Template:Building infobox: Difference between revisions

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{{{category|}}} Building
{{{category|}}} Building
</div><!--
<!--
--></div><!--


** THEME WELL **
** THEME WELL **
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---->{{{description|Description required}}}<!--
---->{{{description|Description required}}}<!--
--></div><!--  
--></div><!--  
** UNLOCKING **
-->{{#if: {{{unlocked_by_1|}}}{{{unlocked_by_2|}}}{{{unlocked_by_3|}}} |<!--
----><div class="cc-infobox-building-section" style="text-align: center;"><!--
------>Unlocked by<!--
------><hr><!--
------><div style="display: flex; justify-content: space-evenly; gap: 12px;"><!--
-------->{{#if: {{{unlocked_by_1|}}} | <span>{{{unlocked_by_1}}}</span> }}<!--
-------->{{#if: {{{unlocked_by_2|}}} | <span>{{{unlocked_by_2}}}</span> }}<!--
-------->{{#if: {{{unlocked_by_3|}}} | <span>{{{unlocked_by_3}}}</span> }}<!--
------></div><!--
----></div><!--
-->}}<!--


** HOUSING **
** HOUSING **
Line 26: Line 41:
-->{{#if: {{{housing|}}} |<!--
-->{{#if: {{{housing|}}} |<!--
----><div class="cc-infobox-building-section" style="text-align: center;"><!--
----><div class="cc-infobox-building-section" style="text-align: center;"><!--
------>Provides {{{housing}}} {{Pirate icon|size=xs}} Housing<!--
------>Housing<!--
------><hr><!--
------>{{{housing}}} {{Pirate icon|size=xs}}<!--
----></div><!--
----></div><!--
-->}}<!--
-->}}<!--
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------><hr><!--
------><hr><!--
------><div style="display: flex; justify-content: space-evenly; gap: 12px;"><!--
------><div style="display: flex; justify-content: space-evenly; gap: 12px;"><!--
-------->{{#if: {{{hands_builders|}}} |<!--
----------><div>Builders<br />{{Pirate icon|Builders|size=lg}}<br/ >{{{hands_builders}}}</div><!--
-------->}}<!--
-------->{{#if: {{{hands_fetchers|}}} |<!--
-------->{{#if: {{{hands_fetchers|}}} |<!--
----------><div>Fetchers<br />{{Pirate icon|Fetchers|size=lg}}<br/ >{{{hands_fetchers}}}</div><!--
----------><div>Fetchers<br />{{Pirate icon|Fetchers|size=lg}}<br/ >{{{hands_fetchers}}}</div><!--
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-------->}}<!--
-------->}}<!--
------></div><!--
------></div><!--
----><div><!--
----></div><!--
-->}}<!--
-->}}<!--


** CONSTRUCTION **
** CONSTRUCTION **


-->{{#if: {{{construction_1|}}}{{{construction_2|}}}{{{construction_3|}}} |<!--
----><div class="cc-infobox-building-section" style="text-align: center;"><!--
----><div class="cc-infobox-building-section" style="text-align: center;"><!--
------>Construction Cost<!--
------>Construction Cost<!--
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-------->}}<!--
-------->}}<!--
-------->{{#if: {{{construction_2|}}} |<!--
-------->{{#if: {{{construction_2|}}} |<!--
----------><span style="white-space: nowrap;">{{{construction_2_qty|}}} {{Resource icon|{{{construction_2}}}|size=sm}}</span>>!--
----------><span style="white-space: nowrap;">{{{construction_2_qty|}}} {{Resource icon|{{{construction_2}}}|size=sm}}</span><!--
-------->}}<!--
-------->}}<!--
-------->{{#if: {{{construction_3|}}} |<!--
-------->{{#if: {{{construction_3|}}} |<!--
----------><span style="white-space: nowrap;">{{{construction_3_qty|}}} {{Resource icon|{{{construction_3}}}|size=sm}}</span><!--
----------><span style="white-space: nowrap;">{{{construction_3_qty|}}} {{Resource icon|{{{construction_3}}}|size=sm}}</span><!--
-------->}}<!--
------></div><!--
------><div style="display: flex; justify-content: space-evenly; gap: 12px;"><!--
-------->{{#if: {{{construction_4|}}} |<!--
----------><span style="white-space: nowrap;">{{{construction_4_qty|}}} {{Resource icon|{{{construction_4}}}|size=sm}}</span><!--
-------->}}<!--
-------->{{#if: {{{construction_5|}}} |<!--
----------><span style="white-space: nowrap;">{{{construction_5_qty|}}} {{Resource icon|{{{construction_5}}}|size=sm}}</span><!--
-------->}}<!--
-------->{{#if: {{{construction_6|}}} |<!--
----------><span style="white-space: nowrap;">{{{construction_6_qty|}}} {{Resource icon|{{{construction_6}}}|size=sm}}</span><!--
-------->}}<!--
-------->}}<!--
------></div><!--
------></div><!--
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------>}}<!--
------>}}<!--
----></div><!--
----></div><!--
-->}}<!--


** PRODUCTION **
** PRODUCTION **
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------></div><!--
------></div><!--
------>{{#if: {{{production_output|}}} |<!--
------>{{#if: {{{production_output|}}} |<!--
--------><div>
--------><div class="cc-infobox-building-section-production-table">
{{{!}}style="width: 100%; text-align: left;"
{{{!}}style="width: 100%; text-align: left;"
! Base production (per min.) !! {{{production_output_qty}}}
! Base production (per min.) !! {{{production_base_per_min|{{{production_output_qty|}}}}}}
{{#if: {{{production_booster_1|}}} |
{{#if: {{{production_booster_1|}}} |
{{!}}-
{{!}}-
{{!}} Booster: {{{production_booster_1}}} {{!}}{{!}}
{{!}} Booster: [[Compass#List of Compass unlocks|{{{production_booster_1}}}]] {{!}}{{!}}
}}
}}
{{#if: {{{production_booster_2|}}} |
{{#if: {{{production_booster_2|}}} |
{{!}}-
{{!}}-
{{!}} Booster: {{{production_booster_2}}} {{!}}{{!}}
{{!}} Booster: [[{{{production_booster_2}}}]] {{!}}{{!}}
}}
}}
{{!}}-
{{!}}-
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------><hr><!--
------><hr><!--
------><div style="display: flex; flex-wrap: wrap; justify-content: space-evenly; gap: 12px;"><!--
------><div style="display: flex; flex-wrap: wrap; justify-content: space-evenly; gap: 12px;"><!--
--------><span>{{Resource|Stew|size=md}}</span><!--
-------->{{#if:{{{community_upkeep_1|}}}|<span>{{Resource|{{{community_upkeep_1}}}|size=md}}</span>}}<!--
--------><span>{{Resource|Cassava Bread|size=md}}</span><!--
-------->{{#if:{{{community_upkeep_2|}}}|<span>{{Resource|{{{community_upkeep_2}}}|size=md}}</span>}}<!--
--------><span>{{Resource|Roast Bird|size=md}}</span><!--
-------->{{#if:{{{community_upkeep_3|}}}|<span>{{Resource|{{{community_upkeep_3}}}|size=md}}</span>}}<!--
--------><span>{{Resource|Turtle Soup|size=md}}</span><!--
-------->{{#if:{{{community_upkeep_4|}}}|<span>{{Resource|{{{community_upkeep_4}}}|size=md}}</span>}}<!--
------></div><!--
------></div><!--
----></div><!--
----></div><!--
-->}}</includeonly><noinclude>
-->}}
</div>
[[Category: Buildings]]
{{#if: {{{category|}}} | [[Category: {{{category}}}]] }}
{{#if: {{{theme|}}} | [[Category: {{{theme}}}]] }}
</includeonly><noinclude>


Generates an infobox for the building using the supplied data.
Generates an infobox for the building using the supplied data.
__FORCETOC__


== Usage ==
== Usage ==


=== Example ===
{|class=wikitable
! Parameter !! Purpose
|-
| <code>name=</code> || '''Required.''' The building's name.
|-
| <code>building_icon_filename=</code> || The filename of the building's icon.
|-
| <code>category=</code> || The construction category.
|-
| <code>theme=</code> || The visual theme for the header, or omit for a generic theme, selected from one of the following:
* <code>Generic</code> - default
* <code>Camp</code>
* <code>Galley</code>
* <code>Tavern</code>
* <code>Pier</code>
* <code>Defense</code>
* <code>Notoriety</code>
* <code>Empire</code>
* <code>Seafaring</code>
* <code>Wealth</code>
|-
| <code>description=</code> || '''Required.''' The flavor text of the building.
|-
| <code>unlocked_by_1=</code> || The earliest Compass node that unlocks the building, if any, for example the booster. If a ship unlocks it, name the first (clockwise) ship. If it is first unlocked by crew requirements, e.g., the Marketplace, name the ship that first (clockwise) introduces that crew. Wrap in <code><nowiki>[[...]]</nowiki></code> to make it a link, or not for plain text, if the unlock condition is more generic.
|-
| <code>unlocked_by_2=</code> || The second Compass node, ship, etc.
|-
| <code>unlocked_by_3=</code> || ''"''
|-
| <code>housing=</code> || The number of housing slots the building provides, if any.
|-
| <code>hands_builders=</code> || Builders employed by this building, if any.
|-
| <code>hands_fetchers=</code> || Maximum number of Fetchers employed by this building, if any.
|-
| <code>hands_greenhands=</code> || Greenhands employed by this building, if any.
|-
| <code>hands_masterhands=</code> || Masterhands employed by this building, if any.
|-
| <code>hands_upkeep_1=</code> || Name of the first upkeep resource required by Hands.
|-
| <code>hands_upkeep_1_qty=</code> || Quantity of the first upkeep resource required by Hands.
|-
| <code>hands_upkeep_2=</code> || ''"''
|-
| <code>hands_upkeep_2_qty=</code> || ''"''
|-
| <code>construction_1=</code> || Name of the first construction resource required to build.
|-
| <code>construction_1_qty=</code> || Quantity of the first construction resource required to build.
|-
| <code>construction_2=</code> || ''"''
|-
| <code>construction_2_qty=</code> || ''"''
|-
| <code>construction_3=</code> || ''"''
|-
| <code>construction_3_qty=</code> || ''"''
|-
| <code>construction_requires_fertile_area=</code> || If this building must be placed on Fertile Area, then mark this as <code>true</code>
|-
| <code>production_input_1=</code> || Name of the first input resource for production
|-
| <code>production_input_1_qty=</code> || Quantity of the first input resource for production
|-
| <code>production_input_2=</code> || ''"''
|-
| <code>production_input_2_qty=</code> || ''"''
|-
| <code>production_output=</code> || Name of the resource produced.
|-
| <code>production_output_qty=</code> || Quantity of the resource produced.
|-
| <code>production_base_per_min=</code> || Production rate per minute, if different from the output quantity.
|-
| <code>production_booster_1=</code> || Name of the first production booster from the Compass.
|-
| <code>production_booster_2=</code> || ''"''
|-
| <code>production_output_storage=</code> || Maximum storage capacity for the output resource.
|-
| <code>community_upkeep_1=</code> || For community buildings, the name of the first Upkeep Resource this building supplies to the community.
|-
| <code>community_upkeep_1_qty=</code> || Quantity of the first community upkeep resource.
|-
| <code>community_upkeep_2=</code> || ''"''
|-
| <code>community_upkeep_2_qty=</code> || ''"''
|-
| <code>community_upkeep_3=</code> || ''"''
|-
| <code>community_upkeep_3_qty=</code> || ''"''
|-
| <code>community_upkeep_4=</code> || ''"''
|-
| <code>community_upkeep_4_qty=</code> || ''"''
|}


<pre><!-- Building infobox template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox
=== Examples ===
 
<pre><!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
{{Building infobox
|name=Charburner
|name=Charburner
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|theme=
|theme=
|description=Is said to have a smouldering gaze.
|description=Is said to have a smouldering gaze.
|unlocked_by_1=Kindle-Coal
|unlocked_by_2=Any tier 2 ship
|unlocked_by_3=
|housing=
|housing=
|hands_builders=
|hands_fetchers=2
|hands_fetchers=2
|hands_greenhands=2
|hands_greenhands=2
Line 167: Line 305:
|hands_upkeep_1_qty=+2
|hands_upkeep_1_qty=+2
|hands_upkeep_2=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1=Planks
|construction_1_qty=30
|construction_1_qty=30
Line 199: Line 338:
|theme=
|theme=
|description=Is said to have a smouldering gaze.
|description=Is said to have a smouldering gaze.
|unlocked_by_1=Kindle-Coal
|unlocked_by_2=Any tier 2 ship
|unlocked_by_3=
|housing=
|housing=
|hands_builders=
|hands_fetchers=2
|hands_fetchers=2
|hands_greenhands=2
|hands_greenhands=2
Line 206: Line 349:
|hands_upkeep_1_qty=+2
|hands_upkeep_1_qty=+2
|hands_upkeep_2=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1=Planks
|construction_1_qty=30
|construction_1_qty=30
Line 232: Line 376:
|community_upkeep_4_qty=
|community_upkeep_4_qty=
}}
}}
<div style="clear: both;"></div>
<pre><!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
|name=Pirate Camp
|building_icon_filename=T ICO Camp.png
|category=Community
|theme=Camp
|description=Where everyone meets. Offers some basic shelter and has some pirates permanently assigned to take care of construction and repairs. Provides 25 {{Pirate icon}} Housing. Build additional Housing to shelter more Pirates.
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=25
|hands_builders=2
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1_qty=20
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}</pre>
{{Building infobox
|name=Pirate Camp
|building_icon_filename=T ICO Camp.png
|category=Community
|theme=Camp
|description=Where everyone meets. Offers some basic shelter and has some pirates permanently assigned to take care of construction and repairs. Provides 25 {{Pirate icon}} Housing. Build additional Housing to shelter more Pirates.
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=25
|hands_builders=2
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1_qty=20
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}
<div style="clear: both;"></div>
=== Copypasta ===
Copy and paste this at the top of any article on a specific building:
<pre><!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
|name=
|building_icon_filename=
|category=
|theme=
|description=
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=
|hands_builders=
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=
|construction_1_qty=
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}</pre>


[[Category: Infobox templates]]
[[Category: Infobox templates]]
</noinclude>
</noinclude>

Latest revision as of 12:43, 22 August 2026


Generates an infobox for the building using the supplied data.


Usage

Parameter Purpose
name= Required. The building's name.
building_icon_filename= The filename of the building's icon.
category= The construction category.
theme= The visual theme for the header, or omit for a generic theme, selected from one of the following:
  • Generic - default
  • Camp
  • Galley
  • Tavern
  • Pier
  • Defense
  • Notoriety
  • Empire
  • Seafaring
  • Wealth
description= Required. The flavor text of the building.
unlocked_by_1= The earliest Compass node that unlocks the building, if any, for example the booster. If a ship unlocks it, name the first (clockwise) ship. If it is first unlocked by crew requirements, e.g., the Marketplace, name the ship that first (clockwise) introduces that crew. Wrap in [[...]] to make it a link, or not for plain text, if the unlock condition is more generic.
unlocked_by_2= The second Compass node, ship, etc.
unlocked_by_3= "
housing= The number of housing slots the building provides, if any.
hands_builders= Builders employed by this building, if any.
hands_fetchers= Maximum number of Fetchers employed by this building, if any.
hands_greenhands= Greenhands employed by this building, if any.
hands_masterhands= Masterhands employed by this building, if any.
hands_upkeep_1= Name of the first upkeep resource required by Hands.
hands_upkeep_1_qty= Quantity of the first upkeep resource required by Hands.
hands_upkeep_2= "
hands_upkeep_2_qty= "
construction_1= Name of the first construction resource required to build.
construction_1_qty= Quantity of the first construction resource required to build.
construction_2= "
construction_2_qty= "
construction_3= "
construction_3_qty= "
construction_requires_fertile_area= If this building must be placed on Fertile Area, then mark this as true
production_input_1= Name of the first input resource for production
production_input_1_qty= Quantity of the first input resource for production
production_input_2= "
production_input_2_qty= "
production_output= Name of the resource produced.
production_output_qty= Quantity of the resource produced.
production_base_per_min= Production rate per minute, if different from the output quantity.
production_booster_1= Name of the first production booster from the Compass.
production_booster_2= "
production_output_storage= Maximum storage capacity for the output resource.
community_upkeep_1= For community buildings, the name of the first Upkeep Resource this building supplies to the community.
community_upkeep_1_qty= Quantity of the first community upkeep resource.
community_upkeep_2= "
community_upkeep_2_qty= "
community_upkeep_3= "
community_upkeep_3_qty= "
community_upkeep_4= "
community_upkeep_4_qty= "

Examples

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
|name=Charburner
|building_icon_filename=T ICO Charburner.png
|category=Materials
|theme=
|description=Is said to have a smouldering gaze.
|unlocked_by_1=Kindle-Coal
|unlocked_by_2=Any tier 2 ship
|unlocked_by_3=
|housing=
|hands_builders=
|hands_fetchers=2
|hands_greenhands=2
|hands_masterhands=
|hands_upkeep_1=Stew
|hands_upkeep_1_qty=+2
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1_qty=30
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=Hardwood
|production_input_1_qty=6
|production_input_2=Stone
|production_input_2_qty=2
|production_output=Charcoal
|production_output_qty=16
|production_base_per_min=16
|production_booster_1=Kindle-Coal
|production_booster_2=
|production_output_storage=32
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}

Charburner

Materials Building

Is said to have a smouldering gaze.
Unlocked by
Kindle-CoalAny tier 2 ship
Hands
Fetchers
Fetchers
2
Greenhands
Greenhands
2
Required Upkeep for Hands
+2 Stew
Construction Cost
30 Planks
Production
Input
2 Stone Stone
6 Hardwood Hardwood
Output
16 Charcoal Charcoal
Base production (per min.) 16
Booster: Kindle-Coal
Output storage 32


<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
|name=Pirate Camp
|building_icon_filename=T ICO Camp.png
|category=Community
|theme=Camp
|description=Where everyone meets. Offers some basic shelter and has some pirates permanently assigned to take care of construction and repairs. Provides 25 {{Pirate icon}} Housing. Build additional Housing to shelter more Pirates.
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=25
|hands_builders=2
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=Planks
|construction_1_qty=20
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}

Pirate Camp

Community Building

Where everyone meets. Offers some basic shelter and has some pirates permanently assigned to take care of construction and repairs. Provides 25 Pirates Housing. Build additional Housing to shelter more Pirates.
Housing
25 Pirates
Construction Cost
20 Planks


Copypasta

Copy and paste this at the top of any article on a specific building:

<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_infobox -->
{{Building infobox
|name=
|building_icon_filename=
|category=
|theme=
|description=
|unlocked_by_1=
|unlocked_by_2=
|unlocked_by_3=
|housing=
|hands_builders=
|hands_fetchers=
|hands_greenhands=
|hands_masterhands=
|hands_upkeep_1=
|hands_upkeep_1_qty=
|hands_upkeep_2=
|hands_upkeep_2_qty=
|construction_1=
|construction_1_qty=
|construction_2=
|construction_2_qty=
|construction_3=
|construction_3_qty=
|construction_requires_fertile_area=
|production_input_1=
|production_input_1_qty=
|production_input_2=
|production_input_2_qty=
|production_output=
|production_output_qty=
|production_base_per_min=
|production_booster_1=
|production_booster_2=
|production_output_storage=
|community_upkeep_1=
|community_upkeep_1_qty=
|community_upkeep_2=
|community_upkeep_2_qty=
|community_upkeep_3=
|community_upkeep_3_qty=
|community_upkeep_4=
|community_upkeep_4_qty=
}}