List of Cards: Difference between revisions

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Started with base tier cards
 
→Base Tier Cards: Updated with new base tier cards seen on release
 
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=== Base Tier Cards ===
=== Base Tier Cards ===


{|class="wikitable sortable"
{|class="wikitable sortable"  
! Name !!class="unsortable"| Icon !! AP Cost !! Effects !!class="unsortable"| Text !! Shop Price<br />Scrap
!class="unsortable"| Icon !! Name !! AP Cost !! Stack Size !! Effects !!class="unsortable"| Text !!style="text-wrap: nowrap;"| {{Scrap}} Scrap<br />cost
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| Breakfast || {{Card art|CardTexture_Breakfast.png|Breakfast|Yellow}} || 1 || Exhaust || Gain {{Mv|3}} extra AP next turn. || 15
| {{Card art| CardTexture_Breakfast.png | Breakfast | Yellow }} ||style="text-wrap: nowrap;"| Breakfast || 1 || 1 ||style="text-wrap: nowrap;"| Exhaust || Gain {{Mv|3}} extra AP next turn. || 81–123
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| Hand Throw || {{Card art|CardTexture_HandThrowHand.png|Hand Throw|Yellow}} || 1 || Exhaust || Discard all cards in your hand, then draw as many cards. || 15
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| Lane Call || {{Card art|CardTexture_WalkieTalkie_57.png|Lane Call|Yellow}} || 2 || Exhaust || Decrease all environmental hazard counters by 1 or spawn a new one if there are none. || 30
| {{Card art| CardTexture_HandThrowHand.png | Hand Throw | Yellow }} ||style="text-wrap: nowrap;"| Hand Throw || 1 || 1 ||style="text-wrap: nowrap;"| Exhaust || Discard all cards in your hand, then draw as many cards. || 73–123
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| Emergency Brakes || {{Card art|CardTexture_EmergencyBreak.png|Emergency Brakes|Yellow}} || 0 || — || Move back by {{Mv|1}} the next time you play a red card this turn. || 15
| {{Card art| CardTexture_Bin.png | Waste Not | Yellow }} ||style="text-wrap: nowrap;"| Waste Not || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Discard the rightmost card in your hand, gain {{Mv|1}}AP, draw 1 card. || 71–91
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| Picky Jester || {{Card art|CardTexture_JesteSmile.png|Picky Jester|Yellow}} || 1 || — || Draw 2 cards, discard 1 card. || 15
| {{Card art| CardTexture_EmergencyBreak.png | Emergency Brakes | Yellow }} ||style="text-wrap: nowrap;"| Emergency Brakes || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Move back by {{Mv|1}} the next time you play a red card this turn. || 68–126
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| Waste Not || {{Card art|CardTexture_Bin.png|Waste Not|Yellow}} || 0 || — || Discard the rightmost card in your hand, gain {{Mv|1}}AP, draw 1 card. || 15
| {{Card art| CardTexture_JesteSmile.png | Picky Jester | Yellow }} ||style="text-wrap: nowrap;"| Picky Jester || 1 || 1 ||style="text-wrap: nowrap;"| ''None'' || Draw {{Mv|2}} cards, discard 1 card. || 93–99
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| Emergency Coal || {{Card art|CardTexture_Coal.png|Emergency Coal|Yellow}} || 0 || — || Move forward by {{Mv|1}} the next time you play a red card this turn. || 15
| {{Card art| CardTexture_FallingEnergies.png | Pre-empt | Yellow }} ||style="text-wrap: nowrap;"| Pre-empt || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Gain 2AP. Start next round with 2AP less. || 121–174
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| Hot Cask || {{Card art|CardTexture_CaskHot.png|Hot Cask|Yellow}} || 4 || Cost Down || Draw {{Mv|2}} cards. || 15
| {{Card art| CardTexture_Coal.png | Emergency Coal | Yellow }} ||style="text-wrap: nowrap;"| Emergency Coal || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Move forward by {{Mv|1}} the next time you play a red card this turn. || 66–91
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| Into the Furnace || {{Card art|CardTexture_IntoTheFurnace.png|Into the Furnace|Yellow}} || 0 || Exhaust || Exhaust one card from hand to gain {{Mv|2}}AP. || 30
| {{Card art| CardTexture_CaskHot.png | Hot Cask | Yellow }} ||style="text-wrap: nowrap;"| Hot Cask || 4 || 1 ||style="text-wrap: nowrap;"| Cost Down || Draw {{Mv|2}} cards. || 64–98
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| Mastermind || {{Card art|CardTexture_ThinkingCard.png|Mastermind|Yellow}} || 1 || — || Pick {{Mv|1}} card from the draw pile to move to the top of the pile. || 50
| {{Card art| CardTexture_IntoTheFurnace.png | Into the Furnace | Yellow }} ||style="text-wrap: nowrap;"| Into the Furnace || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Exhaust one card from hand to gain {{Mv|2}}AP. || 101–198
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| Powerful || {{Card art|CardTexture_APElectricity.png|Powerful|Yellow}} || 0 || Exhaust || Gain 1AP, draw {{Mv|1}} card. || 30
| {{Card art| CardTexture_ThinkingCard.png | Mastermind | Yellow }} ||style="text-wrap: nowrap;"| Mastermind || 1 || 1 ||style="text-wrap: nowrap;"| ''None'' || Pick {{Mv|1}} card from the draw pile to move to the top of the pile. || 177–229
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| Out of the Furnace || {{Card art|CardTexture_OutOfTheFurnace.png|Out of the Furnace|Yellow}} || 0 || Exhaust || Exhaust one card from hand, add AP equal to the exhausted card's AP cost. || 50
| {{Card art| CardTexture_WalkieTalkie_57.png | Lane Call | Yellow }} ||style="text-wrap: nowrap;"| Lane Call || 2 || 1 ||style="text-wrap: nowrap;"| Exhaust || Decrease all environmental hazard counters by 1 or spawn a new one if there are none. || 102–154
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| {{Card art| CardTexture_OutOfTheFurnace.png | Out of the Furnace | Yellow }} ||style="text-wrap: nowrap;"| Out of the Furnace || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Exhaust one card from hand, add AP equal to the exhausted card's AP cost. || 164–261
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Latest revision as of 17:51, 17 July 2026

List of Cards

Base Tier Cards

Icon Name AP Cost Stack Size Effects Text Scrap Scrap
cost
Breakfast Card
Breakfast 1 1 Exhaust Gain 3 extra AP next turn. 81–123
Hand Throw Card
Hand Throw 1 1 Exhaust Discard all cards in your hand, then draw as many cards. 73–123
Waste Not Card
Waste Not 0 1 None Discard the rightmost card in your hand, gain 1AP, draw 1 card. 71–91
Emergency Brakes Card
Emergency Brakes 0 1 None Move back by 1 the next time you play a red card this turn. 68–126
Picky Jester Card
Picky Jester 1 1 None Draw 2 cards, discard 1 card. 93–99
Pre-empt Card
Pre-empt 0 1 Exhaust Gain 2AP. Start next round with 2AP less. 121–174
Emergency Coal Card
Emergency Coal 0 1 None Move forward by 1 the next time you play a red card this turn. 66–91
Hot Cask Card
Hot Cask 4 1 Cost Down Draw 2 cards. 64–98
Into the Furnace Card
Into the Furnace 0 1 Exhaust Exhaust one card from hand to gain 2AP. 101–198
Mastermind Card
Mastermind 1 1 None Pick 1 card from the draw pile to move to the top of the pile. 177–229
Lane Call Card
Lane Call 2 1 Exhaust Decrease all environmental hazard counters by 1 or spawn a new one if there are none. 102–154
Out of the Furnace Card
Out of the Furnace 0 1 Exhaust Exhaust one card from hand, add AP equal to the exhausted card's AP cost. 164–261