Custom Game Colony Setting: Difference between revisions
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Non-player colonies can decide building order on their own. They can only build hexagon chambers and can't build highway. Nest design and unit composition are affected by species choice and temperament setting. | Non-player colonies can decide building order on their own. They can only build hexagon chambers and can't build highway. Nest design and unit composition are affected by species choice and temperament setting. | ||
Non-player colonies usually use the same nest designs for ''Balanced'', ''Hostile'' and ''Aggressive''. | |||
'''Gene-thief ant/ Custom''' | '''Gene-thief ant/ Custom''' | ||
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* Black ant workers | * [[Black Ant|Black ant]] workers | ||
* Wood ant workers | * [[Wood Ant|Wood ant]] workers | ||
* Leafcutter ant minors | * Leafcutter ant minors | ||
* Fire ant workers | * [[Fire Ant|Fire ant]] workers | ||
* Big-headed ant minors | * [[Big-headed Ant|Big-headed ant]] minors | ||
* Little black ant workers | * [[Little Black Ant|Little black ant]] workers | ||
* Matabele ant workers | * Matabele ant workers | ||
* Exploding ant workers | * [[Exploding Ant|Exploding ant]] workers | ||
* Termite minor workers | * Termite minor workers | ||
* Exploding termite workers | * [[Exploding Termite|Exploding termite]] workers | ||
|style="vertical-align:top"| | |style="vertical-align:top"| | ||
* Black ant soldiers | * Black ant soldiers | ||
* Slave-maker ant soldiers | * [[Slave-maker Ant|Slave-maker ant]] soldiers | ||
* Wood ant soldiers | * Wood ant soldiers | ||
* Wood ant shooters | * Wood ant shooters | ||
* Leafcutter ant mediae | * Leafcutter ant mediae | ||
* Trap-jaw ant soldiers | * [[Trap-jaw Ant|Trap-jaw ant] soldiers | ||
* Army ant mediae | * [[Army Ant|Army ant]] mediae | ||
* Fire ant soldiers | * Fire ant soldiers | ||
* Big-headed ant majors | * Big-headed ant majors | ||
* Matabele ant medics | * Matabele ant medics | ||
* Driver ant small soldiers | * [[Drver Ant|Driver ant]] small soldiers | ||
* Exploding ant minor soldiers | * Exploding ant minor soldiers | ||
* Termite minor soldiers | * Termite minor soldiers | ||
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* Matabele ant soldiers | * Matabele ant soldiers | ||
* Driver ant large soldiers | * Driver ant large soldiers | ||
* African stink ant soldiers | * [[African Stink Ant|African stink ant]] soldiers | ||
* Exploding ant major soldiers | * Exploding ant major soldiers | ||
* Termite major soldiers | * Termite major soldiers | ||
Revision as of 02:10, 30 March 2025
This page shows the colony settings in custom games.
Settings
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a custom game.
Termite colonies always have miniature mounds on top of their nest entrances. Colony termites disappear 10 seconds after death.
Some colonies may have different headstart from story missions and extra missions.
- Leafcutter ant colonies have nineteen-tiled queen chambers and start with 200 food.
- Matabele ant colonies must start with some soldier brood tiles.
- Fungus-growing termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.
You can control temperament of non-player colonies: Docile, Timid, Balanced, Hostile and Aggressive. It affects their aggressiveness and unit composition.
You can also control how quickly non-player colonies make decision.
You can also control their cheat setting. Non-player colonies can have headstart, spend less resources to build tiles, receive food over time, spawn units without requiring food or workers and take less damage from swarm enemies. Cheat is disabled when nest invasion is happening.
- None: Small starting nest, small starting food amount, extremely rare free spawning
- Headstart: Small starting nest, small starting food amount, rare free spawning
- Underhanded: Small starting nest, medium starting food amount, slightly reduced building cost, rare free spawning
- Cheater: Medium starting nest, large starting food amount, moderately reduced building cost, occasional free spawning and food receipt
- Crooked: Large starting nest, large starting food amount, greatly reduced building cost, occasional free spawning and food receipt
- Corrupt: Large starting nest, large starting food amount, greatly reduced building cost, frequent free spawning and food receipt
Non-player colonies aren't affected by upkeep and randomized caverns. You can control whether colonies can enter other nests.
Behaviors
Non-player colonies will send all units outside to gather food. Nanitic workers will stay inside after you have played for 10 minutes and are only deployed when non-player colonies don't have any other units.
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids.
Gathering groups are kept inside if they can't find any food.
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.
Attack frequency is affected by temperament setting.
Non-player colonies will retreat inside when nest invasion occurs or when water level is about to change.
Non-player colonies can actively hunt uber creatures when the victory condition requires.
Nest designs
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They prioritize upgrading storage and soldiers first and only upgrade workers after other building jobs have been finished.
Non-player colonies can decide building order on their own. They can only build hexagon chambers and can't build highway. Nest design and unit composition are affected by species choice and temperament setting.
Non-player colonies usually use the same nest designs for Balanced, Hostile and Aggressive.
Gene-thief ant/ Custom
Playable units are categorized into 3 groups: worker (green), small soldier (purple or orange) and large soldier (blue).
| Playable units | ||
| Workers | Small soldiers | Large soldiers |
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|
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Non-player colonies will randomly choose among the available units in the same group and attempt to build a chamber for each unit. Large soldiers are replaced with small soldiers if they aren't available. Small soldiers are replaced with workers if they aren't available.
Custom leafcutter ant colonies use the base leafcutter ant nest designs. Small soldiers replace leafcutter ant mediae while large soldiers replace leacutter ant majors.
Custom fungus-growing termite colonies use the base fungus-growing termite nest designs. Small soldiers replace termite minor soldiers while large soldiers replace termite major soldiers.
Other custom colonies have to use the base gene-thief ant nest designs.
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Docile
-
Timid
-
Balanced
Black ant/ Fire ant/ Little black ant
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Docile
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Timid
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Balanced
Wood ant/ Exploding ant
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Docile
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Timid
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Balanced
Big-headed ant
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Docile
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Timid
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Balanced
Matabele ant
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Docile
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Timid
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Balanced
Leafcutter ant
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Docile
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Timid
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Balanced
Fungus-growing termite
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Docile
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Timid
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Balanced
Exploding termite
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Docile
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Timid
Trivia
(none)


