Template:Building page

From Corsair Cove Official Wiki
Revision as of 23:29, 1 August 2026 by Aeredor (talk | contribs) (parameter description)


Passes off data to the Template:Building infobox and lays out standard sections for buildings: overview, acquisition, purpose, including details about production chain, if applicable, and strategy.

Opinions go in the section on strategy. Facts go in the other sections.

Usage

See Building infobox for descriptions of its many parameters.

The expectation is that the contents of each parameter for the page (not the infobox) are blocks of text, interspersed with icons and possibly tables, to assist readers. There is little formatting wrapping the following page-level parameters:

Parameter Purpose
one_liner= The shortest possible explanation of what this is that doesn't duplicate the description or overview.
overview= A paragraph or two summarizing of the facts about this building.
acquisition= The requirement to unlock this building on the Compass, or leave blank if it is available right away or as a matter of course in the tutorial.
purpose= Explanation of the facts of the effects of the building, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics.
production_chain_detail= If a producer or consumer, explain details about the supply chain here, if a separate section for additional detail is needed. This will appear as a subsection under Purpose.
strategy= If you're addressing the player with a statement, it goes here. Share opinions, advice, value judgments, tips, techniques, strategies, and things to pay attention to here. There can be contradictory views in this section, so feel free to create subsections with === 3rd-level headings === to keep this organized, if necessary.

Example

Just as an example, so you can see what it looks like. A real page should have a lot more in the sections after the overview.

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Building page
|name=Charburner
|building_icon_filename=T ICO Charburner.png
|category=Materials
|theme=
|description=Is said to have a smouldering gaze.
|unlocked_by_1=[[Kindle-Coal]]
|unlocked_by_2=Any tier 2 ship
|unlocked_by_3=
|housing=
|hands_builders=
|hands_fetchers=2
|hands_greenhands=2
|hands_masterhands=
|hands_upkeep_1=Stew
|hands_upkeep_1_qty=+2
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1_qty=30
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=Hardwood
|production_input_1_qty=6
|production_input_2=Stone
|production_input_2_qty=2
|production_output=Charcoal
|production_output_qty=16
|production_base_per_min=16
|production_booster_1=Kindle-Coal
|production_booster_2=
|production_output_storage=32
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
|one_liner=
|overview=
|acquisition=
|purpose=
|production_chain_detail=
|strategy=
}}

Charburner

Materials Building

Is said to have a smouldering gaze.
Unlocked by
Kindle-CoalAny tier 2 ship
Hands
Fetchers
Fetchers
2
Greenhands
Greenhands
2
Required Upkeep for Hands
+2 Stew
Construction Cost
30 Planks
Production
Input
2 Stone Stone
6 Hardwood Hardwood
Output
16 Charcoal Charcoal
Base production (per min.) 16
Booster: Kindle-Coal
Output storage 32


Is said to have a smouldering gaze.

Produces the fuel resource required by many other production buildings.

Overview

The Charburner is a building available early to the pirate haven that generates the Intermediate Resource Charcoal Charcoal that many middle- and late-stage resources need as part of their lengthy production chains.

Acquisition

The Charburner is available to build right away.

Purpose

The Charburner provides Charcoal Charcoal that sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain.

Production chain details

The production of some resources, like Pitch Pitch, require Hardwood Hardwood to be processed several ways in its supply chain, including into Charcoal Charcoal at the Charburner, which altogether demand more Hardwood per minute than one Woodcutter can produce.

Strategy

The Charburner is really great. It fits in really nicely with one Woodcutter and leaves room for the Sawmill to use the rest of the wood. Highly recommend.

Copypasta

Copy and paste this to the top of every article about a specific building.

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Building page
|name=
|building_icon_filename=
|category=
|theme=
|description=
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=
|hands_builders=
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=
|construction_1_qty=
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
|one_liner=
|overview=
|acquisition=
|purpose=
|production_chain_detail=
|strategy=
}}