Damaging Effect: Difference between revisions

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This page shows the mechanics of damaging effects.
This page shows the mechanics of damaging effects.
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=='''Mechanics'''==
Effect damage also goes through [[Damage Calculation|damage calculation]] and modifcation like attack damage. Effect damage can have different type from attack damage and isn't affected by [[Damage Calculation|splash reduction]].
Damaging effects can only be inflicted on enemies.


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=='''Damage-over-time'''==
=='''Damage-over-time'''==
[[Damage Calculation|Damage-over-time]] effects can only be inflicted on enemies. They are applied equally without splash reduction.
Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over.
 
Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as a successful attack.


Damage-over-time effects can be displayed differently.
Damage-over-time effects can be displayed differently.
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* Poisoned creatures are surrounded by green cloud. Damage is venom.
* Poisoned creatures are surrounded by green cloud. Damage is venom.
Each creature can be inflicted with the same damage-over-time effect multiple times at once and the effects can be [[Stat Explanation|stacked in value]].


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|-
|style="vertical-align:top"|
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* Adult and Uber [[Devil's Coach Horse Beetle|devil's coach horse beetles]]
* Adult and uber [[Devil's Coach Horse Beetle|devil's coach horse beetles]]
* Large [[Northern Dune Tiger Beetle|northern dune tiger beetles]]
* Large [[Northern Dune Tiger Beetle|northern dune tiger beetles]]
* Large and Uber [[Beach Tiger Beetle|beach tiger beetles]]
* Large and uber [[Beach Tiger Beetle|beach tiger beetles]]
* Adult [[Green Rove Beetle|green rove beetles]]
* Adult [[Green Rove Beetle|green rove beetles]]
* Adult [[Blue Rove Beetle|blue rove beetles]]
* Adult [[Blue Rove Beetle|blue rove beetles]]
* Medium, large and Uber [[Spiny Devil Bush Cricket|spiny devil bush crickets]]
* Medium, large and uber [[Spiny Devil Bush Cricket|spiny devil bush crickets]]
* Huge and Uber [[Whip Spider|whip spiders]]
* Adult and uber [[Whip Spider|whip spiders]]
* [[Velvet Worm|Velvet worms]]
* [[Velvet Worm|Velvet worms]]
* Adult [[Eastern Newt|eastern newts]]
* Uber [[Rainbow Lizard|rainbow lizards]]
* [[Whip Mantis|Whip mantis]]
* [[Whip Mantis|Whip mantis]]
* '''High pressure'''
* '''High pressure'''
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* [[Matabele Ant|Matabele ant]] soldiers
* [[Matabele Ant|Matabele ant]] soldiers
* [[Bullet Ant|Bullet ant]] soldiers
* [[Bullet Ant|Bullet ant]] soldiers
* [[Exploding Termite|Exploding termite]] workers
* Medium, large and huge [[Sand Bear Wolf Spider|sand bear wolf spiders]]
* Medium, large and huge [[Sand Bear Wolf Spider|sand bear wolf spiders]]
* Medium, large and Uber [[Beach Wolf Spider|beach wolf spiders]]
* Medium, large and Uber [[Beach Wolf Spider|beach wolf spiders]]
* Uber [[Jumping Spider|jumping spiders]]
* Uber [[Jumping Spider|jumping spiders]]
* [[Bombardier Beetle|Bombardier beetles]]
* [[Bombardier Beetle|Bombardier beetles]]
* Adult and uber [[African Giant Centipede|African giant centipedes]]
* Uber [[Alligator Back Scorpion|alligator back scorpions]]
* [[Playable Spider|Playable spider]]
* [[Playable Spider|Playable spider]]
* [[Hermit Scorpion|Hermit scorpion]] and [[Dragantula|dragantula]]
* [[Hermit Scorpion|Hermit scorpion]] and [[Dragantula|dragantula]]
* '''Corrosive'''
* '''Corrosive'''
* '''Persistent secretions'''
|}
|}
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'''Examples'''
The attacker inficts 50 physical damage initially. It also inflicts 10 venom damage every 0.5 second over 2 seconds afterward.
The defender has 20% physical resistance and 10% venom resistance.
=> Attack damage = 50 x (1 - 0.2) = 40
=> Effect damage = 10 x (1 - 0.1) x 2 / 0.5 = 36
=> Final damage = 40 + 36 = 76
If the defender can only take maximum 5 damage per hit, the final damage becomes: 5 + 5 x 2 / 0.5 = 25.


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=='''Damage reflection'''==
=='''Damage reflection'''==
Affected creatures can inflict a percentage of taken damage on the attackers each time they are hit. Creatures with ''thorn resistance'' can reduce reflecting damage by a certain percentage.  
Affected creatures can inflict a percentage of taken damage on the respective attacking enemies each time they are hit.  


If the affected creatures are inflicted with damage-over-time effect, the attackers will also receive reflecting damage over time, even if they have already moved away.
Reflecting damage is calculated before maximum taken damage is applied.


Reflecting damage is calculated before maximum taken damage is applied.
Damage reflection isn't triggered by projectile damage or effect damage. It isn't triggered when the user is dead. It can affect mounting enemies.  


Damage reflection isn't triggered by projectiles or other damage reflection. It still affect mounting ants and termites.
Creatures with thorn resistance can reduce reflecting damage by a certain percentage.


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*[[Red Velvet Ant|Red velvet ants]]
*[[Red Velvet Ant|Red velvet ants]]
*[[Eastern Newt|Eastern newts]]
*Eastern newts
*[[Narrow-mouthed Toad|Narrow-mouthed toads]]
*[[Narrow-mouthed Toad|Narrow-mouthed toads]]
|}
|}
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'''Examples'''
The attacker inficts 50 physical damage. It also has 10% physical resistance.
The defender reflects 50% of taken damage back to the attacker. It also has 20% physical resistance and can only take maximum 5 damage per hit.
=> Attack damage = 50 x (1 - 0.2) = 40
=> Reflecting damage = 40 x 0.5 x (1 - 0.1) = 18
The defender only takes 5 damage while the attacker takes 18 damage.


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=='''Trivia'''==
=='''Trivia'''==
''(none)''
* The [[Playable Spider|playable spider]] is the only creature in the game that can reduce incoming damage from reflection.


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[[Category:Status Effects]]
[[Category:Status Effects]]

Latest revision as of 12:48, 13 October 2026

This page shows the mechanics of damaging effects.


Mechanics

Effect damage also goes through damage calculation and modifcation like attack damage. Effect damage can have different type from attack damage and isn't affected by splash reduction.

Damaging effects can only be inflicted on enemies.


Damage-over-time

Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over.

Damage-over-time effects can be displayed differently.

  • Bleeding creatures are surrounded by splashing hemolymph. Damage is physical.
  • Poisoned creatures are surrounded by green cloud. Damage is venom.

Each creature can be inflicted with the same damage-over-time effect multiple times at once and the effects can be stacked in value.

Users
Physical Venom


Examples

The attacker inficts 50 physical damage initially. It also inflicts 10 venom damage every 0.5 second over 2 seconds afterward.

The defender has 20% physical resistance and 10% venom resistance.

=> Attack damage = 50 x (1 - 0.2) = 40

=> Effect damage = 10 x (1 - 0.1) x 2 / 0.5 = 36

=> Final damage = 40 + 36 = 76

If the defender can only take maximum 5 damage per hit, the final damage becomes: 5 + 5 x 2 / 0.5 = 25.


Damage reflection

Affected creatures can inflict a percentage of taken damage on the respective attacking enemies each time they are hit.

Reflecting damage is calculated before maximum taken damage is applied.

Damage reflection isn't triggered by projectile damage or effect damage. It isn't triggered when the user is dead. It can affect mounting enemies.

Creatures with thorn resistance can reduce reflecting damage by a certain percentage.

Users
Physical Venom
  • Spiny devil bush crickets
  • Sharp


Examples

The attacker inficts 50 physical damage. It also has 10% physical resistance.

The defender reflects 50% of taken damage back to the attacker. It also has 20% physical resistance and can only take maximum 5 damage per hit.

=> Attack damage = 50 x (1 - 0.2) = 40

=> Reflecting damage = 40 x 0.5 x (1 - 0.1) = 18

The defender only takes 5 damage while the attacker takes 18 damage.


Trivia

  • The playable spider is the only creature in the game that can reduce incoming damage from reflection.