Module:ItemData/data

From He is Coming Official Wiki

Documentation for this module may be created at Module:ItemData/data/doc

-- Item data for He is Coming (current version: 0.9.45).
-- One entry per item, weapon and cauldron item. Item pages, list pages and the cauldron grid all read from here,
-- so after a patch only this page needs to change. See [[Project:Editing guide]] for what each field means.
return {
	["Acid Mutation"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[While]] you have {{ColorText|acid}}, temporarily gain {{ColorText|attack}} equal to {{ColorText|acid}}", haspage = true},
	["Acidic Witherleaf"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {speed = 2}, effect = "[[Battle Start]]: Give the enemy acid equal to half your speed", haspage = true},
	["Ancient Warhammer"] = {kind = "weapon", rarity = "mythic", world = "Swampland", stats = {attack = 5}, effect = "On Hit: Remove all of the enemy's armor", haspage = true},
	["Arcane Bell"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Decrease a random countdown by 2. [[Symphony]]", tags = {"Instrument"}, haspage = true},
	["Arcane Cloak"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "Reset countdowns after they trigger", haspage = true},
	["Arcane Gauntlet"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Halve all your countdowns for the rest of the battle", haspage = true},
	["Arcane Lens"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "If you have exactly 1 equipped tome, it triggers 1 additional time", haspage = true},
	["Arcane Quill"] = {kind = "weapon", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 3}, effect = "[[Whenever]] a tome triggers, gain 1 additional strike", haspage = true},
	["Arcane Wand"] = {kind = "weapon", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 0}, effect = "Can't strike. [[Turn Start]]: Deal 1 damage. Increase the damage by 2 for each tome equipped", tags = {"Wood"}, haspage = true},
	["Assault Greaves"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Whenever you lose armor, deal 1 damage", haspage = true},
	["Basilisk Fang"] = {kind = "weapon", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 3}, effect = "On Hit: Decrease your poison by 2 and give it to the enemy", haspage = true},
	["Basilisk Scale"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Gain 6 {{ColorText|armor}} and 6 {{ColorText|poison}}", haspage = true},
	["Battle Axe"] = {kind = "weapon", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {attack = 2}, effect = "While the enemy has armor double your attack", haspage = true},
	["Bearclaw Blade"] = {kind = "weapon", rarity = "mythic", world = "Woodland", stats = {attack = 0, health = 5}, effect = "Your {{ColorText|attack}} is always equal to your missing {{ColorText|health}}", haspage = true},
	["Bee Stinger"] = {kind = "cooked", world = "Swampland", stats = {attack = 3}, effect = "[[First Turn]]: Give the enemy 4 {{ColorText|poison}}, 3 {{ColorText|acid}}, and 2 {{ColorText|stun}} [[on hit]]", tags = {"Food"}, ingredients = {"Grilling Skewer", "Honeycomb"}, ingredientRegions = {"Swampland Yellow", "[[Beehive]] [[File:Beehive.png]]"}, haspage = true},
	["Beetle Mask"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If the enemy has higher {{ColorText|attack}} than you, they lose 2 {{ColorText|attack}}", haspage = true},
	["Bejeweled Blade"] = {kind = "weapon", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "Gain 2 attack for each equipped jewelry item", tags = {"Jewelry"}, haspage = true},
	["Belt of Gluttony"] = {kind = "item", rarity = "cursed", world = "Swampland", stats = {health = 15}, effect = "Your health is hidden", haspage = true},
	["Berserker's Mark"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "During the enemy's first turn, [[whenever]] they strike you, gain 2 {{ColorText|attack}}", haspage = true},
	["Bitter Melon"] = {kind = "cooked", world = "Swampland", stats = {attack = 2}, effect = "[[Turn Start]]: Spend 1 of another random status effect to gain 1 {{ColorText|poison}}", tags = {"Food"}, ingredients = {"Clearspring Watermelon", "Poisonous Mushroom"}, ingredientRegions = {"Swampland Blue", "Swampland Blue"}, haspage = true},
	["Blackbriar Armor"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain 2 {{ColorText|thorns}}, then gain {{ColorText|armor}} equal to your {{ColorText|thorns}}", haspage = true},
	["Blackbriar Blade"] = {kind = "weapon", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "Whenever you would gain thorns, gain 1 attack instead", haspage = true},
	["Blackbriar Bow"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 3}, effect = "Can't strike. [[Turn Start]]: Gain {{#invoke:ColorText|main|thorns}} equal to your {{#invoke:ColorText|main|attack}}", tags = {"Food"}, ingredients = {"Grilling Skewer", "Spiny Chestnut"}, ingredientRegions = {"Swampland Yellow", "Woodland Red"}, haspage = true},
	["Blackbriar Gauntlet"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Gain 2 thorns for each armor removed by the enemy's first strike", haspage = true},
	["Blackbriar Rose"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Whenever you restore health, gain 2 thorns. You can only equip 1 rose", haspage = true},
	["Blackbriar Strike"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Whenever]] you do an additional strike, gain 2 {{ColorText|thorns}}", haspage = true},
	["Blacksmith Bond"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "You can activate [[Exposed]] 1 additional time per battle", haspage = true},
	["Blastcap Armor"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {armor = 10}, effect = "Exposed: Take 5 damage", tags = {"Bomb"}, haspage = true},
	["Blood Chain"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "The first time the enemy becomes [[wounded]], trigger all of your [[wounded]] items", tags = {"Sanguine"}, haspage = true},
	["Blood Orange"] = {kind = "cooked", world = "Kingmaker", stats = {speed = 3}, effect = "[[Battle Start]]: Gain 1 {{#invoke:ColorText|main|acid}}. [[Wounded]]: Restore 4 {{#invoke:ColorText|main|health}} for each {{#invoke:ColorText|main|acid}} you have", tags = {"Food", "Sanguine"}, ingredients = {"Sour Lemon", "Vampiric Wine"}, ingredientRegions = {"Swampland Blue", "Woodland Yellow"}, haspage = true},
	["Blood Rune"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "Wounded: Re-trigger the last triggered wounded item", tags = {"Sanguine"}, haspage = true},
	["Blood Sausage"] = {kind = "cooked", world = "Woodland", stats = {health = 5}, effect = "[[Wounded]]: Restore 1 {{#invoke:ColorText|main|health}} 5 times", tags = {"Food", "Sanguine"}, ingredients = {"Redwood Roast", "Vampiric Wine"}, ingredientRegions = {"Woodland Red", "Woodland Yellow"}, haspage = true},
	["Bloodlord's Axe"] = {kind = "weapon", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {attack = 4}, effect = "[[Battle Start]]: Steal 5 {{ColorText|health}} from the enemy", tags = {"Sanguine"}, haspage = true},
	["Bloodlord's Whip"] = {kind = "weapon", rarity = "weaponmod", world = "Swampland", stats = {attack = 4, health = 5}, effect = "[[Battle Start]]: Gain 5 max {{ColorText|health}} and steal 5 {{ColorText|health}} from the enemy", tags = {"Sanguine"}, components = {"Bloodlord's Axe", "Leatherskin Whip"}, haspage = true},
	["Bloodmoon Armor"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {armor = 6}, effect = "Whenever you would take damage from your own items, the enemy takes that damage instead", haspage = true},
	["Bloodmoon Dagger"] = {kind = "weapon", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "Wounded: Gain 5 attack and take 2 damage", tags = {"Sanguine"}, haspage = true},
	["Bloodmoon Sickle"] = {kind = "weapon", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {attack = 5}, effect = "On Hit: Take 1 damage", tags = {"Sanguine"}, haspage = true},
	["Bloodstone Ring"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Battle Start: Gain 5 max health and restore 5 health", tags = {"Sanguine"}, haspage = true},
	["Bloodwine Gourd"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Wounded]]: Steal 50% of the enemy's current {{ColorText|health}}", tags = {"Food", "Sanguine"}, ingredients = {"Vampiric Wine", "Seasonal Pumpkin"}, ingredientRegions = {"Woodland Yellow", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Bloody Steak"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Wounded]]: Restore 10 {{#invoke:ColorText|main|health}} and gain 10 {{#invoke:ColorText|main|armor}}", tags = {"Food", "Sanguine"}, ingredients = {"Vampiric Wine", "Stone Steak"}, ingredientRegions = {"Woodland Yellow", "Woodland Blue"}, haspage = true},
	["Blue Candy"] = {kind = "item", rarity = "common", world = "All", stats = {armor = 3}, effect = "-", haspage = false},
	["Boiled Ham"] = {kind = "cooked", world = "Kingmaker", stats = {health = 5}, effect = "[[Battle Start]], [[Exposed]] & [[Wounded]]: Decrease a random status effect by 2", tags = {"Food", "Water"}, ingredients = {"Clearspring Watermelon", "Redwood Roast"}, ingredientRegions = {"Swampland Blue", "Woodland Red"}, haspage = true},
	["Boom Spear"] = {kind = "weapon", rarity = "weaponmod", world = "Woodland", stats = {attack = 1}, effect = "On Hit: Gain 2 thorns and deal 2 damage", tags = {"Bomb"}, components = {"Razorthorn Spear", "Boom Stick"}, haspage = true},
	["Boom Stick"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "On Hit: Deal 2 damage", tags = {"Bomb"}, haspage = true},
	["Boots of Sloth"] = {kind = "item", rarity = "cursed", world = "Swampland", stats = {speed = 10}, effect = "You lose more time per step", haspage = true},
	["Boots of the Hero"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {speed = 2}, effect = "-", haspage = true},
	["Bramble Belt"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain 1 {{ColorText|thorn}} and give the enemy 1 additional strike", haspage = true},
	["Bramble Buckler"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {armor = 2}, effect = "Turn Start: Spend 1 armor to gain 2 thorns", haspage = true},
	["Bramble Vest"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {health = 6}, effect = "The first time you gain {{ColorText|thorns}}, restore that much {{ColorText|health}}", haspage = true},
	["Brittlebark Armor"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {health = 12}, effect = "Whenever you lose health, take 1 additional damage", tags = {"Wood"}, haspage = true},
	["Brittlebark Blade"] = {kind = "weapon", rarity = "weaponmod", world = "Woodland", stats = {attack = 12}, effect = "On Hit: Lose 2 attack", tags = {"Wood"}, components = {"Brittlebark Club", "Brittlebark Bow"}, haspage = true},
	["Brittlebark Bow"] = {kind = "weapon", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {attack = 4}, effect = "After 3 strikes: Lose 2 attack", tags = {"Wood"}, haspage = true},
	["Brittlebark Buckler"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {armor = 15}, effect = "Lose all your armor after your enemy's first strike", tags = {"Wood"}, haspage = true},
	["Brittlebark Club"] = {kind = "weapon", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {attack = 7}, effect = "Exposed & Wounded: Lose 2 attack", tags = {"Wood"}, haspage = true},
	["Broken Winebottle"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 2}, effect = "[[Wounded]]: Restore 4 {{#invoke:ColorText|main|health}} and gain 4 additional strikes", tags = {"Food", "Sanguine"}, ingredients = {"Grilling Skewer", "Vampiric Wine"}, ingredientRegions = {"Swampland Yellow", "Woodland Yellow"}, haspage = true},
	["Bubblegloop Staff"] = {kind = "weapon", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 0}, effect = "Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison", haspage = true},
	["Buoyant Pumpkin"] = {kind = "cooked", world = "Swampland", stats = {}, effect = "[[Exposed]]: Steal 2 {{ColorText|attack}} from the enemy and give them 2 {{ColorText|riptide}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Seasonal Pumpkin"}, ingredientRegions = {"Swampland Red", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Butcher's Cleaver"] = {kind = "weapon", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 1 {{ColorText|attack}} for each equipped cauldron item", haspage = true},
	["Cactus Cap"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "If the enemy has no armor, thorns deal double damage", haspage = true},
	["Candied Nuts"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "Your {{#invoke:ColorText|main|thorns}} deal double damage", tags = {"Food"}, ingredients = {"Honeycomb", "Spiny Chestnut"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Woodland Red"}, haspage = true},
	["Caustic Rose"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Whenever you restore health, give the enemy 1 acid. You can only equip 1 rose", haspage = true},
	["Chainlink Medallion"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Your [[On Hit]] effects trigger 1 additional time", haspage = true},
	["Chainmail Armor"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Wounded: Regain your base armor", haspage = true},
	["Chainmail Cloak"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {armor = 2}, effect = "Turn Start: If you have armor, restore 2 health", haspage = true},
	["Chainmail Sword"] = {kind = "weapon", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {armor = 2, attack = 2}, effect = "[[Exposed]]: Gain {{ColorText|armor}} equal to your base {{ColorText|armor}}", haspage = true},
	["Champion's Armor"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {armor = 6}, effect = "-", haspage = true},
	["Champion's Blade"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {attack = 6}, effect = "-", haspage = true},
	["Cherry Bomb"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Battle Start: Deal 1 / 2 / 4 damage 2 times", tags = {"Bomb", "Food"}, haspage = true},
	["Cherry Cocktail"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]] & [[Wounded]]: Deal 3 damage and restore 3 {{#invoke:ColorText|main|health}}", tags = {"Food", "Bomb", "Sanguine"}, ingredients = {"Cherry Bomb", "Vampiric Wine"}, ingredientRegions = {"Woodland Blue", "Woodland Yellow"}, haspage = true},
	["Cherry Steak"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If your {{#invoke:ColorText|main|health}} is full, deal 1 damage 5 times. Otherwise, gain 10 {{#invoke:ColorText|main|armor}} instead.", tags = {"Food", "Bomb"}, ingredients = {"Stone Steak", "Cherry Bomb"}, ingredientRegions = {"Woodland Blue", "Woodland Blue"}, haspage = true},
	["Cherrytree Branch"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 0}, effect = "Can't strike. [[Turn Start]]: Deal 1 damage 1 time. Increase the number of times this triggers by 1 each turn", tags = {"Food", "Bomb"}, ingredients = {"Grilling Skewer", "Cherry Bomb"}, ingredientRegions = {"Swampland Yellow", "Woodland Blue"}, haspage = true},
	["Chest of Lust"] = {kind = "item", rarity = "cursed", world = "Swampland", stats = {armor = 8}, effect = "Monsters always hunt you", haspage = true},
	["Citrine Earring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every other turn, gain 1 {{ColorText|speed}} | [[File:Icon speed.png]] | 1}}", tags = {"Jewelry"}, haspage = true},
	["Citrine Ring"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Spend 5 {{ColorText|speed}} to gain 1 additional strike at [[Turn Start]] for the rest of the battle", tags = {"Jewelry"}, haspage = true},
	["Clearspring Duck"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Turn Start: Gain 1 armor and decrease a random status effect by 1", tags = {"Water"}, haspage = true},
	["Clearspring Feather"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Decrease a random status effect by 1 and give it to the enemy | transfer | 1}}", tags = {"Water"}, haspage = true},
	["Clearspring Opal"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {speed = 2}, effect = "Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1", tags = {"Water"}, haspage = true},
	["Clearspring Watermelon"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]], [[Exposed]] & [[Wounded]]: Decrease a random status effect by 1 | decrease | 1}}", tags = {"Food", "Water"}, haspage = true},
	["Cleaver of Wrath"] = {kind = "weapon", rarity = "cursed", world = "Swampland", stats = {attack = 10}, effect = "Your max health is always 1", haspage = true},
	["Cold Resistance"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Freeze doubles your attack instead of halving it", haspage = true},
	["Combustible Lemon"] = {kind = "cooked", world = "Kingmaker", stats = {speed = 3}, effect = "[[Battle Start]]: Gain 1 {{ColorText|acid}}. At the start of your third turn, deal damage equal to your {{ColorText|acid}}", tags = {"Food", "Bomb"}, ingredients = {"Cherry Bomb", "Sour Lemon"}, ingredientRegions = {"Woodland Blue", "Swampland Blue"}, haspage = true},
	["Conductor's Baton"] = {kind = "weapon", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {attack = 4}, effect = "Every 3 strikes, trigger Symphony", tags = {"Wood"}, haspage = true},
	["Corroded Bone"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Battle Start]]: The enemy loses 50% of their {{ColorText|health}} and gains that much {{ColorText|armor}}", haspage = true},
	["Cracked Bouldershield"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Exposed]]: Gain 10 {{ColorText|armor}}", tags = {"Stone"}, haspage = true},
	["Cracked Whetstone"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1}}} | First Turn: Temporarily gain 2 attack | [[File:Icon attack.png]] | 2}}", tags = {"Stone"}, haspage = true},
	["Crimson Cloak"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Whenever you lose health, restore 1 health", tags = {"Sanguine"}, haspage = true},
	["Crimson Fang"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Battle Start: If your health is full, lose 5 health and gain 2 additional strikes", tags = {"Sanguine"}, haspage = true},
	["Crimson Fish"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Wounded]]: Give the enemy 2 {{#invoke:ColorText|main|riptide}}. Whenever {{#invoke:ColorText|main|riptide}} triggers, restore 3 {{#invoke:ColorText|main|health}}", tags = {"Food", "Sanguine"}, ingredients = {"Silverscale Fish", "Vampiric Wine"}, ingredientRegions = {"Swampland Red", "Woodland Yellow"}, haspage = true},
	["Dashmaster's Dagger"] = {kind = "weapon", rarity = "mythic", world = "Swampland", stats = {attack = 2}, effect = "Battle Start: Gain additional strikes equal to speed", haspage = true},
	["Death's Tome"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "[[Countdown]] 10: Deal lethal damage to the enemy", tags = {"Tome"}, haspage = true},
	["Deathcap Bow"] = {kind = "cooked", world = "Swampland", stats = {attack = 5}, effect = "[[Battle Start]]: Gain 3 {{#invoke:ColorText|main|poison}}. [[Turn Start]]: If you have {{#invoke:ColorText|main|poison}}. Gain 1 additional strike", tags = {"Food"}, ingredients = {"Grilling Skewer", "Poisonous Mushroom"}, ingredientRegions = {"Swampland Yellow", "Swampland Blue"}, haspage = true},
	["Deviled Egg"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Hatches after you defeat the next boss if not in your pouch", tags = {"Sanguine"}, haspage = true},
	["Double Explosion"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "The first time the enemy takes damage from a bomb, double it", haspage = true},
	["Double-plated Armor"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {armor = 2, speed = -2}, effect = "{{Upgraded effect | {{{1|}}} | [[Exposed]]: Gain 3 {{ColorText|armor}} | [[File:Icon armor.png]] | 3}}", haspage = true},
	["Double-plated Shield"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {speed = -2}, effect = "The first time you lose {{ColorText|armor}}, regain that {{ColorText|armor}}", haspage = true},
	["Double-plated Vest"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Every third time you take damage each turn, gain 2 armor", haspage = true},
	["Dry Blade"] = {kind = "weapon", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = 1}, effect = "If your previous weapon had all 3 oils, upgrade this weapon", haspage = true},
	["Earring Box"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Every 3 turns, trigger all your earrings 2 times", tags = {"Jewelry"}, haspage = true},
	["Easter Bunny"] = {kind = "item", rarity = "heroic", world = "All", stats = {}, effect = "[[Turn Start]] effects trigger 1 additional time", haspage = false},
	["Easter Egg"] = {kind = "item", rarity = "heroic", world = "All", stats = {}, effect = "Hatches after you defeat the next boss if not in your pouch", haspage = false},
	["Echo Rune"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "[[Wounded]]: Trigger a random [[Battle Start|battle start]] item", haspage = true},
	["Elderwood Necklace"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {armor = 1, attack = 1, speed = 1}, effect = "-", tags = {"Wood"}, haspage = true},
	["Elderwood Staff"] = {kind = "weapon", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {armor = 1, attack = 1, speed = 1}, effect = "-", tags = {"Wood"}, haspage = true},
	["Emerald Crown"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = -1, health = 8}, effect = "-", tags = {"Jewelry"}, haspage = true},
	["Emerald Earring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every other turn, restore 1 {{ColorText|health}} | [[File:Icon health.png]] | 1}}", tags = {"Jewelry"}, haspage = true},
	["Emerald Ring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1}}} | Battle Start: Restore 3 health | [[File:Icon health.png]] | 3}}", tags = {"Jewelry"}, haspage = true},
	["Energy Drain"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy", haspage = true},
	["Evergrowth Spear"] = {kind = "weapon", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {attack = 3}, effect = "Every other turn, gain 1 attack and restore 1 health", tags = {"Wood"}, haspage = true},
	["Explosive Arrow"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Turn Start: If the enemy doesn't have any armor, deal 3 damage", tags = {"Bomb"}, haspage = true},
	["Explosive Fish"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]]: Give the enemy 1 {{ColorText|riptide}}. [[Whenever]] {{ColorText|riptide}} triggers, deal 1 damage", tags = {"Food", "Bomb"}, ingredients = {"Silverscale Fish", "Cherry Bomb"}, ingredientRegions = {"Swampland Red", "Woodland Blue"}, haspage = true},
	["Explosive Powder"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "The damage of all your bomb items increases by 1", haspage = true},
	["Explosive Pumpkin"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Deal 1 damage 2 times and steal that much {{ColorText|attack}}", tags = {"Food", "Bomb"}, ingredients = {"Cherry Bomb", "Seasonal Pumpkin"}, ingredientRegions = {"Woodland Blue", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Explosive Roast"] = {kind = "cooked", world = "Woodland", stats = {health = 5}, effect = "[[Battle Start]]: Deal 1 damage 3 times", tags = {"Food", "Bomb"}, ingredients = {"Cherry Bomb", "Redwood Roast"}, ingredientRegions = {"Woodland Blue", "Woodland Red"}, haspage = true},
	["Explosive Rose"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Whenever you restore health, deal that much damage. You can only equip 1 rose", tags = {"Bomb"}, haspage = true},
	["Explosive Surprise"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Exposed]]: Deal 8 damage", tags = {"Bomb"}, haspage = true},
	["Explosive Talisman"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Whenever]] you deal non-strike damage to the enemy, deal 1 additional damage", haspage = true},
	["Featherweight Armor"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor", haspage = true},
	["Featherweight Blade"] = {kind = "weapon", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2, speed = 2}, effect = "-", haspage = true},
	["Featherweight Greaves"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 1, speed = 3}, effect = "Battle Start: Lose 3 armor", haspage = true},
	["Featherweight Wings"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {speed = 2}, effect = "Battle Start: If you have less speed than the enemy, gain attack equal to your speed", haspage = true},
	["Firecracker Belt"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Exposed]]: Deal 1 damage 5 times", tags = {"Bomb"}, haspage = true},
	["Fishhook Earrings"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Every other turn]], give the enemy 1 {{ColorText|riptide}}", haspage = true},
	["Flameburst Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 8: Deal 25 damage", tags = {"Tome", "Bomb"}, haspage = true},
	["Forbidden Venom"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "Poison can deal damage to {{ColorText|armor}} as well", haspage = true},
	["Forge Gauntlet"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 2}, effect = "[[Battle Start]]: Give the enemy 6 {{ColorText|armor}}", haspage = true},
	["Forge Hammer"] = {kind = "weapon", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {attack = 4}, effect = "On Hit: Give the enemy 2 armor", haspage = true},
	["Fortified Gauntlet"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Turn Start]]: If you have {{ColorText|armor}}, gain 2 additional {{ColorText|armor}}", haspage = true},
	["Friendship Bracelet"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = -2}, effect = "[[Battle Start]]: The enemy loses 2 {{ColorText|attack}}", haspage = true},
	["Frost Booster"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Spend 1 [[Freeze|freeze]] to gain 2 {{ColorText|attack}}", tags = {"Water"}, haspage = true},
	["Frostbite Armor"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Give the enemy 1 additional strike and 3 [[Freeze|freeze]]", tags = {"Water"}, haspage = true},
	["Frostbite Cloak"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "The effect of [[Freeze|freeze]] is doubled", tags = {"Water"}, haspage = true},
	["Frostbite Curse"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Battle Start: Give yourself and the enemy 5 freeze each", tags = {"Water"}, haspage = true},
	["Frostbite Dagger"] = {kind = "weapon", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 3}, effect = "[[Exposed]]: Give the enemy 2 [[Freeze|freeze]] for each equipped water item", tags = {"Water"}, haspage = true},
	["Frostbite Gauntlet"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Give the enemy 1 {{ColorText|freeze}} | [[File:Icon freeze.png]] | 1}}", tags = {"Water"}, haspage = true},
	["Frostbite Greaves"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {speed = 2}, effect = "[[Battle Start]]: Give the enemy freeze equal to half your speed", tags = {"Water"}, haspage = true},
	["Frostbite Shard"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Turn Start]]: If the enemy has [[Freeze|freeze]], gain 1 {{ColorText|attack}}", tags = {"Water"}, haspage = true},
	["Frostbite Trap"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Wounded]]: Give the enemy 3 {{ColorText|freeze}} | [[File:Icon freeze.png]] | 3}}", tags = {"Water"}, haspage = true},
	["Frozen Iceblade"] = {kind = "weapon", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {attack = 6}, effect = "Battle start: Gain 3 freeze", tags = {"Water"}, haspage = true},
	["Frozen Snowflake"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "[[Battle Start]]: Gain 1 [[Freeze|freeze]]", tags = {"Water"}, haspage = true},
	["Frozen Spork"] = {kind = "weapon", rarity = "weaponmod", world = "Woodland", stats = {attack = 1}, effect = "[[On Hit]]: Trigger a random common rarity food item and give the enemy 1 [[Freeze|freeze]]", tags = {"Water"}, components = {"Glacial Spoon", "Silver Fork"}, haspage = true},
	["Fungal Cloak"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Exposed]]: Remove all your {{ColorText|poison}} and gain 3 {{ColorText|armor}} for each {{ColorText|poison}} removed", haspage = true},
	["Fungal Rapier"] = {kind = "weapon", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 3}, effect = "[[Battle Start]]: Gain 1 [[poison]]", haspage = true},
	["Gale Staff"] = {kind = "weapon", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 2, speed = 6}, effect = "[[On Hit]]: Lose 1 {{ColorText|speed}}", haspage = true},
	["Galestrike Rapier"] = {kind = "weapon", rarity = "weaponmod", world = "Kingmaker", stats = {attack = 2, speed = 6}, effect = "[[Battle Start]]: [[If]] you have more {{ColorText|speed}} than the enemy, gain 3 additional strikes. [[On Hit]]: Lose 1 {{ColorText|speed}}", components = {"Gale Staff", "Swiftstrike Rapier"}, haspage = true},
	["Gemstone Scepter"] = {kind = "weapon", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {attack = 2}, effect = "Gains On Hit effects from emerald, ruby, sapphire, and citrine items", tags = {"Jewelry"}, haspage = true},
	["Glacial Spoon"] = {kind = "weapon", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {attack = 1}, effect = "[[On Hit]]: Give the enemy 1 [[Freeze|freeze]]", tags = {"Water"}, haspage = true},
	["Gold Ring"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Battle Start: Gain 1 gold", tags = {"Jewelry"}, haspage = true},
	["Golem Scepter"] = {kind = "weapon", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {attack = 3}, effect = "Before each battle: Upgrade all common items into gold rarity until the end of the battle", tags = {"Stone"}, haspage = true},
	["Grand Crescendo"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "[[Symphony]] triggers all your other instruments", haspage = true},
	["Grand Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 12: Trigger all your other tomes", tags = {"Tome"}, haspage = true},
	["Granite Axe"] = {kind = "weapon", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 4}, effect = "On Hit: Lose 2 health and gain 4 armor", tags = {"Stone"}, haspage = true},
	["Granite Egg"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Hatches after you defeat the next boss if not in your pouch", tags = {"Stone"}, haspage = true},
	["Granite Fungi"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Turn End: Gain 2 armor and give the enemy 2 armor", tags = {"Stone"}, haspage = true},
	["Granite Gemstone"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[On Hit]]: If your {{ColorText|attack}} is exactly 1, deal 4 damage", tags = {"Stone"}, haspage = true},
	["Granite Hammer"] = {kind = "weapon", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {attack = 2}, effect = "[[On Hit]]: Spend 1 {{ColorText|armor}} to gain 1 {{ColorText|attack}}", tags = {"Stone"}, haspage = true},
	["Granite Lance"] = {kind = "weapon", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {armor = 1, attack = 2}, effect = "Your base armor is doubled", tags = {"Stone"}, haspage = true},
	["Granite Thorns"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "You don't lose any thorns on the enemy's first 3 strikes", tags = {"Stone"}, haspage = true},
	["Granite Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1}}} | [[Countdown]] 4: Gain 20 {{ColorText|armor}} | [[File:Icon armor.png]] | 20 }}", tags = {"Tome", "Stone"}, haspage = true},
	["Green Candy"] = {kind = "item", rarity = "common", world = "All", stats = {health = 4}, effect = "-", haspage = false},
	["Grilling Skewer"] = {kind = "weapon", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {attack = 1}, effect = "Battle Start: Gain 1 additional strike", tags = {"Food"}, haspage = true},
	["Grindstone Club"] = {kind = "weapon", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {attack = 1}, effect = "The next weapon you equip gains 2 attack", tags = {"Stone"}, haspage = true},
	["Ham Bat"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 4, health = 5}, effect = "[[Battle Start]]: Gain 2 additional strikes", tags = {"Food", "Wood"}, ingredients = {"Redwood Roast", "Grilling Skewer"}, ingredientRegions = {"Woodland Red", "Swampland Yellow"}, haspage = true},
	["Heart Drinker"] = {kind = "weapon", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {attack = 1}, effect = "On Hit: Restore 1 health", tags = {"Sanguine"}, haspage = true},
	["Heart-shaped Acorn"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Battle Start: If you have 0 base armor, restore health to full", tags = {"Wood"}, haspage = true},
	["Heart-shaped Elixir"] = {kind = "item", rarity = "rare", world = "Woodland", stats = {}, effect = "The first time you are reduced below 5 {{ColorText|health}}, restore {{ColorText|health}} to full", tags = {"Potion", "Sanguine", "Elixir"}, haspage = true},
	["Heart-shaped Potion"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "The first time you are reduced to exactly 1 {{ColorText|health}}, restore {{ColorText|health}} to full", tags = {"Sanguine", "Potion"}, haspage = true},
	["Helmet of Envy"] = {kind = "item", rarity = "cursed", world = "Swampland", stats = {attack = 5}, effect = "Battle Start: Double the enemy's attack", haspage = true},
	["Hidden Dagger"] = {kind = "weapon", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "Gets stronger for every new hidden dagger you find", haspage = true},
	["Holy Shield"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {armor = 6, attack = -1, speed = -1}, effect = "-", haspage = true},
	["Holy Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = -1}, effect = "[[Countdown]] 10: Gain 10 {{ColorText|attack}}", tags = {"Tome"}, haspage = true},
	["Honey Caviar"] = {kind = "cooked", world = "Swampland", stats = {}, effect = "[[Exposed]]: Give the enemy 10 {{#invoke:ColorText|main|riptide}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Honeycomb"}, ingredientRegions = {"Swampland Red", "[[Beehive]] [[File:Beehive.png]]"}, haspage = true},
	["Honey Ham"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "Double your max {{#invoke:ColorText|main|health}}", tags = {"Food"}, ingredients = {"Honeycomb", "Redwood Roast"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Woodland Red"}, haspage = true},
	["Honey Mead"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Wounded]]: Restore {{ColorText|health}} to full and restore 1 {{ColorText|health}} at [[Turn Start]] for the rest of the battle", tags = {"Food"}, ingredients = {"Honeycomb", "Vampiric Wine"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Woodland Yellow"}, haspage = true},
	["Honey-glazed Shroom"] = {kind = "cooked", world = "Swampland", stats = {attack = 4}, effect = "[[Turn Start]]: Give the enemy 2 {{#invoke:ColorText|main|poison}}", tags = {"Food"}, ingredients = {"Honeycomb", "Poisonous Mushroom"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Swampland Blue"}, haspage = true},
	["Honeycomb"] = {kind = "item", rarity = "heroic", world = "All", stats = {}, effect = "-", tags = {"Food"}, haspage = true},
	["Honeydew Melon"] = {kind = "cooked", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Give all your status effects to the enemy", tags = {"Food"}, ingredients = {"Clearspring Watermelon", "Honeycomb"}, ingredientRegions = {"Swampland Blue", "[[Beehive]] [[File:Beehive.png]]"}, haspage = true},
	["Horned Helmet"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {armor = 2}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 1 {{ColorText|thorn}} | [[File:Icon thorns.png]] | 1 }}", haspage = true},
	["Hunter's Knife"] = {kind = "weapon", rarity = "mythic", world = "Woodland", stats = {attack = 1}, effect = "[[Battle Start]]: Gain 1 {{ColorText|attack}} for each enemy defeated with this weapon", haspage = true},
	["Hydra's Eyeball"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Whenever]] you give the enemy a status effect, give them 1 additional", haspage = true},
	["Ice Spikes"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Turn Start: If you have freeze, gain 5 thorns", tags = {"Water"}, haspage = true},
	["Ice Tomb"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Turn Start]]: Gain 3 {{ColorText|armor}} and 1 [[Freeze|freeze]]", tags = {"Water"}, haspage = true},
	["Iceblock Shield"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {armor = 8}, effect = "[[Battle start]]: Gain 2 [[freeze]]", tags = {"Water"}, haspage = true},
	["Impressive Physique"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {speed = 2}, effect = "[[Exposed]]: Give the enemy 1 {{ColorText|stun}}", haspage = true},
	["Iron Flail"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 0}, effect = "Can't Strike. Turn Start: Deal 1 damage 3 times", haspage = true},
	["Iron Rose"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Whenever you restore health, gain 1 armor. You can only equip 1 rose", haspage = true},
	["Iron Rune"] = {kind = "item", rarity = "heroic", world = "Swampland", stats = {}, effect = "If you have exactly 1 [[Exposed]] item, it triggers 1 additional time", haspage = true},
	["Iron Shrapnel"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Deal 4 damage to the enemy, if they don't have {{ColorText|armor}}, triple the damage dealt", tags = {"Bomb"}, haspage = true},
	["Iron Transfusion"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Turn Start: Gain 2 armor and lose 1 health", haspage = true},
	["Ironskin Elixir"] = {kind = "item", rarity = "heroic", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain 20 max {{ColorText|health}} and gain {{ColorText|armor}} equal to missing {{ColorText|health}}", tags = {"Potion", "Elixir"}, haspage = true},
	["Ironskin Potion"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain {{ColorText|armor}} equal to missing {{ColorText|health}}", tags = {"Potion"}, haspage = true},
	["Ironstone Armor"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {speed = -2}, effect = "Enemy strikes deal 2 damage less while you have armor", tags = {"Stone"}, haspage = true},
	["Ironstone Bow"] = {kind = "weapon", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {attack = 6, speed = 1}, effect = "[[While]] you have 0 or less {{ColorText|speed}}, your {{ColorText|attack}} is halved. [[On Hit]]: Lose 1 {{ColorText|speed}}", tags = {"Stone"}, haspage = true},
	["Ironstone Greatsword"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 4, speed = -2}, effect = "-", tags = {"Stone"}, haspage = true},
	["Ironstone Sandals"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {speed = -1}, effect = "While you have armor, temporarily gain 2 attack", tags = {"Stone"}, haspage = true},
	["Ironstone Shackles"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain 1 {{ColorText|attack}} for each negative {{ColorText|speed}} you have", tags = {"Stone"}, haspage = true},
	["Ironstone Spear"] = {kind = "weapon", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {attack = 2}, effect = "While you have armor, temporarily gain 2 attack", tags = {"Stone"}, haspage = true},
	["Kindling Bomb"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Deal 1 damage and increase the damage of your next bomb that triggers by 3", tags = {"Bomb"}, haspage = true},
	["King's Blade"] = {kind = "weapon", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {attack = 3}, effect = "Exposed and Wounded items triggers at battle start instead", haspage = true},
	["Knight's Armor"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {armor = 4}, effect = "Upgrades after you defeat the next boss if not in your pouch", haspage = true},
	["Knight's Blade"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {attack = 4}, effect = "Upgrades after you defeat the next boss", haspage = true},
	["Lakebed Sword"] = {kind = "weapon", rarity = "mythic", world = "Swampland", stats = {attack = 5}, effect = "Gain double health and attack from purity", tags = {"Water"}, haspage = true},
	["Leather Belt"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {health = 3}, effect = "{{Upgraded effect | {{{1|}}} | If you have 0 base {{ColorText|armor}}, double this items max {{ColorText|health}} | x | 2 | = [[File:Icon health.png]] | 6}}", haspage = true},
	["Leather Boots"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Battle Start: If you have more speed than the enemy, gain 2 attack", haspage = true},
	["Leather Glove"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {health = 3, speed = 1}, effect = "-", haspage = true},
	["Leather Vest"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {armor = 2, speed = 1}, effect = "-", haspage = true},
	["Leather Waterskin"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Exposed: Gain 1 purity for each equipped water item", haspage = true},
	["Leatherskin Whip"] = {kind = "weapon", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {attack = 4, health = 5}, effect = "[[Battle Start]]: Gain 5 max {{ColorText|health}}", haspage = true},
	["Lemon Roast"] = {kind = "cooked", world = "Kingmaker", stats = {health = 5, speed = 5}, effect = "[[Battle Start]]: Gain 2 {{#invoke:ColorText|main|acid}}", tags = {"Food"}, ingredients = {"Sour Lemon", "Redwood Roast"}, ingredientRegions = {"Swampland Blue", "Woodland Red"}, haspage = true},
	["Lemon Shark"] = {kind = "cooked", world = "Swampland", stats = {speed = 3}, effect = "[[Battle Start]]: Gain 1 {{#invoke:ColorText|main|acid}}. <br> [[Exposed]]: Give the enemy {{#invoke:ColorText|main|riptide}} equal to your {{#invoke:ColorText|main|acid}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Sour Lemon"}, ingredientRegions = {"Swampland Red", "Swampland Blue"}, haspage = true},
	["Lemon Syrup"] = {kind = "cooked", world = "Swampland", stats = {speed = 3}, effect = "[[Battle Start]]: Double your {{#invoke:ColorText|main|speed}}", tags = {"Food"}, ingredients = {"Sour Lemon", "Honeycomb"}, ingredientRegions = {"Swampland Blue", "[[Beehive]] [[File:Beehive.png]]"}, haspage = true},
	["Lemontree Branch"] = {kind = "cooked", world = "Swampland", stats = {attack = 2, speed = 3}, effect = "[[On Hit]]: Spend 2 {{#invoke:ColorText|main|speed}} and gain 1 additional strike on your next turn", tags = {"Food"}, ingredients = {"Grilling Skewer", "Sour Lemon"}, ingredientRegions = {"Swampland Yellow", "Swampland Blue"}, haspage = true},
	["Leshen's Shovel"] = {kind = "weapon", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {attack = 7}, effect = "Your {{ColorText|attack}} is always 7. This weapon cannot have edges", tags = {"Wood"}, haspage = true},
	["Life Zap"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Set your {{ColorText|health}} to 1 and give the enemy 2 {{ColorText|stun}}", haspage = true},
	["Lifeblood Armor"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Spend 50% of your current {{ColorText|health}} to gain that much {{ColorText|armor}}", tags = {"Sanguine"}, haspage = true},
	["Lifeblood Bomb"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Whenever]] you restore 5 or more {{ColorText|health}}, deal 5 damage", tags = {"Sanguine", "Bomb"}, haspage = true},
	["Lifeblood Helmet"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[First Turn]]: Restore 1 {{ColorText|health}} for each damage dealt by your strikes", tags = {"Sanguine"}, haspage = true},
	["Lifeblood Spear"] = {kind = "weapon", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "The first time you restore 10 or more {{ColorText|health}}, gain 6 {{ColorText|attack}}", tags = {"Sanguine"}, haspage = true},
	["Liferoot Banjo"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Wounded]]: Gain 3 {{ColorText|regeneration}}. [[Symphony]]", tags = {"Instrument", "Wood"}, haspage = true},
	["Liferoot Beast"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Turn Start: If you don't have any regeneration, gain 3 regeneration", tags = {"Wood"}, haspage = true},
	["Liferoot Dagger"] = {kind = "weapon", rarity = "weaponmod", world = "Kingmaker", stats = {attack = 2}, effect = "Wounded: Take 2 damage, then gain 3 regeneration and 5 attack", tags = {"Wood"}, components = {"Liferoot Staff", "Bloodmoon Dagger"}, haspage = true},
	["Liferoot Gauntlet"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {health = 3}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 1 {{ColorText|regeneration}} | [[File:Icon regen.png]] | 1}}", tags = {"Wood"}, haspage = true},
	["Liferoot Hammer"] = {kind = "weapon", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = 3}, effect = "[[Turn Start]]: [[If]] you have [[regeneration]], gain 1 additional strike", tags = {"Wood"}, haspage = true},
	["Liferoot Staff"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {attack = 2}, effect = "Wounded: Gain 3 regeneration", tags = {"Wood"}, haspage = true},
	["Lifesteal Scythe"] = {kind = "weapon", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {attack = 1}, effect = "[[On Hit]]: If you deal damage to the enemy's {{ColorText|health}}, restore that much {{ColorText|health}}", tags = {"Sanguine"}, haspage = true},
	["Lightning Bottle"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 1, speed = 2}, effect = "Battle Start: Stun yourself for 1 turn", tags = {"Potion"}, haspage = true},
	["Lightning Elixir"] = {kind = "item", rarity = "rare", world = "Swampland", stats = {attack = 3, speed = 4}, effect = "Battle Start: Stun yourself for 2 turns", tags = {"Potion", "Elixir"}, haspage = true},
	["Lightning Rod"] = {kind = "weapon", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 2}, effect = "Whenever you skip your strike when stunned, gain 2 attack", haspage = true},
	["Lightning Whip"] = {kind = "weapon", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 3}, effect = "[[Turn Start]]: If the enemy is stunned, gain 2 additional strikes", haspage = true},
	["Lightspeed Elixir"] = {kind = "item", rarity = "common", world = "Swampland", stats = {speed = 1}, effect = "[[Battle Start]]: Gain max {{ColorText|health}} equal to your {{ColorText|speed}}, then restore 1 {{ColorText|health}} for each {{ColorText|speed}} you have", tags = {"Potion", "Elixir"}, haspage = true},
	["Lightspeed Hourglass"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {speed = -2}, effect = "Your base {{ColorText|speed}} stat is inverted", haspage = true},
	["Lightspeed Potion"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {speed = 1}, effect = "[[Battle Start]]: Restore 1 {{ColorText|health}} for each {{ColorText|speed}} you have", tags = {"Potion"}, haspage = true},
	["Limestone Fruit"] = {kind = "cooked", world = "Kingmaker", stats = {speed = 3}, effect = "[[Battle start]]: Gain 1 {{#invoke:ColorText|main|acid}} and 8 {{#invoke:ColorText|main|armor}}. If your health is full, gain 2 {{#invoke:ColorText|main|acid}} and 16 {{#invoke:ColorText|main|armor}} instead", tags = {"Food", "Stone"}, ingredients = {"Sour Lemon", "Stone Steak"}, ingredientRegions = {"Swampland Blue", "Woodland Blue"}, haspage = true},
	["Long Stick"] = {kind = "weapon", rarity = "common", world = "All", stats = {attack = 2}, effect = "-", tags = {"Wood"}, haspage = false},
	["Loose Change"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Gain 3 gold at the start of every day | [[File:Icon gold.png]] | 3}}", haspage = true},
	["Lost Doll"] = {kind = "item", rarity = "heroic", world = "Woodland", stats = {}, effect = "-", haspage = false},
	["Lushwood Wand"] = {kind = "weapon", rarity = "heroic", world = "All", stats = {attack = 1}, effect = "Gain 2 {{ColorText|attack}} for each equipped golden and diamond item", haspage = false},
	["Mandrake Root"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Wounded]]: Restore {{ColorText|health}} to full and lose 3 {{ColorText|attack}}", tags = {"Wood"}, haspage = true},
	["Marble Mirror"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Gain {{ColorText|armor}} equal to the enemy's {{ColorText|armor}}", tags = {"Stone"}, haspage = true},
	["Marble Mushroom"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 4}, effect = "[[Turn Start]]: Gain 2 {{ColorText|poison}} and 3 {{ColorText|armor}}", tags = {"Food", "Stone"}, ingredients = {"Stone Steak", "Poisonous Mushroom"}, ingredientRegions = {"Woodland Blue", "Swampland Blue"}, haspage = true},
	["Marble Sword"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {armor = 2, attack = 1}, effect = "Exposed: Gain 3 attack", tags = {"Stone"}, haspage = true},
	["Marbled Stonefish"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Exposed]]: Give the enemy 2 {{#invoke:ColorText|main|riptide}} and gain 3 {{#invoke:ColorText|main|armor}} for each {{#invoke:ColorText|main|riptide}} the enemy has", tags = {"Food", "Stone"}, ingredients = {"Silverscale Fish", "Stone Steak"}, ingredientRegions = {"Swampland Red", "Woodland Blue"}, haspage = true},
	["Marshlight Lantern"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Exposed: Lose 5 health and gain 15 armor", haspage = true},
	["Melon Bomb"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]]: Deal 1 damage 2 times. Whenever you deal 1 damage, decrease a random status effect by 1", tags = {"Food", "Bomb", "Water"}, ingredients = {"Clearspring Watermelon", "Cherry Bomb"}, ingredientRegions = {"Swampland Blue", "Woodland Blue"}, haspage = true},
	["Melon Lemonade"] = {kind = "cooked", world = "Swampland", stats = {speed = 3}, effect = "[[Battle Start]], [[Exposed]] & [[Wounded]]: Remove all your {{#invoke:ColorText|main|acid}}", tags = {"Food"}, ingredients = {"Clearspring Watermelon", "Sour Lemon"}, ingredientRegions = {"Swampland Blue", "Swampland Blue"}, haspage = true},
	["Melon Sangria"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]]: Decrease a random status effect by 1. [[Whenever]] a status effect is decreased, restore 1 {{#invoke:ColorText|main|health}}", tags = {"Food", "Sanguine"}, ingredients = {"Clearspring Watermelon", "Vampiric Wine"}, ingredientRegions = {"Swampland Blue", "Woodland Yellow"}, haspage = true},
	["Melon Seeds"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]], [[Exposed]] & [[Wounded]]: Decrease a random status effect by 1 and gain 3 {{ColorText|thorns}}", tags = {"Food"}, ingredients = {"Spiny Chestnut", "Clearspring Watermelon"}, ingredientRegions = {"Woodland Red", "Swampland Blue"}, haspage = true},
	["Melonvine Whip"] = {kind = "cooked", world = "Swampland", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 1 additional strike. [[On Hit]]: Decrease a random status effect by 1", tags = {"Food", "Water"}, ingredients = {"Grilling Skewer", "Clearspring Watermelon"}, ingredientRegions = {"Swampland Yellow", "Swampland Blue"}, haspage = true},
	["Melting Iceblade"] = {kind = "weapon", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {attack = 8}, effect = "On Hit: Lose 1 attack", tags = {"Water"}, haspage = true},
	["Mineral Water"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]]: Decrease all your status effects by 1 and gain 5 {{#invoke:ColorText|main|armor}} for each removed status effect", tags = {"Food", "Water"}, ingredients = {"Clearspring Watermelon", "Stone Steak"}, ingredientRegions = {"Swampland Blue", "Woodland Blue"}, haspage = true},
	["Miniature Armor"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Battle Start]]: If you have less {{ColorText|armor}} than the enemy, double your {{ColorText|armor}}", tags = {"Stone"}, haspage = true},
	["Mist Armor"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {health = 10, speed = 2}, effect = "Enemy strikes ignore armor", haspage = true},
	["Moldy Meat"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 5, health = -5}, effect = "-", tags = {"Food"}, ingredients = {"Poisonous Mushroom", "Redwood Roast"}, ingredientRegions = {"Swampland Blue", "Woodland Red"}, haspage = true},
	["Moonlight Cleaver"] = {kind = "weapon", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {attack = 3}, effect = "[[While]] you're at or below 50% {{ColorText|health}}, you cannot gain status effects", haspage = true},
	["Moonlight Crest"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Turn Start]]: If you're at or below 50% {{ColorText|health}}, gain 1 {{ColorText|regeneration}}", haspage = true},
	["Moonlight Shield"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Turn Start]]: If you're at or below 50% {{ColorText|health}}, gain 2 {{ColorText|armor}}", haspage = true},
	["Mountain Cleaver"] = {kind = "weapon", rarity = "mythic", world = "Woodland", stats = {armor = 2, attack = 0}, effect = "Your {{ColorText|attack}} is always equal to your base {{ColorText|armor}}", tags = {"Stone"}, haspage = true},
	["Muscle Elixir"] = {kind = "item", rarity = "common", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every 3 strikes, gain 1 {{ColorText|attack}}, 1 {{ColorText|armor}} and 1 {{ColorText|speed}} | [[File:Icon attack.png]][[File:Icon armor.png]][[File:Icon speed.png]] | 1}}", tags = {"Potion", "Elixir"}, haspage = true},
	["Muscle Growth"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "While you have regeneration, temporarily gain 3 attack", tags = {"Wood"}, haspage = true},
	["Muscle Potion"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every 3 strikes, gain 1 {{ColorText|attack}} | [[File:Icon attack.png]] | 1}}", tags = {"Potion"}, haspage = true},
	["Mushroom Buckler"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {armor = 3}, effect = "If you have poison, enemy strikes deal 1 less damage", haspage = true},
	["Mushroom Soup"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 2}, effect = "[[Turn Start]]: Gain 2 {{#invoke:ColorText|main|poison}} and restore 5 {{#invoke:ColorText|main|health}}", tags = {"Food", "Sanguine"}, ingredients = {"Poisonous Mushroom", "Vampiric Wine"}, ingredientRegions = {"Swampland Blue", "Woodland Yellow"}, haspage = true},
	["Nerve Elixir"] = {kind = "item", rarity = "rare", world = "Swampland", stats = {}, effect = "The first time the enemy gains poison, stun them for 3 turns", tags = {"Potion", "Elixir"}, haspage = true},
	["Nerve Poison"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "The first time the enemy gains poison, stun them for 1 turn", tags = {"Potion"}, haspage = true},
	["Noxious Gas"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {armor = 6}, effect = "Turn Start: Both you and the enemy gain 1 poison", haspage = true},
	["Oak Heart"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Gain 3 max health for each equipped wood item", tags = {"Wood"}, haspage = true},
	["Oakheart Shield"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "Battle Start: Gain 15 max health", tags = {"Wood"}, haspage = true},
	["Oakheart Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 8: Gain 50 max {{ColorText|health}}", tags = {"Tome", "Wood"}, haspage = true},
	["Oily Cloak"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If you have all 3 oils on your weapon, gain 2 {{ColorText|attack}}", haspage = true},
	["Ore Heart"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Battle Start: Gain 3 armor for each equipped stone item", tags = {"Stone"}, haspage = true},
	["Pacifist Staff"] = {kind = "weapon", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 0}, effect = "On Hit: Gain 1 armor and restore 1 health", tags = {"Wood"}, haspage = true},
	["Pacifist Trident"] = {kind = "weapon", rarity = "weaponmod", world = "Swampland", stats = {attack = 0}, effect = "[[On Hit]]: Give the enemy 1 {{ColorText|riptide}} and gain 1 {{ColorText|armor}} and restore 1 {{ColorText|health}}", tags = {"Wood"}, components = {"Pacifist Staff", "Silverscale Trident"}, haspage = true},
	["Perfect Iceblade"] = {kind = "weapon", rarity = "weaponmod", world = "Kingmaker", stats = {attack = 7}, effect = "You cannot gain freeze", tags = {"Water"}, components = {"Frozen Iceblade", "Melting Iceblade"}, haspage = true},
	["Petrified Chestnut"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If your {{#invoke:ColorText|main|health}} is full, gain 10 {{#invoke:ColorText|main|thorns}} and 10 {{#invoke:ColorText|main|armor}}", tags = {"Food", "Stone"}, ingredients = {"Spiny Chestnut", "Stone Steak"}, ingredientRegions = {"Woodland Red", "Woodland Blue"}, haspage = true},
	["Petrified Pumpkin"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If your {{ColorText|health}} is full, steal all of the enemy's {{ColorText|armor}}", tags = {"Food", "Stone"}, ingredients = {"Stone Steak", "Seasonal Pumpkin"}, ingredientRegions = {"Woodland Blue", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Petrified Root"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Remove all your {{ColorText|armor}} and gain max {{ColorText|health}} equal to {{ColorText|armor}} lost", tags = {"Stone"}, haspage = true},
	["Petrified Statue"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {speed = -2}, effect = "Battle Start: Give the enemy 1 stun for each equipped stone item", tags = {"Stone"}, haspage = true},
	["Petrifying Elixir"] = {kind = "item", rarity = "common", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Wounded]]: Gain 10 {{ColorText|armor}} and {{ColorText|stun}} yourself and the enemy for 2 turns | [[File:Icon armor.png]] | 10 | [[File:Icon stun.png]] | 2}}", tags = {"Potion", "Stone", "Elixir"}, haspage = true},
	["Petrifying Flask"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Wounded]]: Gain 10 {{ColorText|armor}} and {{ColorText|stun}} yourself for 2 turns | [[File:Icon armor.png]] | 10 | [[File:Icon stun.png]] | 2}}", tags = {"Stone", "Potion"}, haspage = true},
	["Pickled Pumpkin"] = {kind = "cooked", world = "Swampland", stats = {speed = 3}, effect = "[[Battle Start]]: Steal 2 {{ColorText|attack}} from the enemy and gain 2 {{ColorText|acid}}", tags = {"Food"}, ingredients = {"Sour Lemon", "Seasonal Pumpkin"}, ingredientRegions = {"Swampland Blue", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Pinecone Breastplate"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Battle Start]]: If your {{ColorText|health}} is full, gain 1 {{ColorText|thorn}} [[whenever]] the enemy strikes you the rest of the battle", tags = {"Wood"}, haspage = true},
	["Plague Mask"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Whenever]] you would gain a status effect, spend 3 {{ColorText|armor}} for each status effect to prevent it", haspage = true},
	["Plated Shield"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {speed = -1}, effect = "The first time you gain armor, double it", haspage = true},
	["Poisonous Durian"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 2 {{#invoke:ColorText|main|poison}}. Whenever you take damage from {{#invoke:ColorText|main|poison}}, gain 3 {{#invoke:ColorText|main|thorns}}", tags = {"Food"}, ingredients = {"Poisonous Mushroom", "Spiny Chestnut"}, ingredientRegions = {"Swampland Blue", "Woodland Red"}, haspage = true},
	["Poisonous Lemon"] = {kind = "cooked", world = "Swampland", stats = {attack = 3, speed = 4}, effect = "Battle Start: Gain 1 {{#invoke:ColorText|main|acid}} and 5 {{#invoke:ColorText|main|poison}}", tags = {"Food"}, ingredients = {"Poisonous Mushroom", "Sour Lemon"}, ingredientRegions = {"Swampland Blue", "Swampland Blue"}, haspage = true},
	["Poisonous Mushroom"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 2}, effect = "Turn Start: Gain 1 poison", tags = {"Food"}, haspage = true},
	["Poisonous Pufferfish"] = {kind = "cooked", world = "Swampland", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 3 {{ColorText|poison}}, then give the enemy {{ColorText|riptide}} equal to your {{ColorText|poison}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Poisonous Mushroom"}, ingredientRegions = {"Swampland Red", "Swampland Blue"}, haspage = true},
	["Poisonous Pumpkin"] = {kind = "cooked", world = "Swampland", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 3 {{ColorText|poison}}. [[Whenever]] you take damage from {{ColorText|poison}}, steal 1 {{ColorText|attack}} from the enemy", tags = {"Food"}, ingredients = {"Poisonous Mushroom", "Seasonal Pumpkin"}, ingredientRegions = {"Swampland Blue", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Powder Keg"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "If you have exactly 1 bomb item, it triggers 1 additional time", haspage = true},
	["Prickly Pumpkin"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Gain 5 {{ColorText|thorns}}. [[Whenever]] the enemy loses {{ColorText|armor}} to {{ColorText|thorns}}, gain that much {{ColorText|armor}}", tags = {"Food"}, ingredients = {"Spiny Chestnut", "Seasonal Pumpkin"}, ingredientRegions = {"Woodland Red", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Prime Form"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "While your {{ColorText|health}} is full, double your {{ColorText|attack}}", haspage = true},
	["Primordial Soup"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "If the enemy has no armor, acid removes health instead", haspage = true},
	["Pumpkin Lance"] = {kind = "cooked", world = "Swampland", stats = {attack = 3}, effect = "Every 3 strikes, steal 1 {{ColorText|attack}} from the enemy", tags = {"Food"}, ingredients = {"Seasonal Pumpkin", "Grilling Skewer"}, ingredientRegions = {"[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]", "Swampland Yellow"}, haspage = true},
	["Pumpkin Pie"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Steal all {{ColorText|attack}} from the enemy", tags = {"Food"}, ingredients = {"Seasonal Pumpkin", "Honeycomb"}, ingredientRegions = {"[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]", "[[Beehive]] [[File:Beehive.png]]"}, haspage = true},
	["Purelake Armor"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Exposed]]: Spend 1 {{ColorText|purity}} to gain 5 {{ColorText|armor}} and 2 {{ColorText|purity}}", tags = {"Water"}, haspage = true},
	["Purelake Axe"] = {kind = "weapon", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 2}, effect = "[[Battle Start]]: Gain 3 {{ColorText|purity}}", tags = {"Water"}, haspage = true},
	["Purelake Earrings"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Every other turn]], gain 1 {{ColorText|purity}}", tags = {"Water"}, haspage = true},
	["Purelake Elixir"] = {kind = "item", rarity = "rare", world = "Swampland", stats = {}, effect = "Battle start: Lose 5 armor and gain 5 purity", tags = {"Potion", "Water", "Elixir"}, haspage = true},
	["Purelake Helmet"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {armor = 2}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 1 {{ColorText|purity}} | [[File:Icon purity.png]] | 1}}", tags = {"Water"}, haspage = true},
	["Purelake Potion"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Battle start: Remove all your armor and gain 3 purity", tags = {"Water", "Potion"}, haspage = true},
	["Purelake Staff"] = {kind = "weapon", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {attack = 1}, effect = "Battle Start: Gain 2 purity. On Hit: Remove 1 purity", tags = {"Water"}, haspage = true},
	["Purelake Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 6: Gain 10 {{ColorText|purity}}", tags = {"Tome", "Water"}, haspage = true},
	["Razor Breastplate"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {armor = 3}, effect = "[[Wounded]]: Gain {{ColorText|thorns}} equal to the enemy's {{ColorText|attack}}", haspage = true},
	["Razor Scales"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Whenever you lose armor, deal that much damage", haspage = true},
	["Razorthorn Spear"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "On Hit: Gain 2 thorns", haspage = true},
	["Red Candy"] = {kind = "item", rarity = "common", world = "All", stats = {attack = 1}, effect = "-", haspage = false},
	["Redwood Cloak"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {health = 2}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: If your {{ColorText|health}} is not full, restore 2 {{ColorText|health}} | [[File:Icon health.png]] | 2}}", tags = {"Wood"}, haspage = true},
	["Redwood Helmet"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {armor = 1, health = 1}, effect = "{{Upgraded effect | {{{1|}}} | [[Exposed]]: Restore 3 {{ColorText|health}} | [[File:Icon health.png]] | 3}}", tags = {"Wood"}, haspage = true},
	["Redwood Roast"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {health = 5}, effect = "-", tags = {"Wood", "Food"}, haspage = true},
	["Redwood Rod"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 2, health = 4}, effect = "-", tags = {"Wood"}, haspage = true},
	["Ring Blades"] = {kind = "weapon", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = 1}, effect = "Battle Start: Steal 1 attack from the enemy", haspage = true},
	["Riverflow Rapier"] = {kind = "weapon", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {attack = 3}, effect = "The first time you gain a new status effect, gain 1 additional strike as well", tags = {"Water"}, haspage = true},
	["Riverflow Talisman"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Whenever you gain a status effect, gain 1 additional", tags = {"Water"}, haspage = true},
	["Riverflow Violin"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Exposed]]: Gain 6 armor. [[Symphony]]", tags = {"Instrument", "Water"}, haspage = true},
	["Roasted Chestnut"] = {kind = "cooked", world = "Woodland", stats = {health = 5}, effect = "[[Battle Start]]: Gain 5 {{#invoke:ColorText|main|thorns}}", tags = {"Food"}, ingredients = {"Redwood Roast", "Spiny Chestnut"}, ingredientRegions = {"Woodland Red", "Woodland Red"}, haspage = true},
	["Roasted Pumpkin"] = {kind = "cooked", world = "Woodland", stats = {health = 5}, effect = "[[Battle Start]]: Steal 2 {{ColorText|attack}} from the enemy", tags = {"Food", "Wood"}, ingredients = {"Redwood Roast", "Seasonal Pumpkin"}, ingredientRegions = {"Woodland Red", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Rock Candy"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle start]]: Gain 20 {{#invoke:ColorText|main|armor}}. If your {{#invoke:ColorText|main|health}} is full, gain 50 {{#invoke:ColorText|main|armor}} instead", tags = {"Food"}, ingredients = {"Honeycomb", "Stone Steak"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Woodland Blue"}, haspage = true},
	["Rock Roast"] = {kind = "cooked", world = "Woodland", stats = {armor = 5, health = 5}, effect = "-", tags = {"Food", "Stone"}, ingredients = {"Redwood Roast", "Stone Steak"}, ingredientRegions = {"Woodland Red", "Woodland Blue"}, haspage = true},
	["Rocksalt Sword"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 3}, effect = "[[On Hit]]: If your {{#invoke:ColorText|main|health}} is full, gain 3 {{#invoke:ColorText|main|armor}}", tags = {"Food"}, ingredients = {"Grilling Skewer", "Stone Steak"}, ingredientRegions = {"Swampland Yellow", "Woodland Blue"}, haspage = true},
	["Royal Crownblade"] = {kind = "weapon", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {attack = 4}, effect = "On Hit: Gain 1 gold", haspage = true},
	["Royal Helmet"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Exposed]]: If you have 20 or more gold, gain 20 {{ColorText|armor}}", haspage = true},
	["Royal Horn"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Gain 1 gold. [[Symphony]]", tags = {"Instrument"}, haspage = true},
	["Royal Scepter"] = {kind = "weapon", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {attack = 0}, effect = "Your {{ColorText|attack}} is always equal to your gold. You cannot have more than 10 gold", tags = {"Jewelry"}, haspage = true},
	["Royal Shield"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Turn Start]]: Spend 1 gold to gain 3 {{ColorText|armor}}", haspage = true},
	["Ruby Crown"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {attack = 1, speed = -1}, effect = "-", tags = {"Jewelry"}, haspage = true},
	["Ruby Earring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every other turn, deal 1 damage | deal | 1}}", tags = {"Jewelry"}, haspage = true},
	["Ruby Ring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 2 {{ColorText|attack}} and take 3 damage | take | 3 | for [[File:Icon attack.png]] | 2}}", tags = {"Jewelry"}, haspage = true},
	["Rusted Plate"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Whenever the enemy loses {{ColorText|armor}} to {{ColorText|acid}}, gain that much {{ColorText|armor}}", haspage = true},
	["Rusty Ring"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1}}} | Battle Start: Give the enemy 1 acid | [[File:Icon acid.png]] | 1}}", haspage = true},
	["Rusty Sword"] = {kind = "weapon", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 3}, effect = "[[First Turn]]: Give the enemy {{ColorText|acid}} equal to your {{ColorText|attack}} on hit", haspage = true},
	["Saffron Feather"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {speed = 1}, effect = "[[Turn Start]]: If your {{ColorText|health}} is not full, Spend 1 speed to restore 2 {{ColorText|health}}", haspage = true},
	["Saltcrusted Crown"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {health = 10}, effect = "[[Battle Start]]: Gain 1 {{ColorText|riptide}}", haspage = true},
	["Sanguine Imp"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Turn Start: Deal 1 damage and restore 1 health", tags = {"Sanguine"}, haspage = true},
	["Sanguine Morphosis"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Every 4 turns, {{ColorText|stun}} yourself for 1 turn and gain 3 {{ColorText|regeneration}}", tags = {"Sanguine"}, haspage = true},
	["Sanguine Rose"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Whenever you restore health, increase health restored by 1. You can only equip 1 rose", tags = {"Sanguine"}, haspage = true},
	["Sanguine Scepter"] = {kind = "weapon", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 1}, effect = "Healing is doubled", tags = {"Sanguine"}, haspage = true},
	["Sanguine Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 8: Restore 3 {{ColorText|health}} on hit for the rest of the battle", tags = {"Tome", "Sanguine"}, haspage = true},
	["Sapphire Crown"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {armor = 5, health = -2}, effect = "-", tags = {"Jewelry"}, haspage = true},
	["Sapphire Earring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | Every other turn, gain 1 {{ColorText|armor}} | [[File:Icon armor.png]] | 1}}", tags = {"Jewelry"}, haspage = true},
	["Sapphire Ring"] = {kind = "item", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Steal 2 {{ColorText|armor}} from the enemy | [[File:Icon armor.png]] | 2 }}", tags = {"Jewelry"}, haspage = true},
	["Scepter of Greed"] = {kind = "weapon", rarity = "cursed", world = "Swampland", stats = {attack = 6}, effect = "You cannot gain gold", haspage = true},
	["Seasonal Pumpkin"] = {kind = "item", rarity = "heroic", world = "All", stats = {}, effect = "Battle Start: Steal 1 attack from the enemy", tags = {"Food"}, haspage = true},
	["Serpent Dagger"] = {kind = "weapon", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {attack = 2}, effect = "[[On hit]]: Give the enemy 2 poison", haspage = true},
	["Serpent Lyre"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Exposed]]: Give the enemy 4 [[poison]]. [[Symphony]]", tags = {"Instrument"}, haspage = true},
	["Serpent Mask"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {attack = 1}, effect = "Battle Start: Give the enemy poison equal to your attack", haspage = true},
	["Serpent Scalemail"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {armor = 4}, effect = "Whenever you lose armor, give the enemy 2 poison", haspage = true},
	["Serpent Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {attack = 1}, effect = "Countdown 8: Give the enemy 10 poison", tags = {"Tome"}, haspage = true},
	["Shark Roast"] = {kind = "cooked", world = "Kingmaker", stats = {health = 5}, effect = "[[Exposed]]: Give the enemy 2 {{#invoke:ColorText|main|riptide}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Redwood Roast"}, ingredientRegions = {"Swampland Red", "Woodland Red"}, haspage = true},
	["Shark Tooth"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[First Turn]]: Your strikes deal 4 additional damage [[On Hit]]", haspage = true},
	["Shield of the Hero"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {armor = 3}, effect = "-", haspage = true},
	["Shield Talisman"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Whenever you gain armor, gain 1 additional armor", haspage = true},
	["Silver Arrow"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[First Turn]]: Your [[On Hit]] effects trigger 1 additional time", haspage = true},
	["Silver Fork"] = {kind = "weapon", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {attack = 1}, effect = "[[On Hit]]: Trigger a random common rarity food item", haspage = true},
	["Silverscale Anchor"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {speed = -1}, effect = "[[Whenever]] you lose {{ColorText|speed}}, give the enemy 1 {{ColorText|riptide}}", haspage = true},
	["Silverscale Armor"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Whenever riptide triggers, gain 2 armor", haspage = true},
	["Silverscale Dagger"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {attack = 2}, effect = "Battle Start: Give the enemy 1 riptide", haspage = true},
	["Silverscale Fish"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Exposed]]: Give the enemy 1 {{ColorText|riptide}} | [[File:Icon riptide.png]] | 1}}", tags = {"Food"}, haspage = true},
	["Silverscale Greaves"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Battle Start]]: If you have more {{ColorText|speed}} than the enemy, give them 3 {{ColorText|riptide}}", haspage = true},
	["Silverscale Melon"] = {kind = "cooked", world = "Swampland", stats = {}, effect = "[[Battle Start]], [[Exposed]] & [[Wounded]]: Decrease a random status effect by 1, if you do, give the enemy 2 {{ColorText|riptide}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Clearspring Watermelon"}, ingredientRegions = {"Swampland Red", "Swampland Blue"}, haspage = true},
	["Silverscale Swordfish"] = {kind = "cooked", world = "Swampland", stats = {attack = 3}, effect = "[[Battle Start]]: Gain 1 additional strike. [[First Turn]]: Give the enemy 1 {{#invoke:ColorText|main|riptide}} on hit", tags = {"Food"}, ingredients = {"Grilling Skewer", "Silverscale Fish"}, ingredientRegions = {"Swampland Yellow", "Swampland Red"}, haspage = true},
	["Silverscale Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1}}} | [[Countdown]] 8: Give the enemy 10 {{ColorText|riptide}} and {{ColorText|riptide}} can activate 1 additional time per turn for the rest of the battle | [[File:Icon riptide.png]] | 10 }}", tags = {"Tome"}, haspage = true},
	["Silverscale Trident"] = {kind = "weapon", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {attack = 0}, effect = "On Hit: Give the enemy 1 riptide", haspage = true},
	["Sinful Mirror"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Wounded: Remove all your purity", tags = {"Water"}, haspage = true},
	["Slime Armor"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {armor = 5}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 1 {{ColorText|acid}} | [[File:Icon acid.png]] | 1}}", haspage = true},
	["Slime Booster"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Spend 1 {{ColorText|acid}} to gain 2 {{ColorText|attack}}", haspage = true},
	["Slime Elixir"] = {kind = "item", rarity = "rare", world = "Swampland", stats = {}, effect = "Wounded: Gain armor equal to max health and gain 5 acid", tags = {"Potion", "Elixir"}, haspage = true},
	["Slime Potion"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Wounded]]: Gain {{ColorText|armor}} equal to missing {{ColorText|health}} and gain 5 {{ColorText|acid}}", tags = {"Potion"}, haspage = true},
	["Slime Sword"] = {kind = "weapon", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 2}, effect = "Battle Start: Give yourself and the enemy 3 acid", haspage = true},
	["Slime Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Countdown 6: Give the enemy 20 acid", tags = {"Tome"}, haspage = true},
	["Small Kazoo"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Trigger [[Symphony]] 1 time", haspage = true},
	["Soaked Blade"] = {kind = "weapon", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = 1}, effect = "[[Turn Start]]: Gain 2 additional strikes", haspage = true},
	["Sour Lemon"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {speed = 3}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 1 {{ColorText|acid}} | [[File:Icon acid.png]] | 1}}", tags = {"Food"}, haspage = true},
	["Spear of the Hero"] = {kind = "weapon", rarity = "weaponmod", world = "Woodland", stats = {attack = 3}, effect = "Every other turn, gain 1 attack and restore 1 health", components = {"Evergrowth Spear", "Sword of the Hero"}, haspage = true},
	["Spearshield Lance"] = {kind = "weapon", rarity = "common", region = "Woodland Blue", world = "Woodland", stats = {armor = 6, attack = 1}, effect = "-", haspage = true},
	["Spice Blend"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Cauldron items trigger 1 additional time", haspage = true},
	["Spiked Earrings"] = {kind = "item", rarity = "heroic", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "[[Every other turn]], gain 3 {{ColorText|thorns}}", haspage = true},
	["Spiked Wine"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Wounded]]: Restore 5 {{ColorText|health}} and gain 5 {{ColorText|thorns}}", tags = {"Food"}, ingredients = {"Spiny Chestnut", "Vampiric Wine"}, ingredientRegions = {"Woodland Red", "Woodland Yellow"}, haspage = true},
	["Spiny Chestnut"] = {kind = "item", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Gain 3 {{ColorText|thorns}} | [[File:Icon thorns.png]] | 3}}", tags = {"Food"}, haspage = true},
	["Spiny Fish"] = {kind = "cooked", world = "Kingmaker", stats = {}, effect = "[[Battle Start]]: Give the enemy 1 {{#invoke:ColorText|main|riptide}}. [[Whenever]] {{#invoke:ColorText|main|riptide}} triggers, gain 3 {{#invoke:ColorText|main|thorns}}", tags = {"Food"}, ingredients = {"Silverscale Fish", "Spiny Chestnut"}, ingredientRegions = {"Swampland Red", "Woodland Red"}, haspage = true},
	["Spiny Kiwifruit"] = {kind = "cooked", world = "Kingmaker", stats = {speed = 3}, effect = "Battle Start: Gain 2 acid and gain thorns equal to acid", tags = {"Food"}, ingredients = {"Spiny Chestnut", "Sour Lemon"}, ingredientRegions = {"Woodland Red", "Swampland Blue"}, haspage = true},
	["Spiral Shell"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Whenever]] you skip your strike when stunned, give the enemy 1 {{ColorText|riptide}}", haspage = true},
	["Spore Greatsword"] = {kind = "weapon", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {attack = 2}, effect = "[[While]] you have {{ColorText|poison}}, temporarily gain {{ColorText|attack}} equal to {{ColorText|poison}}", haspage = true},
	["Squire's Armor"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {armor = 2}, effect = "Upgrades after you defeat the next boss if not in your pouch", haspage = true},
	["Squire's Blade"] = {kind = "weapon", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {attack = 2}, effect = "Upgrades after you defeat the next boss", haspage = true},
	["Starcry Sword"] = {kind = "weapon", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {attack = 4}, effect = "Your edges trigger 1 additional time", haspage = true},
	["Stillwater Pearl"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "{{ColorText|Riptide}} can activate 1 additional time per turn", haspage = true},
	["Stone Steak"] = {kind = "item", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {}, effect = "Battle Start: If your health is full, gain 5 armor", tags = {"Stone", "Food"}, haspage = true},
	["Stoneborn Turtle"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "Turn start: Restore 1 health. If your health is full, gain 2 armor instead", tags = {"Stone"}, haspage = true},
	["Stoneshield Greatsword"] = {kind = "weapon", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {attack = 15}, effect = "[[Whenever]] a strike would deal more than 5 damage, it only deals 5 damage instead", tags = {"Stone"}, haspage = true},
	["Stoneslab Sword"] = {kind = "weapon", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "On Hit: Gain 2 armor", tags = {"Stone"}, haspage = true},
	["Stonesnake Sword"] = {kind = "weapon", rarity = "weaponmod", world = "Kingmaker", stats = {attack = 2}, effect = "On Hit: Give the enemy 2 poison and gain 2 armor", tags = {"Stone"}, components = {"Serpent Dagger", "Stoneslab Sword"}, haspage = true},
	["Stormcloud Armor"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {armor = 3}, effect = "[[Battle Start]]: If you have higher {{ColorText|speed}} than {{ColorText|armor}}, give the enemy 2 {{ColorText|stun}}", haspage = true},
	["Stormcloud Curse"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Give yourself and the enemy 2 {{ColorText|stun}} each", haspage = true},
	["Stormcloud Drum"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Wounded]]: Give the enemy 1 {{ColorText|stun}}. [[Symphony]]", tags = {"Instrument"}, haspage = true},
	["Stormcloud Spear"] = {kind = "weapon", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {attack = 2}, effect = "Every 5 strikes, give the enemy 2 {{ColorText|stun}}", haspage = true},
	["Stormcloud Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Countdown]] 6: Give the enemy 3 {{ColorText|stun}} | | 3 }}", tags = {"Tome"}, haspage = true},
	["Stormtide Anchor"] = {kind = "item", rarity = "mythic", world = "Swampland", stats = {}, effect = "Whenever {{ColorText|riptide}} triggers, give the enemy 1 {{ColorText|stun}}", haspage = true},
	["Studded Gauntlet"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {}, effect = "On Hit: Deal 1 damage", haspage = true},
	["Sugar Bomb"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Turn Start]]: Deal 1 damage 3 times", tags = {"Food", "Bomb"}, ingredients = {"Honeycomb", "Cherry Bomb"}, ingredientRegions = {"[[Beehive]] [[File:Beehive.png]]", "Woodland Blue"}, haspage = true},
	["Sunlight Crest"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Turn Start]]: If you're at or above 50% {{ColorText|health}}, lose 3 {{ColorText|health}} and gain 1 {{ColorText|attack}}", haspage = true},
	["Surge Helmet"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "The first time you're stunned, gain 2 additional strikes", haspage = true},
	["Swan Gourd"] = {kind = "cooked", world = "Swampland", stats = {}, effect = "[[Battle Start]], [[Exposed]] & [[Wounded]]: Decrease a random status effect by 1 and steal 1 {{ColorText|attack}} from the enemy", tags = {"Food", "Water"}, ingredients = {"Clearspring Watermelon", "Seasonal Pumpkin"}, ingredientRegions = {"Swampland Blue", "[[Halloween event|Halloween]] [[File:Seasonal Pumpkin.png]]"}, haspage = true},
	["Swiftstrike Belt"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: Take 3 damage and gain 1 additional strike | take | 3 | for [[File:Icon sword.png]] | 1}}", haspage = true},
	["Swiftstrike Bolas"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[Turn Start]]: Steal 1 {{ColorText|speed}} from the enemy to gain 1 additional strike", haspage = true},
	["Swiftstrike Bow"] = {kind = "weapon", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "[[Whenever]] you gain additional strikes, gain double the amount", haspage = true},
	["Swiftstrike Cloak"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {speed = 2}, effect = "[[Battle Start]]: Gain 1 additional strike", haspage = true},
	["Swiftstrike Gauntlet"] = {kind = "item", rarity = "heroic", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "Wounded: Gain 2 additional strikes", haspage = true},
	["Swiftstrike Rapier"] = {kind = "weapon", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {attack = 2}, effect = "[[Battle Start]]: If you have more {{ColorText|speed}} than the enemy, gain 3 additional strikes", haspage = true},
	["Sword in the Stone"] = {kind = "weapon", rarity = "heroic", world = "Woodland", stats = {attack = 0}, effect = "Gain 2 {{ColorText|attack}} for each equipped stone item", tags = {"Stone"}, haspage = true},
	["Sword of Pride"] = {kind = "weapon", rarity = "cursed", world = "Swampland", stats = {armor = 6, attack = 6, speed = 6}, effect = "You cannot gain attack, armor or speed in battle", haspage = true},
	["Sword of the Hero"] = {kind = "weapon", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {attack = 3}, effect = "-", haspage = true},
	["Tempest Blade"] = {kind = "weapon", rarity = "mythic", world = "Woodland", stats = {attack = 0, speed = 2}, effect = "Your {{ColorText|attack}} is always equal to your {{ColorText|speed}}", haspage = true},
	["Thieves' Tome"] = {kind = "item", rarity = "rare", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "[[Countdown]] 6: Steal 3 {{ColorText|attack}} from the enemy", tags = {"Tome"}, haspage = true},
	["Thorn Dagger"] = {kind = "weapon", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {attack = 2}, effect = "[[Wounded]]: Gain 10 {{ColorText|thorns}}", haspage = true},
	["Thorn Ring"] = {kind = "item", rarity = "rare", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Take 5 damage and gain 10 thorns", haspage = true},
	["Thunder Cloud"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {attack = -1}, effect = "[[Wounded]]: Give the enemy 3 {{ColorText|stun}}", haspage = true},
	["Thunderbound Sabre"] = {kind = "weapon", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {attack = 6}, effect = "Battle start: Stun yourself for 2 turns", haspage = true},
	["Time Bomb"] = {kind = "item", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {}, effect = "[[Exposed]]: Deal 3 damage for each turn taken this battle", tags = {"Bomb"}, haspage = true},
	["Tiny Mushroom"] = {kind = "item", rarity = "common", region = "Swampland Blue", world = "Swampland", stats = {attack = 1}, effect = "[[Battle Start]]: Gain 3 {{ColorText|poison}}", haspage = true},
	["Toxic Algae"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "The first time riptide triggers, give the enemy 5 poison", haspage = true},
	["Toxic Rose"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose", haspage = true},
	["Trail Mix"] = {kind = "cooked", world = "Woodland", stats = {}, effect = "[[Battle Start]]: Deal 1 damage 3 times and gain 1 {{#invoke:ColorText|main|thorn}} 3 times", tags = {"Food", "Bomb"}, ingredients = {"Spiny Chestnut", "Cherry Bomb"}, ingredientRegions = {"Woodland Red", "Woodland Blue"}, haspage = true},
	["Treebark Egg"] = {kind = "item", rarity = "heroic", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Hatches after you defeat the next boss if not in your pouch", tags = {"Wood"}, haspage = true},
	["Twin Blade"] = {kind = "weapon", rarity = "heroic", region = "Woodland Red", world = "Woodland", stats = {attack = 1}, effect = "[[Turn Start]]: Gain 1 additional strike", haspage = true},
	["Twin Mushroom"] = {kind = "cooked", world = "Kingmaker", stats = {attack = 2}, effect = "[[Battle Start]]: Deal 1 damage 2 times. Whenever a bomb deals non-strike damage, give the enemy 1 {{ColorText|poison}}", tags = {"Food", "Bomb"}, ingredients = {"Poisonous Mushroom", "Cherry Bomb"}, ingredientRegions = {"Swampland Blue", "Woodland Blue"}, haspage = true},
	["Twinfuse Knot"] = {kind = "item", rarity = "mythic", world = "Woodland", stats = {}, effect = "Your bomb items trigger 1 additional time", haspage = true},
	["Twisted Root"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "Exposed: Gain 1 regeneration for each equipped wood item", tags = {"Wood"}, haspage = true},
	["Unnamed Sword"] = {kind = "weapon", rarity = "rare", region = "Woodland Blue", world = "Woodland", stats = {attack = 1}, effect = "Upgrades after you defeat the next boss", haspage = true},
	["Vampire Crest"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "[[Wounded]]: gain 3 {{ColorText|attack}}", tags = {"Sanguine"}, haspage = true},
	["Vampire's Tooth"] = {kind = "item", rarity = "rare", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "[[If]] you have exactly 1 sanguine item, it triggers 1 additional time", haspage = true},
	["Vampiric Stasis"] = {kind = "item", rarity = "rare", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Whenever you skip your strike, restore 3 health", tags = {"Sanguine"}, haspage = true},
	["Vampiric Wine"] = {kind = "item", rarity = "common", region = "Woodland Yellow", world = "Woodland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Wounded]]: Restore 4 {{ColorText|health}} | [[File:Icon health.png]] | 4}}", tags = {"Sanguine", "Food"}, haspage = true},
	["Venomous Fang"] = {kind = "item", rarity = "common", region = "Swampland Red", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[First Turn]]: Give the enemy 2 {{ColorText|poison}} [[On Hit|on hit]] | [[File:Icon poison.png]] | 2}}", haspage = true},
	["Viper Elixir"] = {kind = "item", rarity = "rare", world = "Swampland", stats = {}, effect = "The first time the enemy gains poison, give them 9 additional poison", tags = {"Potion", "Elixir"}, haspage = true},
	["Viper Extract"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "The first time the enemy gains poison, give them 3 additional poison", tags = {"Potion"}, haspage = true},
	["Wave Breaker"] = {kind = "weapon", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {attack = -2}, effect = "Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have", haspage = true},
	["Weaver Armor"] = {kind = "item", rarity = "heroic", region = "Swampland Yellow", world = "Swampland", stats = {attack = -2}, effect = "Battle Start: If you have 0 base armor, gain armor equal to current health", haspage = true},
	["Weaver Shield"] = {kind = "item", rarity = "common", region = "Swampland Yellow", world = "Swampland", stats = {}, effect = "{{Upgraded effect | {{{1|}}} | [[Battle Start]]: If you have 0 base {{ColorText|armor}}, gain 4 {{ColorText|armor}} | [[File:Icon armor.png]] | 4}}", haspage = true},
	["Wet Egg"] = {kind = "item", rarity = "heroic", region = "Swampland Blue", world = "Swampland", stats = {}, effect = "Hatches after you defeat the next boss if not in your pouch", tags = {"Water"}, haspage = true},
	["Woodcutter's Axe"] = {kind = "weapon", rarity = "common", region = "Woodland Red", world = "Woodland", stats = {attack = 1}, effect = "Gain 2 attack for each empty equipment slot", tags = {"Wood"}, haspage = true},
	["Woodcutter's Boots"] = {kind = "item", rarity = "rare", region = "Swampland Red", world = "Swampland", stats = {}, effect = "[[Battle Start]]: Gain 1 additional strike for each empty equipment slot", tags = {"Wood"}, haspage = true},
	["Wooden Stick"] = {kind = "weapon", rarity = "common", world = "All", stats = {attack = 1}, effect = "-", tags = {"Wood"}, haspage = true},
	["Yellow Candy"] = {kind = "item", rarity = "common", world = "All", stats = {speed = 2}, effect = "-", haspage = false},
}