List of Modules: Difference between revisions

From Fogpiercer Official Wiki
→Driver innate modules: Updated with new Pan module Card Clock instead of Panoptic Eye
→Base tier modules: Updated with base tier modules changes seen on release
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=== Base tier modules ===
=== Base tier modules ===


{|class="wikitable sortable"
{|class="wikitable sortable"  
! Name !!class=unsortable| Icon !!class=unsortable| Text
!class="unsortable"| Icon !! Name !! {{Scrap}} Scrap<br />cost !! Text
|-
|-
| Energy Siphon || {{Module art|CardTexture_EnergySiphon.png|Energy Siphon}} || Gain 1AP for every third enemy destroyed.
| {{Module_art| CardTexture_EnergySiphon.png | Energy Siphon }} || Energy Siphon || ??–?? || Gain 1AP for every third enemy destroyed.
|-
|-
| Second Wind || {{Module art|CardTexture_LowHealthAP.png|Second Wind}} || Gain 2AP if the locomotive has 1HP at the beginning of player turn.
| {{Module_art| CardTexture_LowHealthAP.png | Second Wind }} || Second Wind || ??–250 || Gain 2AP if the locomotive has 1HP at the beginning of player turn.
|-
|-
| Piggy Bank || {{Module art|CardTexture_Pig.png|Piggy Bank}} || Gain 20% scrap reward bonus.
| {{Module_art| CardTexture_Pig.png | Piggy Bank }} || Piggy Bank || ??–224 || Gain 20% scrap reward bonus.
|-
|-
| Protected Boiler || {{Module art|CardTexture_ProtectedBoiler.png|Protected Boiler}} || Give 1 shield to the locomotive every 3 turns, if not already shielded.
| {{Module_art| CardTexture_ProtectedBoiler.png | Protected Boiler }} || Protected Boiler || 154–220 || Give 1 shield to the locomotive every 3 turns, if not already shielded.
|-
|-
| Mirage Mystery || {{Module art|CardTexture_AngelWagon.png|Mirage Mystery}} || Saves a train unit from lethal damage once per fight.
| {{Module_art| CardTexture_Fortress.png | Fortress }} || Fortress || ??–237 || Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight.
|-
|-
| Kinetic Transfer || {{Module art|CardTexture_CowCatcher.png|Kinetic Transfer}} || Units destroyed by train ram decrease movement cost by 1AP.
| {{Module_art| ModuleTexture_CardSyringe.png | Card Syringe }} || Card Syringe || 131–197 || Draw an extra card at the beginning of a fight.
|-
|-
| Card Syringe || {{Module art|ModuleTexture_CardSyringe.png|Card Syringe}} || Draw an extra card at the beginning of a fight.
| {{Module_art| CardTexture_AngelWagon.png | Mirage Mystery }} || Mirage Mystery || ??–?? || Saves a train unit from lethal damage once per fight.
|-
|-
| Fortress || {{Module art|CardTexture_Fortress.png|Fortress}} || Give 1 shield to every train unit, if a "Protector" carriage is on the train at the beginning of the fight.
| {{Module_art| CardTexture_CowCatcher.png | Kinetic Transfer }} || Kinetic Transfer || 211–315 || Units destroyed by train ram decrease movement cost by 1AP.
|-
|-
| Intel || {{Module art|CardTexture_Intel.png|Intel}} || Every time you gain driver gauge points gain 1 more.
| {{Module_art| CardTexture_Piston.png | Piston Overdrive }} || Piston Overdrive || ??–217 || Reduce movement cost by 1AP every 4th train move in fight.
|-
|-
| Fight Back || {{Module art|CardTexture_FistFight.png|Fight Back}} || When a carriage is destroyed, destroy the unit that dealt the final blow.
| {{Module_art| CardTexture_SilverTongue.png | Silver Tongue }} || Silver Tongue || 218–355 || Gain a 30% discount in Chop Shops.
|-
|-
| Vents || {{Module art|CardTexture_Vents.png|Vents}} || Gain 1AP for every 10th unit intent.
| {{Module_art| CardTexture_FistFight.png | Fight Back }} || Fight Back || 140–?? || When a carriage is destroyed, destroy the unit that dealt the final blow.
|-
|-
| Silver Tongue || {{Module art|CardTexture_SilverTongue.png|Silver Tongue}} || Gain a 30% discount in Chop Shops.
| {{Module_art| CardTexture_Vents.png | Vents }} || Vents || ??–?? || Gain 1AP for every 10th unit intent.
|-
| {{Module_art| ModuleTexture_Boiler.png | Power Boiler }} || Power Boiler || 158–?? || Gain 1AP every 3 turns.
|}
|}

Revision as of 17:33, 17 July 2026

List of modules

Driver innate modules

Icon Name Text Driver
Ice Pillar Module
Ice Pillar Spawn an Ice Pillar environmental hazard at the start of every fight. Monica
Panoptic Eye Module
Card Clock At the start of each fight, add a Brittle Alternative Timeline to player hand. Pan

Base tier modules

Icon Name Scrap Scrap
cost
Text
Energy Siphon Module
Energy Siphon ??–?? Gain 1AP for every third enemy destroyed.
Second Wind Module
Second Wind ??–250 Gain 2AP if the locomotive has 1HP at the beginning of player turn.
Piggy Bank Module
Piggy Bank ??–224 Gain 20% scrap reward bonus.
Protected Boiler Module
Protected Boiler 154–220 Give 1 shield to the locomotive every 3 turns, if not already shielded.
Fortress Module
Fortress ??–237 Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight.
Card Syringe Module
Card Syringe 131–197 Draw an extra card at the beginning of a fight.
Mirage Mystery Module
Mirage Mystery ??–?? Saves a train unit from lethal damage once per fight.
Kinetic Transfer Module
Kinetic Transfer 211–315 Units destroyed by train ram decrease movement cost by 1AP.
Piston Overdrive Module
Piston Overdrive ??–217 Reduce movement cost by 1AP every 4th train move in fight.
Silver Tongue Module
Silver Tongue 218–355 Gain a 30% discount in Chop Shops.
Fight Back Module
Fight Back 140–?? When a carriage is destroyed, destroy the unit that dealt the final blow.
Vents Module
Vents ??–?? Gain 1AP for every 10th unit intent.
Power Boiler Module
Power Boiler 158–?? Gain 1AP every 3 turns.