Template:Resource page: Difference between revisions

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== Overview ==
== Overview ==
{{{overview|}}}
{{{overview|}}}
== Acquisition ==
{{#if: {{{acquisition|}}} |
{{{acquisition}}} |
The {{{name}}} is available to build right away.
}}


{{#if: {{{purpose|}}} |
{{#if: {{{purpose|}}} |
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|-
|-
| <code>overview=</code> || A paragraph or two summarizing of the facts about this resource.
| <code>overview=</code> || A paragraph or two summarizing of the facts about this resource.
|-
| <code>acquisition=</code> || The requirement to unlock this resource on the Compass, or leave blank if it is available right away or as a matter of course in the tutorial.
|-
|-
| <code>purpose=</code> || Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics.
| <code>purpose=</code> || Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics.
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|one_liner=
|one_liner=
|overview=
|overview=
|acquisition=
|purpose=
|purpose=
|strategy=
|strategy=

Revision as of 20:18, 2 August 2026


Passes off data to the Template:Building infobox and lays out standard sections for buildings: overview, acquisition, purpose, including details about production chain, if applicable, and strategy.

Opinions go in the section on strategy. Facts go in the other sections.

Usage

The expectation is that the contents of each parameter for the page (not the infobox) are blocks of text, interspersed with icons and possibly tables, to assist readers. There is little formatting wrapping the following page-level parameters:

Parameter Purpose
name= The resource name
one_liner= The shortest possible explanation of what this is that doesn't duplicate the description or overview.
overview= A paragraph or two summarizing of the facts about this resource.
purpose= Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics.
strategy= If you're addressing the player with a statement, it goes here. Share opinions, advice, value judgments, tips, techniques, strategies, and things to pay attention to here. There can be contradictory views in this section, so feel free to create subsections with === 3rd-level headings === to keep this organized, if necessary.

Example

Just as an example, so you can see what it looks like. A real page should have a lot more in the sections after the overview.

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Resource page
|name=Charcoal
|one_liner=
|overview=
|purpose=
|strategy=
}}

CharcoalCharcoalMaterials Resource


Produces the fuel resource required by many other production buildings.

Overview

Charcoal Charcoal serves as an ingredient in many metalworks related to advanced game production chains and is produced by the Charburner.

Purpose

Charcoal Charcoal sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain.

Strategy

Charcoal Charcoal has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the quarry and a single Woodcutter can cover it.

Copypasta

Copy and paste this to the top of every article about a specific building.

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Resource page
|name=
|one_liner=
|overview=
|purpose=
|strategy=
}}