Custom Game Map: Difference between revisions

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|colspan="2" width="900pt"|<big>'''The Dunes'''</big>
|colspan="2" width="900pt"|<big>'''The Dunes'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|A small secluded area in some sand dunes that offers wide open space with a few raised areas
|width="85%"|A small secluded area in some sand dunes that offers wide open space with a few raised areas
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|
[[File:Dunes Surface.png]] [[File:Dunes Top.png]] [[File:Dunes Right.png]] [[File:Dunes Bottom.png]] [[File:Dunes Left.png]]
|}
|}
<br/>
<br/>
<gallery>
File:Dunes Surface.png|Surface <font color="green">1</font> <font color="yellow">2</font> <font color="red">3</font> <font color="blue">4</font>
File:Dunes Top.png|Underground 1
File:Dunes Right.png|Underground 2
File:Dunes Bottom.png|Underground 3
File:Dunes Left.png|Underground 4
</gallery>


<br/>
=='''Towhead'''==
=='''Towhead'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="2" width="900pt"|<big>'''Towhead'''</big>
|colspan="2" width="900pt"|<big>'''Towhead'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike
|width="85%"|A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:Towhead Surface.png]] [[File:Towhead Top.png]] [[File:Towhead Right.png]] [[File:Towhead Bottom.png]] [[File:Towhead Left.png]]
|}
|}
<br/>
<gallery>
File:Towhead Surface.png|Surface <font color="yellow">1</font> <font color="blue">2</font> <font color="green">3</font> <font color="red">4</font>
File:Towhead Top.png|Underground 1
File:Towhead Right.png|Underground 2
File:Towhead Bottom.png|Underground 3
File:Towhead Left.png|Underground 4
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Embankment'''</big>
|colspan="2" width="900pt"|<big>'''Embankment'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly
|width="85%"|A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:Embankment Surface.png]] [[File:Embankment Top.png]] [[File:Embankment Right.png]] [[File:Embankment Bottom.png]] [[File:Embankment Left.png]]
|}
|}
<br/>
<gallery>
File:Embankment Surface.png|Surface <font color="yellow">1</font> <font color="green">2</font> <font color="red">3</font> <font color="blue">4</font>
File:Embankment Top.png|Underground 1
File:Embankment Right.png|Underground 2
File:Embankment Bottom.png|Underground 3
File:Embankment Left.png|Underground 4
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Basin'''</big>
|colspan="2" width="900pt"|<big>'''Basin'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources
|width="85%"|Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:Basin Surface.png]] [[File:Basin Top.png]] [[File:Basin Right.png]] [[File:Basin Bottom.png]] [[File:Basin Left.png]]
|}
|}
<br/>
<gallery>
File:Basin Surface.png|Surface <font color="green">1</font> <font color="red">2</font> <font color="yellow">3</font> <font color="blue">4</font>
File:Basin Top.png|Underground 1
File:Basin Right.png|Underground 2
File:Basin Bottom.png|Underground 3
File:Basin Left.png|Underground 4
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Sand Spit'''</big>
|colspan="2" width="900pt"|<big>'''Sand Spit'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them
|width="85%"|A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:SandSpit Surface.png]] [[File:SandSpit Top.png]] [[File:SandSpit Right.png]] [[File:SandSpit Bottom.png]] [[File:SandSpit Left.png]]
|}
|}
<br/>
<gallery>
File:SandSpit Surface.png|Surface <font color="red">1</font> <font color="blue">2</font> <font color="green">3</font> <font color="yellow">4</font>
File:SandSpit Top.png|Underground 1
File:SandSpit Right.png|Underground 2
File:SandSpit Bottom.png|Underground 3
File:SandSpit Left.png|Underground 4
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Imprisoned'''</big>
|colspan="2" width="900pt"|<big>'''Imprisoned'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|A swampy area that floods and drains opening up easir access to other resources and colonies
|width="85%"|A swampy area that floods and drains opening up easir access to other resources and colonies
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:Imprisoned Surface.png]] [[File:Imprisoned Top.png]] [[File:Imprisoned Right.png]] [[File:Imprisoned Bottom.png]] [[File:Imprisoned Left.png]]
|}
|}
<br/>
<gallery>
File:Imprisoned Surface.png|Surface <font color="green">1</font> <font color="blue">2</font> <font color="red">3</font> <font color="yellow">4</font>
File:Imprisoned Top.png|Underground 1
File:Imprisoned Right.png|Underground 2
File:Imprisoned Bottom.png|Underground 3
File:Imprisoned Left.png|Underground 4
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Strawclutch'''</big>
|colspan="2" width="900pt"|<big>'''Strawclutch'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors
|width="85%"|Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|4
|4
|-
|'''Minimaps'''
|[[File:Strawclutch Surface.png]] [[File:Strawclutch SurfaceA.png]] [[File:Strawclutch Topleft.png]] [[File:Strawclutch Topright.png]] [[File:Strawclutch Bottomright.png]] [[File:Strawclutch Bottomleft.png]]
|}
|}


<br/>
<br/>
=='''Grasslands'''==
<gallery>
'''Description:''' Grassland with scattered mounds and nests.
File:Strawclutch Surface.png|Surface <font color="red">1</font> <font color="yellow">2</font> <font color="green">3</font> <font color="blue">4</font>
 
File:Strawclutch SurfaceA.png|Surface <font color="red">5</font> <font color="green">6</font> <font color="yellow">7</font> <font color="blue">8</font>
'''Environment:''' Savannah
File:Strawclutch Topleft.png|Underground 1
 
File:Strawclutch Topright.png|Underground 2
'''Music:''' Triage Theme
File:Strawclutch Bottomright.png|Underground 3
File:Strawclutch Bottomleft.png|Underground 4
</gallery>


<br/>
<br/>
==='''Settings'''===
=='''Grasslands'''==
Ant nests are located in the lower area while [[Termite|termite]] nests are located on the mounds. You can disable this setting.
{|class="mw-collapsible wikitable"
 
|colspan="2" width="900pt"|<big>'''Grasslands'''</big>
You have access to a limited number of dead larvae and dead creatures.
|-
 
|width="15%"|'''Description'''
[[Earwig|Earwigs]] and termites live in your nest. You can encounter an adult [[Sun Spider|sun spider]] between the central mounds.
|width="85%"|Grassland with scattered mounds and nests
|-
|'''Environment'''
|Savannah
|-
|'''Music'''
|Triage Theme
|-
|'''Surface enemies'''
|Savannah enemies
|-
|'''Underground enemies'''
|[[Earwig|Earwigs]], [[Termite|termites]]
|-
|'''Landmarks'''
|Dead creatures
|-
|'''Titans'''
|1 adult [[Sun Spider|sun spider]]
|-
|'''Options'''
|Altenative nest locations
|-
|'''Players'''
|4
|}


<br/>
<br/>
==='''Minimaps'''===
<gallery>
<gallery>
File:Grasslands Surface.png|Surface
File:Grasslands Surface.png|Surface <font color="red">1</font> <font color="yellow">2</font> <font color="green">3</font> <font color="blue">4</font>
File:Grasslands SurfaceA.png|Surface - alternate
File:Grasslands SurfaceA.png|Surface <font color="blue">5</font> <font color="yellow">6</font> <font color="red">7</font> <font color="green">8</font>
File:Grasslands Top.png|Underground - north entrance
File:Grasslands Left.png|Underground 1
File:Grasslands Right.png|Underground - east entrance
File:Grasslands Right.png|Underground 2
File:Grasslands Bottom.png|Underground - south entrance
File:Grasslands Bottom.png|Underground 3
File:Grasslands Left.png|Underground - west entrance
File:Grasslands Top.png|Underground 4
</gallery>
</gallery>


<br/>
<br/>
=='''Drive Them Back Custom'''==
=='''Drive Them Back Custom'''==
'''Description:''' Mounds are around the edge of the map with nests in the center.
{|class="mw-collapsible wikitable"
 
|colspan="2" width="900pt"|<big>'''Drive Them Back Custom'''</big>
'''Environment:''' Savannah
|-
 
|width="15%"|'''Description'''
'''Music:''' Drive Them Back Theme
|width="85%"|Mounds are around the edge of the map with nests in the center
 
|-
<br/>
|'''Environment'''
==='''Settings'''===
|Savannah
Ant nests are located in the central area while termite nests are located on the mounds. You can disable this setting. Adjacent enemy colonies will be separated by indestructible barriers.
|-
 
|'''Music'''
You have access to a limited number of dead larvae and dead creatures. You can find aloe vera plants across the map.
|Drive Them Back Theme
 
|-
[[African Stink Ant|African stink ants]], [[Alligator Back Scorpion|alligator back scorpions]], earwigs and termites live in your nest. You can encounter 2 adult [[African Giant Centipede|African giant centipedes]] in the outer area.
|'''Surface enemies'''
|Savannah enemies
|-
|'''Underground enemies'''
|[[African Stink Ant|African stink ants]], [[Alligator Back Scorpion|alligator back scorpions]], earwigs, termites
|-
|'''Landmarks'''
|Dead creatures, milkweed aphids
|-
|'''Titans'''
|2 adult [[African Giant Centipede|African giant centipedes]]
|-
|'''Options'''
|Altenative nest locations
|-
|'''Players'''
|4
|}


<br/>
<br/>
==='''Minimaps'''===
<gallery>
<gallery>
File:DTB Custom Surface.png|Surface
File:DTB Custom Surface.png|Surface <font color="blue">1</font> <font color="yellow">2</font> <font color="red">3</font> <font color="green">4</font>
File:DTB Custom SurfaceA.png|Surface - alternate
File:DTB Custom SurfaceA.png|Surface <font color="red">5</font> <font color="green">6</font> <font color="yellow">7</font> <font color="blue">8</font>
File:DTB Custom Top.png|Underground - north entrance
File:DTB Custom Left.png|Underground 1
File:DTB Custom Right.png|Underground - east entrance
File:DTB Custom Right.png|Underground 2
File:DTB Custom Bottom.png|Underground - south entrance
File:DTB Custom Top.png|Underground 3
File:DTB Custom Left.png|Underground - west entrance
File:DTB Custom Bottom.png|Underground 4
</gallery>
</gallery>


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|colspan="2" width="900pt"|<big>'''Causeway'''</big>
|colspan="2" width="900pt"|<big>'''Causeway'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway
|width="85%"|Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|6
|6
|-
|'''Minimaps'''
|[[File:Causeway Surface.png]] [[File:Causeway Top.png]] [[File:Causeway Right.png]] [[File:Causeway Bottom.png]] [[File:Causeway Left.png]] [[File:Causeway Topleft.png]] [[File:Causeway Bottomright.png]]
|}
|}
<br/>
<gallery>
File:Causeway Surface.png|Surface <font color="red">1</font> <font color="yellow">2</font> <font color="pink">3</font> <font color="green">4</font> <font color="black">5</font> <font color="blue">6</font>
File:Causeway Right.png|Underground 1
File:Causeway Top.png|Underground 2
File:Causeway Left.png|Underground 3
File:Causeway Bottom.png|Underground 4
File:Causeway Bottomright.png|Underground 5
File:Causeway Topleft.png|Underground 6
</gallery>


<br/>
<br/>
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|colspan="2" width="900pt"|<big>'''Creek'''</big>
|colspan="2" width="900pt"|<big>'''Creek'''</big>
|-
|-
|width="25%"|'''Description'''
|width="15%"|'''Description'''
|width="75%"|An island within a swampy creek where 3 teams of 2 are connected via an outer ring
|width="85%"|An island within a swampy creek where 3 teams of 2 are connected via an outer ring
|-
|-
|'''Environment'''
|'''Environment'''
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|'''Players'''
|'''Players'''
|6
|6
|-
|'''Minimaps'''
|[[File:Creek Surface.png]] [[File:Creek Left.png]] [[File:Creek Bottom.png]] [[File:Creek Topleft.png]] [[File:Creek Topright.png]] [[File:Creek Bottomright.png]] [[File:Creek Bottomleft.png]]
|}
|}
<br/>
<gallery>
File:Creek Surface.png|Surface <font color="pink">1</font> <font color="red">2</font> <font color="blue">3</font> <font color="green">4</font> <font color="yellow">5</font> <font color="black">6</font>
File:Creek Topleft.png|Underground 1
File:Creek Bottomright.png|Underground 2
File:Creek Bottom.png|Underground 3
File:Creek Left.png|Underground 4
File:Creek Bottomleft.png|Underground 5
File:Creek Topright.png|Underground 6
</gallery>


<br/>
<br/>
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Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.
Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.


Your colony is randomly assigned to an underground area at the start of a custom game.
Every colony is randomly assigned to an underground area and a surface nest location at the start of a custom game.


[[Landmark|Landmarks]] and underground enemies will be generated based on your choices if randomization is enabled.
[[Landmark|Landmarks]] will be generated based on your choices if randomization is enabled.


Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.
Caverns and underground enemies will be randomly generated based on your choices if randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount must always be higher than danger amount.


Leaves, lignocellulose and dead termites replace other underground food when you play as [[Leafcutter Ant|leafcutter ants]], termites and [[Matabele Ant|Matabele ants]] respectively. Edible enemies and food from underground caverns don't disappear over time.  
Leaves, lignocellulose and dead termites replace other underground food when you play as [[Leafcutter Ant|leafcutter ants]], termites and [[Matabele Ant|Matabele ants]] respectively. Edible enemies and food from underground caverns don't disappear over time.  
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Short flood is exclusive to '''Towhead''' and '''Embankment'''. Water rises every 10 minutes and lasts for 5 seconds.
Short flood is exclusive to '''Towhead''' and '''Embankment'''. Water rises every 10 minutes and lasts for 5 seconds.


Long flood is exclusive to '''Imprisoned'''. Water rises and recedes every 7 minutes.
Long flood is exclusive to '''Imprisoned'''. Water rises or recedes every 7 minutes.


Rising water washes away any creatures and unharvested food, including the amphibians.  
Rising water washes away any creatures and unharvested food, including the amphibians.  
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Overall score increases by 40% if destructible barriers are enabled.
Overall score increases by 40% if destructible barriers are enabled.
<br/>
==='''Alternative nest locations'''===
Colonies can be assigned to another set of surface nest locations in '''Strawclucth'''.
Colonies must be assigned to either ant nests or termite mounds respectively if this option is disabled in '''Grasslands''' and '''Drive Them Back Custom'''.


<br/>
<br/>

Latest revision as of 11:56, 20 October 2026

This page shows map settings in custom games.


The Dunes

The Dunes
Description A small secluded area in some sand dunes that offers wide open space with a few raised areas
Environment Beach
Music Rising Tide Theme
Surface enemies Woodland and beach enemies
Underground enemies Large beach tiger beetles, devil's coach horse beetles, woodlice
Landmarks Fish, milkweed aphids, poppy plants
Titans None
Options None
Players 4



Towhead

Towhead
Description A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike
Environment Beach
Music Queen of the Hill Theme
Surface enemies Woodland and beach enemies
Underground enemies Large beach tiger beetles, devil's coach horse beetles, woodlice
Landmarks Fish, magnolia saplings, root aphids
Titans None
Options Short flood
Players 4



Embankment

Embankment
Description A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly
Environment Rainforest
Music The Harvest Theme
Surface enemies Rainforest enemies
Underground enemies Velvet worms, baby whip spiders, green rove beetles, blue rove beetles, woodworms
Landmarks Pine cones, magnolia saplings, root aphids
Titans None
Options Short flood
Players 4



Basin

Basin
Description Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources
Environment Rainforest
Music Front Line Theme
Surface enemies Rainforest enemies
Underground enemies Velvet worms, baby whip spiders, green rove beetles, blue rove beetles, woodworms
Landmarks Pine cones, magnolia saplings
Titans 1 adult whip spider
Options Destructible barriers
Players 4



Sand Spit

Sand Spit
Description A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them
Environment Beach
Music Rising Tide Theme
Surface enemies Woodland and beach enemies
Underground enemies Devil's coach horse beetles
Landmarks Fish, magnolia saplings, poppy plants
Titans None
Options None
Players 4



Imprisoned

Imprisoned
Description A swampy area that floods and drains opening up easir access to other resources and colonies
Environment Swamp
Music A Bridge Too Far Theme
Surface enemies Swamp enemies
Underground enemies Narrow-mouthed toads, larval false bombardier beetles, larval checkered beetles
Landmarks Pine cones, magnolia saplings, carnivorous plants
Titans 2 great blue skimmers
Options Long flood
Players 4



Strawclutch

Strawclutch
Description Tightly packed nests around central resources in the swamp ensures intense skirmishes with neighbors
Environment Swamp
Music Cold Blood Theme
Surface enemies Swamp enemies
Underground enemies False bombardier beetles, larval checkered beetles
Landmarks Pine cones, milkweed aphids, magnolia saplings, carnivorous plants
Titans 2 American bullfrogs
Options Alternative nest locations
Players 4



Grasslands

Grasslands
Description Grassland with scattered mounds and nests
Environment Savannah
Music Triage Theme
Surface enemies Savannah enemies
Underground enemies Earwigs, termites
Landmarks Dead creatures
Titans 1 adult sun spider
Options Altenative nest locations
Players 4



Drive Them Back Custom

Drive Them Back Custom
Description Mounds are around the edge of the map with nests in the center
Environment Savannah
Music Drive Them Back Theme
Surface enemies Savannah enemies
Underground enemies African stink ants, alligator back scorpions, earwigs, termites
Landmarks Dead creatures, milkweed aphids
Titans 2 adult African giant centipedes
Options Altenative nest locations
Players 4



Causeway

Causeway
Description Nests are split in 2 teams of 3 and can access the opposing team through thin corridors and ramps across the causeway
Environment Beach
Music Rising Tide Theme
Surface enemies Woodland and beach enemies
Underground enemies Larval devil's coach horse beetles, tiny hermit crabs, juvenile shore crabs
Landmarks Dead creatures, root aphids
Titans 1 sand lizard, 1 adult shore crab
Options None
Players 6



Creek

Creek
Description An island within a swampy creek where 3 teams of 2 are connected via an outer ring
Environment Swamp
Music A Bridge Too Far Theme
Surface enemies Swamp enemies
Underground enemies Checkered beetles, bombardier beetles, false bombardier beetles narrow-mouthed toads
Landmarks Dead creatures, magnolia saplings
Titans 1 rough green snake
Options None
Players 6



Cuztomizations

Randomization

Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.

Every colony is randomly assigned to an underground area and a surface nest location at the start of a custom game.

Landmarks will be generated based on your choices if randomization is enabled.

Caverns and underground enemies will be randomly generated based on your choices if randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount must always be higher than danger amount.

Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively. Edible enemies and food from underground caverns don't disappear over time.


Flood

Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.

Long flood is exclusive to Imprisoned. Water rises or recedes every 7 minutes.

Rising water washes away any creatures and unharvested food, including the amphibians.

Overall score increases by 40% if floods are enabled.


Destructible barriers

Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.

Overall score increases by 40% if destructible barriers are enabled.


Alternative nest locations

Colonies can be assigned to another set of surface nest locations in Strawclucth.

Colonies must be assigned to either ant nests or termite mounds respectively if this option is disabled in Grasslands and Drive Them Back Custom.


Period of the day

Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.


Trivia

  • Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
  • The old fish model can be seen floating on the edge of Towhead.