List of Modules
From Fogpiercer Official Wiki
List of modules
Driver innate modules
| Icon | Name | Text | Driver |
|---|---|---|---|
| Ice Pillar | Spawn an Ice Pillar environmental hazard at the start of every fight. | Monica | |
| Card Clock | At the start of each fight, add a Brittle Alternative Timeline to player hand. | Pan | |
| Call From Beyond | Spawn a friendly specter into the fight after every 5 exhausted cards. | Ghost | |
| Friendly Face | The first reroll of each reward is free. | Whiskey |
Base tier modules
| Icon | Name | cost |
Text |
|---|---|---|---|
| Energy Siphon | ??–?? | Gain 1AP for every third enemy destroyed. | |
| Second Wind | ??–250 | Gain 2AP if the locomotive has 1HP at the beginning of player turn. | |
| Piggy Bank | ??–224 | Gain 20% scrap reward bonus. | |
| Protected Boiler | 154–220 | Give 1 shield to the locomotive every 3 turns, if not already shielded. | |
| Fortress | ??–237 | Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight. | |
| Card Syringe | 131–197 | Draw an extra card at the beginning of a fight. | |
| Mirage Mystery | ??–?? | Saves a train unit from lethal damage once per fight. | |
| Kinetic Transfer | 211–315 | Units destroyed by train ram decrease movement cost by 1AP. | |
| Piston Overdrive | ??–217 | Reduce movement cost by 1AP every 4th train move in fight. | |
| Silver Tongue | 218–355 | Gain a 30% discount in Chop Shops. | |
| Fight Back | 140–?? | When a carriage is destroyed, destroy the unit that dealt the final blow. | |
| Vents | ??–?? | Gain 1AP for every 10th unit intent. | |
| Power Boiler | 158–?? | Gain 1AP every 3 turns. |


