Damaging Effect: Difference between revisions

From Empires of the Undergrowth Official Wiki
mNo edit summary
mNo edit summary
Line 3: Line 3:
<br/>
<br/>
=='''Damage-over-time'''==
=='''Damage-over-time'''==
[[Damage Calculation|Damage-over-time]] effects can only be inflicted on enemies and are applied equally without [[Damage Calculation|splash reduction]].
Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage and isn't affected by [[Damage Calculation|splash reduction]]. Each instant of effect damage goes through damage calculation separately.
 
Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. Each instant of effect damage is treated as an attack of its own.


Damage-over-time effects can be displayed differently.
Damage-over-time effects can be displayed differently.
Line 46: Line 44:
* '''Persistent secretions'''
* '''Persistent secretions'''
|}
|}
<br/>
'''Examples'''
The attacker inficts 50 physical damage initially. It also inflicts 10 venom damage every 0.5 second over 2 seconds afterward.
The defender has 20% physical resistance and 10% venom resistance.
=> Attack damage = 50 x (1 - 0.2) = 40
=> Effect damage = 10 x (1 - 0.1) x 2 / 0.5 = 36
=> Final damage = 40 + 36 = 76
If the defender can only take maximum 5 damage per hit, the final damage becomes: 5 + 5 x 2 / 0.5 = 25.


<br/>
<br/>
=='''Damage reflection'''==
=='''Damage reflection'''==
Affected creatures can inflict a percentage of taken damage on the original attacking enemies each time they are hit. Creatures with ''thorn resistance'' can reduce reflecting damage by a certain percentage.  
Affected creatures can inflict a percentage of taken damage on the respective attacking enemies each time they are hit.  


Reflecting damage is calculated before maximum taken damage is applied.
Reflecting damage is calculated before maximum taken damage is applied.


Damage reflection isn't triggered by projectiles or damaging effects. It can affect mounting enemies.
Damage reflection isn't triggered by projectile damage or effect damage. It can affect mounting enemies.


{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
Line 69: Line 82:
*[[Narrow-mouthed Toad|Narrow-mouthed toads]]
*[[Narrow-mouthed Toad|Narrow-mouthed toads]]
|}
|}
<br/>
'''Examples'''
The attacker inficts 50 physical damage. It also has 10% physical resistance.
The defender reflects 50% of taken damage back to the attacker. It also has 20% physical resistance and can only take maximum 5 damage per hit.
=> Attack damage = 50 x (1 - 0.2) = 40
=> Reflecting damage = 40 x 0.5 x (1 - 0.1) = 18
The defender only takes 5 damage while the attacker takes 18 damage.


<br/>
<br/>
=='''Trivia'''==
=='''Trivia'''==
''(none)''
* The [[Playable Spider|playable spider]] is the only creature in the game that can reduce incoming damage from reflection.


<br/>
<br/>
[[Category:Status Effects]]
[[Category:Status Effects]]

Revision as of 10:29, 28 July 2025

This page shows the mechanics of damaging effects.


Damage-over-time

Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage and isn't affected by splash reduction. Each instant of effect damage goes through damage calculation separately.

Damage-over-time effects can be displayed differently.

  • Bleeding creatures are surrounded by splashing hemolymph. Damage is physical.
  • Poisoned creatures are surrounded by green cloud. Damage is venom.

The same damage-over-time effects can be inflicted on the same creature at multiple times. The effects are stacked in value.

Users
Physical Venom


Examples

The attacker inficts 50 physical damage initially. It also inflicts 10 venom damage every 0.5 second over 2 seconds afterward.

The defender has 20% physical resistance and 10% venom resistance.

=> Attack damage = 50 x (1 - 0.2) = 40

=> Effect damage = 10 x (1 - 0.1) x 2 / 0.5 = 36

=> Final damage = 40 + 36 = 76

If the defender can only take maximum 5 damage per hit, the final damage becomes: 5 + 5 x 2 / 0.5 = 25.


Damage reflection

Affected creatures can inflict a percentage of taken damage on the respective attacking enemies each time they are hit.

Reflecting damage is calculated before maximum taken damage is applied.

Damage reflection isn't triggered by projectile damage or effect damage. It can affect mounting enemies.

Users
Physical Venom
  • Spiny devil bush crickets
  • Sharp


Examples

The attacker inficts 50 physical damage. It also has 10% physical resistance.

The defender reflects 50% of taken damage back to the attacker. It also has 20% physical resistance and can only take maximum 5 damage per hit.

=> Attack damage = 50 x (1 - 0.2) = 40

=> Reflecting damage = 40 x 0.5 x (1 - 0.1) = 18

The defender only takes 5 damage while the attacker takes 18 damage.


Trivia

  • The playable spider is the only creature in the game that can reduce incoming damage from reflection.