List of Cards: Difference between revisions
From Fogpiercer Official Wiki
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→Base Tier Cards: Updated with new base tier cards seen on release |
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=== Base Tier Cards === | === Base Tier Cards === | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!class="unsortable"| Icon !! Name !! AP Cost !! Stack Size !! Effects !!class="unsortable"| Text !!style="text-wrap: nowrap;"| {{Scrap}} Scrap<br />cost | |||
|- | |- | ||
| {{Card art| CardTexture_Breakfast.png | Breakfast | Yellow }} ||style="text-wrap: nowrap;"| Breakfast || 1 || 1 ||style="text-wrap: nowrap;"| Exhaust || Gain {{Mv|3}} extra AP next turn. || 81–123 | |||
|- | |- | ||
| {{Card art| CardTexture_HandThrowHand.png | Hand Throw | Yellow }} ||style="text-wrap: nowrap;"| Hand Throw || 1 || 1 ||style="text-wrap: nowrap;"| Exhaust || Discard all cards in your hand, then draw as many cards. || 73–123 | |||
|- | |- | ||
| | | {{Card art| CardTexture_Bin.png | Waste Not | Yellow }} ||style="text-wrap: nowrap;"| Waste Not || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Discard the rightmost card in your hand, gain {{Mv|1}}AP, draw 1 card. || 71–91 | ||
|- | |- | ||
| {{Card art| CardTexture_EmergencyBreak.png | Emergency Brakes | Yellow }} ||style="text-wrap: nowrap;"| Emergency Brakes || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Move back by {{Mv|1}} the next time you play a red card this turn. || 68–126 | |||
|- | |- | ||
| {{Card art| CardTexture_JesteSmile.png | Picky Jester | Yellow }} ||style="text-wrap: nowrap;"| Picky Jester || 1 || 1 ||style="text-wrap: nowrap;"| ''None'' || Draw {{Mv|2}} cards, discard 1 card. || 93–99 | |||
|- | |- | ||
| {{Card art| CardTexture_FallingEnergies.png | Pre-empt | Yellow }} ||style="text-wrap: nowrap;"| Pre-empt || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Gain 2AP. Start next round with 2AP less. || 121–174 | |||
|- | |- | ||
| {{Card art| CardTexture_Coal.png | Emergency Coal | Yellow }} ||style="text-wrap: nowrap;"| Emergency Coal || 0 || 1 ||style="text-wrap: nowrap;"| ''None'' || Move forward by {{Mv|1}} the next time you play a red card this turn. || 66–91 | |||
|- | |- | ||
| {{Card art| CardTexture_CaskHot.png | Hot Cask | Yellow }} ||style="text-wrap: nowrap;"| Hot Cask || 4 || 1 ||style="text-wrap: nowrap;"| Cost Down || Draw {{Mv|2}} cards. || 64–98 | |||
|- | |- | ||
| {{Card art| CardTexture_IntoTheFurnace.png | Into the Furnace | Yellow }} ||style="text-wrap: nowrap;"| Into the Furnace || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Exhaust one card from hand to gain {{Mv|2}}AP. || 101–198 | |||
|- | |- | ||
| {{Card art| CardTexture_ThinkingCard.png | Mastermind | Yellow }} ||style="text-wrap: nowrap;"| Mastermind || 1 || 1 ||style="text-wrap: nowrap;"| ''None'' || Pick {{Mv|1}} card from the draw pile to move to the top of the pile. || 177–229 | |||
|- | |- | ||
| {{Card art| CardTexture_WalkieTalkie_57.png | Lane Call | Yellow }} ||style="text-wrap: nowrap;"| Lane Call || 2 || 1 ||style="text-wrap: nowrap;"| Exhaust || Decrease all environmental hazard counters by 1 or spawn a new one if there are none. || 102–154 | |||
|- | |||
| {{Card art| CardTexture_OutOfTheFurnace.png | Out of the Furnace | Yellow }} ||style="text-wrap: nowrap;"| Out of the Furnace || 0 || 1 ||style="text-wrap: nowrap;"| Exhaust || Exhaust one card from hand, add AP equal to the exhausted card's AP cost. || 164–261 | |||
|} | |} | ||
Latest revision as of 17:51, 17 July 2026
List of Cards
Base Tier Cards
| Icon | Name | AP Cost | Stack Size | Effects | Text | cost |
|---|---|---|---|---|---|---|
| Breakfast | 1 | 1 | Exhaust | Gain 3 extra AP next turn. | 81–123 | |
| Hand Throw | 1 | 1 | Exhaust | Discard all cards in your hand, then draw as many cards. | 73–123 | |
| Waste Not | 0 | 1 | None | Discard the rightmost card in your hand, gain 1AP, draw 1 card. | 71–91 | |
| Emergency Brakes | 0 | 1 | None | Move back by 1 the next time you play a red card this turn. | 68–126 | |
| Picky Jester | 1 | 1 | None | Draw 2 cards, discard 1 card. | 93–99 | |
| Pre-empt | 0 | 1 | Exhaust | Gain 2AP. Start next round with 2AP less. | 121–174 | |
| Emergency Coal | 0 | 1 | None | Move forward by 1 the next time you play a red card this turn. | 66–91 | |
| Hot Cask | 4 | 1 | Cost Down | Draw 2 cards. | 64–98 | |
| Into the Furnace | 0 | 1 | Exhaust | Exhaust one card from hand to gain 2AP. | 101–198 | |
| Mastermind | 1 | 1 | None | Pick 1 card from the draw pile to move to the top of the pile. | 177–229 | |
| Lane Call | 2 | 1 | Exhaust | Decrease all environmental hazard counters by 1 or spawn a new one if there are none. | 102–154 | |
| Out of the Furnace | 0 | 1 | Exhaust | Exhaust one card from hand, add AP equal to the exhausted card's AP cost. | 164–261 |


