Objects
File:Root Objects.png Objects is a Main Toolbar button for the construction of many varied things that aren't easily carried.
As differentiated from Buildings and Items.
- Buildings is where the shelter for Objects can be constructed.
- Items are the easily carried things, often crafted within Objects. Or used as the inputs for such.
Nearly half of the Objects will occupy a single tile, sometimes also requiring a tile for a Clanfellow to operate the Object. With two exceptions the largest will occupy a 2x2 square, typically including the place a Clanfellow will stand to operate the Object. Whether intentional or not the player may arrange Objects so that usage spots overlap. Preventing both from being used at the same time. Some of the Objects do not have a usage space, either because they store items or are in some other way used that isn't production.
The Objects built on the map will remain where placed unless the player chooses to have Clanfolk either;
- Dismantle them - reclaiming all Ingredients used in the construction.
- Move them - where they will be Packed Up in a
crate, shifted to the new location, and rebuilt. Ensuring the Ingredients are not claimed by other constructions as might happen if simply Dismantling and Rebuilding. - Store them - which results in Packing into a Crate, and taking that crate to a General Stockpile. (Crates are only ever stored in a General Stockpile.)
- (Fire would also remove an Object from the map.)
Objects
Each of the following sections corresponds to a toolbar grouping that appears after clicking the Objects Toolbar button. One more button exists, giving three options
- Cancel Build
- Dismantle - Breaks down the Object to the Ingredients that were used to make it.
- Pack Up - Allows shifting the Object to another location, without a risk of Ingredients being used somewhere else.
Unless indicated otherwise, all types of Object may only be built upon level ground, some have further limitations e.g. a specific Terrain type.
The Skills indicated on tables are for the use of the object. Construction of each makes use of the File:Icon Build.png Build Skill.
As the game begins the player may only place three Objects on the Map as there is no construction cost for them; Drink Zone, Wash Zone, Sleep Zone (not to be confused with Zones). The rest of the Objects are unlocked by progress on the Ideas tree. A Pet Zone can also be placed on the Map without Clanfellow input, and a Poop Hole requires only a Hoe, everything else will require some number of Ingredients to construct it.
Basic Needs
The essentials of life (and death) aside from food. Clanfolk need somewhere to sleep, water, and a place to excrete. They also like being able to see at night.
| Object | Skill | Built from | Build Time | Flammability | Size | Notes |
|---|---|---|---|---|---|---|
| N/A | Instant | None | 1x1 | Shoreline | ||
| None | N/A | Instant | None | 1x1 | Shoreline | |
| None | N/A | Instant | None | 1x2 | ||
| 30s | Medium | 2x1 | ||||
Sleeping Straw |
None | __s | High | 1x2 | ||
| None | 12s | High | 1x2 | |||
| File:DoubleSleepMat.png Double Sleep Mat |
None | 40s | High | 2x2 | ||
| None | 30s | High | 1x2 | |||
| None | 30s | High | 2x2 | |||
Baby Basket |
None | 30s | High | 1x1 | Babies only | |
| 15s | Medium | 1x1 | ||||
| Needs Pick |
60s | None | 2x2 | Soil only Does not freeze | ||
| 20s | High | 1x1 | Reduces dirt inside Rooms | |||
| Needs Pick |
60s | None | 1x2 | Soil only | ||
| Needs Pick |
30s | None | 1x1 | Soil only | ||
| None | Needs Hoe | 20s | None | 1x1 | Soil only Increases Fertility of surrounding tiles | |
| 20s | Medium | 1x1 | Five uses per | |||
| 3s | Medium | 1x1 | Needs replenished with Straw | |||
| 3s | Medium | 1x1 | Placed on a Wall Needs replenished with Straw | |||
| File:IronTorch Ready.png Iron Standing Torch |
12s | None | 1x1 | Needs replenished with Straw | ||
| File:Iron Wall Torch Ready.png Iron Wall Torch |
10s | None | 1x1 | Placed on a Wall Needs replenished with Straw | ||
| Object | Skill | Built from | Build Time | Flammability | Size | Notes |
Crafting
Objects used to create Tools and Building Ingredients
Storage
Better than Stockpiles due to often being waterproof, and always having at least six times the capacity per tile. Worse than Stockpiles in regards to needing to spend resources and Clanfellow time to create them. Unless indicated otherwise in the table each storage object holds six stacks of the relevant Item per tile. i.e. every 1x1 Storage holds six stacks of it's particular contents, each 2x1 holds 12 stacks.
Some Storage Objects store Items that can change state over time, e.g. Water Jugs can become Ice Jugs when left outside in Winter. Wet Peat Bricks become Dry Peat Bricks if under shelter long enough. If the stack space is insufficient to take the 'new' state of an Item it will offloaded to the ground when that state change occurs.
Placing Storage Objects within a tile of relevant Crafting Objects can auto-fill the storage when a Clanfellow is finished crafting an Item.


