List of Modules: Difference between revisions
From Fogpiercer Official Wiki
Started with driver innate and base tier. Need scrap prices on these before adding the column. |
Adding the Ghost and Whiskey entries except for pictures |
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== List of | == List of modules == | ||
=== Driver | === Driver innate modules === | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!class="unsortable"| Icon !! Name !!class="unsortable"| Text !! Driver | |||
|- | |- | ||
| {{Module art|CardTexture_IcePillar.png|Ice Pillar}} || Ice Pillar || Spawn an Ice Pillar environmental hazard at the start of every fight. || [[Monica]] | |||
|- | |- | ||
| {{Module art|CardTexture EyeCheck.png|Panoptic Eye}} || Card Clock || At the start of each fight, add a {{KeywordBrittle}} [[Alternative Timeline]] to player hand. || [[Pan]] | |||
|- | |||
| || Call From Beyond || Spawn a friendly specter into the fight after every 5 exhausted cards. || [[Ghost]] | |||
|- | |||
| || Friendly Face || The first reroll of each reward is free. || [[Whiskey]] | |||
|} | |} | ||
=== Base | === Base tier modules === | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!class="unsortable"| Icon !! Name !! {{Scrap}} Scrap<br />cost !! Text | |||
|- | |||
| {{Module_art| CardTexture_EnergySiphon.png | Energy Siphon }} || Energy Siphon || ??–?? || Gain 1AP for every third enemy destroyed. | |||
|- | |- | ||
| {{Module_art| CardTexture_LowHealthAP.png | Second Wind }} || Second Wind || ??–250 || Gain 2AP if the locomotive has 1HP at the beginning of player turn. | |||
|- | |- | ||
| {{Module_art| CardTexture_Pig.png | Piggy Bank }} || Piggy Bank || ??–224 || Gain 20% scrap reward bonus. | |||
|- | |- | ||
| {{Module_art| CardTexture_ProtectedBoiler.png | Protected Boiler }} || Protected Boiler || 154–220 || Give 1 shield to the locomotive every 3 turns, if not already shielded. | |||
|- | |- | ||
| {{Module_art| CardTexture_Fortress.png | Fortress }} || Fortress || ??–237 || Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight. | |||
|- | |- | ||
| {{Module_art| ModuleTexture_CardSyringe.png | Card Syringe }} || Card Syringe || 131–197 || Draw an extra card at the beginning of a fight. | |||
|- | |- | ||
| {{Module_art| CardTexture_AngelWagon.png | Mirage Mystery }} || Mirage Mystery || ??–?? || Saves a train unit from lethal damage once per fight. | |||
|- | |- | ||
| {{Module_art| CardTexture_CowCatcher.png | Kinetic Transfer }} || Kinetic Transfer || 211–315 || Units destroyed by train ram decrease movement cost by 1AP. | |||
|- | |- | ||
| {{Module_art| CardTexture_Piston.png | Piston Overdrive }} || Piston Overdrive || ??–217 || Reduce movement cost by 1AP every 4th train move in fight. | |||
|- | |- | ||
| {{Module_art| CardTexture_SilverTongue.png | Silver Tongue }} || Silver Tongue || 218–355 || Gain a 30% discount in Chop Shops. | |||
|- | |- | ||
| {{Module_art| CardTexture_FistFight.png | Fight Back }} || Fight Back || 140–?? || When a carriage is destroyed, destroy the unit that dealt the final blow. | |||
|- | |- | ||
| {{Module_art| CardTexture_Vents.png | Vents }} || Vents || ??–?? || Gain 1AP for every 10th unit intent. | |||
|- | |- | ||
| {{Module_art| ModuleTexture_Boiler.png | Power Boiler }} || Power Boiler || 158–?? || Gain 1AP every 3 turns. | |||
|} | |} | ||
Latest revision as of 11:03, 5 August 2026
List of modules
Driver innate modules
| Icon | Name | Text | Driver |
|---|---|---|---|
| Ice Pillar | Spawn an Ice Pillar environmental hazard at the start of every fight. | Monica | |
| Card Clock | At the start of each fight, add a Brittle Alternative Timeline to player hand. | Pan | |
| Call From Beyond | Spawn a friendly specter into the fight after every 5 exhausted cards. | Ghost | |
| Friendly Face | The first reroll of each reward is free. | Whiskey |
Base tier modules
| Icon | Name | cost |
Text |
|---|---|---|---|
| Energy Siphon | ??–?? | Gain 1AP for every third enemy destroyed. | |
| Second Wind | ??–250 | Gain 2AP if the locomotive has 1HP at the beginning of player turn. | |
| Piggy Bank | ??–224 | Gain 20% scrap reward bonus. | |
| Protected Boiler | 154–220 | Give 1 shield to the locomotive every 3 turns, if not already shielded. | |
| Fortress | ??–237 | Give 1 shield to each carriage that adds a blue card into your deck for the first turn of a fight. | |
| Card Syringe | 131–197 | Draw an extra card at the beginning of a fight. | |
| Mirage Mystery | ??–?? | Saves a train unit from lethal damage once per fight. | |
| Kinetic Transfer | 211–315 | Units destroyed by train ram decrease movement cost by 1AP. | |
| Piston Overdrive | ??–217 | Reduce movement cost by 1AP every 4th train move in fight. | |
| Silver Tongue | 218–355 | Gain a 30% discount in Chop Shops. | |
| Fight Back | 140–?? | When a carriage is destroyed, destroy the unit that dealt the final blow. | |
| Vents | ??–?? | Gain 1AP for every 10th unit intent. | |
| Power Boiler | 158–?? | Gain 1AP every 3 turns. |


