Custom Game Map: Difference between revisions
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=='''The Dunes'''== | =='''The Dunes'''== | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''The Dunes'''</big> | |colspan="2" width="900pt"|<big>'''The Dunes'''</big> | ||
|- | |- | ||
|width="25%"|'''Description''' | |width="25%"|'''Description''' | ||
|width="75%"|A small secluded area in some sand dunes that offers wide open space with a few raised areas | |width="75%"|A small secluded area in some sand dunes that offers wide open space with a few raised areas | ||
|- | |- | ||
|'''Environment''' | |'''Environment''' | ||
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|- | |- | ||
|'''Landmarks''' | |'''Landmarks''' | ||
|Fish, [[Milkweed Aphid| | |Fish, [[Milkweed Aphid|milkweed aphids]], poppy plants | ||
|- | |- | ||
|'''Titans''' | |'''Titans''' | ||
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|'''Players''' | |'''Players''' | ||
|4 | |4 | ||
|- | |||
|'''Minimaps''' | |||
| | |||
[[File:Dunes Surface.png]] [[File:Dunes Top.png]] [[File:Dunes Right.png]] [[File:Dunes Bottom.png]] [[File:Dunes Left.png]] | |||
|} | |} | ||
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=='''Towhead'''== | =='''Towhead'''== | ||
'''Description | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Towhead'''</big> | |||
'''Environment | |- | ||
|width="25%"|'''Description''' | |||
'''Music | |width="75%"|A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike | ||
|- | |||
|'''Environment''' | |||
|Beach | |||
|- | |||
|'''Music''' | |||
|Queen of the Hill Theme | |||
|- | |||
|'''Surface enemies''' | |||
|Woodland and beach | |||
|- | |||
|'''Underground enemies''' | |||
|Large beach tiger beetles, devil's coach horse beetles, woodlice | |||
|- | |||
|'''Landmarks''' | |||
|Fish, [[Caterpillar|magnolia saplings]], [[Root Aphid|root aphids]] | |||
|- | |||
|'''Titans''' | |||
|None | |||
|- | |||
|'''Options''' | |||
|Periodic flood | |||
|- | |||
|'''Players''' | |||
|4 | |||
|- | |||
|'''Minimaps''' | |||
|[[File:Towhead Surface.png]] [[File:Towhead Top.png]] [[File:Towhead Right.png]] [[File:Towhead Bottom.png]] [[File:Towhead Left.png]] | |||
|} | |||
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=='''Embankment'''== | =='''Embankment'''== | ||
'''Description:''' A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly. | '''Description:''' A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly. | ||
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=='''Sand Spit'''== | =='''Sand Spit'''== | ||
'''Description | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Sand Spit'''</big> | |||
'''Environment | |- | ||
|width="25%"|'''Description''' | |||
'''Music | |width="75%"|A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them | ||
|- | |||
|'''Environment''' | |||
|Beach | |||
|- | |||
|'''Music''' | |||
|Rising Tide Theme | |||
|- | |||
|'''Surface enemies''' | |||
|Woodland and beach | |||
|- | |||
|'''Underground enemies''' | |||
|Devil's coach horse beetles | |||
File:SandSpit Surface.png | |- | ||
File:SandSpit Top.png | |'''Landmarks''' | ||
File:SandSpit Right.png | |Fish, magnolia saplings, poppy plants | ||
File:SandSpit Bottom.png | |- | ||
File:SandSpit Left.png| | |'''Titans''' | ||
|None | |||
|- | |||
|'''Options''' | |||
|None | |||
|- | |||
|'''Players''' | |||
|4 | |||
|- | |||
|'''Minimaps''' | |||
|[[File:SandSpit Surface.png]] [[File:SandSpit Top.png]] [[File:SandSpit Right.png]] [[File:SandSpit Bottom.png]] [[File:SandSpit Left.png]] | |||
|} | |||
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=='''Causeway'''== | =='''Causeway'''== | ||
'''Description | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Causeway'''</big> | |||
'''Environment | |- | ||
|width="25%"|'''Description''' | |||
'''Music | |width="75%"|Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway | ||
|- | |||
|'''Environment''' | |||
|Beach | |||
|- | |||
|'''Music''' | |||
|Rising Tide Theme | |||
|- | |||
Larval devil's coach horse beetles, tiny [[Hermit Crab|hermit crabs]] | |'''Surface enemies''' | ||
|Woodland and beach | |||
|- | |||
|'''Underground enemies''' | |||
|Larval devil's coach horse beetles, tiny [[Hermit Crab|hermit crabs]], juvenile [[Shore Crab|shore crabs]] | |||
File:Causeway Surface.png | |- | ||
File:Causeway Top.png | |'''Landmarks''' | ||
File:Causeway Right.png | |Dead creatures, root aphids | ||
File:Causeway Bottom.png | |- | ||
File:Causeway Left.png | |'''Titans''' | ||
File:Causeway Topleft.png | |1 [[Sand Lizard|sand lizard]], 1 adult shore crab | ||
File:Causeway Bottomright.png| | |- | ||
|'''Options''' | |||
|None | |||
|- | |||
|'''Players''' | |||
|6 | |||
|- | |||
|'''Minimaps''' | |||
|[[File:Causeway Surface.png]] [[File:Causeway Top.png]] [[File:Causeway Right.png]] [[File:Causeway Bottom.png]] [[File:Causeway Left.png]] [[File:Causeway Topleft.png]] [[File:Causeway Bottomright.png]] | |||
|} | |||
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'''Environment:''' Swamp | '''Environment:''' Swamp | ||
'''Music:''' | '''Music:''' A Bridge Too Far Theme | ||
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Revision as of 13:32, 13 October 2026
This page shows map settings in custom games.
The Dunes
| The Dunes | |
| Description | A small secluded area in some sand dunes that offers wide open space with a few raised areas |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, milkweed aphids, poppy plants |
| Titans | None |
| Options | None |
| Players | 4 |
| Minimaps | |
Towhead
| Towhead | |
| Description | A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike |
| Environment | Beach |
| Music | Queen of the Hill Theme |
| Surface enemies | Woodland and beach |
| Underground enemies | Large beach tiger beetles, devil's coach horse beetles, woodlice |
| Landmarks | Fish, magnolia saplings, root aphids |
| Titans | None |
| Options | Periodic flood |
| Players | 4 |
| Minimaps |
|
Embankment
Description: A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly.
Environment: Rainforest
Music: The Harvest Theme
Settings
Nests are located equally on each side of the stream. The land bridges can be periodically flooded.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings near the water's edge. You can find root aphids all over the higher area.
Velvet worms, baby whip spiders, green rove beetles, blue rove beetles and woodworms live in your nest.
Minimaps
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Surface
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Underground - north entrance
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Underground - east entrance
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Underground - south entrance
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Underground - west entrance
Basin
Description: Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources.
Environment: Rainforest
Music: Front Line Theme
Settings
Nests are located equally on each side of the basin. Adjacent enemy colonies will be separated by indestructible barriers.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings in the central area.
Velvet worms, baby whip spiders, green rove beetles, blue rove beetles and woodworms live in your nest. You can encounter an adult whip spider in the central area.
Minimaps
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Surface
-
Underground - north entrance
-
Underground - east entrance
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Underground - south entrance
-
Underground - west entrance
Sand Spit
Imprisoned
Description: A swampy area that floods and drains opening up easir access to other resources and colonies.
Environment: Swamp
Music: A Bridge Too Far Theme
Settings
Nests are disconnected by a water trench during flood period. Connecting paths, which are gradually revealed during drain period, are blocked by carnivorous plants.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings across the map.
Narrow-mouthed toads, larval false bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 great blue skimmers flying across the map.
Minimaps
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Surface
-
Underground - north entrance
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Underground - east entrance
-
Underground - south entrance
-
Underground - west entrance
Strawclutch
Description: Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors.
Environment: Swamp
Music: Cold Blood Theme
Settings
Nests must be located either on the first or the second layer of the hill.
You have access to a limited number of seeds and pine cones. Lots of milkweed plants grow densely in the central area. You can find magnolia saplings and Venus flytraps in the outer area.
False bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 American bullfrogs in the outer area.
Minimaps
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Surface
-
Surface - alternate
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Underground - northwest entrance
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Underground - northeast entrance
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Underground - southeast entrance
-
Underground - southwest entrance
Grasslands
Description: Grassland with scattered mounds and nests.
Environment: Savannah
Music: Triage Theme
Settings
Ant nests are located in the lower area while termite nests are located on the mounds. You can disable this setting.
You have access to a limited number of dead larvae and dead creatures.
Earwigs and termites live in your nest. You can encounter an adult sun spider between the central mounds.
Minimaps
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Surface
-
Surface - alternate
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Underground - north entrance
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Underground - east entrance
-
Underground - south entrance
-
Underground - west entrance
Drive Them Back Custom
Description: Mounds are around the edge of the map with nests in the center.
Environment: Savannah
Music: Drive Them Back Theme
Settings
Ant nests are located in the central area while termite nests are located on the mounds. You can disable this setting. Adjacent enemy colonies will be separated by indestructible barriers.
You have access to a limited number of dead larvae and dead creatures. You can find aloe vera plants across the map.
African stink ants, alligator back scorpions, earwigs and termites live in your nest. You can encounter 2 adult African giant centipedes in the outer area.
Minimaps
-
Surface
-
Surface - alternate
-
Underground - north entrance
-
Underground - east entrance
-
Underground - south entrance
-
Underground - west entrance
Causeway
| Causeway | |
| Description | Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway |
| Environment | Beach |
| Music | Rising Tide Theme |
| Surface enemies | Woodland and beach |
| Underground enemies | Larval devil's coach horse beetles, tiny hermit crabs, juvenile shore crabs |
| Landmarks | Dead creatures, root aphids |
| Titans | 1 sand lizard, 1 adult shore crab |
| Options | None |
| Players | 6 |
| Minimaps |
|
Creek
Description: An island within a swampy creek where 3 teams of 2 are connected via an outer ring.
Environment: Swamp
Music: A Bridge Too Far Theme
Settings
Nests are located equally in the higher area.
You have access to a limited number of pine seeds and dead creatures. You can find magnolia saplings in the lower area.
Checkered beetles, bombardier beetles, false bombardier beetles and narrow-mouthed toads live in your nest. You can encounter a rough green snake circling the map.
Minimaps
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Surface
-
Underground - west entrance
-
Underground - south entrance
-
Underground - northwest entrance
-
Underground - northeast entrance
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Underground - southeast entrance
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Underground - southwest entrance
Cuztomizations
Randomization
Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.
Your colony is randomly assigned to an underground area at the start of a custom game.
Landmarks and underground enemies will be generated based on your choices if randomization is enabled.
Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.
Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively. Edible enemies and food from underground caverns don't disappear over time.
Flood
Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.
Long flood is exclusive to Imprisoned. Water rises and recedes every 7 minutes.
Rising water washes away any creatures and unharvested food, including the amphibians.
Overall score increases by 40% if floods are enabled.
Destructible barriers
Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.
Overall score increases by 40% if destructible barriers are enabled.
Period of the day
Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.
Trivia
- Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
- The old fish model can be seen floating on the edge of Towhead.
























