Shield
Shield
Shield is an early-game defensive card for the Protector that protects 1 point of incoming damage from most enemies.
Facts
Effect
Give 1 shield to a unit.
Each stack of shield lasts until the end of the round or until it absorbs 1 point of damage.
Range
Shield can be applied to any unit adjacent to the Protector carriage, even enemies.
Card Acquisition
This card comes with the Protector carriage, in a stack of 2, at the beginning of the game.
Modifications
The shielding amount, AP, and effects of this card can be modified. Sometimes the AP cost can be modified down by itself. The card can gain effects such as Innate or Hold. If the modification increases the shielding or adds an effect, it may also increase its AP cost.
Strategy
With the Cost Down effect, attacks and other cards can be played to make every attempt at destroying enemies or redirecting their intents, and then the remaining incoming damage may be able to be mitigated with this card costing 0
.
Shielding is also useful to protect a train unit from damage before ramming.
When planning a round where you have a Shield card in hand, pay particular attention to Snipers, who ignore shields, and bosses or later-game enemies whose attacks may do more than 1 point of damage.


