Custom Game Map
This page shows map settings in custom games.
The Dunes
| The Dunes | |
| Description | A small secluded area in some sand dunes that offers wide open space with a few raised areas |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, milkweed aphids, poppy plants |
| Titans | None |
| Options | None |
| Players | 4 |
| Minimaps | |
Towhead
| Towhead | |
| Description | A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike |
| Environment | Beach |
| Music | Queen of the Hill Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, magnolia saplings, root aphids |
| Titans | None |
| Options | Short flood |
| Players | 4 |
| Minimaps |
|
Embankment
| Embankment | |
| Description | A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly |
| Environment | Rainforest |
| Music | The Harvest Theme |
| Surface enemies | Rainforest enemies |
| Underground enemies | Velvet worms, baby whip spiders, green rove beetles, blue rove beetles, woodworms |
| Landmarks | Pine cones, magnolia saplings, root aphids |
| Titans | None |
| Options | Short flood |
| Players | 4 |
| Minimaps |
|
Basin
Sand Spit
Imprisoned
| Imprisoned | |
| Description | A swampy area that floods and drains opening up easir access to other resources and colonies |
| Environment | Swamp |
| Music | A Bridge Too Far Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | Narrow-mouthed toads, larval false bombardier beetles, larval checkered beetles |
| Landmarks | Pine cones, magnolia saplings, carnivorous plants |
| Titans | 2 great blue skimmers |
| Options | Long flood |
| Players | 4 |
| Minimaps |
|
Strawclutch
| Strawclutch | |
| Description | Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors |
| Environment | Swamp |
| Music | Cold Blood Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | False bombardier beetles, larval checkered beetles |
| Landmarks | Pine cones, milkweed aphids, magnolia saplings, carnivorous plants |
| Titans | 2 American bullfrogs |
| Options | Alternative nest locations |
| Players | 4 |
| Minimaps |
|
Grasslands
Description: Grassland with scattered mounds and nests.
Environment: Savannah
Music: Triage Theme
Settings
Ant nests are located in the lower area while termite nests are located on the mounds. You can disable this setting.
You have access to a limited number of dead larvae and dead creatures.
Earwigs and termites live in your nest. You can encounter an adult sun spider between the central mounds.
Minimaps
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Surface
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Surface - alternate
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Underground - north entrance
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Underground - east entrance
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Underground - south entrance
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Underground - west entrance
Drive Them Back Custom
Description: Mounds are around the edge of the map with nests in the center.
Environment: Savannah
Music: Drive Them Back Theme
Settings
Ant nests are located in the central area while termite nests are located on the mounds. You can disable this setting. Adjacent enemy colonies will be separated by indestructible barriers.
You have access to a limited number of dead larvae and dead creatures. You can find aloe vera plants across the map.
African stink ants, alligator back scorpions, earwigs and termites live in your nest. You can encounter 2 adult African giant centipedes in the outer area.
Minimaps
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Surface
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Surface - alternate
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Underground - north entrance
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Underground - east entrance
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Underground - south entrance
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Underground - west entrance
Causeway
| Causeway | |
| Description | Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach enemies |
| Underground enemies | Larval devil's coach horse beetles, tiny hermit crabs, juvenile shore crabs |
| Landmarks | Dead creatures, root aphids |
| Titans | 1 sand lizard, 1 adult shore crab |
| Options | None |
| Players | 6 |
| Minimaps |
|
Creek
| Creek | |
| Description | An island within a swampy creek where 3 teams of 2 are connected via an outer ring |
| Environment | Swamp |
| Music | A Bridge Too Far Theme |
| Surface enemies | Swamp enemies |
| Underground enemies | Checkered beetles, bombardier beetles, false bombardier beetles narrow-mouthed toads |
| Landmarks | Dead creatures, magnolia saplings |
| Titans | 1 rough green snake |
| Options | None |
| Players | 6 |
| Minimaps |
|
Cuztomizations
Randomization
Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.
Your colony is randomly assigned to an underground area at the start of a custom game.
Landmarks and underground enemies will be generated based on your choices if randomization is enabled.
Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.
Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively. Edible enemies and food from underground caverns don't disappear over time.
Flood
Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.
Long flood is exclusive to Imprisoned. Water rises and recedes every 7 minutes.
Rising water washes away any creatures and unharvested food, including the amphibians.
Overall score increases by 40% if floods are enabled.
Destructible barriers
Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.
Overall score increases by 40% if destructible barriers are enabled.
Period of the day
Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.
Trivia
- Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
- The old fish model can be seen floating on the edge of Towhead.




















































