Custom Game Map
This page shows map settings in custom games.
The Dunes
| The Dunes | |
| Description | A small secluded area in some sand dunes that offers wide open space with a few raised areas |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, milkweed aphids, poppy plants |
| Titans | None |
| Options | None |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Towhead
| Towhead | |
| Description | A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike |
| Environment | Beach |
| Music | Queen of the Hill Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, magnolia saplings, root aphids |
| Titans | None |
| Options | Short flood |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Embankment
| Embankment | |
| Description | A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly |
| Environment | Rainforest |
| Music | The Harvest Theme |
| Surface enemies | Rainforest enemies |
| Underground enemies | Velvet worms, baby whip spiders, green rove beetles, blue rove beetles, woodworms |
| Landmarks | Pine cones, magnolia saplings, root aphids |
| Titans | None |
| Options | Short flood |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Basin
| Basin | |
| Description | Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources |
| Environment | Rainforest |
| Music | Front Line Theme |
| Surface enemies | Rainforest enemies |
| Underground enemies | Velvet worms, baby whip spiders, green rove beetles, blue rove beetles, woodworms |
| Landmarks | Pine cones, magnolia saplings |
| Titans | 1 adult whip spider |
| Options | Destructible barriers |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Sand Spit
| Sand Spit | |
| Description | A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Devil's coach horse beetles |
| Landmarks | Fish, magnolia saplings, poppy plants |
| Titans | None |
| Options | None |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Imprisoned
| Imprisoned | |
| Description | A swampy area that floods and drains opening up easir access to other resources and colonies |
| Environment | Swamp |
| Music | A Bridge Too Far Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | Narrow-mouthed toads, larval false bombardier beetles, larval checkered beetles |
| Landmarks | Pine cones, magnolia saplings, carnivorous plants |
| Titans | 2 great blue skimmers |
| Options | Long flood |
| Players | 4 |
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Surface 1 2 3 4
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Strawclutch
| Strawclutch | |
| Description | Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors |
| Environment | Swamp |
| Music | Cold Blood Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | False bombardier beetles, larval checkered beetles |
| Landmarks | Pine cones, milkweed aphids, magnolia saplings, carnivorous plants |
| Titans | 2 American bullfrogs |
| Options | Alternative nest locations |
| Players | 4 |
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Surface 1 2 3 4
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Surface 5 6 7 8
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Grasslands
| Grasslands | |
| Description | Grassland with scattered mounds and nests |
| Environment | Savannah |
| Music | Triage Theme |
| Surface enemies | Savannah enemies |
| Underground enemies | Earwigs, termites |
| Landmarks | Dead creatures |
| Titans | 1 adult sun spider |
| Options | Altenative nest locations |
| Players | 4 |
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Surface 1 2 3 4
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Surface 5 6 7 8
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Drive Them Back Custom
| Drive Them Back Custom | |
| Description | Mounds are around the edge of the map with nests in the center |
| Environment | Savannah |
| Music | Drive Them Back Theme |
| Surface enemies | Savannah enemies |
| Underground enemies | African stink ants, alligator back scorpions, earwigs, termites |
| Landmarks | Dead creatures, milkweed aphids |
| Titans | 2 adult African giant centipedes |
| Options | Altenative nest locations |
| Players | 4 |
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Surface 1 2 3 4
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Surface 5 6 7 8
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Underground 1
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Underground 2
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Underground 3
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Underground 4
Causeway
| Causeway | |
| Description | Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Larval devil's coach horse beetles, tiny hermit crabs, juvenile shore crabs |
| Landmarks | Dead creatures, root aphids |
| Titans | 1 sand lizard, 1 adult shore crab |
| Options | None |
| Players | 6 |
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Surface 1 2 3 4 5 6
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Underground 1
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Underground 2
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Underground 3
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Underground 4
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Underground 5
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Underground 6
Creek
| Creek | |
| Description | An island within a swampy creek where 3 teams of 2 are connected via an outer ring |
| Environment | Swamp |
| Music | A Bridge Too Far Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | Checkered beetles, bombardier beetles, false bombardier beetles narrow-mouthed toads |
| Landmarks | Dead creatures, magnolia saplings |
| Titans | 1 rough green snake |
| Options | None |
| Players | 6 |
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Surface 1 2 3 4 5 6
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Underground 1
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Underground 2
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Underground 3
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Underground 4
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Underground 5
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Underground 6
Cuztomizations
Randomization
Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.
Your colony is randomly assigned to an underground area at the start of a custom game.
Landmarks and underground enemies will be generated based on your choices if randomization is enabled.
Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.
Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively. Edible enemies and food from underground caverns don't disappear over time.
Flood
Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.
Long flood is exclusive to Imprisoned. Water rises and recedes every 7 minutes.
Rising water washes away any creatures and unharvested food, including the amphibians.
Overall score increases by 40% if floods are enabled.
Destructible barriers
Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.
Overall score increases by 40% if destructible barriers are enabled.
Period of the day
Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.
Trivia
- Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
- The old fish model can be seen floating on the edge of Towhead.


