List of Modules: Difference between revisions
From Fogpiercer Official Wiki
Started with driver innate and base tier. Need scrap prices on these before adding the column. |
m Headings should be sentence case |
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== List of | == List of modules == | ||
=== Driver | === Driver innate modules === | ||
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=== Base | === Base tier modules === | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Revision as of 03:15, 29 June 2026
List of modules
Driver innate modules
| Name | Icon | Text | Driver |
|---|---|---|---|
| Ice Pillar | Spawn an Ice Pillar environmental hazard at the start of every fight. | Monica | |
| Panoptic Eye | The card at the top of the draw pile can be viewed. | Pan |
Base tier modules
| Name | Icon | Text |
|---|---|---|
| Energy Siphon | Gain 1AP for every third enemy destroyed. | |
| Second Wind | Gain 2AP if the locomotive has 1HP at the beginning of player turn. | |
| Piggy Bank | Gain 20% scrap reward bonus. | |
| Protected Boiler | Give 1 shield to the locomotive every 3 turns, if not already shielded. | |
| Mirage Mystery | Saves a train unit from lethal damage once per fight. | |
| Kinetic Transfer | Units destroyed by train ram decrease movement cost by 1AP. | |
| Card Syringe | Draw an extra card at the beginning of a fight. | |
| Fortress | Give 1 shield to every train unit, if a "Protector" carriage is on the train at the beginning of the fight. | |
| Intel | Every time you gain driver gauge points gain 1 more. | |
| Fight Back | When a carriage is destroyed, destroy the unit that dealt the final blow. | |
| Vents | Gain 1AP for every 10th unit intent. | |
| Silver Tongue | Gain a 30% discount in Chop Shops. |


