File:Root Objects.png Objects is a Main Toolbar button for the construction of many varied things that aren't easily carried.
As differentiated from Buildings and Items.
- Buildings is where the shelter for Objects can be constructed.
- Items are the easily carried things, often crafted within Objects. Or used as the inputs for such.
Nearly half of the Objects will occupy a single tile, sometimes also requiring a tile for a Clanfellow to operate the Object. With two exceptions the largest will occupy a 2x2 square, typically including the place a Clanfellow will stand to operate the Object. Whether intentional or not the player may arrange Objects so that usage spots overlap. Preventing both from being used at the same time. Some of the Objects do not have a usage space, either because they store items or are in some other way used that isn't production.
The Objects built on the map will remain where placed unless the player chooses to have Clanfolk either;
- Dismantle them - reclaiming all Ingredients used in the construction.
- Move them - where they will be Packed Up in a
crate, shifted to the new location, and rebuilt. Ensuring the Ingredients are not claimed by other constructions as might happen if simply Dismantling and Rebuilding.
- Store them - which results in Packing into a Crate, and taking that crate to a General Stockpile. (Crates are only ever stored in a General Stockpile.)
- (Fire would also remove an Object from the map.)
Objects
Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options
- Cancel Build
- Dismantle - Breaks down the Object to the Ingredients that were used to make it.
- Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific Terrain type.
The Skills indicated on tables are for the use of the object. Construction of each makes use of the
Build Skill.
As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with Zones). The rest of the Objects are unlocked by progress on the Ideas tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it.
Basic Needs
The essentials of life (and death) aside from food. Clanfolk need somewhere to sleep, water, and a place to excrete. They also like being able to see at night.
| Object |
Skill |
Built from |
Build Time |
Flammability |
Size |
Notes
|
Drink Zone |
Gathering |
N/A |
Instant |
None |
1x1 |
Shoreline Collection point for Water Jugs
|
Wash Zone |
None |
N/A |
Instant |
None |
1x1 |
Cold Stops Shoreline
|
Sleep Zone |
None |
N/A |
Instant |
None |
1x2 |
|
Bathtub |
Repair |
12 Planks 50 Nails |
30s |
Medium |
2x1 |
Cold Stops
|
Sleeping Straw |
None |
__ Straw |
__s |
High |
1x2 |
|
Sleep Mat |
None |
25 Straw 2 Twine |
12s |
High |
1x2 |
|
Double Sleep Mat |
None |
50 Straw 5 Twine |
40s |
High |
2x2 |
|
Straw Bed |
None |
50 Straw 10 Twine 8 Planks 8 Nails |
30s |
High |
1x2 |
|
Straw Double Bed |
None |
100 Straw 15 Twine 8 Planks 20 Nails |
30s |
High |
2x2 |
|
Baby Basket |
None |
50 Straw 20 Branches 5 Twine |
30s |
High |
1x1 |
Babies only
|
Water Dipper |
Repair |
5 Twine 10 Planks 5 Nails |
15s |
Medium |
1x1 |
Cold Stops
|
Well |
Gathering |
Needs Pick 10 Twine 10 Planks 10 Nails 20 Stone Block |
60s |
None |
2x2 |
Soil only Does not freeze
|
Floor Mat |
Repair |
10 Straw |
20s |
High |
1x1 |
Reduces dirt inside Rooms
|
Grave |
Repair |
Needs Pick 5 Twine 2 Sack |
60s |
None |
1x2 |
Soil only
|
Pet Grave |
Repair |
Needs Pick 2 Twine 1 Sack |
30s |
None |
1x1 |
Soil only
|
Poop Hole |
None |
Needs Hoe |
20s |
None |
1x1 |
Soil only Increases Fertility of surrounding tiles
|
Toilet |
Repair |
6 Planks 25 Nails |
20s |
Medium |
1x1 |
Five uses per Chamber Pot
|
Standing Torch |
Repair |
5 Branches 2 Twine |
3s |
Medium |
1x1 |
Rain Stops Throws Sparks Needs replenished with Straw
|
Wall Torch |
Repair |
2 Branches 2 Twine |
3s |
Medium |
1x1 |
Rain Stops Throws Sparks Placed on a Wall Needs replenished with Straw
|
File:Iron Torch.png Iron Standing Torch |
Repair |
3 Iron Ingots 5 Branches |
12s |
None |
1x1 |
Rain Stops Needs replenished with Straw
|
Iron Wall Torch |
Repair |
2 Iron Ingots |
10s |
None |
1x1 |
Rain Stops Placed on a Wall Needs replenished with Straw
|
| Object |
Skill |
Built from |
Build Time |
Flammability |
Size |
Notes
|
Cooking
Cooking Objects will use the
Cooking Skill of the Clanfellow operating them unless otherwise indicated. see Food Production
| Object |
Built from |
Build Time |
Flammability |
Size |
Produces |
Notes
|
Butter Churn |
5 Branches 10 Planks 20 Nails |
20s |
Medium |
2x1 |
Butter |
Cold Stops
|
Cheese Press |
10 Branches 15 Planks 30 Nails 4 Linen Cloth 4 Linen Hank |
20s |
Medium |
2x2 |
Cheese |
Cold Stops
|
Dish Washer |
2 Branches 15 Planks 10 Nails 5 Twine |
20s |
Medium |
2x1 |
(Washes Dirty Bowl) |
Cold Stops Uses Repair not Cooking Must be supplied with 20 water from a Water Jug Can be used 5 times per fill
|
Mushroom Rack |
12 Branches 10 Twine |
10s |
None |
1x1 |
Dried Mushrooms |
Cold Stops Rain Stops
|
Cooking Fire |
5 Branches 20 Stones |
5s |
None |
1x1 (+ operator spot) |
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug |
Work Speed 70% Rain Stops Throws Sparks
|
Kitchen |
10 Planks 20 Nails 50 Clay Brick 10 Iron Ingot |
5s |
Low |
2x2 |
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug Various Stews |
Rain Stops|
|
Meat Smoker |
40 Stones 5 Iron Ingot 50 Clay |
60s |
None |
1x1 |
Smoked Fish Smoked Meat |
Rain Stops\
|
Stone Fireplace |
50 Stones 10 Iron Ingot 100 Clay 2 Large Rock |
60s |
None |
1x1 |
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug |
Throws Sparks Environment Indoors: +25 Environment Outdoors: +5
|
Tilted Peat Stove |
50 Clay Brick 200 Clay
5 Log 5 Tile |
60s |
None |
1x1 |
Brose
|
Quern |
6 Planks
10 Nails 2 Large Rock |
30s |
Low |
1x1 |
Oat Flour |
Cold Stops|
|
Dough Table |
5 Branches 6 Planks 10 Nails |
30s |
Medium |
1x1 |
Dough |
Cold Stops Rain Stops
|
Bread Oven |
50 Clay Brick 50 Clay 2 Planks
5 Nails |
40s |
None |
1x1 |
Bread |
|
| Object |
Built from |
Build Time |
Flammability |
Size |
Produces |
Notes
|
Crafting
Objects used to create Tools and Building Ingredients
| Object |
Skill |
Built from |
Build Time |
Flammability |
Size |
Notes
|
Work Zone |
Crafting |
4 Branches 8 Stones |
10s |
None |
2x2 |
50% Work Speed Creates Stone Tools, Instruments, and others
|
Work Bench |
Crafting |
30 Planks 20 Nails 2 Iron Ingot |
5s |
None |
2c2 |
Creates Stone Tools, Instruments, and others
|
Bloomery |
Crafting |
50 Clay Brick 100 Clay 1 Large Rock |
40s |
None |
1x1 +user |
Rain Stops Throws Sparks Makes Ingots
|
Bog Iron Crusher |
Mining |
Needs Pick 20 Branches 50 Straw 1 Large Rock |
5s |
Medium |
2x2 |
Converts Bog Iron to Iron Ore
|
Charcoal Kiln |
Crafting |
20 Straw 50 Clay |
10s |
None |
1x1 |
Creates Charcoal and Wood Ash
|
Clay Pit |
Gathering |
Needs Hoe 20 Branches |
40s |
None |
2x2 |
Located on shoreline (muddy ground) Auto-Supply Clay
|
Kiln |
Crafting |
30 Stones 50 Straw 100 Clay 3 Large Rock |
5s |
None |
2x2 |
Creates Fired Clay Items
|
Smithy |
Crafting |
10 Planks 5 Log 100 Clay 50 Clay Brick 10 Iron Ingot |
60s |
None |
2x2 |
Rain Stops Throws Sparks Creates Iron Tools, and Nails
|
Masonry |
Mining |
Needs Pick 5 Planks 2 Log 5 Stones |
5s |
Low |
2x2 |
Makes Stone Blocks from Large Rocks
|
Stone Quarry |
Mining |
Needs Pick 20 Branches |
40s |
None |
2x2 |
Located on Gravel Ground Auto-Supply Large Rocks
|
Timbery |
Lumber |
6 Log 10 Twine 5 Iron Ingot |
5s |
Medium |
2x1 |
Makes Planks from Logs
|
| Object |
Skill |
Built from |
Build Time |
Flammability |
Size |
Notes
|
Storage
Better than Stockpiles due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks.
Some Storage Objects store Items that can change state over time, e.g. Water Jugs can become Ice Jugs when left outside in Winter. Wet Peat Bricks become Dry Peat Bricks if under shelter long enough. If the stack space is insufficient to take the 'new' state of an Item it will be offloaded to the ground when that state change occurs.
Placing Storage Objects within a tile of relevant Crafting Objects can auto-fill the storage when a Clanfellow is finished crafting an Item.
| Object |
Built from |
Build Time |
Flammability |
Size |
Can Contain
|
Ash Bin |
6 Planks 10 Nails 2 Iron Ingot |
40s |
Low |
1x1 |
Wood Ash
|
Bark Bin |
6 Planks 10 Nails |
40s |
Medium |
1x1 |
Bark
|
Bowl Stand |
20 Branches 20 Straw |
30s |
Medium |
1x1 |
Brose Clay Bowl
|
Branch Pile |
10 Branches |
30s |
Medium |
1x1 |
Branches
|
Clay Bin |
8 Log |
40s |
Low |
1x1 |
Clay
|
Clothing Basket |
10 Branches 20 Straw |
40s |
Medium |
1x1 |
All Clothing
|
Coal Bin |
6 Planks 10 Nails 2 Iron Ingot |
40s |
Low |
1x1 |
Charcoal
|
Dish Rack |
8 Planks 20 Nails |
60s |
Medium |
1x1 |
Bowl Dirty Bowl
|
Flour Pallet |
8 Planks 15 Nails |
20s |
Medium |
1x1 |
Oat Flour
|
Instrument Rack |
10 Branches 4 Log 5 Twine |
30s |
Medium |
1x1 |
Bagpipes Flute Harp
|
Gong Place |
12 Branches |
30 |
Medium |
1x1 |
Fertilizer Chamber Pot Full Chamber Pot Manure Basket
|
Grain Pallet |
20 Branches 8 Log 10 Twine 50 Straw 3 Sack |
60s |
Medium |
1x1 |
Flax Seed Hay Seed Oat Grain
|
Stones Pile |
6 Log |
30s |
Low |
1x1 |
Stones
|
Haystack |
5 Log 5 Twine |
30s |
High |
1x1 |
Hay Oats Sheaf Flax Sheaf
|
Herb Rack |
15 Branches 5 Log 5 Twine |
30s |
Medium |
1x1 |
Heather Thistle
|
Hide Shelf |
16 Branches 10 Twine |
60s |
Medium |
1x1 |
Ashed Hide Clean Hide Fresh Hide Dry Hide
|
Ingot Bin |
10 Planks 4 Log |
30s |
None |
1x1 |
Iron Ingot Gold Ingot
|
Iron Ore Pile |
10 Log |
30s |
Low |
1x1 |
Iron Ore
|
Jug Pallet |
12 Branches 8 Log 5 Twine |
60s |
Medium |
1x1 |
Clay Jug Water Jug Ice Jug Milk Milking Bucket
|
Log Pile |
4 Log |
30s |
Medium |
2x1 |
Log
|
Masonry Place |
5 Log |
20s |
None |
1x1 |
Stone Block Clay Brick Tile
|
Meat Rack |
10 Branches 20 Straw |
40s |
Medium |
1x1 |
Raw Eels Raw Fish Raw Meat Cooked Eel Cooked Egg Cooked Fish Cooked Meat Smoked Fish Smoked Meat
|
Pantry Shelves |
20 Planks 50 Nails |
60s |
Medium |
2x1 |
All Food 12 stacks across two tiles
|
Peat Stack |
12 Branches 6 Log 4 Twine |
30s |
High |
2x1 |
Dry Peat Brick Wet Peat Brick 12 stacks across two tiles
|
Plank Stack |
6 Planks |
30s |
Medium |
2x1 |
Planks 6 stacks across two tiles
|
Rock Heap |
5 Log |
20s |
None |
1x1 |
Large Rock Bog Iron
|
Serving Basket |
20 Branches 40 Straw |
40s |
Medium |
1x1 |
Dough Egg Mushroom Berries Bread Cheese Dried Mushrooms
|
Serving Table |
8 Planks 20 Nails |
60s |
Medium |
2x1 |
All Food
|
Straw Pile |
3 Log |
10s |
Medium |
1x1 |
Straw Flax Stems Cured Flax Stems
|
Supply Shelf |
12 Planks 30 Nails |
30s |
Medium |
2x1 |
Twine Nails Snare Kit Sack 12 stacks across two tiles
|
Textile Shelf |
20 Planks 50 Nails 2 Iron Ingot |
60s |
Medium |
2x1 |
All Textiles 12 stacks across two tiles
|
Tool Rack |
10 Branches 4 Log 5 Twine |
30s |
Medium |
1x1 |
All Tools
|
Wardrobe |
20 Planks 50 Nails 4 Iron Ingot |
60s |
Medium |
2x1 |
All Clothing 32 stacks across two tiles
|
| Object |
Build from |
Build Time |
Flammability |
Size |
Can Contain
|
Clothes
Clothes Objects will use the
Clothes Skill.
Clothes Objects are where Clanfolk create Clothing, as well as some of the intermediary Ingredients for such. (Most of the Leather clothing stages are listed in the Hunting Objects section.) Also see Clothing Production for specific production chains.
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Clothes Zone |
4 Branches 5 Twine |
10s |
None |
2x2 |
50% Work Speed Fur and Sack Cloth clothing only
|
Tailor Bench |
10 Planks 20 Nails 2 Iron Ingot |
5s |
Medium |
3x1 |
Rain Stops All Clothing types made here
|
Flax Dressing |
5 Branches 10 Planks 20 Nails |
30s |
Medium |
2x2 |
Rain Stops
|
Flax Retting |
1 Large Rock |
2s |
None |
1x1 |
Built at Lake edge Cold Stops Works without Clanfellow operation after supply of Flax Stems Makes Cured Flax Stems
|
Loom |
20 Twine 40 Planks 20 Nails |
60s |
High |
2x2 |
Rain Stops Has a fifth tile as operator space
|
Spinning Wheel |
5 Branches 10 Planks 2 Log |
60s |
Medium |
2x2 |
Rain Stops
|
Wool Dressing |
5 Branches 50 Straw 20 Planks 20 Nails |
60s |
High |
2x2 |
Rain Stops Cold Stops
|
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Hunting
Hunting Objects will use the
Hunting Skill of the Clanfellow operating them.
Objects related to Pets and Dead Animals. Several are used for processing the Hides from Animals into Leather for clothing. See Clothing Production#Leather
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Butcher Block |
5 Stones 5 Log |
5s |
Medium |
1x1 |
Converts dead Animals to Raw Meat, maybe Raw Hide and Pluck Amount of each depending on breed and age of animal
|
Rat Trap |
3 Branches 2 Twine 1 Large Rock |
2s |
Low |
1x1 |
Reduces the increased rot caused by rats in food supply
|
Snare |
1 Snare Kit |
2s |
Medium |
1x1 |
Traps bunnies, especially if placed by Bunny Holes
|
Pet Zone |
N/A |
Instant |
None |
1x1 |
Cats or Dogs, not suited for Livestock
|
Cat Bed |
10 Branches 20 Straw |
40s |
High |
1x1 |
|
Dog Bed |
20 Straw |
__s |
High |
1x1 |
|
Eel Trap |
5 Branches 20 Straw |
30s |
Medium |
1x1 |
Built at Lake edge Cold Stops
|
Fishing Spot |
20 Branches 10 Twine 5 Nails |
10s |
Low |
2x3 |
Built from Shoreline over water Largest Object in game Does still work even during Winter
|
Hide Rack |
20 Branches 10 Twine |
5s |
Medium |
1x1 |
Converts Fresh Hide to Dry Hide over time Has capacity of only 10 hide Rain Stops
|
Ash Wash |
6 Planks 25 Nails |
30s |
Low |
1x1 |
Converts Dry Hide to Ashed Hide
|
Bark Wash |
6 Planks
25 Nails |
30s |
Low |
1x1 |
Converts Clean Hide to Leather Rain Stops Cold Stops
|
Hide Scrapper |
10 Branches 15 Planks 20 Nails |
60s |
Medium |
2x2 |
Converts Ashed Hide to Clean Hide
|
Pet Food Bowl |
25 Straw 2 Log |
30s |
Medium |
1x1 |
5 uses per fill of Eel, Meat, Fish, Pluck may help tame Wild Cats
|
Water Bowl |
25 Straw
2 Log |
30s |
Medium |
1x1 |
5 uses per fill of Water from a Water Jug Cold Stops
|
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Farming
Objects will use the
Farming Skill of the Clanfellow using them.
Care of Livestock, and Seed acquisition. The Troughs can be used by up to three Livestock at the same time. Each will be used more during Winter
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Animal Bed |
10 Straw |
5s |
High |
1x1 |
Primarily for Livestock Needs refreshed with more Straw after several uses
|
Compost Bin |
20 Branches 8 Log 10 Twine |
30s |
Medium |
1x1 |
Negative Environment Produces Fertilizer
|
Thresher |
5 Branches 20 Straw |
30s |
High |
2x2 |
Rain Stops
|
Grain Trough |
6 Planks 25 Nails |
20s |
Medium |
1x1 |
10 uses per fill of Flax Seed, Hay Seed or Oat Grain
|
Hay Trough |
6 Planks 25 Nails |
20s |
Medium |
1x1 |
10 uses per fill of Hay
|
Water Trough |
10 Planks 25 Nails |
20s |
Medium |
1x1 |
20 uses per fill from a Water Jug Cold Stops
|
| Object |
Built from |
Build time |
Flammability |
Size |
Notes
|
Signs
Signs may be turned off to keep from attracting Visitors from other Clans. When not hidden a chance exists for visitation each day, better Reputation has a higher chance. The season is also influential. Do not start unlocking until a specific number of days have passed.
| Sign |
Built from |
Build time |
Attracts
|
Trading Post |
25 Straw 5 Twine 5 Charcoal 3 Log 3 Large Rock |
45s |
Trader
|
Vacancy Sign |
25 Straw
5 Twine 5 Charcoal 3 Log 3 Large Rock |
45s |
Traveller
|
Job Board |
25 Straw 5 Twine 5 Charcoal 4 Log 6 Large Rock |
60s |
Worker
|
Messenger Post |
25 Straw 5 Twine 5 Charcoal 3 Log 3 Large Rock |
45s |
File:Root Messenger.png Messenger Does not technically attract Messengers Does provide them with a specific place to go when arriving.
|
Decorations
None of these Objects have images uploaded yet.
Decorative tables have a slot for Rushlight Kits which will light the surrounding tiles only. May be useful for beside children's Beds.
The rest of the Objects are either hung on a Wall (only three of the four directions is possible due to game artwork decisions), or placed on the floor and can be underneath other Objects. The Standing Banner is an aberration as it doesn't provide any Environmental bonus.
The Tartan displayed in each game will be the Tartan matching the player's Clan, as chosen during Game Creation
| Object |
Built from |
Build Time |
Flammability |
Size |
Container
|
| Round Table |
8 Planks 5 Nails |
15s |
Medium |
1x1 |
Rushlight Kit
|
| Wall Table |
8 Planks 6 Nails |
15s |
Medium |
1x1 |
Rushlight Kit Decorative Tartan
|
| Corner Table |
4 Planks 4 Nails |
15s |
Medium |
1x1 |
Rushlight Kit
|
| Tile Table |
4 Tile 4 Logs 25 Clay |
15s |
Low |
1x1 |
Rushlight Kit
|
| Object |
Built from |
Build Time |
Flammability |
Size |
Environment |
Location
|
| Indoors |
Outdoors
|
| Floor Hide |
1 Decorative Hide |
5s |
Medium |
2x2 |
100 |
50 |
Place on Floor
|
| Wall Hide |
1 Decorative Hide |
5s |
Medium |
1x1 |
50 |
25 |
Hang on Walls
|
| Heather Wreath |
20 Heather |
20s |
Medium |
1x1 |
30 |
15 |
Hang on Walls
|
| Tartan Mat |
1 Decorative Tartan 50 Straw |
30s |
Medium |
1x2 |
50 |
25 |
Place on Floor
|
| Tartan Rug |
2 Decorative Tartan 100 Straw |
60s |
Medium |
2x2 |
100 |
50 |
Place on Floor
|
| Large Tartan Rug |
4 Decorative Tartan 200 Straw |
60s |
Medium |
3x3 |
200 |
100 |
Place on Floor
|
| Wall Tartan |
1 Decorative Tartan |
5s |
Medium |
1x1 |
50 |
25 |
Hang on Walls
|
| Straw Mat |
50 Straw |
30s |
Medium |
1x2 |
25 |
10 |
Place on Floor
|
| Straw Rug |
100 Straw |
60s |
Medium |
2x2 |
50 |
25 |
Place on Floor
|
| Large Straw Rug |
200 Straw |
60s |
Medium |
3x3 |
100 |
50 |
Place on Floor
|
| Standing Banner |
1 Decorative Tartan 5 Iron Ingot 4 Planks |
15s |
Medium |
1x1 |
no Environment rating
|