Triage: Difference between revisions

From Empires of the Undergrowth Official Wiki
mNo edit summary
mNo edit summary
 
(61 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>AI colonies<br/>Titans<br/>Circadian rhythm<br/>|playmore=No}}
{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Non-player colonies<br/>Titans<br/>Circadian rhythm<br/>|music=Triage Theme<br/>Subjugation Theme|extra=Challenge mode<br/>Remix<br/>Bomb mode}}
The savannah is dangerous at night. These [[Matabele Ant|matabele ant]] must ensure their nest is well defended.<br/>
The savannah is dangerous at night. These [[Matabele Ant|Matabele ant]] must ensure their nest is well defended.<br/>
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''


Line 18: Line 18:


* ''Completion bonus:'' + 200%
* ''Completion bonus:'' + 200%
*''New game plus bonus:'' + 40% x ''plus number''


<br/>
<br/>
=='''Settings'''==
=='''Settings'''==
Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.
Your Matabele ant colony must defend itself from the threat of 3 [[Titan|titans]]. Nest entrance will be automatically excavated after you have played for 90 seconds.


The level starts at night.
The mission starts at night.


You have access to 3 termite colonies. Dead termites disappear after 2 minutes while other dead enemies disappear after 5 seconds.
You have access to 3 [[Termite|fungus-growing termite]] colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens, underground enemies and titans don't disappear after death.


You must choose either anesthetist or fast-responder medics before playing the level. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


<br/>
<br/>
=='''Non-player colonies'''==
=='''Non-player colonies'''==
The termite colonies don't interact with each other.
Enemy termite colonies are hostile to each other.


Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.


The termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.


Brood tiles with eliminated termites can't incubate for 12 minutes.  
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.


<br/>
<br/>
Line 45: Line 47:
[[Earwig|Earwigs]] and termites live in your nest.
[[Earwig|Earwigs]] and termites live in your nest.


Surface enemies don't invade your nest.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.


[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.
[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[African Giant Mantis|African giant mantises]] only appear on the surface during the day.


Rainbow lizards run out of the map when they have below 45% of their health. Large lizards will take medium lizards with them.
Rainbow lizards are invulnerable for 10 seconds after appearing on the map. They escape when they have below 45% of their health. Adult lizards will take juvenile ones with them. Nearby lizards are attracted to the combat area every 15 seconds.


Earwigs, [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.
Earwigs, juvenile [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.


'''Titans'''
'''Titans'''


The titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.
The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.
 
The adult sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.
 
The adult [[African Giant Centipede|African giant centipede]] appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. This ability can inflict true damage on contacting enemies equal to 2% of their health every 0.2 second and can only be used every 23 seconds. Your queen is immune.
 
The adult [[Emperor Scorpion|emperor scorpion]] appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.
 
'''Challenge'''
 
Assassin bugs appear in the evening and gather near the designated termite mounds until the next noon.


* ''Night 3:'' A huge sun spider
*''Night 1:'' Left


* ''Night 4:'' A huge [[African Giant Centipede|African giant centipede]]
*''Night 2:'' Middle and right


* ''Night 5:'' A huge [[Emperor Scorpion|emperor scorpion]]
*''Night 3:'' Left and right


The huge sun spider destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface if it is damaged too quickly.
*''Night 4:'' Left, middle and right


'''Challenge'''
*''Night 5:'' Left, middle and right


Assassin bugs gather on the ways to termite mounds. They only disappear briefly at noon.
Assassin bugs increase in number every day, but only up to 3 for each mound.


<br/>
<br/>
=='''Achievements'''==
=='''Achievements'''==
''(to be added)''
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Achievements'''</big>
|-
|width="10%" style="text-align:center"|'''Icons'''
|width="20%" style="text-align:center"|'''Name'''
|width="70%" style="text-align:center"|'''Requirements'''
|-
|[[File:Triage 1.png]][[File:Triage 2.png]][[File:Triage 3.png]][[File:Triage 4.png]][[File:Triage 5.png]][[File:Triage X.png]][[File:Triage X4.png]]
|'''Triage'''
|Beat the mission on designated difficulty.
|-
|[[File:Queen's Guard.png]]
|'''Queen's Guard'''
|Beat the mission without letting the queen take damage. ''(medium)''
|-
|[[File:Shoot Yourself in the Foot.png]]
|'''Shoot Yourself in the Foot'''
|Eliminate all enemy colonies then beat the mission. ''(hard)''
|-
|[[File:Where's the Heals.png]]
|'''Where's the Heals'''
|Beat the mission without building any medic brood tiles. ''(extreme)''
|-
|[[File:Monogamy.png]]
|'''Monogamy'''
|Beat the mission but you can only eliminate termites from a single colony. ''(impossible)''
|-
|[[File:Terrible Assassins.png]]
|'''Terrible Assassins'''
|Beat the mission without losing any ants to the assassin bugs. ''(challenge)''
|-
|[[File:Just Ignore Them.png]]
|'''Just Ignore Them'''
|Beat the mission without eliminating any assassin bugs. ''(impossible - challenge)''
|}


<br/>
<br/>
=='''Trivia'''==
=='''Trivia'''==
''(none)''
* The auto-excavation of your nest entrance is actually done by a termite minor worker. It doesn't belong to any colonies. It leaves through a spawner to the west of your nest if not eliminated.


<br/>
<br/>

Latest revision as of 07:51, 29 May 2026

Information
Name Triage
Categories Story
Documentary
Environment Savannah
Player species Matabele ant
Player units Matabele ant worker
Matabele ant medic (either)
Matabele ant soldier
Surface Yes
Features Non-player colonies
Titans
Circadian rhythm
Music Triage Theme
Subjugation Theme
Extra Challenge mode
Remix
Bomb mode


The savannah is dangerous at night. These Matabele ant must ensure their nest is well defended.
Well disguised assassins walk unhindered amongst the ants. (challenge)


Objectives

  • Survive 5 nights.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Settings

Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.

The mission starts at night.

You have access to 3 fungus-growing termite colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens, underground enemies and titans don't disappear after death.

You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


Non-player colonies

Enemy termite colonies are hostile to each other.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.

Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.

Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.


Notable enemies

Enemies are on the same side and are hostile to the ants.

Earwigs and termites live in your nest.

Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.

African tiger beetles, rainbow lizards and African giant mantises only appear on the surface during the day.

Rainbow lizards are invulnerable for 10 seconds after appearing on the map. They escape when they have below 45% of their health. Adult lizards will take juvenile ones with them. Nearby lizards are attracted to the combat area every 15 seconds.

Earwigs, juvenile sun spiders and alligator back scorpions only appear on the surface at night.

Titans

The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.

The adult sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface until it reaches your nest if it is damaged too quickly.

The adult African giant centipede appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. This ability can inflict true damage on contacting enemies equal to 2% of their health every 0.2 second and can only be used every 23 seconds. Your queen is immune.

The adult emperor scorpion appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.

Challenge

Assassin bugs appear in the evening and gather near the designated termite mounds until the next noon.

  • Night 1: Left
  • Night 2: Middle and right
  • Night 3: Left and right
  • Night 4: Left, middle and right
  • Night 5: Left, middle and right

Assassin bugs increase in number every day, but only up to 3 for each mound.


Achievements

Achievements
Icons Name Requirements
Triage Beat the mission on designated difficulty.
Queen's Guard Beat the mission without letting the queen take damage. (medium)
Shoot Yourself in the Foot Eliminate all enemy colonies then beat the mission. (hard)
Where's the Heals Beat the mission without building any medic brood tiles. (extreme)
Monogamy Beat the mission but you can only eliminate termites from a single colony. (impossible)
Terrible Assassins Beat the mission without losing any ants to the assassin bugs. (challenge)
Just Ignore Them Beat the mission without eliminating any assassin bugs. (impossible - challenge)


Trivia

  • The auto-excavation of your nest entrance is actually done by a termite minor worker. It doesn't belong to any colonies. It leaves through a spawner to the west of your nest if not eliminated.


Minimaps