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{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>Non-player colonies<br/>Titans<br/>Circadian rhythm<br/>|music=Triage Theme<br/>Subjugation Theme|remix=Yes}}
{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Non-player colonies<br/>Titans<br/>Circadian rhythm<br/>|music=Triage Theme<br/>Subjugation Theme|extra=Challenge mode<br/>Remix<br/>Bomb mode}}
The savannah is dangerous at night. These [[Matabele Ant|Matabele ant]] must ensure their nest is well defended.<br/>
The savannah is dangerous at night. These [[Matabele Ant|Matabele ant]] must ensure their nest is well defended.<br/>
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''
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The mission starts at night.
The mission starts at night.


You have access to 3 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies on the surface disappear after 5 seconds.
You have access to 3 [[Termite|fungus-growing termite]] colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens, underground enemies and titans don't disappear after death.


You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
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Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.


Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.


Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
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Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.


[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.
[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[African Giant Mantis|African giant mantises]] only appear on the surface during the day.


Rainbow lizards are invulnerable for 10 seconds after appearing on the map to give you some preparing time. They escape when they have below 45% of their health. Large lizards will take medium ones with them.
Rainbow lizards are invulnerable for 10 seconds after appearing on the map. They escape when they have below 45% of their health. Adult lizards will take juvenile ones with them. Nearby lizards are attracted to the combat area every 15 seconds.


Earwigs, large [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.
Earwigs, juvenile [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.


'''Titans'''
'''Titans'''
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The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.
The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.


The huge sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.
The adult sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.


The huge [[African Giant Centipede|African giant centipede]] appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. The cooldown is 23 seconds.  
The adult [[African Giant Centipede|African giant centipede]] appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. This ability can inflict true damage on contacting enemies equal to 2% of their health every 0.2 second and can only be used every 23 seconds. Your queen is immune.  


The huge [[Emperor Scorpion|emperor scorpion]] appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.
The adult [[Emperor Scorpion|emperor scorpion]] appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.


'''Challenge'''
'''Challenge'''
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|Beat the mission without eliminating any assassin bugs. ''(impossible - challenge)''
|Beat the mission without eliminating any assassin bugs. ''(impossible - challenge)''
|}
|}
<br/>
=='''Strategies (by Pixel Demise)'''==
While playing as the Matabele, it is useful to create groups of workers with attack turned off to follow your soldiers around. While raiding, the workers can collect Termites that fall, while the soldiers continue to attack, greatly improving how much food is obtained during each raid.
Despite the narrator's warning about over-pillaging one mound, doing so can be very effective, especially on higher difficulties. Killing a Termite Queen will cause several thousand food to appear as the colony dies off, so having massive worker swarms ready to gather food can give a gigantic boost in resources to create stronger and better raiding parties. Even with around 200 workers, you may not be able to collect all the food before it despawns, so creating massive numbers of workers can help improve the food gain.
Due to the massive size of the three Titans, having multiple groups of soldiers attacking from all sides can significantly increase your swarm's damage. If the soldiers get stuck on one side, turning off attack and having the group move past the Titan before reactivating it can surround the Titan.
When attempting Queen's Guard, attacking the Titans outside of the nest is extremely important. While it isn't impossible to defeat them inside before the Queen is hurt, it greatly increases the risk that a Titan will move around and end up hurting the Queen with area damage. The Centipede's battle is most dangerous, as it frequently repositions itself and can easily move towards the queen. All 3 Titans will charge for the nest once enough damage is dealt, however the Sun Spider and Emperor Scorpion will prefer to attack ants over repositioning, so when their health is dropping while outside, send soldiers to the nest entrance to instantly surround and distract it with combat.
When attempting Terrible Assassins, be cautious during noon-time and retreat immediately once the Narrator announces evening has come. Assassin bugs begin to emerge after noon, and will spawn anywhere from instantly at evening to being delayed by a minute or more. With delayed spawning, it can be easy to have many ants beyond its spawning point, and result in failing the achievement.


<br/>
<br/>
=='''Trivia'''==
=='''Trivia'''==
''(none)''
* The auto-excavation of your nest entrance is actually done by a termite minor worker. It doesn't belong to any colonies. It leaves through a spawner to the west of your nest if not eliminated.


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Latest revision as of 07:51, 29 May 2026

Information
Name Triage
Categories Story
Documentary
Environment Savannah
Player species Matabele ant
Player units Matabele ant worker
Matabele ant medic (either)
Matabele ant soldier
Surface Yes
Features Non-player colonies
Titans
Circadian rhythm
Music Triage Theme
Subjugation Theme
Extra Challenge mode
Remix
Bomb mode


The savannah is dangerous at night. These Matabele ant must ensure their nest is well defended.
Well disguised assassins walk unhindered amongst the ants. (challenge)


Objectives

  • Survive 5 nights.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Settings

Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.

The mission starts at night.

You have access to 3 fungus-growing termite colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens, underground enemies and titans don't disappear after death.

You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


Non-player colonies

Enemy termite colonies are hostile to each other.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.

Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.

Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.


Notable enemies

Enemies are on the same side and are hostile to the ants.

Earwigs and termites live in your nest.

Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.

African tiger beetles, rainbow lizards and African giant mantises only appear on the surface during the day.

Rainbow lizards are invulnerable for 10 seconds after appearing on the map. They escape when they have below 45% of their health. Adult lizards will take juvenile ones with them. Nearby lizards are attracted to the combat area every 15 seconds.

Earwigs, juvenile sun spiders and alligator back scorpions only appear on the surface at night.

Titans

The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.

The adult sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.

The adult African giant centipede appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. This ability can inflict true damage on contacting enemies equal to 2% of their health every 0.2 second and can only be used every 23 seconds. Your queen is immune.

The adult emperor scorpion appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.

Challenge

Assassin bugs appear in the evening and gather near the designated termite mounds until the next noon.

  • Night 1: Left
  • Night 2: Middle and right
  • Night 3: Left and right
  • Night 4: Left, middle and right
  • Night 5: Left, middle and right

Assassin bugs increase in number every day, but only up to 3 for each mound.


Achievements

Achievements
Icons Name Requirements
Triage Beat the mission on designated difficulty.
Queen's Guard Beat the mission without letting the queen take damage. (medium)
Shoot Yourself in the Foot Eliminate all enemy colonies then beat the mission. (hard)
Where's the Heals Beat the mission without building any medic brood tiles. (extreme)
Monogamy Beat the mission but you can only eliminate termites from a single colony. (impossible)
Terrible Assassins Beat the mission without losing any ants to the assassin bugs. (challenge)
Just Ignore Them Beat the mission without eliminating any assassin bugs. (impossible - challenge)


Trivia

  • The auto-excavation of your nest entrance is actually done by a termite minor worker. It doesn't belong to any colonies. It leaves through a spawner to the west of your nest if not eliminated.


Minimaps