Holiday Addition: Difference between revisions

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Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation.
Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation.


Bombs can knock enemies in the air and don't damage the carrying units. Damage is splash and physical.
Bombs can knock enemies in the air and don't damage the carrying units. Explosion damage is physical and affected by [[Damage Calculation|splash reduction]].


* The eliminated creatures must have below 200 HP to generate small bombs, which inflict 200 damage to enemies and 5 damage to allies.
* The eliminated creatures must have below 200 HP to generate small bombs, which inflict 200 damage to enemies and 5 damage to allies.

Revision as of 11:31, 10 April 2025

Happy April's Fool Day!


Settings

You can only enable this mode by clicking on the cheery bomb in the main menu, which appears from April 1st to Apil 30th. You can only use bombs in arcade mode and custom game mode.


Exploding

Swarm creatures only generate bombs when they are eliminated by colony creatures. Bombs are delivered from above and latch onto the units which deal the final hits if possible.

Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation.

Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation.

Bombs can knock enemies in the air and don't damage the carrying units. Explosion damage is physical and affected by splash reduction.

  • The eliminated creatures must have below 200 HP to generate small bombs, which inflict 200 damage to enemies and 5 damage to allies.
  • The eliminated creatures must have between 200 HP and 1500 HP to generate medium bombs, which inflict 500 damage to enemies and 5 damage to allies.
  • The eliminated creatures must have between 1500 HP and 7500 HP to generate large bombs, which inflict 1000 damage to enemies and 10 damage to allies.
  • The eliminated creatures must have above 7500 HP to generate huge bombs, which inflict 3000 damage to enemies and 50 damage to allies.

Bombs are purple on the minimaps.


Trivia

(none)