Holiday Addition: Difference between revisions
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=='''Exploding'''== | =='''Exploding'''== | ||
Swarm creatures only generate bombs when they are eliminated by colony creatures. Bombs are delivered from above and latch onto the units which deal the final hits if possible. | Swarm creatures only generate bombs when they are eliminated by colony creatures. Bomb size is affected by the original health of the respective swarm creatures. Bombs are delivered from above and latch onto the units which deal the final hits if possible. | ||
Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation. | Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation. | ||
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Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation. | Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation. | ||
Small and medium bombs can only knock small enemies in the air. Large and huge bombs can even knock immune arge enemies in the air. Bombs don't damage the carrying units. Damage is splash and physical. | |||
* Small bombs | * Small bombs inflict 200 damage to enemies and 5 damage to allies. The respective creatures have below 200 HP. | ||
* Medium bombs | * Medium bombs inflict 500 damage to enemies and 5 damage to allies. The respective creatures have between 200 HP and 1500 HP. | ||
* Large bombs | * Large bombs inflict 1000 damage to enemies and 10 damage to allies. The respective creatures have between 1500 HP and 7500 HP. | ||
* Huge bombs | * Huge bombs inflict 3000 damage to enemies and 50 damage to allies. The respective creatures have above 7500 HP. | ||
Bombs are purple on the minimaps. | Bombs are purple on the minimaps. | ||
Revision as of 06:39, 7 April 2025
Happy April's Fool Day!
Settings
You can only enable this mode by clicking on the cheery bomb in the main menu, which appears from April 1st to Apil 30th. You can only use bombs in arcade mode and custom game mode.
- New Home (remix)
- Subjugation (remix)
- Rising Tide (remix)
- Queen of the Hill (remix)
- The Harvest (remix)
- Front Line (remix)
- Cold Blood (remix)
- A Bridge Too Far (remix)
- Triage (remix)
- Drive Them Back (remix)
- Last Mound Standing (remix)
Exploding
Swarm creatures only generate bombs when they are eliminated by colony creatures. Bomb size is affected by the original health of the respective swarm creatures. Bombs are delivered from above and latch onto the units which deal the final hits if possible.
Ants and termites automatically carry nearby bombs and can't do any other jobs in the process. You can disable bomb gathering to prevent your units from picking up bombs. You can only remove carried bombs by detonation.
Bombs are lit when the carrying units encounter enemies and explode 5 seconds afterward. You can disable attacking to prevent detonation.
Small and medium bombs can only knock small enemies in the air. Large and huge bombs can even knock immune arge enemies in the air. Bombs don't damage the carrying units. Damage is splash and physical.
- Small bombs inflict 200 damage to enemies and 5 damage to allies. The respective creatures have below 200 HP.
- Medium bombs inflict 500 damage to enemies and 5 damage to allies. The respective creatures have between 200 HP and 1500 HP.
- Large bombs inflict 1000 damage to enemies and 10 damage to allies. The respective creatures have between 1500 HP and 7500 HP.
- Huge bombs inflict 3000 damage to enemies and 50 damage to allies. The respective creatures have above 7500 HP.
Bombs are purple on the minimaps.
Trivia
(none)


