and Blackbriar Blade now have new effects, Crystal Mirror has been disabled, along with many other adjustments. Some underpowered items received buffs as well, but since we still haven’t reached the stable meta where multiple strategies can thrive that we are looking for, our main priority for now is bringing the overperformers down to a more manageable level.
We’ve also heard your feedback that certain challenges felt overly difficult due to the heavy reliance on RNG. That kind of frustration isn’t fun, so we’ve reworked the biggest offenders.
- And for those of you who managed to complete Stone Cold before the rework, you know who you are. 😉
We had more things planned for this patch but felt the meta was in a state that needed change sooner rather than later. What we're working on for next time is being able to save and continue runs between sessions and general kingmaker connection issues.
- You can now discard items from your inventory by double-clicking them
- Champions holding a combination of items that are no longer possible in the latest patch retire from rotation with +1 crown after patch release
- Reworked RNG heavy challenges (Around the World, One-Way Ticket, Redwood Sentinel, Stone Cold and the 6 challenges that required you to face a specific miniboss)
Item changes
- Glasses of the Hero itemset added
- Liquid Metal itemset added
- Disabled crystal mirror
- Disabled clearspring cloak
- Swiftstrike rapier 2 additional strikes -> 3 additional strikes
- Lightning rod gain 1 attack -> gain 3 attack
- Marshlight Aria trigger symphony 2 times -> 3 times
- Ironskin Elixir double your max health -> gain 20 max health
- Energy drain steal all speed -> steal 5 speed
- Leather waterskin repeat this trigger -> give all at once
- Poisonous Pufferfish give the enemy 2 riptide -> give riptide equal to your poison
- Explosive arrow 2 damage -> 3 damage
- Stone sandals 3 atk -> 2 atk
- Holy tome countdown 4 -> 6
- Double-plated Vest new effect
- Rusty Sword new effect
- Blackbriar blade new effect
- Emerald Gemstone new effect
- Liferoot Hammer new effect
- Assault Greaves added unique tag
- Crimson cloak added unique tag
- Blackbriar Armor added unique tag
- Thorn ring added unique tag
- Marble mirror added unique tag
- Slime potion added unique tag
- Explosive power added unique tag
- Blood Chain added sanguine tag
- Sanguine Morphosis added unique tag
- Lakebed Sword added water tag
- Explosive sword removed bomb tag
- Double explosion remove bomb tag
- Broken winebottle not triggering correctly
Patch #5
Released 08/06/2025
Banishes
Banishes can be used in treasure chests and heroes' graves to remove an item from the pool for the rest of the run and reroll a new option in its place. The number of banishes you get increases the more items you unlock.
This could be used strategically to remove items you are not interested in playing with this run right away, to increase the droprate of other items from the start of the run, or it could be saved until later in a run when you really need the reroll to find yourself an item to defeat the upcoming boss.
To start, banishes are only available in singleplayer. In Kingmaker, players already have a lot of time to perfect their build so making that gamemode more consistent would just raise the quality of builds neccessary to compete, which is not something we want.
Item drops
There is a system in place where the game increases the drop rate of items depending on which ones you already have equipped, to try to predict what you want. The game does this depending on the tags and abilities items have, but it's not omnipotent, and it can't always predict what synergies the player intends to create in the future. We've tuned up this system to give better drops in all occurrences, but particularly, Banish rerolls, Merchant rerolls, Fairies, and Fairy Queens have been tuned up significantly. These are instances where players are actively looking for something to save their build and praying for good RNG.
Overtuning this system would make pivoting difficult, as the game would continue to feed you items that go with your current build, so we want to be careful here.
This is our first attempt to give more player agency over the item drops. Ultimately, players being able to force their dream build every run and succeed is not something we think sounds fun, so we hope this addition does not lead to that, but that it enables more strategy and a feeling of control.
Let us know what you think.
- Added the ability to banish items from the pool
- Changed the logic of Salesman rerolls, Fairy, and Fairy Queen to give more synergistic items
- Moved around bundle items in Kingmaker
- Updated Kingmaker champion challenge logic
- Kingmaker anti-cheat (Part 2)
- Fixed Kingmaker champions sometimes losing wins
- Added Step mode setting in battles
- Removed mysterious traveller event, boss lore is now visible by default
- Chosen kingmaker skin displays in singleplayer as well
- Challenge completion condition is now visible in the compendium, also after completion
- Fixed player health drop to 0 in case of too many triggered items
- Fixed non-upgradable items becoming upgraded
- Gemstone event spawning in wrong kingmaker bundles
Item changes
- Removed Emerald Gemstone
- Removed Slime Bomb
- Clearspring cloak rare -> heroic
- Marble mirror rare -> heroic
- Marble mirror -2 speed -> 0 speed
- Caustic tome: 3 poison -> 5 poison
- Melting iceblade: 7 atk -> 8 atk
- Bubblegloop staff: 1 acid -> 2 acid
- Frozen iceblade: 7 atk -> 6 atk
- Quickgrowth spear: 2 atk -> 3 atk
- Trail mix: repeat 3 times -> repeat 2 times
- Explosive roast: deal 1 damage 4 times -> deal 1 damage 3 times
- Granite Cherry: repeat 3 times -> repeat 2 times
- Deadly toxin 2 acid -> 5 acid
- Flameburst tome removed bomb tag
- Explosive sword removed bomb tag
- Granite crown added unique tag
- Ironskin Potion added unique tag
- Purelake tome added water tag
- Woodcutter's axe added wood tag
- Fixed Rocksalt sword giving poison when it should not
- Fixed Sanguine gemstone healing the enemy
- Fixed Ironskin elixir giving too little armor
- Fixed Sword of Pride hiding boss information
Hotfix: Kingmaker balance
Released 07/31/2025
Hello, this is a minor hotfix patch to address kingmaker balance. We aim to release a bigger patch with bugfixes and new features at the end of the week.
Explosive fish and Energy drain currently rules the meta. We wish to change the effects of these to still be viable but while we wait for translations for the new effects, Energy Drain has been disabled from kingmaker and Explosive fish has been given a temporary effect of "Battle Start: Give the enemy 2 riptide".
This patch also implements some anti cheating measures. This is a first step while we work on a more permanent solution but hopefully it raises the barrier to cheat significantly, more to come on this matter in future patches. This has been a much larger problem than we anticipated and we're sorry for any lost runs this has caused.
- (This goes live on Steam now, game pass users will have to wait a bit I'm afraid)
Patch #4
Released 07/21/2025
This will be the last launch week patch as we take a breather and plan future patches.
Top of our list to address is:
- Saving runs and continuing later
- Ways to mitigate RNG and an expanding item pool
- Mouse only/Keyboard only controls
We'll come out with a more detailed roadmap leading up to 1.0 after these initial hurdles have been cleared, thank you for your patience and continued support!
- Added +10 Health +1 Attack buff to first run. This buff can also be enabled anytime in the settings
- Fixed replay not displaying properly
- Fixed Cauldron recipes not getting added if gotten outside cauldron
- Fixed Horse carriage running out of options
- Increased spawnrate of Scrying Pool
- Updated localizations
- Horse carriage now sorts his options closest (left) -> furthest (right)
Patch #3
Released 07/21/2025
The issues from Patch #2 has been resolved and re-added along with more bugfixes reported on discord and community forums.
- Added Lifeblood helmet sanguine tag
- Added Frostbite Dagger water tag
- Added Acidic witherleaf unique
- Added Acid Mutation unique
- Added Liferoot Hammer wood tag
- Increased lookout tower range 11 -> 13
- Increased the chance of fortune teller showing rare events
- Fixed graveyard spawning without connecting roads
- Fixed tents running out of items
Hotfix: challenge screen freeze
Released 07/19/2025
Some players were experiencing the game freezing on the challenge screen after a run.
The patch has been reverted to the previous one while I investigate this issue.
Really sorry for the inconvenience.
Patch #2
Released 07/19/2025
This is a minor patch responding to player feedback making leshen beatable on the first run and some minor bugfixes. More to come in the coming days!
- Changed Leshen to be beatable on the first run
- Fixed vampire cloak giving the wrong multiplier
- Fixed oils and itemsets not visible during a replay
- Fixed Arcane gauntlet not triggering
Patch #1
Released 07/19/2025
- Ajdusted chinese translations
- Shield splitter challenge reduced 15 -> 10 armor
- Fixed Cold resistance having the wrong trigger point
- Fixed Double plated vest not triggering
- Adjusted intro cutscene ending text
- Hero's set 1/1/1 -> 2/2/2
- Fixed replay displaying the wrong player name
- Fixed Item description popup stay on screen after challenge reward
- Fixed Miniboss encounter missing intro animation and unique music
- Fixed mouse jitter bug
- Swapped challenge rewards for "Redwood Sentinel" and "Stone cold
- Fixed an issue where kingmaker champions wins sometimes would not increment
Demo
Demo Patch #8
Released 01/13/2025
This is a small balance patch and a fix to a challenge that was broken.
We're about ready to start playtests on the next area of the game. If you're interested in giving feedback and participating, we will share the details here in the near future.
Fixed
- Challenge "Beggars CAN be choosers" fixed
Items
- Redwood Cloak restore 1 health -> restore 2 health
- Armor Regrowth, regain 2x armor -> regain 1x armor
Bosses
- Ironshell beetle, 8 atk -> 7 atk
- Blazing Hothead 1 base atk -> 2 base atk
- swiftstrike stag 2 base atk -> 3 base atk
Demo Patch #7
Released 12/20/2024
This patch introduces miniboss encounters, some new rare events, clearer biome separations and many new items. It's a big patch so apologies if we missed to list anything.
While working on the next area we have made some pretty major changes to the itempool of Woodland. Mainly moving all Stun items to the next area along with some other items that fit other areas better, flavor wise. To compensate for the items moved out of Woodland we've added some more bomb synergies and a new status keyword, "Powder" among other things.
These changes are in line with our full vision for the game beyond the demo. If you have any feedback on items, bosses or gameplay in general we'd love to hear it.
General changes
- Initiative -> Battle Start
- Stun status effect moved to the next area
- Powder status effect added
- Minibosses added
- Mythic tier items added
- Wishing well event added
- Fairy queen event added
- Challenge and Compendium screens combined
Boss changes
- Granite Griffin: Moved to the next area
- Stormcloud Druid: Moved to the next area
- Swiftstrike stag added
- Goldwing monarch added
- Bearserker: Tier 2 -> Tier 1
- Hothead: Tier 1 -> Tier 2
- Hothead: Effect changed
- Razortusk Hog: Tier 2 -> Tier 1
- Razortusk Hog: Effect changed (old hothead effect)
- Lifeblood Count miniboss added
- Silkweaver Queen miniboss added
- Ironshell Beetle miniboss added
Changed items
- Horned helmet: 2 thorn -> 1 thorn
- Saffron feather: restore 1 health -> restore 2 health
Lifeblood armor: "Battle Start: Convert 5 health to 10 armor" -> "Battle Start: Convert 50% of your current health to armor
Thorn ring: "Battle start: Gain 6 thorns" -> Battle Start: Take 1 damage and gain thorns equal to missing health
- Heart drinker: 2 base attack -> 1 base attack
- Explosive sword: deal 3 damage -> deal 2 damage
- Cherry Bomb: Battle Start: deal 2 damage -> Battle Start: Deal 1 damage and give 1 powder
- Firecracker belt: common -> rare
- Ruby ring: gain 1 attack and take 1 damage -> gain 2 attack and take 3 damage
- Tempest blade: Heroic -> Mythic
- Granite Thorns: Rare -> Mythic
- Razor Scales: Rare -> Mythic
- Emergency shield: 4 armor -> 5 armor
Added Items
- Smoking Edge
- Lifeblood Helmet
- Loose Change
- Powder Plate
- Spiky Chestnut
- Powder Keg
- Twinfuse knot
- Bloodmoon armor
- Armor regrowth
- Featherweight Armor
- Featherweight Helmet
- Granite Crown
- Grimblade Curse
- Iron Shrapnel
- Lifeblood Gauntlet
- Burning Match
- Royal Helmet
- Smoke Bomb
- Swiftstrike Crown
- Mountain Cleaver
- Spiky Club
- Featherweight greaves
- Royal Crownblade
- Quickgrowth spear
- Granite Lance
- Spiky Chestnut
- Swiftstrike belt
- Razorthorn spear
- Boom stick
- 5 Cauldron items
- 2 new itemsets
Moved items to coming areas
- Bonespine Whip
- Melting iceblade
- Shadow cloak
- Duelist gauntlet
- Warding charm
- Marble mirror
- Stormcloud spear
- Lightning edge
- Titans edge
- Impressive Physique
Removed items
- Sticky Web
- Energy Crystal
- Rabbit doll
- Bloodmoon thorns
- Black powder
- Boss contract
- Bloodmoon armor set
Demo Patch #6
Released 10/27/2024
We are hard at work on the next area of the game so this patch is a bit light on demo content.
The settings menu has been revamped to include settings for borderless and windowed mode.
There's a few bugfixes and item renamings.
Demo Patch #5
Released 09/27/2024
This update adds some further improvements to the overworld map, a new waypoint event for quick travel, the ability to hover over enemies and events on the map to get more information as well as some overworld biomes that affect where some events are more likely to spawn.
It also introduces an item compendium listing all unlocked items.
Going forward we will continue to iterate on the overworld map as well as start development of the next area of the game. Thanks for playing!
Added
- Added item - Energy drain
- Added item - Stone thorns
- Added 2 itemsets
- Added event: Waypoint
- Added Merchant sales
- Overworld biomes
- Item compendium
- Itemset list
- Hover enemies and events to see info
- CRT filter setting
Changed
- Spearshield Lance: 4->6 armor
- Razortusk hog: 4->5 speed
- Granite griffin: Gain 20->30 armor
- Gentle giant: 40->50 health
- Brittlebark beast: 50->40 health
- Ore heart: Gain 2->3 armor
- Blood bond: Epic->Rare
- Brittlebark buckler: Epic->Rare
- Stormcloud spear: Stun for 2->3 turns
- Swiftstrike cloak: Rare->Epic
- Lifeblood overflow challenge: Overheal 80->30 health
- Removed item - Petrifying flask
- Removed item - Hook blade
- Removed itemset - Nova strike
Demo Patch #4
Released 09/04/2024
This update focuses on speed items and making the event and item spawning feel better.
A number of changes has been made to the world generation to avoid getting bad RNG with event spawns as well as some improvements to which items are offered to the player.
New items means we had to move around the rewards for some challenges.
Added
New keyword Initiative - Triggers after Battle Start. Has a speed theme.
- New food item - Honey
- New food item - Cherry Bomb
- New item - Boss Contract
- New item - Saffron Feather
- New item - Cirtine Earring
- New item - Rabbit Doll
- New item - Energy Crystal
- New item - Swiftstrike Cloak
- New item - Bloodthief Needle
- New item - Heart-shaped Acorn
- New edge - Featherweight Edge
- 7 new cauldron combination items
- Item tags to cauldron items
- 1 New itemset
Changed
- Stone steak: Common -> Rare
- Wolf +1 speed
- Increased hidden dagger droprate
- Dont offer same edge twice in a row
- Leshen health lowered to 40 and 10 armor
- Explosive sword: "Exposed: Deal 6 damage and set attack to 1" -> "Exposed & Wounded: Deal 3 damage
- Removed item - Bearpelt plate
- Removed item - Phantom Armor
- Moved around challenge item rewards
- Briar rose: Gain 1 thorns -> Gain 2 thorns
- Wounded now triggers AT 50% or less health
- Temporarily removed chinese translation
- Tempest Blade: Rare -> Heroic
- 3 crown items reworked to give base stats
- Plated Greaves: Exposed: Convert all your speed to armor - > Exposed: Convert 3 speed to 9 armor
- Thorn ring: Battle start: Gain 6 thorns and lose 1 health - > Battle start: Gain 6 thorns
- Removed citrine crown
- Granite griffin nerfed
- Brittlebark beast nerfed
- Woodcutter's axe effect changed
- Golden food components can no longer be used in cauldron
Fixed
- Golden earrings only triggerd once
- Duplicate weapon in merchant
- Clarified fairy event
Demo Patch #3
Released 08/11/2024
We're happy to see a lot of new players have found He is coming. This patch is looking to address the most common bugs and introduce some events to make the map more interactive.
Added
- Item - Brittlebark buckler added
- Item - Blood bond added
- Item - Plated greaves added
- Item - Ruby gemstone added
- 4 new itemsets added
- New event - Fortune Teller
- New event - Cauldron
- Diamond rarity items
Changed
- Woodcutters axe changed from After 5 strikes: Gain 4 attack -> On hit: Reduce the enemy max health by 2
- Salesman event spawnrate reduced
- Artisan event spawnrate increased
- Reroll cost decreased from 1-2-4-8-16 to 1-2-3-4-5
- Scrap eater renamed to Sapphire gemstone
- Emerald pendant renamed to Heart-shaped potion
- Bloodlash gemstone renamed to Emerald gemstone
- Stormcloud gemstone renamed to Citrine gemstone
- Mending Kit Removed
- Citrine Pendant removed
- Ruby pendant removed
- Sapphire pendant removed
Fixed
- Challenges not unlocking
- Item descriptions showing wrong numbers
Demo Patch #2
Released 06/25/2024
Added
- Item set recipes unlocked after finding each item set the first time
- Animations and QoL
- Increased world size
Changed
- Black Knight 15 -> 10 health
- Bearserker 3 -> 4 attack
- Granite Griffin 20 -> gain 30 armor
- Reroll moved from chests to merchants
- Clarification of Werewolf effect
- Revert briar rose effekt
- Razorvine talisman, on lose thorns -> on gain thorns
Fixed
- Swapping items left old description
- Iron transfusion does not show minus
- Prevent item going infinite
- Events visible in the corner of the world
- Challenge "All that glitters" wrong trigger
- Buying multiple unique items
- Fairy generating unique duplicates
Demo Patch #1
Released 06/10/2024
Added
- Mouse controls
- Popup when applying edge and oil
- Reroll mechanic
Changed
- Updated boss art
- Ui improvements
- Faster x3 times battle speed
- Faster quickbattle
- Briar rose
Fixes
- Sped up world generation
- Sword talisman going infinite against brittlebark beast
- Grindstone club carryover
- Titans edge and mountain troll self stun
- Cracked wheatstone wrong timing
- Golden ítem sprite in combat
Patch 0.2.20
Released 05/26/2024
- Cloudsave
- 5 new itemsets
- Added golden rarity for Artisan
- 6 new items
- Gold displays correctly after quick battle
- Scrap eater -> Heroic
- Sanguine rose -> Rare
- Explosive sword buff
Patch 0.2.9
Released 05/20/2024
- New Event: Patchwork Artist
- Gentle giant and Stormcloud druid balance
- Hero's set nerfed to 1, 1, 1
- Giant's slayer replaced with melting iceblade
- Hidden dagger summary sprite fix
- Record counter for abomination
Patch 0.2.8
Released 05/15/2024
- Removed Initiative keyword, item's reworded as Battle Start instead
- Crowns now trigger on attack, armor and speed instead of BASE attack etc
- Renamed some items


