Custom Game Colony Setting: Difference between revisions
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*[[Leafcutter Ant|Leafcutter ant]] colonies have nineteen-tiled queen chambers and start with 200 food. | *[[Leafcutter Ant|Leafcutter ant]] colonies have nineteen-tiled queen chambers and start with 200 food. | ||
*[[Matabele Ant|Matabele ant]] colonies | *[[Matabele Ant|Matabele ant]] colonies start with some soldier brood tiles. | ||
*[[Termite|Fungus-growing termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles. | *[[Termite|Fungus-growing termite]] colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles. | ||
*[[Exploding Termite|Exploding termite]] colonies start with some lignocellulose storage tiles. | |||
You can | You can control aggressiveness and unit composition of non-player colonies. Fungivorous species have special nest designs and unit compositions to accomodate multiple storage chambers. | ||
{|class="mw-collapsible wikitable" | |||
|width="900pt" colspan="2"|<big>'''Temperaments'''</big> | |||
|- | |||
|width="20%"|'''Level''' | |||
|'''Descriptions''' | |||
|- | |||
|'''Docile''' | |||
| | |||
*''Non-aggression period:'' Infinite | |||
*''Common unit composition:'' Roughly 75% workers and 25% small soldiers | |||
|- | |||
|'''Timid''' | |||
| | |||
*''Non-aggression period:'' 15 minutes | |||
*''Common unit composition:'' Roughly 50% workers, 25% small soldiers and 25% large soldiers | |||
|- | |||
|'''Balanced''' | |||
| | |||
*''Non-aggression period:'' 10 minutes | |||
*''Common unit composition:'' Roughly 10% workers, 35% small soldiers and 55% large soldiers | |||
|- | |||
|'''Hostile''' | |||
| | |||
*''Non-aggression period:'' 7.5 minutes | |||
*''Common unit composition:'' Roughly 10% workers, 35% small soldiers and 55% large soldiers | |||
|- | |||
|'''Aggressive''' | |||
| | |||
*''Non-aggression period:'' 5 minutes | |||
*''Common unit composition:'' Roughly 10% workers, 35% small soldiers and 55% large soldiers | |||
|} | |||
<br/> | |||
You can also control their cheat setting. Cheats are disabled when nest invasion is occuring. | |||
* | * Non-player colonies always start with prebuilt chambers and some resources. Free resources are put directly in storage as seeds, leaves or lignocellulose. | ||
* | * Non-player colonies can reduce taken damage from swarm enemies at the start of each custom game. The effect reverts to normal over time. | ||
* | * Non-player colonies can use less resources to build and upgrade. | ||
* | * Non-player colonies can spawn units without requiring food or workers and receive food every 30 seconds on high cheat settings. | ||
*'' | {|class="mw-collapsible wikitable" | ||
|width="900pt" colspan="2"|<big>'''Cheats'''</big> | |||
|- | |||
|width="20%"|'''Level''' | |||
|'''Descriptions''' | |||
|- | |||
|'''None''' | |||
| | |||
*''Starting nest:'' 1 + 1 extra brood tiles | |||
*''Starting resources:'' 220 | |||
*''Free spawning rate:'' Scarcely | |||
|- | |||
|'''Headstart''' | |||
| | |||
*''Starting nest:'' 2 + 2 extra brood tiles | |||
*''Starting resources:'' 270 | |||
*''Starting damage reduction:'' - 67.5% | |||
*''Free spawning rate:'' Rare | |||
|- | |||
|'''Underhanded''' | |||
| | |||
*''Starting nest:'' 3 + 3 extra brood tiles | |||
*''Starting resources:'' 540 | |||
*''Starting damage reduction:'' - 75% | |||
*''Cost reduction:'' - 10% | |||
*''Free spawning rate:'' Rare | |||
|- | |||
|'''Cheater''' | |||
| | |||
*''Starting nest:'' 4 + 4 extra brood tiles | |||
*''Starting resources:'' 720 | |||
*''Starting damage reduction:'' - 82.5% | |||
*''Cost reduction:'' - 20% | |||
*''Free spawning rate:'' Occasional | |||
|- | |||
|'''Crooked''' | |||
| | |||
*''Starting nest:'' 5 + 5 extra brood tiles | |||
*''Starting resources:'' 270 | |||
*''Starting damage reduction:'' - 82.5% | |||
*''Cost reduction:'' - 30% | |||
*''Food receipt over time:'' 25 | |||
*''Free spawning rate:'' Occasional | |||
|- | |||
|'''Corrupt''' | |||
| | |||
*''Starting nest:'' 6 + 6 extra brood tiles | |||
*''Starting resources:'' 270 | |||
*''Starting damage reduction:'' - 87.5% | |||
*''Cost reduction:'' - 40% | |||
*''Food receipt over time:'' 50 | |||
*''Free spawning rate:'' Frequent | |||
|} | |||
<br/> | |||
You can also control how quickly non-player colonies make decision. | |||
Non-player colonies aren't affected by upkeep and randomized caverns. You can control whether colonies can enter other | Non-player colonies aren't affected by upkeep and randomized caverns. You can control whether colonies can enter other underground areas. | ||
<br/> | <br/> | ||
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Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties. | Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties. | ||
Frequency and timing of attack is affected by temperament setting. | |||
Non-player colonies will retreat inside when nest invasion occurs or when water level is about to change. | Non-player colonies will retreat inside when nest invasion occurs or when water level is about to change. | ||
Non-player colonies can | Non-player colonies can attack nearby [[Uber Creature|uber creatures]] when the victory condition requires. Omnivorous species can hunt [[Woodworm|woodworms]] and [[Woodlouse|woodlice]]. | ||
<br/> | <br/> | ||
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|- | |- | ||
|style="vertical-align:top"| | |style="vertical-align:top"| | ||
* Black ant workers | * [[Gene-thief Ant|Gene-thief ant]] workers | ||
* Wood ant workers | * [[Black Ant|Black ant]] workers | ||
* [[Wood Ant|Wood ant]] workers | |||
* Leafcutter ant minors | * Leafcutter ant minors | ||
* Fire ant workers | * [[Fire Ant|Fire ant]] workers | ||
* Big-headed ant minors | * [[Big-headed Ant|Big-headed ant]] minors | ||
* Little black ant workers | * [[Little Black Ant|Little black ant]] workers | ||
* Matabele ant workers | * Matabele ant workers | ||
* Exploding ant workers | * [[Exploding Ant|Exploding ant]] workers | ||
* Termite minor workers | * Termite minor workers | ||
* Exploding termite workers | * [[Exploding Termite|Exploding termite]] workers | ||
|style="vertical-align:top"| | |style="vertical-align:top"| | ||
* Black ant soldiers | * Black ant soldiers | ||
* Slave-maker ant soldiers | * [[Slave-maker Ant|Slave-maker ant]] soldiers | ||
* Wood ant soldiers | * Wood ant soldiers | ||
* Wood ant shooters | * Wood ant shooters | ||
* Leafcutter ant mediae | * Leafcutter ant mediae | ||
* Trap-jaw ant soldiers | * [[Trap-jaw Ant|Trap-jaw ant]] soldiers | ||
* Army ant mediae | * [[Army Ant|Army ant]] mediae | ||
* Fire ant soldiers | * Fire ant soldiers | ||
* Big-headed ant majors | * Big-headed ant majors | ||
* Matabele ant medics | * Matabele ant medics | ||
* [[Driver Ant|Driver ant]] workers | |||
* Driver ant small soldiers | * Driver ant small soldiers | ||
* Exploding ant minor soldiers | * Exploding ant minor soldiers | ||
* Termite minor soldiers | * Termite minor soldiers | ||
* Exploding termite workers | * Exploding termite workers | ||
|style="vertical-align:top"| | |style="vertical-align:top"| | ||
* Leafcutter ant majors | * Leafcutter ant majors | ||
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* Matabele ant soldiers | * Matabele ant soldiers | ||
* Driver ant large soldiers | * Driver ant large soldiers | ||
* African stink ant soldiers | * [[African Stink Ant|African stink ant]] soldiers | ||
* Exploding ant major soldiers | * Exploding ant major soldiers | ||
* Termite major soldiers | * Termite major soldiers | ||
| Line 113: | Line 199: | ||
<br/> | <br/> | ||
Non-player colonies will randomly choose among the available units in the same group and | Non-player colonies will randomly choose among the available units in the same group and build a chamber for each unit. Large soldiers are replaced with small soldiers if they aren't available. Small soldiers are replaced with workers if they aren't available. | ||
Custom leafcutter ant colonies use the base leafcutter ant nest designs. | Custom leafcutter ant colonies use the base leafcutter ant nest designs. Mediae are replaced with small soldiers while majors are replaced with large soldiers. | ||
Custom fungus-growing termite colonies use the base fungus-growing termite nest designs. | Custom fungus-growing termite colonies use the base fungus-growing termite nest designs. Minor sodiers are replaced with small soldiers while major soldiers are replaced with large soldiers. | ||
Other custom colonies have to use the base gene-thief ant nest designs. | Other custom colonies have to use the base gene-thief ant nest designs. | ||
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<gallery> | <gallery> | ||
File:Wood Docile.png|Docile | File:Wood Docile.png|Docile (version 1) | ||
File:Wood Aggressive.png|Docile (version 2) | |||
File:Wood Timid.png|Timid | File:Wood Timid.png|Timid | ||
File:Wood Balanced.png|Balanced | File:Wood Balanced.png|Balanced | ||
| Line 152: | Line 239: | ||
'''Matabele ant''' | '''Matabele ant''' | ||
Matabele ant colonies randomly choose between soldier brood chamber (orange) and medic brood chamber (purple) at first and build them alternately. | |||
<gallery> | <gallery> | ||
| Line 162: | Line 251: | ||
<gallery> | <gallery> | ||
File:Leafcutter Docile.png|Docile | File:Leafcutter Docile.png|Docile (version 1) | ||
File:Leafcutter Aggressive.png|Docile (version 2) | |||
File:Leafcutter Timid.png|Timid | File:Leafcutter Timid.png|Timid | ||
File:Leafcutter Balanced.png|Balanced | File:Leafcutter Balanced.png|Balanced | ||
| Line 170: | Line 260: | ||
<gallery> | <gallery> | ||
File:Termite Docile.png|Docile | File:Termite Docile.png|Docile (version 1) | ||
File:Termite Aggressive.png|Docile (version 2) | |||
File:Termite Timid.png|Timid | File:Termite Timid.png|Timid | ||
File:Termite Balanced.png|Balanced | File:Termite Balanced.png|Balanced | ||
Latest revision as of 20:35, 1 May 2026
This page shows the colony settings in custom games.
Settings
You can play with or without other colonies in custom games. You must choose a color and a team for each colony before you start a custom game. You can only have up to 4 colonies and 4 teams in a custom game.
Termite colonies always have miniature mounds on top of their nest entrances. Colony termites disappear 10 seconds after death.
Some colonies may have different headstart from story missions and extra missions.
- Leafcutter ant colonies have nineteen-tiled queen chambers and start with 200 food.
- Matabele ant colonies start with some soldier brood tiles.
- Fungus-growing termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles.
- Exploding termite colonies start with some lignocellulose storage tiles.
You can control aggressiveness and unit composition of non-player colonies. Fungivorous species have special nest designs and unit compositions to accomodate multiple storage chambers.
| Temperaments | |
| Level | Descriptions |
| Docile |
|
| Timid |
|
| Balanced |
|
| Hostile |
|
| Aggressive |
|
You can also control their cheat setting. Cheats are disabled when nest invasion is occuring.
- Non-player colonies always start with prebuilt chambers and some resources. Free resources are put directly in storage as seeds, leaves or lignocellulose.
- Non-player colonies can reduce taken damage from swarm enemies at the start of each custom game. The effect reverts to normal over time.
- Non-player colonies can use less resources to build and upgrade.
- Non-player colonies can spawn units without requiring food or workers and receive food every 30 seconds on high cheat settings.
| Cheats | |
| Level | Descriptions |
| None |
|
| Headstart |
|
| Underhanded |
|
| Cheater |
|
| Crooked |
|
| Corrupt |
|
You can also control how quickly non-player colonies make decision.
Non-player colonies aren't affected by upkeep and randomized caverns. You can control whether colonies can enter other underground areas.
Behaviors
Non-player colonies will send all units outside to gather food. Nanitic workers will stay inside after you have played for 10 minutes and are only deployed when non-player colonies don't have any other units.
Non-player colonies can only control up to 3 pheromone groups. They can be assigned with gathering food, taking aphids or attacking enemy colonies.
Gathering groups attack any enemies on the way when they are gathering food. Food gathering and attacking is disabled when they are taking aphids.
Gathering groups are kept inside if they can't find any food.
Non-player colonies will choose the weakest colonies in biomass as their targets after they have enough food. Attacking groups either follow their most recently placed pheromone markers or invade their nests. Food and aphid gathering is disabled in the process.
Attacking groups will be tasked with gathering food and retreat after they have taken enough casualties.
Frequency and timing of attack is affected by temperament setting.
Non-player colonies will retreat inside when nest invasion occurs or when water level is about to change.
Non-player colonies can attack nearby uber creatures when the victory condition requires. Omnivorous species can hunt woodworms and woodlice.
Nest designs
Non-player colonies always start with the same predug nest and some resources. They usually work on 2 chambers at once. They prioritize upgrading storage and soldiers first and only upgrade workers after other building jobs have been finished.
Non-player colonies can decide building order on their own. They can only build hexagon chambers and can't build highway. Nest design and unit composition are affected by species choice and temperament setting.
Gene-thief ant/ Custom
Playable units are categorized into 3 groups: worker (green), small soldier (purple or orange) and large soldier (blue).
| Playable units | ||
| Workers | Small soldiers | Large soldiers |
|
|
|
Non-player colonies will randomly choose among the available units in the same group and build a chamber for each unit. Large soldiers are replaced with small soldiers if they aren't available. Small soldiers are replaced with workers if they aren't available.
Custom leafcutter ant colonies use the base leafcutter ant nest designs. Mediae are replaced with small soldiers while majors are replaced with large soldiers.
Custom fungus-growing termite colonies use the base fungus-growing termite nest designs. Minor sodiers are replaced with small soldiers while major soldiers are replaced with large soldiers.
Other custom colonies have to use the base gene-thief ant nest designs.
-
Docile
-
Timid
-
Balanced
Black ant/ Fire ant/ Little black ant
-
Docile
-
Timid
-
Balanced
Wood ant/ Exploding ant
-
Docile (version 1)
-
Docile (version 2)
-
Timid
-
Balanced
Big-headed ant
-
Docile
-
Timid
-
Balanced
Matabele ant
Matabele ant colonies randomly choose between soldier brood chamber (orange) and medic brood chamber (purple) at first and build them alternately.
-
Docile
-
Timid
-
Balanced
Leafcutter ant
-
Docile (version 1)
-
Docile (version 2)
-
Timid
-
Balanced
Fungus-growing termite
-
Docile (version 1)
-
Docile (version 2)
-
Timid
-
Balanced
Exploding termite
-
Docile
-
Timid
Trivia
(none)


