List of Modules

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Revision as of 17:33, 17 July 2026 by Aeredor (talk | contribs) (→Base tier modules: Updated with base tier modules changes seen on release)

List of modules

Driver innate modules

Icon Name Text Driver
Ice Pillar Module
Ice Pillar Spawn an Ice Pillar environmental hazard at the start of every fight. Monica
Panoptic Eye Module
Card Clock At the start of each fight, add a Brittle Alternative Timeline to player hand. Pan

Base tier modules

Icon Name Scrap Scrap
cost
Text
Energy Siphon Module
Energy Siphon ??–?? Gain 1AP for every third enemy destroyed.
Second Wind Module
Second Wind ??–250 Gain 2AP if the locomotive has 1HP at the beginning of player turn.
Piggy Bank Module
Piggy Bank ??–224 Gain 20% scrap reward bonus.
Protected Boiler Module
Protected Boiler 154–220 Give 1 shield to the locomotive every 3 turns, if not already shielded.
Fortress Module
Fortress ??–237 Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight.
Card Syringe Module
Card Syringe 131–197 Draw an extra card at the beginning of a fight.
Mirage Mystery Module
Mirage Mystery ??–?? Saves a train unit from lethal damage once per fight.
Kinetic Transfer Module
Kinetic Transfer 211–315 Units destroyed by train ram decrease movement cost by 1AP.
Piston Overdrive Module
Piston Overdrive ??–217 Reduce movement cost by 1AP every 4th train move in fight.
Silver Tongue Module
Silver Tongue 218–355 Gain a 30% discount in Chop Shops.
Fight Back Module
Fight Back 140–?? When a carriage is destroyed, destroy the unit that dealt the final blow.
Vents Module
Vents ??–?? Gain 1AP for every 10th unit intent.
Power Boiler Module
Power Boiler 158–?? Gain 1AP every 3 turns.