Triage
The savannah is dangerous at night. These Matabele ant must ensure their nest is well defended.
Well disguised assassins walk unhindered amongst the ants. (challenge)
Objectives
- Survive 5 nights.
Rewards
- Base value: 6 territory/ 475 food/ 17 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 1500%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.
The mission starts at night.
You have access to 3 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies on the surface disappear after 5 seconds.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
Non-player colonies
Enemy termite colonies are hostile to each other.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Notable enemies
Enemies are on the same side and are hostile to the ants.
Earwigs and termites live in your nest.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.
African tiger beetles, rainbow lizards and giant African mantises only appear on the surface during the day.
Rainbow lizards are invulnerable for 10 seconds after appearing on the map to give you some preparing time. They escape when they have below 45% of their health. Large lizards will take medium ones with them.
Earwigs, large sun spiders and alligator back scorpions only appear on the surface at night.
Titans
The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.
The huge sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.
The huge African giant centipede appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. The cooldown is 23 seconds.
The huge emperor scorpion appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.
Challenge
Assassin bugs appear in the evening and gather near the designated termite mounds until the next noon.
- Night 1: Left
- Night 2: Middle and right
- Night 3: Left and right
- Night 4: Left, middle and right
- Night 5: Left, middle and right
Assassin bugs increase in number every day, but only up to 3 for each mound.
Achievements
Strategies (by Pixel Demise)
While playing as the Matabele, it is useful to create groups of workers with attack turned off to follow your soldiers around. While raiding, the workers can collect Termites that fall, while the soldiers continue to attack, greatly improving how much food is obtained during each raid.
Despite the narrator's warning about over-pillaging one mound, doing so can be very effective, especially on higher difficulties. Killing a Termite Queen will cause several thousand food to appear as the colony dies off, so having massive worker swarms ready to gather food can give a gigantic boost in resources to create stronger and better raiding parties. Even with around 200 workers, you may not be able to collect all the food before it despawns, so creating massive numbers of workers can help improve the food gain.
Due to the massive size of the three Titans, having multiple groups of soldiers attacking from all sides can significantly increase your swarm's damage. If the soldiers get stuck on one side, turning off attack and having the group move past the Titan before reactivating it can surround the Titan.
When attempting Queen's Guard, attacking the Titans outside of the nest is extremely important. While it isn't impossible to defeat them inside before the Queen is hurt, it greatly increases the risk that a Titan will move around and end up hurting the Queen with area damage. The Centipede's battle is most dangerous, as it frequently repositions itself and can easily move towards the queen. All 3 Titans will charge for the nest once enough damage is dealt, however the Sun Spider and Emperor Scorpion will prefer to attack ants over repositioning, so when their health is dropping while outside, send soldiers to the nest entrance to instantly surround and distract it with combat.
When attempting Terrible Assassins, be cautious during noon-time and retreat immediately once the Narrator announces evening has come. Assassin bugs begin to emerge after noon, and will spawn anywhere from instantly at evening to being delayed by a minute or more. With delayed spawning, it can be easy to have many ants beyond its spawning point, and result in failing the achievement.
Trivia
- When breaking out the entrance, a termite will spawn, and this termite actually belongs to the left, blue mound, and will return to its mound if not killed.
Minimaps
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Surface
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Underground - player
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Underground - blue
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Underground - yellow
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Underground - green
















