Template:Resource page: Difference between revisions
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<blockquote class="cc-flavor-text">{{{description}}}</blockquote> | <blockquote class="cc-flavor-text">{{{description}}}</blockquote> | ||
}} | }} | ||
== Overview == | == Overview == | ||
{{{overview|}}} | {{{overview|}}} | ||
{{#if: {{{purpose|}}} | | {{#if: {{{purpose|}}} | | ||
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|- | |- | ||
| <code>name=</code> || The resource name | | <code>name=</code> || The resource name | ||
|- | |- | ||
| <code>overview=</code> || A paragraph or two summarizing of the facts about this resource. | | <code>overview=</code> || A paragraph or two summarizing of the facts about this resource. | ||
|- | |- | ||
| <code>purpose=</code> || Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics. | | <code>purpose=</code> || Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics. | ||
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{{Resource page | {{Resource page | ||
|name=Charcoal | |name=Charcoal | ||
| | |overview={{Resource|Charcoal}} serves as an ingredient in many metalworks related to advanced game production chains and is produced by the [[Charburner]]. | ||
| | |acquisition={{Resource|Charcoal}} is unlocked with it's production building, the [[Charburner]] once you build a [[Gun Tower]]. | ||
|acquisition= | |purpose={{Resource|Charcoal}} sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain. | ||
|purpose= | |strategy={{Resource|Charcoal}} has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the [[quarry]] and a single [[Woodcutter]] can cover it. | ||
|strategy= | |||
}}</pre> | }}</pre> | ||
<div style="display: inline-block; margin: 24px; border: 1px solid #f35961;"> | <div style="display: inline-block; margin: 24px; border: 1px solid #f35961;"> | ||
{{Resource page | {{Resource page | ||
|name=Charcoal | |name=Charcoal | ||
|overview={{Resource|Charcoal}} serves as an ingredient in many metalworks related to advanced game production chains and is produced by the [[Charburner]]. | |overview={{Resource|Charcoal}} serves as an ingredient in many metalworks related to advanced game production chains and is produced by the [[Charburner]]. | ||
|acquisition={{Resource|Charcoal}} is unlocked with it's production building, the [[Charburner]] once you build a [[Gun Tower]]. | |acquisition={{Resource|Charcoal}} is unlocked with it's production building, the [[Charburner]] once you build a [[Gun Tower]]. | ||
|purpose={{Resource|Charcoal}} sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain. | |purpose={{Resource|Charcoal}} sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain. | ||
|strategy={{Resource|Charcoal}} has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the [[quarry]] and a single [[Woodcutter]] can cover it. | |strategy={{Resource|Charcoal}} has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the [[quarry]] and a single [[Woodcutter]] can cover it. | ||
}} | }}</div> | ||
</div> | |||
== Copypasta == | == Copypasta == | ||
| Line 84: | Line 69: | ||
{{Resource page | {{Resource page | ||
|name= | |name= | ||
|overview= | |overview= | ||
|purpose= | |purpose= | ||
Latest revision as of 08:36, 3 August 2026
Passes off data to the Template:Building infobox and lays out standard sections for buildings: overview, acquisition, purpose, including details about production chain, if applicable, and strategy.
Opinions go in the section on strategy. Facts go in the other sections.
Usage
The expectation is that the contents of each parameter for the page (not the infobox) are blocks of text, interspersed with icons and possibly tables, to assist readers. There is little formatting wrapping the following page-level parameters:
| Parameter | Purpose |
|---|---|
name= |
The resource name |
overview= |
A paragraph or two summarizing of the facts about this resource. |
purpose= |
Explanation of the facts of the effects of the resource, constraints, requirements, gameplay interactions, and how it fits into the island economics and mechanics. |
strategy= |
If you're addressing the player with a statement, it goes here. Share opinions, advice, value judgments, tips, techniques, strategies, and things to pay attention to here. There can be contradictory views in this section, so feel free to create subsections with === 3rd-level headings === to keep this organized, if necessary.
|
Example
Just as an example, so you can see what it looks like. A real page should have a lot more in the sections after the overview.
<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Resource page
|name=Charcoal
|overview={{Resource|Charcoal}} serves as an ingredient in many metalworks related to advanced game production chains and is produced by the [[Charburner]].
|acquisition={{Resource|Charcoal}} is unlocked with it's production building, the [[Charburner]] once you build a [[Gun Tower]].
|purpose={{Resource|Charcoal}} sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain.
|strategy={{Resource|Charcoal}} has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the [[quarry]] and a single [[Woodcutter]] can cover it.
}}
Overview
Charcoal serves as an ingredient in many metalworks related to advanced game production chains and is produced by the Charburner.
Purpose
Charcoal sits in the middle of many complex resource production chains. Advanced ship construction materials, especially those requiring metals, require Charcoal in their production chain.
Strategy
Charcoal has a high base production for a small space and does not need upgrades to power more advanced production chains with a single building. The consumption is just a fraction of the quarry and a single Woodcutter can cover it.
Copypasta
Copy and paste this to the top of every article about a specific building.
<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
{{Resource page
|name=
|overview=
|purpose=
|strategy=
}}


