Buildings

From Corsair Cove Official Wiki
Revision as of 15:32, 29 July 2026 by Aeredor (talk | contribs) (Added hero image)

Overview

A Pirate Camp with 100% Satisfaction, a few extra Housing spots, and extra production of Stew and Booze that exceeds current needs.

The pirate haven begins with a Pirate Camp and a starter Shipwreck with some basic supplies. Expand by adding buildings that grow, produce, and assemble the Upkeep Resources needed to sustain the haven and its fleet of Ships and provide housing.

Every building must be placed within reach of a Pirate Camp, and each building's workers are housed and supplied by that Pirate Camp. Resources can be transported in from anywhere around the island (for example, if another camp produces excess Stew), but a pirate must be fed from the Galley in their Pirate Camp.

Buildings must be connected to the pirate haven with the Connections like roads, rope bridges, cliff paths, and ladders. Construction can't start until the connection is made, and the building must stay connected to operate. There are only a few buildings that do not require any connection.

Most buildings require a certain number of workers and will not function if there are not enough Drifters available on the island. Buildings cannot be partially staffed.

Buildings can be switched off at any time to allow their workers to work elsewhere or to control the flow and consumption of resources around the island.

New buildings are unlocked by progressing the Compass. Unlocking a new tier of ship unlocks a new set of buildings, listed on the Compass. Buildings required to sustain the crews of those ships are automatically unlocked after the ship is built. For example, the Marketplace is required for the Buccaneer but isn't unlocked until the first Tier 4 Prowler or Destroyer–class ship is built at a pier.

Production, Drain, and Transport

Buildings that grow, produce, or assemble goods have a maximum rate of production, shown at the center of the progress wheel in the building's information display. For example, a Woodcutter's maximum production rate is 8 Hardwood per minute. If the building requires input resources that are scarce or have to be transported from far away, the building will not produce at its maximum rate.

Every product from a building goes into its own internal output storage (shown as a large resource icon on the information display with the current value and a blue meter showing how full the output storage is). The recent rate of production vs. consumption or fetching for transportation may mean that storage is increasing or decreasing. This calculation is called Drain and represents whether that building is meeting needs.

A building's drain increases when Fetchers are added elsewhere to pick up its resources. Depending on how long it takes the fetchers to get to the building, the drain may or may not increase significantly. When drain exceeds production for an essential resource, it may be necessary to add another of the same building. This is an opportunity to examine transportation routes to determine where another building could increase efficiency of the overall supply chain.

Fetchers

Buildings that produce goods from other goods require Fetchers, pirates who work to transport goods from one building to another, one way. Every route requires its own assigned Fetcher.

Input storage is shown above the production display. Clicking an input resource and clicking the resource icon above the building producing that resource will assign a new Fetcher.

Buildings that require input goods will stop functioning when their input storage is empty. If this is because the Fetcher is waiting at the source building and no new production is happening there either, the link icon will change to a red hourglass indicating that there is a problem with the supply chain.


Transport routes

Most buildings connected to others in a supply chain, with producers and consumers. When deciding where to add a new building, it is important to consider the efficiency of the routes. Efficiency of current fetchers' transport routes is visible as green yellow, and red (default colors) lines indicating high, medium, and low efficiency, respectfully. Alleviating low efficiency routes with a new building can make a significant difference in sustaining upkeep.

If the route lines are difficult to see, clicking on the link icon will emphasize that specific route with a bright, dynamic highlighting. This is useful for avoiding disconnecting the wrong route.


Community Buildings

Icon Name Dedicated Workers
Without Drifters
Function Resource Input Building Cost
Trade Pier 10 Builders None 60 Planks
60 Stone Blocks
20 Rope
500 Coins
Deep-Water Pier 10 Builders None 120 Planks
90 Stone Blocks
20 Rope
60 Tabby
500 Coins
100 Silver
Small Gun Tower 3 Builders 10 Black Powder 50 Stone Blocks
Warehouse 3 Builders None 10 Planks
25 Coins
Barber Surgeon 2 Builders 1 Medicine
1 Eyepatch
1 Prosthesis
30 Planks
25 Stone Blocks
Tavern 2 Builders 1 Booze
1 Rum
1 Wine
15 Planks
Medium Gun Tower 5 Builders 10 Black Powder
4 Cannonball
70 Stone Blocks
20 Tabby
Marketplace 2 Builders 1 Tobacco
1 Tattoo Ink
1 Jewellery
30 Stone Blocks
Expedition Supplier 2 Builders 1 Spyglass
1 Hardtack
35 Planks
Shallow Pier 2 Builders None 30 Planks
Outfitter 2 Builders 1 Boots
1 Slops
1 Fancy Clothing
30 Planks
25 Stone Blocks
Galley 2 Builders 1 Stew
1 Cassava Bread
1 Roast Bird
1 Turtle Soup
20 Planks
Large Gun Tower 5 Builders 10 Black Powder
4 Cannonball
100 Stone Blocks
100 Tabby
Pirate Camp 2 Builders None 20 Planks
Arsenal 2 Builders 1 Sabres
1 Pistols
50 Stone Blocks

Housing Buildings

Icon Name Capacity Unlock Requirement Building Cost
Classy Cabin 12 3 Notoriety 5 Coins
10 Stone Blocks
Salty Cabin 8 3 Seafaring 10 Planks
15 Rope
Tent 2 2 Planks
Fancy Cabin 12 3 Wealth 12 Coins
Classy House 25 7 Notoriety 10 Coins
25 Tabby
Bloody Cabin 8 3 Empire 30 Stone Blocks
Bloody House 20 7 Empire 30 Tabby
Salty House 20 7 Seafaring 30 Rope
20 Sails
Fancy House 25 7 Wealth 25 Coins

Principal Buildings

Icon Name Effect Unlock Requirement Building Cost
Quartermaster 12 Seafaring 75 Stone Blocks
150 Silver
500 Coins
Gambling Den 0 Notoriety 100 Planks
100 Coins
Bloody Banner 3 Empire 10 Coins
Classy Banner 3 Notoriety 10 Coins
Voodoo Shack 7 Notoriety 75 Stone Blocks
15 Rope
500 Coins
Loan Shark 7 Wealth 75 Stone Blocks
15 Rope
500 Coins
Rising Sun 7 Notoriety 75 Stone Blocks
15 Rope
500 Coins
Mercenaries Guildhall 3 Empire 75 Planks
25 Sails
200 Coins
Cartographer 7 Seafaring 75 Stone Blocks
500 Coins
Bounty Hunters Guildhall 7 Wealth 75 Planks
25 Sails
200 Coins
Great Lighthouse 20 Seafaring 200 Tabby
500 Silver
2000 Coins
Entertainers Guildhall 7 Notoriety 75 Stone Blocks
15 Rope
500 Coins
Corsair Cuisine 12 Notoriety 75 Stone Blocks
25 Sails
500 Coins
Golden Palace 20 Wealth 200 Tabby
500 Silver
2000 Coins
Grand Market 12 Wealth 75 Tabby
150 Silver
500 Coins
Military Fortress 20 Empire 100 Stone Blocks
100 Tabby
1000 Coins
Fancy Banner 3 Wealth 10 Coins
Trading Post 3 Wealth 50 Planks
100 Coins
Shipwrights Guildhall 7 Seafaring 75 Stone Blocks
15 Rope
500 Coins
Shrine of the Sea 3 Seafaring 75 Planks
15 Rope
200 Coins
Statue 3 Notoriety 75 Stone Blocks
200 Coins
Salty Banner 3 Seafaring 10 Coins
Crows Nest 0 Seafaring 50 Planks
100 Coins
Well 7 Wealth 75 Stone Blocks
500 Coins
Brawler Arena 12 Empire 75 Stone Blocks
25 Sails
500 Coins
Gibbet 3 Empire 15 Rope
25 Coins
Salvage Dock 0 Empire 100 Planks
100 Coins
Ocean Colosseum 20 Notoriety 200 Tabby
500 Silver
2000 Coins
Cabaret 3 Notoriety 75 Planks
200 Coins
Spy Nest 7 Empire 50 Planks
15 Rope
500 Coins


Production Buildings

Icon Name Category Dedicated Workers Product Input Building Cost
Campfire Food 2 Greenhands 16 Stew None 10 Planks
Tack Oven Food 2 Greenhands 10 Hardtack 12 Grain
2 Fresh Water
35 Planks
Brewery Drink 2 Greenhands 36 Booze 4 Eggs
4 Fresh Water
20 Planks
Hardwood Workshop Equipment 1 Greenhands 6 Wooden Awl 2 Hardwood 25 Planks
15 Stone Blocks
Lime Kiln Materials 4 Greenhands 8 Lime None 25 Planks
30 Stone Blocks
Guano Gatherer Weapons 2 Greenhands 12 Guano None 30 Planks
Rotisserie Food 1 Greenhands 30 Roast Bird 2 Birds
4 Herbs
25 Planks
25 Stone Blocks
Tar Boiler Ships 2 Greenhands 12 Pitch 4 Tar
8 Barrel
20 Planks
20 Stone Blocks
Cochineal Harvester Equipment 2 Greenhands 8 Cochineal None 30 Stone Blocks
Distillery Drink 2 Greenhands 20 Rum 4 Barrel
4 Sugar Cane
30 Planks
Cobbler Equipment 2 Greenhands 20 Boots 6 Leather
2 Wooden Awl
25 Planks
25 Stone Blocks
Stonecutter Materials 2 Greenhands 5 Stone Blocks 2 Stone 12 Planks
Lead Workshop Weapons 2 Greenhands 12 Cannonball 4 Lead 20 Planks
45 Stone Blocks
Charburner Materials 2 Greenhands 16 Charcoal 6 Hardwood
2 Stone
30 Planks
Steel Foundry Materials 6 Greenhands 6 Steel 8 Iron Ore
12 Charcoal
40 Stone Blocks
Iron Mine Materials 4 Greenhands 12 Iron Ore None 30 Planks
30 Stone Blocks
Cistern Drink 3 Greenhands 12 Fresh Water None 20 Planks
Tool Maker Equipment 4 Greenhands 8 Tools 4 Cast Iron
4 Stone
25 Planks
30 Stone Blocks
Spyglass Maker Equipment 2 Greenhands 10 Spyglass 8 Lens
4 Leather
25 Planks
20 Stone Blocks
Copper Mine Materials 4 Greenhands 12 Copper Ore None None
Leafcutter Materials 2 Greenhands 12 Fibre None 25 Planks
Copper Smith Ships 2 Greenhands 5 Copper Lamp 8 Copper
8 Hardwood
35 Planks
20 Stone Blocks
500 Coins
Slop Shop Equipment 4 Greenhands 15 Slops 2 Fabric
12 Leather
30 Planks
30 Stone Blocks
Rope Maker Ships 2 Greenhands 6 Rope 4 Fibre 25 Planks
Pigment Maker Equipment 2 Greenhands 8 Colour Pigment 4 Cochineal
2 Lime
30 Planks
25 Stone Blocks
Moonshine Still Drink 2 Greenhands 12 Booze None 5 Planks
Cassava Oven Food 1 Greenhands 20 Cassava Bread 4 Cassava Roots
4 Salt
30 Planks
25 Stone Blocks
Flag Maker Ships 2 Greenhands 10 Jolly Roger 6 Fabric
4 Colour Pigment
30 Planks
Weaponsmith Weapons 2 Greenhands 10 Sabres 4 Steel
4 Stone
20 Planks
50 Stone Blocks
Tabby Cradle Materials 2 Greenhands 4 Tabby 4 Lime
4 Seashells
30 Planks
25 Stone Blocks
Lead Mine Weapons 4 Greenhands 8 Lead Ore None 40 Planks
20 Stone Blocks
Quarry Materials 2 Greenhands 6 Stone None 25 Planks
Cider Press Drink 2 Greenhands 24 Booze 8 Pineapple 30 Planks
Sugar Cane Farm Drink 1 Greenhands 4 Sugar Cane None 30 Planks
Pineapple Grove Drink 1 Greenhands 8 Pineapple None 30 Planks
Cannon Foundry Weapons 4 Greenhands 4 Naval Gun 8 Cast Iron
2 Cannonball
25 Planks
50 Stone Blocks
Ink Maker Equipment 2 Greenhands 15 Tattoo Ink 2 Colour Pigment
2 Fresh Water
30 Planks
25 Stone Blocks
Turtle Catcher Food 2 Greenhands 8 Turtles None 20 Planks
25 Tabby
Master Shipwright Ships 2 Greenhands 2 Silver Lining 2 Steel
6 Hardwood
30 Planks
30 Stone Blocks
500 Coins
Pig Herder Food 2 Greenhands 4 Pig None 30 Planks
Pistol Maker Weapons 2 Greenhands 5 Pistols 2 Steel
10 Shot
25 Stone Blocks
25 Tabby
Eyepatch Maker Equipment 1 Greenhands 15 Eyepatch 2 Leather
2 Fibre
25 Planks
25 Stone Blocks
Cooper Drink 2 Greenhands 12 Barrel 4 Hardwood 30 Planks
Provisioner Food 1 Greenhands 10 Hardtack 4 Cassava Bread
4 Herbs
30 Planks
500 Coins
Shot Tower Weapons 4 Greenhands 20 Shot 2 Lead
4 Copper
40 Stone Blocks
20 Tabby
Pearl Diver Equipment 5 Greenhands 12 Pearl None 25 Stone Blocks
25 Tabby
Sawmill Materials 2 Greenhands 10 Planks 4 Hardwood 10 Hardwood
Lead Smelter Weapons 2 Greenhands 4 Lead 4 Lead Ore
4 Charcoal
25 Planks
45 Stone Blocks
Hammermill Ships 2 Greenhands 10 Fittings 6 Copper 15 Planks
30 Stone Blocks
Master Carver Ships 2 Greenhands 2 Figurehead 8 Hardwood
8 Colour Pigment
25 Planks
15 Stone Blocks
Powdermill Weapons 2 Greenhands 10 Black Powder 6 Guano
2 Charcoal
25 Planks
25 Stone Blocks
Sail Maker Ships 5 Greenhands 4 Sails 8 Fabric 30 Planks
20 Stone Blocks
Tar Kiln Equipment 2 Greenhands 8 Tar 2 Hardwood
4 Charcoal
25 Planks
Fishing Hut Food 2 Greenhands 16 Fish None 20 Planks
Egg Thief Drink 2 Greenhands 8 Eggs None 20 Planks
Weaver Materials 3 Greenhands 8 Fabric 6 Wooden Awl
4 Fibre
25 Planks
15 Stone Blocks
Woodcutter Materials 2 Greenhands 8 Hardwood None None
Casssava Picker Food 2 Greenhands 4 Cassava Roots None 25 Planks
Shell Farm Materials 4 Greenhands 8 Seashells None 40 Planks
20 Stone Blocks
Saltern Food 4 Greenhands 12 Salt None 25 Planks
30 Stone Blocks
Jeweller Equipment 1 Greenhands 5 Jewellery 4 Pearl
4 Tools
40 Stone Blocks
30 Tabby
Herbalist Food 2 Greenhands 8 Herbs None 30 Planks
Silver Smith Ships 2 Greenhands 2 Silver Lining 14 Silver
4 Tools
30 Stone Blocks
25 Tabby
Buccaneer Grill Food 2 Greenhands 35 Stew 2 Pig 30 Planks
Master Tailor Equipment 2 Greenhands 5 Fancy Clothing 2 Pearl
4 Fabric
30 Planks
30 Tabby
Tinkerer Equipment 2 Greenhands 10 Spyglass 2 Tools
2 Lime
30 Planks
20 Stone Blocks
500 Coins
Blubber Pot Ships 2 Greenhands 14 Whale Oil 2 Whale Blubber 20 Stone Blocks
15 Tabby
Lamp Maker Ships 1 Greenhands 5 Copper Lamp 8 Copper
10 Whale Oil
30 Stone Blocks
30 Tabby
Tanner Equipment 1 Greenhands 12 Leather 2 Pig
4 Salt
25 Planks
25 Stone Blocks
Limb Maker Equipment 2 Greenhands 10 Prosthesis 4 Hardwood
2 Steel
30 Planks
25 Stone Blocks
Iron Caster Materials 4 Greenhands 8 Cast Iron 4 Iron Ore
4 Charcoal
30 Planks
40 Stone Blocks
Bloomery Materials 2 Greenhands 12 Copper 4 Copper Ore
8 Charcoal
None
Apothecary Equipment 2 Greenhands 15 Medicine 8 Herbs
6 Fresh Water
20 Planks
35 Stone Blocks
Bird Catcher Food 3 Greenhands 6 Birds None 10 Planks
20 Stone Blocks
Soup Kitchen Food 2 Greenhands 15 Turtle Soup 4 Turtles
4 Fresh Water
10 Planks
20 Tabby
Chain Smith Ships 2 Greenhands 5 Steel Chain 4 Steel
8 Tools
30 Planks
20 Stone Blocks
Stew Kitchen Food 2 Greenhands 55 Stew 8 Fish
4 Fresh Water
20 Planks