Possibly the Final Experiment: Difference between revisions
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{{Mission_Infobox|image=File:FC3 Surface.png|name=Possibly the Final Experiment|category=Story<br/>Formicarium challenge|environment=Formicarium|player=Gene-thief ant|unit=Gene-thief ant worker<br/>Black ant soldier<br/>Wood ant shooter ''(either)''<br/>Leafcutter ant major ''(either)''|surface=Yes|feature= | {{Mission_Infobox|image=File:FC3 Surface.png|name=Possibly the Final Experiment|category=Story<br/>Formicarium challenge|environment=Formicarium|player=Gene-thief ant|unit=Gene-thief ant worker<br/>Black ant soldier<br/>Wood ant shooter ''(either)''<br/>Leafcutter ant major ''(either)''|surface=Yes|feature=Non-player colonies|music=Formicarium Theme|extra=None}} | ||
An unprepared [[Primary Colony|colony]] will not survive the next challenge. Make sure you are well stocked on resources. | An unprepared [[Primary Colony|colony]] will not survive the next challenge. Make sure you are well stocked on resources. | ||
<br/> | <br/> | ||
=='''Objectives'''== | =='''Objectives'''== | ||
*Eliminate the enemy | *Eliminate the enemy colony. | ||
<br/> | <br/> | ||
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* ''Completion bonus:'' + 200% | * ''Completion bonus:'' + 200% | ||
* ''New game plus bonus:'' + 40% x ''plus number'' | |||
<br/> | <br/> | ||
=='''Settings'''== | =='''Settings'''== | ||
Your [[Gene-thief Ant|gene-thief ant]] colony must defeat the | Your [[Gene-thief Ant|gene-thief ant]] colony must defeat the counterpart colony. | ||
You can only have 150 brood tiles before attempting the challenge. | You can only have 150 brood tiles before attempting the challenge. | ||
<br/> | <br/> | ||
==''' | =='''Non-player colony'''== | ||
The formicariums are connected by a glass tube. Safe zone is the area between your surface nest entrance and the halfway point. | The formicariums are connected by a glass tube. Safe zone is the area between your surface nest entrance and the halfway point. | ||
The counterpart colony has 22 gene-thief ant workers, 74 [[Slave-maker Ant|slave-maker ant]] soldiers, 57 [[Trap-jaw Ant|trap-jaw ant]] soldiers, 66 [[Army Ant|army ant]] mediae and 40 army ant majors. | The counterpart colony has 22 gene-thief ant workers, 74 [[Slave-maker Ant|slave-maker ant]] soldiers, 57 [[Trap-jaw Ant|trap-jaw ant]] soldiers, 66 [[Army Ant|army ant]] mediae and 40 army ant majors. It only has '''Second wind''' and '''Royal guard''' on hard, extreme and impossible. It always has '''Defensive''' and '''Aggressive brood'''. | ||
The counterpart colony assembles its soldiers near the surface nest entrance and waits. It only advances when you move any ants out of the safe zone. It always follows your most recently placed pheromone marker. It retreats after it has taken enough casualties or when the [[Scientist|male scientist]] is forcing you out of the nest. | The counterpart colony assembles its soldiers near the surface nest entrance and waits. It only advances when you move any ants out of the safe zone. It always follows your most recently placed pheromone marker. It retreats after it has taken enough casualties or when the [[Scientist|male scientist]] is forcing you out of the nest. | ||
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The male scientist interferes directly in this mission. The enemy colony can also get caught in his attack. Seeds are dropped in the enemy formicarium 60 seconds after each activation of queen abilities. | The male scientist interferes directly in this mission. The enemy colony can also get caught in his attack. Seeds are dropped in the enemy formicarium 60 seconds after each activation of queen abilities. | ||
If | If you are fighting in the enemy formicarium, the male scientist uses his hand to attack directly. It can inflict 4000 true damage on any creatures. He stops when you invade the enemy nest. | ||
If you keep most of your soldiers inside, he knocks on the glass to stun and randomly damage any active creatures. [[Green Rove Beetle|Green rove beetles]], [[Blue Rove Beetle|blue rove beetles]] and | If you keep most of your soldiers inside, he knocks on the glass to stun and randomly damage any active creatures. He releases [[Green Rove Beetle|Green rove beetles]], [[Blue Rove Beetle|blue rove beetles]] and baby [[Whip Spider|whip spiders]] in your formicarium to force you out They are inedible and increase in number after each wave. | ||
If you are fighting outside of your formicarium, he occasionally | If you are fighting outside of your formicarium, he occasionally releases [[Leaf-mimic Praying Mantis|leaf-mimic praying mantises]] or [[Mole Cricket|mole crickets]] in your formicarium to even the playing field. They are edible. | ||
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|[[File:Possibly The Final Experiment 1.png]][[File:Possibly The Final Experiment 2.png]][[File:Possibly The Final Experiment 3.png]][[File:Possibly The Final Experiment 4.png]][[File:Possibly The Final Experiment 5.png]] | |[[File:Possibly The Final Experiment 1.png]][[File:Possibly The Final Experiment 2.png]][[File:Possibly The Final Experiment 3.png]][[File:Possibly The Final Experiment 4.png]][[File:Possibly The Final Experiment 5.png]] | ||
|'''Possibly the Final Experiment''' | |'''Possibly the Final Experiment''' | ||
|Beat the | |Beat the mission on designated difficulty. | ||
|- | |- | ||
|[[File:Fool's Checkmate.png]] | |[[File:Fool's Checkmate.png]] | ||
|'''Fool's checkmate''' | |'''Fool's checkmate''' | ||
|Place a single pheromone marker then beat the | |Place a single pheromone marker then beat the mission. You aren't allowed to move ants between pheromone groups. | ||
|} | |} | ||
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* Fool's mate is a type of checkmate, in which the fewest possible moves have been made from the starting position. | * Fool's mate is a type of checkmate, in which the fewest possible moves have been made from the starting position. | ||
* [[Velvet Worm|Velvet worms]] were originally planned to appar in this missions. You can hear unused voice lines in the [[Paid Extra Content|sound widget]]. | |||
<br /> | <br /> | ||
Latest revision as of 07:34, 29 May 2026
An unprepared colony will not survive the next challenge. Make sure you are well stocked on resources.
Objectives
- Eliminate the enemy colony.
Rewards
- Base value: 8 territory, 650 food, 18 Royal Jelly
- Difficulty bonus: 1400%/ 1425%/ 1450%/ 1480%/ 1520%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your gene-thief ant colony must defeat the counterpart colony.
You can only have 150 brood tiles before attempting the challenge.
Non-player colony
The formicariums are connected by a glass tube. Safe zone is the area between your surface nest entrance and the halfway point.
The counterpart colony has 22 gene-thief ant workers, 74 slave-maker ant soldiers, 57 trap-jaw ant soldiers, 66 army ant mediae and 40 army ant majors. It only has Second wind and Royal guard on hard, extreme and impossible. It always has Defensive and Aggressive brood.
The counterpart colony assembles its soldiers near the surface nest entrance and waits. It only advances when you move any ants out of the safe zone. It always follows your most recently placed pheromone marker. It retreats after it has taken enough casualties or when the male scientist is forcing you out of the nest.
If you invade the enemy nest, the enemy colony gather its soldiers near the underground nest entrance until the invaders are eliminated.
If you don't have any soldiers and stay inside, the counterpart colony immediately invades your nest.
Notable enemies
Other enemies are on the same side and are hostile to the ants.
The male scientist interferes directly in this mission. The enemy colony can also get caught in his attack. Seeds are dropped in the enemy formicarium 60 seconds after each activation of queen abilities.
If you are fighting in the enemy formicarium, the male scientist uses his hand to attack directly. It can inflict 4000 true damage on any creatures. He stops when you invade the enemy nest.
If you keep most of your soldiers inside, he knocks on the glass to stun and randomly damage any active creatures. He releases Green rove beetles, blue rove beetles and baby whip spiders in your formicarium to force you out They are inedible and increase in number after each wave.
If you are fighting outside of your formicarium, he occasionally releases leaf-mimic praying mantises or mole crickets in your formicarium to even the playing field. They are edible.
Achievements
Trivia
- You can play as the counterpart colony in the other hypothetical side of the main story in The Other Foot. Beating it on any difficulty lets you play as the counterpart colony in custom games.
- If your colony is blue, the counterpart colony will be red.
- Fool's mate is a type of checkmate, in which the fewest possible moves have been made from the starting position.
- Velvet worms were originally planned to appar in this missions. You can hear unused voice lines in the sound widget.
Minimaps
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Surface
-
Underground - blue









