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{{Mission_Infobox|image=File:Drive Them Back Surface.png|name=Drive Them Back|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>AI colonies<br/>Circadian rhythm<br/>|playmore=No}}
{{Mission_Infobox|image=File:Drive Them Back Surface.png|name=Drive Them Back|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Non-player colonies<br/>Circadian rhythm<br/>|music=Drive Them Back Theme<br/>Subjugation Theme|extra=Challenge mode<br/>Remix<br/>Bomb mode}}
Without termites to eat, the [[Matabele Ant|Matabele]] will starve. They must be protected.<br/>
Without [[Termite|termites]] to eat, the [[Matabele Ant|Matabele]] will starve. They must be protected.<br/>
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''


<br/>
<br/>
=='''Objectives'''==
=='''Objectives'''==
*Eliminate 100/ 125/ 150/ 150/ 150 [[Driver Ant|driver ants]] and prevent them from taking 30/ 25/ 20/ 20/ 20 termites in a single raid.
*Eliminate 120/ 135/ 150/ 150/ 150 [[Driver Ant|driver ants]] and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid.


*Keep at least a termite colony alive.
*Keep at least a termite colony alive.
Line 20: Line 20:


* ''Completion bonus:'' + 200%
* ''Completion bonus:'' + 200%
* ''New game plus bonus:'' + 40% x ''plus number''


<br/>
<br/>
=='''Settings'''==
=='''Settings'''==
A Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.
Your Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.


The level starts at night.
The mission starts at night.


You have access to 4 termite colonies.
You have access to 4 fungus-growing termite colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens and underground enemies don't disappear after death.


You can attempt the first objective everyday until you succeed. The game only checks the requirement after the driver ants have retreated.
You can attempt the first objective repeatedy until you succeed. The game only checks the requirements after all driver ants have been removed from the map.


You must choose either anesthetist or fast-responder medics before playing the level. You start with 13/ 10/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 11/ 9/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.


<br/>
<br/>
=='''AI colonies'''==
=='''Non-player colonies'''==
The enemy termite colonies don't interact with each other. They retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Enemy termite colonies are hostile to each other.


Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants.


Brood tiles with eliminated termites can't incubate for 12 minutes.
Brood tiles with eliminated termites can't incubate for 12 minutes. This mechanic is disabled for the green colony until the the first raid ends to keep it alive for another day. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.
 
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
 
Colonies eliminated by driver ants turn into dead larvae and give normal food amount despite not being counted toward the first objective.


<br/>
<br/>
=='''Notable enemies'''==
=='''Notable enemies'''==
Enemies are on the same side and are hostile to the ants. Driver ants and [[African Stink Ant| African stink ants]] are hostile to each other.
Enemies are on the same side and are hostile to the ants and the termites. Driver ants and [[African Stink Ant| African stink ants]] are hostile to each other.


[[Earwig|Earwigs]] and termites live in your nest.
[[Earwig|Earwigs]] and termites live in your nest.


Surface enemies don't invade your nest. They occasionally fight among themselves to keep their own number in check.
Surface enemies occasionally fight among themselves and don't invade your nest.
 
[[African Tiger Beetle|African tiger beetles]] and [[Rainbow Lizard|rainbow lizards]] only appear on the surface during the day.
 
Rainbow lizards escape when they have below 45% of their health. Adult lizards will take juvenile ones with them.


[[Wafer Trapdoor Spider|Wafer trapdoor spiders]] hide everywhere on the surface.  
Earwigs, juvenile [[Sun Spider|sun spiders]], juvenile [[African Giant Centipede|African giant centipedes]], [[Alligator Back Scorpion|alligator back scorpions]] and juvenile [[Emperor Scorpion|emperor scorpions]] only appear on the surface at night.  


[[Huntsman Spider|Huntsman spiders]] hide beneath large rocks. They occasionally move toward the center of the map and retreat after 5 seconds or after they have eaten any food.
Earwigs and alligator back scorpions can come out of unhabited termite mounds at night.


[[African Tiger Beetle|African tiger beetles]] and [[Rainbow Lizard|rainbow lizards]] only appear on the surface during the day.
The 9 [[Wafer Trapdoor Spider|wafer trapdoor spiders]] appear at specific locations on the map over time.  


Rainbow lizards run out of the map when they have below 45% of their health. Large lizards will take medium lizards with them.
The 3 huntsman spiders occasionally come from 3 specific spawners and follow your most recently place pheromone marker. You can only encounter one at a time. Huntsman spiders will escape after eliminating 1/ 1/ 1/ 4/ 8 Matabele ants, after eliminating any driver ants or after eating any food on the ground. They regain 100% of their health after each retreat.


Earwigs, [[Sun Spider|sun spiders]], [[African Giant Centipede|African giant centipedes]], [[Alligator Back Scorpion|alligator back scorpions]] and [[Emperor Scorpion|emperor scorpions]] only appear on the surface at night. Some enemies can come out of empty termite mounds.
'''Driver ants'''


'''African stink ants'''
Driver ants conduct raids on termite colonies from midnight until noon every day. Attacking waves appear on the map every 75 seconds and consist of workers, small soldiers and large soldiers. The fourth wave of each raid always retreats midway. Driver ants don't invade your nest.


African stink ants frequently appear underground and move around through the soil. They quickly leave if you don't dig into their paths. You must eliminate a certain number of stink ants to make them close off their tunnels.
The targeted mound is chosen in this specific order: green - yellow - blue - pink. Driver ants gather any food on the way and only move to the next mound when there isn't any food in the current mound, not counting the dead queen.


African stink ants also travel between termite mounds on the surface only in the morning, just before the driver ants appear.
Large soldiers can inflict 100% more damage on termites and take 50% less damage from them.


African stink ants gather any food on the way. They have 40% chance to spawn another stink ant from nearby spawners when they take damage.
'''African stink ants'''


'''Driver ants'''
Level 1 African stink ants frequently appear underground and move around through the soil. They follow the shortest paths between paired spawners after you dig into their tunnels. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt.


Driver ants don't invade your nest. They conduct raids on termite colonies during the day and retreat at night. They gather any food on the way.
Level 1 African stink ants move between the initial spawner and the targeted mound on the surface at night. They disappear just before the driver ants arrive, bringing extra dead termites with them.


The target is chosen in a specific order: green - yellow - blue - pink. They only move on to the next colony after they have gathered all available food in the current mound.
African stink ants gather any food on the way. They can summon an extra stink ant only once when they take damage. Summoned stink ants keep moving along the underground tunnels or linger around on the surface for 45 seconds.


'''Challenge'''
'''Challenge'''


Assassin bugs gather on the ways to termite mounds. They disappear at noon. They are ignored by the enemy ants even without their armor.
Assassin bugs appear in the evening and gather near random termite mounds until the next noon. They aren't hostile to the driver ants and the stink ants.
 
Assassin bugs increase in number every day, but only up to 3 for each mound. You can only encounter 10 of them on the map from the eighth/ eighth/ seventh/ sixth/ fifth night onward.


<br/>
<br/>
=='''Achievements'''==
=='''Achievements'''==
''(to be added)''
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Achievements'''</big>
|-
|width="10%" style="text-align:center"|'''Icons'''
|width="20%" style="text-align:center"|'''Name'''
|width="70%" style="text-align:center"|'''Requirements'''
|-
|[[File:Drive Them Back 1.png]][[File:Drive Them Back 2.png]][[File:Drive Them Back 3.png]][[File:Drive Them Back 4.png]][[File:Drive Them Back 5.png]][[File:Drive Them Back X.png]][[File:Drive Them Back X4.png]]
|'''Drive Them Back'''
|Beat the mission on designated difficulty.
|-
|[[File:No Mound Left Behind.png]]
|'''No Mound Left Behind'''
|Keep all enemy colonies alive until the end of the mission. ''(medium)''
|-
|[[File:All the Heals.png]]
|'''All the Heals'''
|Beat the mission without building or upgrading any soldier brood tiles. ''(hard)''
|-
|[[File:Peg on Your Nose.png]]
|'''Peg on Your Nose'''
|Close all stink ant tunnels within the first 20 minutes then beat the mission. ''(extreme)''
|-
|[[File:Pillage the Pillagers.png]]
|'''Pillage the Pillagers'''
|Take 200 dead termites away from the returning driver ants then beat the mission. You don't need to put them in food storage. ''(impossible)''
|-
|[[File:Assassinate the Assassins.png]]
|'''Assassinate the Assassins'''
|Eliminate 10 assassin bugs within 2 minutes then beat the mission. ''(challenge)''
|-
|[[File:I Am the Assassin.png]]
|'''I Am the Assassin'''
|Eliminate 3 enemy colonies then beat the mission. ''(impossible - challenge)''
|}


<br/>
<br/>
=='''Trivia'''==
=='''Trivia'''==
''(none)''
* Huntsman spiders can harvest 15 food from dead creatures each time only in this mission.


<br/>
<br/>

Latest revision as of 12:18, 11 June 2026

Information
Name Drive Them Back
Categories Story
Documentary
Environment Savannah
Player species Matabele ant
Player units Matabele ant worker
Matabele ant medic (either)
Matabele ant soldier
Surface Yes
Features Non-player colonies
Circadian rhythm
Music Drive Them Back Theme
Subjugation Theme
Extra Challenge mode
Remix
Bomb mode


Without termites to eat, the Matabele will starve. They must be protected.
Well disguised assassins walk unhindered amongst the ants. (challenge)


Objectives

  • Eliminate 120/ 135/ 150/ 150/ 150 driver ants and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid.
  • Keep at least a termite colony alive.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Settings

Your Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.

The mission starts at night.

You have access to 4 fungus-growing termite colonies. Colony termites disappear 2 minutes after death while other enemies on the surface disappear 5 seconds after death. Colony termite queens and underground enemies don't disappear after death.

You can attempt the first objective repeatedy until you succeed. The game only checks the requirements after all driver ants have been removed from the map.

You must choose either anesthetist or fast-responder medics before playing the mission. You start with 11/ 9/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.


Non-player colonies

Enemy termite colonies are hostile to each other.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants.

Brood tiles with eliminated termites can't incubate for 12 minutes. This mechanic is disabled for the green colony until the the first raid ends to keep it alive for another day. Enemy colonies don't receive free nanitic workers when they don't have any food or workers left.

Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.

Colonies eliminated by driver ants turn into dead larvae and give normal food amount despite not being counted toward the first objective.


Notable enemies

Enemies are on the same side and are hostile to the ants and the termites. Driver ants and African stink ants are hostile to each other.

Earwigs and termites live in your nest.

Surface enemies occasionally fight among themselves and don't invade your nest.

African tiger beetles and rainbow lizards only appear on the surface during the day.

Rainbow lizards escape when they have below 45% of their health. Adult lizards will take juvenile ones with them.

Earwigs, juvenile sun spiders, juvenile African giant centipedes, alligator back scorpions and juvenile emperor scorpions only appear on the surface at night.

Earwigs and alligator back scorpions can come out of unhabited termite mounds at night.

The 9 wafer trapdoor spiders appear at specific locations on the map over time.

The 3 huntsman spiders occasionally come from 3 specific spawners and follow your most recently place pheromone marker. You can only encounter one at a time. Huntsman spiders will escape after eliminating 1/ 1/ 1/ 4/ 8 Matabele ants, after eliminating any driver ants or after eating any food on the ground. They regain 100% of their health after each retreat.

Driver ants

Driver ants conduct raids on termite colonies from midnight until noon every day. Attacking waves appear on the map every 75 seconds and consist of workers, small soldiers and large soldiers. The fourth wave of each raid always retreats midway. Driver ants don't invade your nest.

The targeted mound is chosen in this specific order: green - yellow - blue - pink. Driver ants gather any food on the way and only move to the next mound when there isn't any food in the current mound, not counting the dead queen.

Large soldiers can inflict 100% more damage on termites and take 50% less damage from them.

African stink ants

Level 1 African stink ants frequently appear underground and move around through the soil. They follow the shortest paths between paired spawners after you dig into their tunnels. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt.

Level 1 African stink ants move between the initial spawner and the targeted mound on the surface at night. They disappear just before the driver ants arrive, bringing extra dead termites with them.

African stink ants gather any food on the way. They can summon an extra stink ant only once when they take damage. Summoned stink ants keep moving along the underground tunnels or linger around on the surface for 45 seconds.

Challenge

Assassin bugs appear in the evening and gather near random termite mounds until the next noon. They aren't hostile to the driver ants and the stink ants.

Assassin bugs increase in number every day, but only up to 3 for each mound. You can only encounter 10 of them on the map from the eighth/ eighth/ seventh/ sixth/ fifth night onward.


Achievements

Achievements
Icons Name Requirements
Drive Them Back Beat the mission on designated difficulty.
No Mound Left Behind Keep all enemy colonies alive until the end of the mission. (medium)
All the Heals Beat the mission without building or upgrading any soldier brood tiles. (hard)
Peg on Your Nose Close all stink ant tunnels within the first 20 minutes then beat the mission. (extreme)
Pillage the Pillagers Take 200 dead termites away from the returning driver ants then beat the mission. You don't need to put them in food storage. (impossible)
Assassinate the Assassins Eliminate 10 assassin bugs within 2 minutes then beat the mission. (challenge)
I Am the Assassin Eliminate 3 enemy colonies then beat the mission. (impossible - challenge)


Trivia

  • Huntsman spiders can harvest 15 food from dead creatures each time only in this mission.


Minimaps