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=='''Informations'''==
=='''Informations'''==
You can hover your cursor over unit icons in the build menu to see brief descriptions of the respective units. You can also enable advanced build menu tooltips in menu settings to see more detailed informations.
You can hover your cursor over icons in the [[User Interface|building menu]] to see brief descriptions of your available units. You can also enable advanced build menu tooltips in main menu settings to see more detailed informations.


You can click on the inspect tool next to the control panel then click on any creatures to see their current stats. The stats are displayed in a pop-up window. Stats for abilities and status effects aren't included so you may want to refer to this wiki for those informations.
You can click on the inspect tool next to the control panel then click on any creatures to see their current stats. Stats for abilities and status effects aren't included so you may want to refer to this wiki for those informations.


The game isn't made to be frustratingly difficult. You can always get through the game on medium or hard as long as you know how to respond to each mission gimmick.
The game isn't frustratingly difficult. You can always complete the [[Story Mode|story mode]] on medium as long as you are willing to learn and adapt to new gimmicks in each mission.


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=='''Economy'''==
=='''Economy'''==
==='''Scavenging'''===
==='''Omnivorous species'''===
You should make some extra workers, prevent them from attacking and let them gather small food on the surface. Observe the surface and move them away from any incoming danger. Underground caverns with enemies should be avoided at the start.  
You should make some extra workers and prevent them from attacking to let them gather food on the surface safely. Move them away from incoming danger if you don't have enough soldiers to retaliate. The extra workers can be recalled inside to help with nest jobs later on.


You can make soldiers once you have enough food to help gather food underground and protect your extra workers on the surface. The extra workers can later be assigned to nest jobs when your colony is large enough.
You can begin excavating more dangerous underground caverns once you have some soldiers. The queen is a very convenient tank unit in early game if you have range units.


You should gather [[Milkweed Aphid|milkweed aphids]] as soon as you can reach them. Put some workers nearby to gain passive income.
Your colony usually have separate population cap for workers and soldiers. You should still make a lot of workers for food gathering even in late game because your soldiers would be locked in combat too often to keep your economy going.


Only hunt enemies for food when you have a large enough colony and you need some final push to complete an objective. It usually isn't worth the casualties.
Food storage should be build next to nest entrance for quick deposit, but not directly in front of it to prevent speed penalty. You should upgrade your food storage as soon as you can because it is much more cost-efficient.


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You should gather any [[Milkweed Aphid|milkweed aphids]] as soon as you can. Keep a small number of workers around your host plant for passive income.  
==='''Fungus farming'''===
Workers are the cornerstones of your economy.


If you play as a [[Leafcutter Ant|leafcutter ant]] colony, you will need at least 19 extra minims to be on par with omnivorous colonies. The quickest way to get minims is to make extra minors. You can start making mediae to gather leaves once you have enough minims. Minors are actually about 35% more efficient in gathering leaves than mediae early game but they are less flexible and can't join combat late game.
Scavenging for food is more encouraged than hunting roaming enemies. [[Titan|Titans]] and [[Uber Creature|uber creatures]] are the only valuable targets in late game.


If you play as a [[Termite|fungus-growng termite]] colony, you will need at least 19 extra level 3 minor workers. The nanitic workers should be prevented from fungus processing mid to late game because they can't be upgraded. You only need a few level 2 or level 3 major workers to get enough food early game. You should upgrade all your workers as you as you can to gain the large efficiency boost.
Highway tiles are usually unnecessary if you have good nest designs. You can use them to reduce the cost of upgrading small chambers.


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==='''Termite raiding'''===
==='''Leafcutter ants'''===
If you play as a [[Matabele Ant|Matabele ant]] colony, you will start will some soldiers and have to raid termite mounds for food. Prevent them from gathering food, gather them somewhere near the chosen termite mound and eliminate roaming enemies nearby. Choose an open area where most termites are gathering to attack. Prevent your ants from attacking and retreat once you have enough food that all your ants can bring back. Raids should be done in large swarms to minimize casualties.
You need a lot of [[Leafcutter Ant|minims]] to keep up with any omnivorous colonies early game. You should make at least 19 extra minors and prevent them from attacking to let them gather leaves safely.
 
Leaf storage should be built similar to food storage in omnivorous colonies.  
 
You should build waste storage in secluded chambers away from the main path in your nest to limit the negative effects. You should make more first and refrain from upgrading them until you want to make more expensive units. The ideal leaf storage to waste storage ratio is about 1:1 to 1:1.5 at level 3.  


You can use 2 pheromone groups when your colony is large enough. One group should be prevented from gathering and the other should be prevented from attacking. The attacking group will constantly provide food for the gathering group to bring back. You can eliminate a termite colony for a quick boost in food but you must have lots of ants to gather most of them. Leave the dead termite queen for last.
Leaf storage, waste storage and the largest brood chamber should form 3 corners of a triangle with straight tunnels inbetween to minimize the traveling time of minims. You can of course make use of highway tiles if you have extra food.


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=='''Nest building'''==
==='''Fungus-growing termites'''===
==='''Resource storage'''===
You need a lot of [[Termite|minor workers]] to keep up with any omnivorous colonies early game. You should make at least 19 extra minor workers and upgrade them as soon as you can to make use of the efficiency boost. The nanitic workers should be put in an unused pheromone group and prevented from digesting once you have enough level 3 extra minor workers.
Storage should be build next to nest entrance for quick deposit, but not directly in front of it due to speed penalty. Upgrade food storage, leaf storage, lignocellulose storage and heater as soon as you can to reduce the early cost.


If you play as a leafcutter ant colony, leaf storage, waste storage and your largest brood chambers should form corners of a triangle to reduce the moving distance of your minims. You should keep waste storage in secluded chambers far away from the main path in your nest. You should build more level 1 waste storage tiles early game to quickly dissolve small amount of waste. You only need to upgrade them mid to late game when waste is building up from making expensive units.
You should also upgrade major workers as soon as you can. You don't need too many of them in early game thanks to the efficiency boost.


If you play as a fungus-growing termite colony, lignocellulose storage and fungus storage should be build next to each other and parallel to the main path in your nest to reduce the moving distance of your minor workers.  
Lignocellulose storage should be built similar to food storage in omnivorous colonies. Food will be gone forever if the processing termites become dead so you should keep lignocellulose storage away from the main moving path of roaming enemies.  


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You shouldn't upgrade fungus storage in early game because it is less cost-efficient and you would also want to spend it immediately for defense.
==='''Highway'''===
It is optional to make highway tiles as moving paths if you have already had a good nest design. You can use a few highway tiles to surround and quickly upgrade seven-tiled or ten-tiled brood chambers.


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==='''Units'''===
==='''Matabele ants'''===
You should always get more workers instead of upgrading, except for when you play as a fungus-growing termite colony. The level 3 stat boost usually doesn't help much when the main jobs of workers are nest jobs and gathering food on the surface.
You usually start will some [[Matabele Ant|soldiers]] and have to raid termite mounds for food. You should excavate some termite infested caverns first to increase your number for more efficient raiding later on.


Soldiers benefit more from upgrading. For small and generic soldiers, you should get some a lot of them first. You can excavate a full cavern, build all brood tiles you need and leave the upgrading for later. You can get enough units to apply constant damage on enemies and scavenge any nearby food this way.  
You should do intermittent raids in early game. Prevent your ants from gathering and eliminate all roaming enemies on the way first. Fight termites in open space until you have just enough food to bring back. Prevent your ants from attacking and retreat entirely with the most food you can get. Save some food for respawn and start the next raid.
You should do constant raids after you have enough soldiers to eliminate any termite soldiers coming at you. Soldiers should keep attacking the coming termites while medics and extra workers should be prevented from attacking to constantly bring any food back.  


For special soldiers with exclusive level 3 abilities, you should get them to level 3 as soon as you can. You can gradually excavate, build and upgrade brood tiles with the help of some highway tiles to get access to the massive combat boost more quickly and less expensive.
Eliminating any termite colonies should only be done in late game for a massive boost of food but you must have a lot of ants to gather it all. Leave the dead termite reproductives for last.


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=='''Unit composition'''==
=='''Combat'''==
==='''Unit composition'''===
Quantity is better in open space while quality is better in enclosed space, according to Lanchester's Law. You should always opt for more ants in early game to gather food more quickly and overwhelm small to medium roaming enemies.
 
Some units have massive stat boost and more valuable abilities at level 3. You should upgrade these units as soon as you can: mortar [[Wood Ant|wood ant]] shooters, leafcutter ant majors, [[Fire Ant| fire ant]] soldiers and [[Exploding Ant|exploding ant ]] minor soldiers.


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=='''Combat'''==
==='''Control'''===
The game has various toggles next to the control panel. Make use of them to let your units focus on their designated jobs.
 
Units respond to your command at a constant rate. Split your units into multiple pheromone groups and make use of the hotkeys for quick control. The game doesn't require intensive micro-management but it helps a lot on higher difficulty.
 
You can make your units partially ignore enemies on the way and evade dangerous area attacks by preventing them from attacking. You can enable attacking again to let them swarm over those enemies afterward, especially in enclosed space. It also helps you invade enemy colonies more easily if you have larger or smaller units than theirs.


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Spawners and nest entrances can only generate units at a certain speed. You can gather your units there to overwhelm the newly spawned enemies before they can do anything.
=='''Objectives'''==


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=='''References'''==
=='''References'''==
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[[Category:Mechanics]]

Revision as of 12:32, 18 May 2025

This page shows general tips and strategies for the entire game. Informations have been gathered from multiple sources on youtube, steam forum and discord. You can always play the game your own way on lower difficulty.


Informations

You can hover your cursor over icons in the building menu to see brief descriptions of your available units. You can also enable advanced build menu tooltips in main menu settings to see more detailed informations.

You can click on the inspect tool next to the control panel then click on any creatures to see their current stats. Stats for abilities and status effects aren't included so you may want to refer to this wiki for those informations.

The game isn't frustratingly difficult. You can always complete the story mode on medium as long as you are willing to learn and adapt to new gimmicks in each mission.


Economy

Omnivorous species

You should make some extra workers and prevent them from attacking to let them gather food on the surface safely. Move them away from incoming danger if you don't have enough soldiers to retaliate. The extra workers can be recalled inside to help with nest jobs later on.

You can begin excavating more dangerous underground caverns once you have some soldiers. The queen is a very convenient tank unit in early game if you have range units.

Your colony usually have separate population cap for workers and soldiers. You should still make a lot of workers for food gathering even in late game because your soldiers would be locked in combat too often to keep your economy going.

Food storage should be build next to nest entrance for quick deposit, but not directly in front of it to prevent speed penalty. You should upgrade your food storage as soon as you can because it is much more cost-efficient.

You should gather any milkweed aphids as soon as you can. Keep a small number of workers around your host plant for passive income.

Scavenging for food is more encouraged than hunting roaming enemies. Titans and uber creatures are the only valuable targets in late game.

Highway tiles are usually unnecessary if you have good nest designs. You can use them to reduce the cost of upgrading small chambers.


Leafcutter ants

You need a lot of minims to keep up with any omnivorous colonies early game. You should make at least 19 extra minors and prevent them from attacking to let them gather leaves safely.

Leaf storage should be built similar to food storage in omnivorous colonies.

You should build waste storage in secluded chambers away from the main path in your nest to limit the negative effects. You should make more first and refrain from upgrading them until you want to make more expensive units. The ideal leaf storage to waste storage ratio is about 1:1 to 1:1.5 at level 3.

Leaf storage, waste storage and the largest brood chamber should form 3 corners of a triangle with straight tunnels inbetween to minimize the traveling time of minims. You can of course make use of highway tiles if you have extra food.


Fungus-growing termites

You need a lot of minor workers to keep up with any omnivorous colonies early game. You should make at least 19 extra minor workers and upgrade them as soon as you can to make use of the efficiency boost. The nanitic workers should be put in an unused pheromone group and prevented from digesting once you have enough level 3 extra minor workers.

You should also upgrade major workers as soon as you can. You don't need too many of them in early game thanks to the efficiency boost.

Lignocellulose storage should be built similar to food storage in omnivorous colonies. Food will be gone forever if the processing termites become dead so you should keep lignocellulose storage away from the main moving path of roaming enemies.

You shouldn't upgrade fungus storage in early game because it is less cost-efficient and you would also want to spend it immediately for defense.


Matabele ants

You usually start will some soldiers and have to raid termite mounds for food. You should excavate some termite infested caverns first to increase your number for more efficient raiding later on.

You should do intermittent raids in early game. Prevent your ants from gathering and eliminate all roaming enemies on the way first. Fight termites in open space until you have just enough food to bring back. Prevent your ants from attacking and retreat entirely with the most food you can get. Save some food for respawn and start the next raid.

You should do constant raids after you have enough soldiers to eliminate any termite soldiers coming at you. Soldiers should keep attacking the coming termites while medics and extra workers should be prevented from attacking to constantly bring any food back.

Eliminating any termite colonies should only be done in late game for a massive boost of food but you must have a lot of ants to gather it all. Leave the dead termite reproductives for last.


Combat

Unit composition

Quantity is better in open space while quality is better in enclosed space, according to Lanchester's Law. You should always opt for more ants in early game to gather food more quickly and overwhelm small to medium roaming enemies.

Some units have massive stat boost and more valuable abilities at level 3. You should upgrade these units as soon as you can: mortar wood ant shooters, leafcutter ant majors, fire ant soldiers and exploding ant minor soldiers.


Control

The game has various toggles next to the control panel. Make use of them to let your units focus on their designated jobs.

Units respond to your command at a constant rate. Split your units into multiple pheromone groups and make use of the hotkeys for quick control. The game doesn't require intensive micro-management but it helps a lot on higher difficulty.

You can make your units partially ignore enemies on the way and evade dangerous area attacks by preventing them from attacking. You can enable attacking again to let them swarm over those enemies afterward, especially in enclosed space. It also helps you invade enemy colonies more easily if you have larger or smaller units than theirs.

Spawners and nest entrances can only generate units at a certain speed. You can gather your units there to overwhelm the newly spawned enemies before they can do anything.


References