Landmark: Difference between revisions

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=='''Common landmarks'''==
=='''Common landmarks'''==
==='''Small food'''===
==='''Small food'''===
Small food consist of sand fleas, seeds and dead larvae. They give 5 to 15 food. They are only available if landmark randomization is disabled. They 
Small food consist of sand fleas, seeds and dead larvae. They give 5 to 15 food. They are only available if landmark randomization is disabled.
    
    
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Large food and following ants are always approriate to the environment.
Large food and following ants are always approriate to the environment.


*Dead food: 1200 [8]
*Dead fish: 1200 [8]


*Pine cones and dead titans: 600 [12] ''(preset)'' or 1500 [12] ''(random)''
*Pine cones and other dead creatures: 600 [12] ''(preset)'' or 1500 [12] ''(random)''


Following ants only come from nearby spawners to harvest large food if landmark randomization is enabled. They gather any food on the way and don't fight each other.
Landmark ants come from nearby spawners to harvest large food if landmark randomization is enabled. They gather any food on the way and don't fight each other.


Number and level of following ants is affected by environmental difficulty. You can only encounter level 1 and level 2 soldiers.
Number and level of ants is affected by environmental difficulty. You can only encounter level 1 and level 2 soldiers.


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|'''Savannah
|'''Savannah
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*Dead [Sun Spider|sun spiders]]
*Dead [[Sun Spider|sun spiders]]
*Dead [[African Giant Centipede|African giant centipedes]]
*Dead [[African Giant Centipede|African giant centipedes]]
*Dead [[Emperor Scorpion|emperor scorpions]]
*Dead [[Emperor Scorpion|emperor scorpions]]
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==='''Funnel-web spiders'''===
==='''Funnel-web spiders'''===
[[Funnel-web Spider|Funnel-web spiders]] set up their lairs on the surface. Web randomly generates meat chunks over time. Meat chunks give 5 to 15 food and disappear after 3 minutes. Funnel-web spiders can only attack colonies.
[[Funnel-web Spider|Funnel-web spiders]] set up their lairs on the surface. New funnel-web spiders come from nearby spawners to populate each lair every 30 seconds. Lairs disappear more quickly if they remain empty.


New funnel-web spiders come from nearby spawners to populate each lair every 30 seconds. Lairs disappear more quickly if they remain empty.  
Funnel-web spiders can only attack colonies.
 
Web randomly generates meat chunks over time. Meat chunks give 5 to 15 food and disappear after 3 minutes.


Maximum population increases along with environmental difficulty. Overpopulating hosts become dead when difficulty suddenly decreases.
Maximum population increases along with environmental difficulty. Overpopulating hosts become dead when difficulty suddenly decreases.
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==='''Milkweed aphids'''===
==='''Milkweed aphids'''===
[[Milkweed Aphid|Milkweed aphids]] secrete honeydew over time.  
[[Milkweed Aphid|Milkweed aphids]] secrete honeydew over time. New aphids appear on random host plants across the map over time if landmark randomization is enabled.
 
New aphids only appear on random host plants across the map over time if landmark randomization is enabled.


Omnivorous ant colonies can move milkweed aphids to designated host plants. Ally colonies can't take aphids from each other.
Omnivorous ant colonies can move milkweed aphids to designated host plants. Ally colonies can't take aphids from each other.


Beach maps have rosemary plants while other maps have milkweed plants.
Beach maps have rosemary plants, savannah maps have aloe vera plants and other maps have milkweed plants.


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==='''Carnivorous plants'''===
==='''Carnivorous plants'''===
[[Carnivorous Plant|Venus flytraps and dwarf sundews]] only reopen each leaf every 60 seconds if landmark randomization is enabled.
[[Carnivorous Plant|Carnivorous plants]] reopen each leaf every 60 seconds if landmark randomization is enabled. Flytraps have 5 leaves while sundews have 9 leaves.


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==='''Titans'''===
==='''Titans'''===
Titans include huge [[Whip Spider|whip spiders]], [[American Bullfrog|American bullfrogs]], [[Great Blue Skimmer|great blue skimmers]], huge [[Sun Spider|sun spiders]], huge [[African Giant Centipede|African giant centipedes]] and huge [[Emperor Scorpion|emperor scorpions]]. You can only encounter a single size-level 1 titan in each location.
You can only encounter a single size-level 1 titan in each location and they stay in one place. Great blue skimmers fly across the map and only land to fight when you discover their landmarks.
 
Great blue skimmers fly across the map and only land to fight when you discover their landmarks. Other titans stay in one place.
 
Dead titans disappear after 10 minutes.


Titans can only attack colonies.
Titans can only attack colonies.
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==='''Infestation'''===
==='''Infestation'''===
Infestation landmarks are gathering spots for enemies of the same kind. New enemies come from nearby spawners to populate each location every 75 seconds. They are generated based on your choices.  
Infestation landmarks are gathering spots for enemies of the same kind. They are generated based on your choices. New enemies come from nearby spawners to populate each location every 75 seconds.


Maximum population increases along with environmental difficulty. Overpopulating enemies become dead when difficulty suddenly decreases.
Maximum population increases along with environmental difficulty. Overpopulating enemies become dead when difficulty suddenly decreases.
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=='''Exclusive landmarks'''==
=='''Exclusive landmarks'''==
==='''Harvestable plants'''===
==='''Harvestable plants'''===
Harvestable plants will appear in extra landmark locations if you choose to play with [[Leafcutter Ant|leafcutter ants]]. They only regenerate every 5 minutes if landmark randomization is enabled.
Harvestable plants will appear in extra landmark locations if you choose to play with [[Leafcutter Ant|leafcutter ants]]. Plans can regenerate every 5 minutes if landmark randomization is enabled.


*Small plants: 20/ 40/ 60 [1/ 2/ 3] - regaining 100 for the entire patch  
*Tiny plants: 20 [1]/ 40 [2]/ 60 [3] - regaining 100 for the entire patch  


*Medium plants: 615 [24] - regaining 300
*Green plants: 615 [24] - regaining 300


*Large plants: 1230 [26] - regaining 200
*Red plants: 1230 [26] - regaining 200


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==='''Lignocellulose'''===
==='''Lignocellulose'''===
Lignocellulose piles will appear in extra landmark locations if you choose to play with [[Matabele Ant|Matabele ants]] or [[Termite|termites]]. New piles appear every 3 minutes.
Lignocellulose piles will appear in extra landmark locations if you choose to play with [[Matabele Ant|Matabele ants]], [[Termite|fungus-growing termites]] or [[Exploding Termite|exploding termites]]. New lignocellulose piles appear every 3 minutes if landmark randomization is enabled.
 
Nearby spawners also generate 1 to 3 dead termites every 30 seconds. More dead termites don't appear if the existing ones haven't been harvested.  


*Lignocellulose piles: 90 [1]
*Lignocellulose piles: 90 [1]


Following termites only come from nearby spawners to harvest lignocellulose if landmark randomization is enabled or if you play with Matabele ants. They gather any lignocellulose on the way and don't fight each other.  
Landmark fungus-growing termites come from nearby spawners to harvest lignocellulose if you play with Matabele ants. They gather any lignocellulose on the way and don't fight each other.


Number and level of following termites is affected by environmental difficulty.
Number and level of termites is affected by environmental difficulty.


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Latest revision as of 07:06, 2 May 2026

This page shows the mechanics of landmarks in custom games.


Mechanics

Landmarks are special locations on the surface that can take form of a variety of things. Only a limited number of landmark locations is available on each map.

Landmarks are generated based on the default map designs if landmark randomization is disabled.

Landmarks are randomly generated based on your choices if landmark randomization is enabled. New landmarks appears every 150 seconds when you look away from the surface. Existing landmarks randomly disappear over time.


Common landmarks

Small food

Small food consist of sand fleas, seeds and dead larvae. They give 5 to 15 food. They are only available if landmark randomization is disabled.


Large food

Large food and following ants are always approriate to the environment.

  • Dead fish: 1200 [8]
  • Pine cones and other dead creatures: 600 [12] (preset) or 1500 [12] (random)

Landmark ants come from nearby spawners to harvest large food if landmark randomization is enabled. They gather any food on the way and don't fight each other.

Number and level of ants is affected by environmental difficulty. You can only encounter level 1 and level 2 soldiers.

Environments
Beach
  • Dead fish
Rainforest
Swamp
Savannah


Poppy plants

Poppy plants randomly drop seeds over time. Seeds give 5 to 15 food and disappear after 3 minutes.


Funnel-web spiders

Funnel-web spiders set up their lairs on the surface. New funnel-web spiders come from nearby spawners to populate each lair every 30 seconds. Lairs disappear more quickly if they remain empty.

Funnel-web spiders can only attack colonies.

Web randomly generates meat chunks over time. Meat chunks give 5 to 15 food and disappear after 3 minutes.

Maximum population increases along with environmental difficulty. Overpopulating hosts become dead when difficulty suddenly decreases.


Root aphids

Root aphids secret honeydew over time.

Ladybird beetles land and eat aphids. Attack frequency is affected by environmental dificulty.


Milkweed aphids

Milkweed aphids secrete honeydew over time. New aphids appear on random host plants across the map over time if landmark randomization is enabled.

Omnivorous ant colonies can move milkweed aphids to designated host plants. Ally colonies can't take aphids from each other.

Beach maps have rosemary plants, savannah maps have aloe vera plants and other maps have milkweed plants.


Caterpillars

Caterpillars appear on magnolia saplings over time.


Carnivorous plants

Carnivorous plants reopen each leaf every 60 seconds if landmark randomization is enabled. Flytraps have 5 leaves while sundews have 9 leaves.


Titans

You can only encounter a single size-level 1 titan in each location and they stay in one place. Great blue skimmers fly across the map and only land to fight when you discover their landmarks.

Titans can only attack colonies.


Infestation

Infestation landmarks are gathering spots for enemies of the same kind. They are generated based on your choices. New enemies come from nearby spawners to populate each location every 75 seconds.

Maximum population increases along with environmental difficulty. Overpopulating enemies become dead when difficulty suddenly decreases.


Exclusive landmarks

Harvestable plants

Harvestable plants will appear in extra landmark locations if you choose to play with leafcutter ants. Plans can regenerate every 5 minutes if landmark randomization is enabled.

  • Tiny plants: 20 [1]/ 40 [2]/ 60 [3] - regaining 100 for the entire patch
  • Green plants: 615 [24] - regaining 300
  • Red plants: 1230 [26] - regaining 200


Lignocellulose

Lignocellulose piles will appear in extra landmark locations if you choose to play with Matabele ants, fungus-growing termites or exploding termites. New lignocellulose piles appear every 3 minutes if landmark randomization is enabled.

Nearby spawners also generate 1 to 3 dead termites every 30 seconds. More dead termites don't appear if the existing ones haven't been harvested.

  • Lignocellulose piles: 90 [1]

Landmark fungus-growing termites come from nearby spawners to harvest lignocellulose if you play with Matabele ants. They gather any lignocellulose on the way and don't fight each other.

Number and level of termites is affected by environmental difficulty.


Trivia

  • You can encounter driver ant workers following large food landmarks on savannah maps because they are treated as soldiers in the game.